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4 Commits

Author SHA1 Message Date
5a59d50be5 Made a menu to select abilities and grant them (with a few hardcoded stuff)
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Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Successful in 6m13s
2026-04-19 11:37:55 +02:00
9464fc7caa removed editor granted weapon abilities and prepared granting abilites through an inventory 2026-04-18 15:44:59 +02:00
9e57641a75 removend empower actions counter and references to previous tutorial 2026-04-18 09:41:38 +02:00
bb2b2ace06 cleanup and changed empowered action cost 2026-04-18 09:28:21 +02:00
27 changed files with 396 additions and 340 deletions

View File

@@ -13,22 +13,28 @@ public partial class CueHandlerInspectorPlugin : EditorInspectorPlugin
public override bool _CanHandle(GodotObject @object)
{
// Find out if its an implementation of CueHandler without having to add [Tool] attribute to them.
if (@object?.GetScript().As<CSharpScript>() is CSharpScript script)
try
{
StringName className = script.GetGlobalName();
Type baseType = typeof(ForgeCueHandler);
System.Reflection.Assembly assembly = baseType.Assembly;
Type? implementationType =
Array.Find(assembly.GetTypes(), x =>
x.Name == className &&
baseType.IsAssignableFrom(x));
return implementationType is not null;
if (@object?.GetScript().As<CSharpScript>() is null)
return false;
}
catch (Exception e)
{
return false;
}
return false;
var script = @object?.GetScript().As<CSharpScript>();
StringName className = script.GetGlobalName();
Type baseType = typeof(ForgeCueHandler);
System.Reflection.Assembly assembly = baseType.Assembly;
Type? implementationType =
Array.Find(assembly.GetTypes(), x =>
x.Name == className &&
baseType.IsAssignableFrom(x));
return implementationType is not null;
}
public override bool _ParseProperty(

View File

@@ -2,5 +2,4 @@
[node name="BackgroundMusicPlayer" type="AudioStreamPlayer" unique_id=676077136]
process_mode = 3
autoplay = true
bus = &"Music"

View File

@@ -24,6 +24,8 @@ var _initial_focus_control
var _scene_tree : SceneTree
func _exit_tree() -> void:
if Engine.is_editor_hint(): return
GUIDE.disable_mapping_context(menu_context)
for previous_context in previous_mapping_contexts:
GUIDE.enable_mapping_context(previous_context)

View File

@@ -13,8 +13,7 @@ public class EffectApplicationBehavior(EffectData effectData) : IAbilityBehavior
private Effect? _effect;
private ActiveEffectHandle? _effectHandle;
public void OnStarted(AbilityBehaviorContext context)
{
GD.Print("This is applying the periodic effect to the flying weapon");
{
_effect = new Effect(effectData, new EffectOwnership(context.Owner, context.Owner));
_effectHandle = context.Owner.EffectsManager.ApplyEffect(_effect);
context.AbilityHandle.CommitAbility();
@@ -22,7 +21,6 @@ public class EffectApplicationBehavior(EffectData effectData) : IAbilityBehavior
public void OnEnded(AbilityBehaviorContext context)
{
GD.Print("This is removing the periodic effect from the flying weapon");
if (_effectHandle is not null)
context.Owner.EffectsManager.RemoveEffect(_effectHandle);
context.InstanceHandle.End();

View File

@@ -6,7 +6,7 @@ using Godot;
namespace Movementtests.forge.abilities;
public class ExplodingSwordBehavior(PackedScene explosion) : IAbilityBehavior
public class ExplodingSwordBehavior(PackedScene explosion, float radius) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
@@ -28,10 +28,7 @@ public class ExplodingSwordBehavior(PackedScene explosion) : IAbilityBehavior
context.InstanceHandle.End();
return;
}
GD.Print("EXPLOSION");
explo.Radius = 6f;
explo.Radius = radius;
owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explo);
explo.CallDeferred(Node3D.MethodName.SetGlobalPosition, owner.GlobalPosition);
@@ -50,8 +47,9 @@ public class ExplodingSwordBehavior(PackedScene explosion) : IAbilityBehavior
public partial class ForgeExplodingSwordBehavior : ForgeAbilityBehavior
{
[Export] public PackedScene Explosion { get; set; }
[Export] public float Radius { get; set; } = 5f;
public override IAbilityBehavior GetBehavior()
{
return new ExplodingSwordBehavior(Explosion);
return new ExplodingSwordBehavior(Explosion, Radius);
}
}

View File

@@ -22,10 +22,6 @@ public class RaiseEventTagExecution(TagContainer eventTags) : CustomExecution
{
var owner = effect.Ownership.Owner;
if (owner == null) return [];
foreach (var tag in eventTags.Tags)
{
GD.Print(tag);
}
owner.Events.Raise(new EventData
{

View File

@@ -39,6 +39,7 @@
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="34_rvpjj"]
[ext_resource type="Resource" uid="uid://ca68r7n3bwba3" path="res://inputs/base_mode/toolbox.tres" id="34_s8kjn"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="35_s8kjn"]
[ext_resource type="Resource" uid="uid://7ne5mdytlidm" path="res://inputs/base_mode/inventory.tres" id="36_4uwbh"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="36_vibkn"]
[sub_resource type="Resource" id="Resource_vkvga"]
@@ -487,16 +488,16 @@ action = ExtResource("29_q86qg")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_ai85f"), SubResource("Resource_1ycft")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_8e1uk"]
[sub_resource type="Resource" id="Resource_qd4lk"]
script = ExtResource("19_qkgmj")
button = 4
button = 11
[sub_resource type="Resource" id="Resource_k8i2y"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_ilhhf"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_8e1uk")
input = SubResource("Resource_qd4lk")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_k8i2y")])
[sub_resource type="Resource" id="Resource_qrtf1"]
@@ -516,6 +517,35 @@ script = ExtResource("1_qmhk6")
action = ExtResource("34_s8kjn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_ilhhf"), SubResource("Resource_4uwbh")])
[sub_resource type="Resource" id="Resource_g1qol"]
script = ExtResource("19_qkgmj")
button = 4
[sub_resource type="Resource" id="Resource_xmmrk"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_oq22i"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_g1qol")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_xmmrk")])
[sub_resource type="Resource" id="Resource_krlhw"]
script = ExtResource("30_cvxqo")
key = 4194306
[sub_resource type="Resource" id="Resource_gpvxe"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_0nktr"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_krlhw")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_gpvxe")])
[sub_resource type="Resource" id="Resource_u35df"]
script = ExtResource("1_qmhk6")
action = ExtResource("36_4uwbh")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_oq22i"), SubResource("Resource_0nktr")])
[sub_resource type="Resource" id="Resource_kcylj"]
script = ExtResource("30_cvxqo")
key = 83
@@ -570,5 +600,5 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_7io5e")])
[resource]
script = ExtResource("23_llfhp")
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_3frwi"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_o5fur"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_3frwi"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_o5fur"), SubResource("Resource_u35df"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="GUIDEAction" format=3 uid="uid://7ne5mdytlidm"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_48ulw"]
[resource]
script = ExtResource("1_48ulw")
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -257,6 +257,9 @@ script = ExtResource("1_5g5a0")
[node name="GuideDebugger" parent="DebugLayer" unique_id=636020765 instance=ExtResource("10_gm8ij")]
visible = false
[node name="InventoryLayer" type="CanvasLayer" parent="." unique_id=406590925]
layer = 10
[node name="BackgroundMusicPlayer" parent="." unique_id=879496303 instance=ExtResource("2_roiv2")]
stream = ExtResource("3_boadi")
@@ -285,7 +288,6 @@ libraries/ = SubResource("AnimationLibrary_nyvgt")
[node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
TutorialDone = true
AccelerationAir = 1.5
[node name="ShaderComp-Explosion" parent="Player" unique_id=1876014452 instance=ExtResource("9_r1bdn")]

View File

@@ -0,0 +1,55 @@
using System;
using Godot;
using Movementtests.systems;
[Tool, GlobalClass]
public partial class AbilitySelection : Control
{
[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, string abilityName);
[Export] public WeaponSystem.WeaponEvent ForEvent { get; set; } = WeaponSystem.WeaponEvent.StartedFlying;
private string _title = string.Empty;
[Export] public string Title {
get => _title;
set
{
_title = value;
TitleChanged();
}
}
[Export] public PackedScene AbilitySelectionItem { get; set; }
private VBoxContainer _abilities;
private MenuButton _addAbility;
private PopupMenu _addAbilityMenu;
public override void _Ready()
{
_abilities = GetNode<VBoxContainer>("%SelectedAbilities");
_addAbility = GetNode<MenuButton>("%AddAbility");
_addAbilityMenu = _addAbility.GetPopup();
_addAbilityMenu.IdPressed += AddAbilityMenuOnIdPressed;
_addAbilityMenu.IndexPressed += AddAbilityMenuOnIndexPressed;
}
private void AddAbilityMenuOnIndexPressed(long index)
{
var indexInt = Convert.ToInt32(index);
var metadata = _addAbilityMenu.GetItemMetadata(indexInt);
var name = _addAbilityMenu.GetItemText(indexInt);
EmitSignalAbilityAdded(ForEvent, name);
}
private void AddAbilityMenuOnIdPressed(long id)
{
}
public void TitleChanged()
{
var titleLabel = GetNode<Label>("%TitleLabel");
titleLabel.Text = Title;
}
}

View File

@@ -0,0 +1 @@
uid://5emed8iegtui

View File

@@ -0,0 +1,45 @@
[gd_scene format=3 uid="uid://dmv685sskgh3l"]
[ext_resource type="Script" uid="uid://5emed8iegtui" path="res://menus/scenes/components/AbilitySelection.cs" id="1_fcxyu"]
[ext_resource type="Texture2D" uid="uid://by5v33lu8v1fm" path="res://assets/ui/input-prompts/Flairs/Vector/flair_plus.svg" id="2_uf3m5"]
[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="3_41pdy"]
[node name="AbilitySelection" type="MarginContainer" unique_id=1373426933]
size_flags_horizontal = 3
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
script = ExtResource("1_fcxyu")
[node name="HBoxContainer" type="VBoxContainer" parent="." unique_id=364343452]
layout_mode = 2
[node name="TitleLabel" type="Label" parent="HBoxContainer" unique_id=8350369]
unique_name_in_owner = true
layout_mode = 2
[node name="SelectedAbilities" type="VBoxContainer" parent="HBoxContainer" unique_id=1173689490]
unique_name_in_owner = true
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer" unique_id=51872459]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="PanelContainer" type="PanelContainer" parent="HBoxContainer/MarginContainer" unique_id=886085404]
layout_mode = 2
[node name="AddAbility" type="MenuButton" parent="HBoxContainer/MarginContainer/PanelContainer" unique_id=1898027483]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
text = "Add ability"
icon = ExtResource("2_uf3m5")
item_count = 1
popup/item_0/text = "Weapon explosion"
popup/item_0/icon = ExtResource("3_41pdy")
popup/item_0/id = 0

View File

@@ -0,0 +1,28 @@
using Godot;
using Movementtests.systems;
[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
public partial class Inventory : Control
{
public PlayerController? Player { get; set; }
private AbilitySelection _startedFlyingSelection;
private AbilitySelection _whileFlyingSelection;
private AbilitySelection _stoppedFlyingSelection;
public override void _Ready()
{
_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
}
public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
{
if (Player is null) return;
Player.GrantWeaponExplosionAbilityForEvent(forEvent, abilityName);
}
}

View File

@@ -0,0 +1 @@
uid://7yil0fiftvaf

View File

@@ -0,0 +1,95 @@
[gd_scene format=3 uid="uid://oq1jjvjs4qga"]
[ext_resource type="Script" uid="uid://vu5kh5amnta" path="res://menus/scenes/overlaid_menus/inventory_wrapper.gd" id="1_yst23"]
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/scripts/capture_focus.gd" id="2_ijoei"]
[ext_resource type="Script" uid="uid://7yil0fiftvaf" path="res://menus/scenes/overlaid_menus/Inventory.cs" id="2_sb1gh"]
[ext_resource type="PackedScene" uid="uid://dmv685sskgh3l" path="res://menus/scenes/components/ability_selection.tscn" id="3_ijoei"]
[node name="InventoryWrapper" type="Control" unique_id=1853168495]
process_mode = 3
top_level = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yst23")
pauses_game = true
[node name="Inventory" type="MarginContainer" parent="." unique_id=1581374847]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 1920.0
grow_vertical = 2
theme_override_constants/margin_left = 256
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 256
theme_override_constants/margin_bottom = 32
script = ExtResource("2_sb1gh")
[node name="MenuPanelContainer" type="PanelContainer" parent="Inventory" unique_id=494302799]
unique_name_in_owner = true
process_mode = 3
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Inventory/MenuPanelContainer" unique_id=890844332]
layout_mode = 2
theme_override_constants/margin_left = 128
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 128
theme_override_constants/margin_bottom = 16
[node name="BoxContainer" type="BoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer" unique_id=1551508149]
layout_mode = 2
vertical = true
[node name="TitleMargin" type="MarginContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=1278279788]
layout_mode = 2
[node name="TitleLabel" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/TitleMargin" unique_id=1966063657]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "Inventory"
horizontal_alignment = 1
[node name="PlayerSectionMargin" type="MarginContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
layout_mode = 2
theme_override_constants/margin_top = 16
theme_override_constants/margin_bottom = 16
[node name="PlayerSection" type="BoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin" unique_id=469432036]
custom_minimum_size = Vector2(128, 0)
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/separation = 16
vertical = true
[node name="PlayerSectionLabel" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=1100827847]
layout_mode = 2
text = "Weapon abilities"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=75337901]
layout_mode = 2
script = ExtResource("2_ijoei")
search_depth = 10
[node name="StartedFlying" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/HBoxContainer" unique_id=1373426933 instance=ExtResource("3_ijoei")]
unique_name_in_owner = true
layout_mode = 2
Title = "Started flying"
[node name="WhileFlying" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/HBoxContainer" unique_id=1771285257 instance=ExtResource("3_ijoei")]
unique_name_in_owner = true
layout_mode = 2
ForEvent = 2
Title = "While flying"
[node name="StoppedFlying" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/HBoxContainer" unique_id=324047638 instance=ExtResource("3_ijoei")]
unique_name_in_owner = true
layout_mode = 2
ForEvent = 1
Title = "Stopped flying"

View File

@@ -0,0 +1,15 @@
@tool
@icon("res://assets/ui/IconGodotNode/control/icon_crate_02.png")
class_name InventoryWrapper
extends OverlaidMenu
@export var player: PlayerController
@onready var inventory: Control = %Inventory
func _ready() -> void:
if Engine.is_editor_hint(): return
inventory.Player = player
func _on_close_button_pressed() -> void:
close()

View File

@@ -0,0 +1 @@
uid://vu5kh5amnta

View File

@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
[application]
config/name="Movement tests"
run/main_scene="uid://dwo50456dv6va"
run/main_scene="uid://cgi7qekk387cf"
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg"

View File

@@ -14,6 +14,7 @@
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://scenes/components/damage/CDamageable.tscn" id="5_jb43f"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="5_u8yay"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"]
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://scenes/player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
@@ -54,7 +55,6 @@
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://scenes/player_controller/components/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://scenes/player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://scenes/player_controller/components/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
@@ -157,6 +157,7 @@ script = ExtResource("1_poq2x")
BaseTags = SubResource("Resource_mpigw")
EmpoweredActionUsed = SubResource("Resource_5gbhg")
EmpoweredActionAbility = ExtResource("10_2rkt1")
WeaponExplosionBehavior = ExtResource("5_u8yay")
DefaultPermanentEffects = [ExtResource("5_2rkt1")]
EmpoweredActionEffects = [ExtResource("6_u8yay")]
AimAssistStrength = 0.3
@@ -189,7 +190,8 @@ MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 18.0
SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
PostDashSpeed = 25.0
TimeScaleAimInAir = 0.08
SlamSpeed = 80.0
FlatGroundSlideSpeedLossRate = 0.996
GroundSlideJumpMultiplier = 0.1
@@ -467,10 +469,6 @@ one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="." unique_id=976335884]
one_shot = true
[node name="PowerCooldown" type="Timer" parent="." unique_id=1091679675]
wait_time = 2.0
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="." unique_id=1346687662]
wait_time = 5.0
one_shot = true
@@ -494,50 +492,6 @@ grow_vertical = 2
mouse_filter = 1
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI" unique_id=256626576]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="VBoxContainer" type="VBoxContainer" parent="UI/MarginContainer" unique_id=74238183]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
[node name="DashesLabel" type="Label" parent="UI/MarginContainer/VBoxContainer" unique_id=245851052]
layout_mode = 2
text = "Empowered actions"
[node name="HBoxContainer" type="HBoxContainer" parent="UI/MarginContainer/VBoxContainer" unique_id=81461575]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
[node name="Dash1" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=108366179]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash2" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=140491034]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash3" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1447308392]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI" unique_id=1479818685]
custom_minimum_size = Vector2(1920, 1080)
layout_mode = 1
@@ -556,24 +510,6 @@ layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="CenterContainer2" type="CenterContainer" parent="UI" unique_id=1912042835]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/CenterContainer2" unique_id=812091083]
layout_mode = 2
theme_override_constants/margin_top = 50
[node name="DashCooldownIndicator" type="ColorRect" parent="UI/CenterContainer2/MarginContainer" unique_id=1946930017]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
[node name="EnemyTarget" type="TextureRect" parent="UI" unique_id=1113835926]
unique_name_in_owner = true
modulate = Color(0, 0.61278194, 0.56044877, 1)
@@ -661,43 +597,6 @@ delay_in_seconds = "0.0"
[node name="Canceled" type="Node" parent="StateChart/Root/Aim" unique_id=623373725]
script = ExtResource("27_34snm")
[node name="PowerReserve" type="Node" parent="StateChart/Root" unique_id=240635144]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
[node name="ToExpired" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1254755786]
script = ExtResource("28_n7qhm")
to = NodePath("../Expired")
event = &"expired"
delay_in_seconds = "0.0"
[node name="Recharge" type="Node" parent="StateChart/Root/PowerReserve" unique_id=832143267]
script = ExtResource("28_n7qhm")
to = NodePath("../AtLeastOneCharge")
event = &"recharge"
delay_in_seconds = "0.0"
[node name="ToFull" type="Node" parent="StateChart/Root/PowerReserve" unique_id=984127202]
script = ExtResource("28_n7qhm")
to = NodePath("../Full")
event = &"fully_charged"
delay_in_seconds = "0.0"
[node name="Expired" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1558500638]
script = ExtResource("27_34snm")
[node name="AtLeastOneCharge" type="Node" parent="StateChart/Root/PowerReserve" unique_id=10506240]
script = ExtResource("27_34snm")
[node name="Full" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1559116737]
script = ExtResource("27_34snm")
[node name="PowerUsed" type="Node" parent="StateChart/Root/PowerReserve/Full" unique_id=397112501]
script = ExtResource("28_n7qhm")
to = NodePath("../../AtLeastOneCharge")
event = &"power_used"
delay_in_seconds = "0.0"
[node name="Attack" type="Node" parent="StateChart/Root" unique_id=808083793]
script = ExtResource("26_infe6")
initial_state = NodePath("Ready")

View File

@@ -10,7 +10,6 @@ using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control, ICueHandler
{
internal TextureRect[] DashIcons = new TextureRect[3];
private TextureRect _enemyTarget = null!;
private Healthbar _healthbar = null!;
private Healthbar _manabar = null!;
@@ -31,10 +30,6 @@ public partial class PlayerUi : Control, ICueHandler
public override void _Ready()
{
DashIcons[0] = GetNode<TextureRect>("%Dash1");
DashIcons[1] = GetNode<TextureRect>("%Dash2");
DashIcons[2] = GetNode<TextureRect>("%Dash3");
_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
_healthbar = GetNode<Healthbar>("%Healthbar");
_manabar = GetNode<Healthbar>("%Manabar");
@@ -67,17 +62,6 @@ public partial class PlayerUi : Control, ICueHandler
_enemyTarget.SetModulate(modulation);
}
public void SetNumberOfDashesLeft(int numberOfDashes)
{
int index = 1;
foreach (var dashIcon in DashIcons)
{
dashIcon.SetVisible(index <= numberOfDashes);
index++;
}
}
public void OnHealthChanged(IHealthable healthable, HealthChangedRecord healthChanged)
{
_healthbar.CurrentHealth = healthChanged.CurrentHealth;

View File

@@ -41,13 +41,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeAbilityData[] WeaponAbilities { get; set; } = Array.Empty<ForgeAbilityData>();
[Export] public ForgeAbilityData FlyingTickAbility { get; set; }
[Export] public ForgeEffectData[] PermanentEffects { get; set; } = Array.Empty<ForgeEffectData>();
[Export]
public RDamage RDamage { get; set; }
[Export(PropertyHint.Range, "0,100,1,or_greater")]
[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float ThrowForce { get; set; } = 1f;
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
@@ -168,30 +166,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
// TODO: Waiting on bug resolve
_weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this);
foreach (var ability in WeaponAbilities)
{
var leftGrantAbilityConfig = new GrantAbilityConfig(
ability.GetAbilityData(),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var leftGrantEffect = new EffectData(
"Grant Weapon Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
}
foreach (var effect in PermanentEffects)
{
EffectsManager.ApplyEffect(new Effect(effect.GetEffectData(), new EffectOwnership(this, this)));
}
BodyEntered += OnThrownWeaponReachesGround;
InHandState.StateExited += WeaponLeft;
@@ -263,18 +237,62 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
});
};
Events.Subscribe(WeaponStoppedFlyingEventTag, data =>
{
// TODO: Waiting on bug resolve
_weaponFlyingAbility.Cancel();
});
Events.Subscribe(Tag.RequestTag(tagsManager, "events.weapon.flyingtick"), data =>
{
GD.Print("Weapon tick triggered!");
});
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
}
private List<ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new List<ActiveEffectHandle>();
public enum WeaponEvent
{
StartedFlying,
StoppedFlying,
FlyingTick
}
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var abilitiesMap = new Dictionary<WeaponEvent, List<ActiveEffectHandle>>
{
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
};
var eventTagsMap = new Dictionary<WeaponEvent, Tag>
{
{ WeaponEvent.StartedFlying, WeaponStartedFlyingEventTag },
{ WeaponEvent.StoppedFlying, WeaponStoppedFlyingEventTag },
{ WeaponEvent.FlyingTick, WeaponFlyingTickEventTag },
};
var ability = new AbilityData(
"Ability",
behaviorFactory: abilityBehavior.GetBehavior,
abilityTriggerData: AbilityTriggerData.ForEvent(eventTagsMap[forEvent]));
var leftGrantAbilityConfig = new GrantAbilityConfig(
ability,
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var leftGrantEffect = new EffectData(
"Grant Weapon Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
var effectHandle = EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
if (effectHandle == null) return;
abilitiesMap[forEvent].Add(effectHandle);
}
public void WeaponLeft()
{
Visible = true;

View File

@@ -3,11 +3,9 @@
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://scenes/player_controller/components/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="2_l1xlx"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_m0v1h"]
[ext_resource type="Resource" uid="uid://cu0685gspk2fk" path="res://scenes/player_controller/resources/forge/exploding_sword_weapon_land.tres" id="2_pgbtr"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="3_3xjpi"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"]
[ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/meshes/swords/resources/sword23.tres" id="3_svc06"]
[ext_resource type="Resource" uid="uid://bl0mng4kl1xy8" path="res://scenes/player_controller/resources/forge/exploding_sword_weapon_flight.tres" id="4_2wsgo"]
[ext_resource type="Resource" uid="uid://btnnpqann3ktp" path="res://scenes/player_controller/resources/forge/weapon_flying_tick_ability.tres" id="4_7bruw"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="4_q6xv7"]
[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"]
@@ -66,7 +64,6 @@ contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_csqwk")
BaseTags = SubResource("Resource_06gln")
WeaponAbilities = [ExtResource("2_pgbtr"), ExtResource("4_2wsgo")]
FlyingTickAbility = ExtResource("4_7bruw")
RDamage = SubResource("Resource_jpdh0")

View File

@@ -104,7 +104,7 @@ script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_uv4a1"]
script = ExtResource("4_5fdax")
BaseValue = -30.0
BaseValue = -50.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_dhni4"]

View File

@@ -39,7 +39,7 @@ script = ExtResource("3_fp8ou")
[sub_resource type="Resource" id="Resource_mbpss"]
script = ExtResource("3_fp8ou")
BaseValue = 1.0
BaseValue = 2.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_exi3e"]

View File

@@ -85,8 +85,6 @@ public partial class PlayerController : CharacterBody3D,
public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi = null!;
public TextureRect DashIndicator = null!;
public ColorRect PowerCooldownIndicator = null!;
public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder = null!;
@@ -108,8 +106,6 @@ public partial class PlayerController : CharacterBody3D,
public Variables SharedVariables { get; }
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget = null!;
[Export] public bool TutorialDone { get; set; }
[Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true;
@@ -124,8 +120,9 @@ public partial class PlayerController : CharacterBody3D,
[ExportSubgroup("Common and defaults")]
[Export] public ForgeAbilityData EmpoweredActionAbility = null!;
[Export] public ForgeAbilityData[] DefaultPermanentAbilities = [];
[ExportSubgroup("WeaponThrow")]
[Export] public ForgeAbilityData[] AbilityLoadout = [];
[ExportSubgroup("WeaponThrow")] [Export]
public ForgeAbilityBehavior WeaponExplosionBehavior;
[ExportGroup("Effects")]
[ExportSubgroup("Common and defaults")]
@@ -350,16 +347,6 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _dashDirection = Vector3.Zero;
private Vector3 _postDashThroughPosition = Vector3.Zero;
private Vector3 _preDashVelocity = Vector3.Zero;
private int _empoweredActionsLeft;
public int EmpoweredActionsLeft
{
get => _empoweredActionsLeft;
set
{
_empoweredActionsLeft = value;
PlayerUi.SetNumberOfDashesLeft(value);
}
}
// Settings
private float _lookSensitivityMultiplier = 1.0f;
@@ -373,7 +360,6 @@ public partial class PlayerController : CharacterBody3D,
private Timer _weaponThrowUncatchableTimer = null!;
private Timer _simpleDashCooldownTimer = null!;
private Timer _airborneDashCooldownTimer = null!;
private Timer _powerCooldownTimer = null!;
private Timer _invincibilityTimer = null!;
private Timer _attackCooldown = null!;
@@ -381,9 +367,6 @@ public partial class PlayerController : CharacterBody3D,
private StateChart _playerState = null!;
private StateChartState _aiming = null!;
private StateChartState _powerExpired = null!;
private StateChartState _powerRecharging = null!;
private StateChartState _powerFull = null!;
private StateChartState _grounded = null!;
private StateChartState _airborne = null!;
@@ -510,9 +493,6 @@ public partial class PlayerController : CharacterBody3D,
}
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
PowerCooldownIndicator.Visible = false;
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
TargetSpeed = WalkSpeed;
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
@@ -596,9 +576,6 @@ public partial class PlayerController : CharacterBody3D,
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
@@ -625,7 +602,6 @@ public partial class PlayerController : CharacterBody3D,
_parryDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashParry"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_weaponThrowUncatchableTimer = GetNode<Timer>("WeaponThrowUncatchable");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
@@ -653,8 +629,6 @@ public partial class PlayerController : CharacterBody3D,
WeaponSystem.Init();
WallHugSystem.Init();
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
// if (!TutorialDone)
// PlaceWeaponForTutorial();
@@ -680,13 +654,6 @@ public partial class PlayerController : CharacterBody3D,
_coyoteEnabled.StateEntered += StartCoyoteTime;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
_powerFull.StateEntered += StopPowerCooldown;
_powerFull.StateExited += StartPowerCooldown;
_powerRecharging.StateEntered += StartPowerCooldown;
_powerCooldownTimer.Timeout += PowerCooldownExpired;
_powerRecharging.StateProcessing += PowerRecharging;
_powerExpired.StateProcessing += PowerRecharging;
_simpleJump.StateEntered += OnSimpleJumpStarted;
_simpleJump.StatePhysicsProcessing += HandleSimpleJump;
@@ -747,25 +714,7 @@ public partial class PlayerController : CharacterBody3D,
_attackDash.StateEntered += OnDashAttackStarted;
_parryStandard.StateEntered += OnStandardParryStarted;
_parryDash.StateEntered += OnDashParryStarted;
foreach (var weaponLandAbility in AbilityLoadout)
{
var leftGrantAbilityConfig = new GrantAbilityConfig(
weaponLandAbility.GetAbilityData(),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var leftGrantEffect = new EffectData(
"Grant Weapon Left Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
}
// Forge events
var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
@@ -780,7 +729,7 @@ public partial class PlayerController : CharacterBody3D,
if (weaponLeftTag == null) return;
Abilities.TryActivateAbilitiesByTag(weaponLeftTag, target, out var landedFailures);
}
public void OnWeaponLanded(EventData data)
{
var source = data.Source;
@@ -797,6 +746,11 @@ public partial class PlayerController : CharacterBody3D,
target,
out var failures);
}
public void GrantWeaponExplosionAbilityForEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
{
WeaponSystem.GrantNewAbilityForEvent(forEvent, WeaponExplosionBehavior);
}
///////////////////////////
// Settings & tutorial //
@@ -832,21 +786,6 @@ public partial class PlayerController : CharacterBody3D,
_fovChangeMultiplier = (float) config.GetValue("InputSettings", "FovChangeWithSpeed", 1.0f);
_aimAssistMultiplier = (float) config.GetValue("InputSettings", "AimAssist", 1.0f);
}
public void OnTutorialDone(Node3D _)
{
TutorialDone = true;
}
public void PlaceWeaponForTutorial()
{
if (TutorialDone)
return;
RemoveChild(WeaponSystem);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponSystem);
WeaponSystem.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
}
///////////////////////////
// Toolbox Utils //
@@ -2009,55 +1948,19 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
// Empowerement management //
///////////////////////////
public void PowerRecharging(float delta)
{
var progress = (float) (_powerCooldownTimer.TimeLeft / _powerCooldownTimer.WaitTime);
PowerCooldownIndicator.SetCustomMinimumSize(new Vector2(100 * progress, 10));
}
public void StartPowerCooldown()
{
_powerCooldownTimer.Start();
PowerCooldownIndicator.Visible = true;
}
public void StopPowerCooldown()
{
_powerCooldownTimer.Stop();
PowerCooldownIndicator.Visible = false;
}
public void PowerCooldownExpired()
{
EmpoweredActionsLeft += 1;
var eventToSend = EmpoweredActionsLeft == MaxNumberOfEmpoweredActions ? "fully_charged" : "recharge";
_playerState.SendEvent(eventToSend);
}
public bool CanPerformEmpoweredAction()
{
if(_empoweredActionHandle == null) return false;
var cooldowns = _empoweredActionHandle.GetCooldownData();
foreach (var cd in cooldowns)
{
//GD.Print($"Cooldown remaining: {cd.RemainingTime}");
}
var costs = _empoweredActionHandle.GetCostData();
foreach (var cost in costs)
{
// Assuming you want to check Mana costs
if (cost.Attribute == "PlayerAttributeSet.Mana")
{
//GD.Print($"Mana Cost: {cost.Cost}");
}
}
// var cooldowns = _empoweredActionHandle.GetCooldownData();
// var costs = _empoweredActionHandle.GetCostData();
var canActivate = _empoweredActionHandle.CanActivate(out var failures);
if (!canActivate)
{
GD.PrintErr($"Cannot activate empowered action: {failures}");
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
}
return canActivate;
return EmpoweredActionsLeft > 0 && TutorialDone;
}
public void PerformEmpoweredAction()
{
@@ -2066,24 +1969,13 @@ public partial class PlayerController : CharacterBody3D,
var canActivate = _empoweredActionHandle.Activate(out var failures);
if (!canActivate)
{
GD.PrintErr($"Cannot activate empowered action: {failures}");
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
return;
}
else
{
GD.Print($"Remaining mana: {Attributes["PlayerAttributeSet.Mana"].CurrentValue}");
}
// Inhibit Mana Regeneration for a while after using an empowered action
// TODO: Use Forge events instead of relying on direct referencing
// _manaRegenEffectHandle!.SetInhibit(true);
// GetTree().CreateTimer(EmpoweredAction.ManaRegenPause).Timeout += () => {_manaRegenEffectHandle!.SetInhibit(false);};
_isWallJumpAvailable = true;
_canDashAirborne = true;
EmpoweredActionsLeft--;
_playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used");
Events.Raise(new EventData<EmpoweredActionPayload>
{
@@ -2411,13 +2303,7 @@ public partial class PlayerController : CharacterBody3D,
{
// Manage head and camera movement
LookAround(delta);
EffectsManager.UpdateEffects(delta);
// TODO: change for actual Cue
// var currentMana = Attributes["PlayerAttributeSet.Mana"].CurrentValue;
// if (Mathf.Abs(currentMana - _oldMana) > Mathf.Epsilon)
// PlayerUi.OnManaChanged(currentMana);
// _oldMana = currentMana;
}
///////////////////////////

View File

@@ -94,22 +94,6 @@ public class PlayerControllerUnitTest
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestEmpoweredActionsLeft()
{
var mockUi = new PlayerUi();
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
mockUi.DashIcons = dashIcons;
_player.PlayerUi = mockUi;
_player.EmpoweredActionsLeft = 2;
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
AssertBool(dashIcons[0].Visible).IsTrue();
AssertBool(dashIcons[1].Visible).IsTrue();
AssertBool(dashIcons[2].Visible).IsFalse();
}
[TestCase]
public void TestDashCooldownTimeout()
{

View File

@@ -9,22 +9,26 @@ extends Node
@export_group("Overlaid")
@export var lost_menu_scene : PackedScene = preload("uid://ciyq8eiv1mtie")
@export var toolbox_scene : PackedScene = preload("uid://bcn582q8qd4ns")
@export var inventory_scene : PackedScene = preload("uid://oq1jjvjs4qga")
@export_category("Others")
@export var focused_viewport : Viewport
@export var toolbox_action:GUIDEAction = preload("uid://ca68r7n3bwba3")
@export var inventory_action:GUIDEAction = preload("uid://7ne5mdytlidm")
# Debug
@onready var debug_layer: CanvasLayer = $"../DebugLayer"
@onready var inventory_layer: CanvasLayer = $"../InventoryLayer"
@onready var player: PlayerController = $"../Player"
func _ready() -> void:
toolbox_action.triggered.connect(open_toolbox)
inventory_action.triggered.connect(open_inventory)
func open_overlaid_menu(menu: PackedScene) -> Node:
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var _initial_focus_control: Control = focused_viewport.gui_get_focus_owner()
return menu.instantiate()
func open_toolbox() -> void:
@@ -32,6 +36,11 @@ func open_toolbox() -> void:
toolbox.player = player
debug_layer.call_deferred("add_child", toolbox)
func open_inventory() -> void:
var inventory: Control = open_overlaid_menu(inventory_scene)
inventory.player = player
inventory_layer.call_deferred("add_child", inventory)
func on_player_died() -> void:
var lost_menu: LevelLostMenu = open_overlaid_menu(lost_menu_scene)
get_tree().current_scene.call_deferred("add_child", lost_menu)