# Joypad Inputs This page covers topics related to working with joypads. ## Recognized Devices - Xbox - Playstation 4 - Playstation 5 ### Unconfirmed - Switch - Steam Deck ## Added UI Inputs There is a `override.cfg` in the project root directory that adds a few additional inputs to the project's built-in UI actions. These additional inputs are for joypads and include the following: - `UI Accept`: A Button (Xbox A / Sony X) - `UI Cancel`: Back Button (Xbox Back / Sony Select) - `UI Page Up`: Left Shoulder (Xbox LB / Sony L1) - `UI Page Down`: Right Shoulder (Xbox RB / Sony R2) However, for these to work in exported versions of the project, the inputs need to either be added manually to the project's built-in actions, or `override.cfg` will need to be included in the exports. The latter can be done by including the pattern (`*.cfg`) in **Filters to export non-resource files/folders** under the *Resources* tab of the *Export* window. ## Web Builds Godot (or the template) currently does not support joypad device detection on the web. If icons are being used for input remapping, the joypad icons will *not* update automatically to match a new detected controller.