Compare commits
26 Commits
v0.2.40
...
4bcbda9690
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| d37ae8d26c |
@@ -39,51 +39,52 @@ jobs:
|
||||
INITIAL_VERSION: 0.1.0
|
||||
DEFAULT_BUMP: patch
|
||||
|
||||
Test:
|
||||
runs-on: godot
|
||||
# env:
|
||||
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
|
||||
steps:
|
||||
- name: Checkout with LFS
|
||||
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
|
||||
|
||||
- name: Setup Godot
|
||||
id: setup-godot
|
||||
uses: https://git.game-dev.space/minimata/setup-godot.git@main
|
||||
with:
|
||||
godot-version: ${GODOT_VERSION}
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||||
dotnet-version: ${DOTNET_VERSION}
|
||||
|
||||
- name: Run C# Tests
|
||||
env:
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||||
GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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||||
shell: bash
|
||||
run: |
|
||||
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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||||
|
||||
|
||||
# - name: Run tests
|
||||
# uses: godot-gdunit-labs/gdUnit4-action@v1
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||||
# Test:
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||||
# runs-on: godot
|
||||
## env:
|
||||
## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
|
||||
# steps:
|
||||
# - name: Checkout with LFS
|
||||
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
|
||||
#
|
||||
# - name: Setup Godot
|
||||
# id: setup-godot
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||||
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
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||||
# with:
|
||||
# godot-version: ${GODOT_VERSION}
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||||
# godot-net: true
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||||
# godot-force-mono: true
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# dotnet-version: ${DOTNET_VERSION}
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# paths: |
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# res://tests/
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# publish-report: false
|
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# upload-report: false
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||||
# console-verbosity: 'normal'
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# arguments: "--verbose --headless --import"
|
||||
|
||||
- name: Upload test report
|
||||
uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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||||
#
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# - name: Run C# Tests
|
||||
# env:
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# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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# shell: bash
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# run: |
|
||||
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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||||
#
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||||
## - name: Run tests
|
||||
## uses: godot-gdunit-labs/gdUnit4-action@v1
|
||||
## with:
|
||||
## godot-version: ${GODOT_VERSION}
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||||
## godot-net: true
|
||||
## godot-force-mono: true
|
||||
## dotnet-version: ${DOTNET_VERSION}
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||||
## paths: |
|
||||
## res://tests/
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||||
## publish-report: false
|
||||
## upload-report: false
|
||||
## console-verbosity: 'normal'
|
||||
## arguments: "--verbose --headless --import"
|
||||
#
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||||
# - name: Upload test report
|
||||
# uses: actions/upload-artifact@v3-node20
|
||||
# with:
|
||||
# name: Test Report
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||||
# path: ${{ github.workspace }}/reports/test-result.html
|
||||
|
||||
Export:
|
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runs-on: godot
|
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env:
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||||
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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||||
needs:
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||||
- BumpTag
|
||||
|
||||
@@ -106,6 +107,7 @@ jobs:
|
||||
run: |
|
||||
mkdir -v -p build/windows
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||||
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
||||
ls -la build/windows
|
||||
|
||||
# - name: Setup Butler
|
||||
# shell: bash
|
||||
|
||||
@@ -63,6 +63,7 @@ jobs:
|
||||
run: |
|
||||
mkdir -v -p build/windows
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||||
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
||||
ls -la build/windows
|
||||
zip -r Windows.zip build/windows
|
||||
- name: Upload Windows to itch.io
|
||||
shell: bash
|
||||
@@ -79,7 +80,7 @@ jobs:
|
||||
mkdir -v -p build/windowsArm
|
||||
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
|
||||
zip -r WindowsArm.zip build/windowsArm
|
||||
- name: Upload Windows to itch.io
|
||||
- name: Upload Windows ARM to itch.io
|
||||
shell: bash
|
||||
env:
|
||||
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
|
||||
@@ -94,7 +95,7 @@ jobs:
|
||||
mkdir -v -p build/linux
|
||||
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
|
||||
zip -r Linux.zip build/linux
|
||||
- name: Upload Windows to itch.io
|
||||
- name: Upload Linux to itch.io
|
||||
shell: bash
|
||||
env:
|
||||
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
|
||||
@@ -109,7 +110,7 @@ jobs:
|
||||
mkdir -v -p build/mac
|
||||
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
|
||||
zip -r Mac.zip build/mac
|
||||
- name: Upload Windows to itch.io
|
||||
- name: Upload Mac to itch.io
|
||||
shell: bash
|
||||
env:
|
||||
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
|
||||
|
||||
8
.gitignore
vendored
8
.gitignore
vendored
@@ -16,3 +16,11 @@
|
||||
*.translation
|
||||
|
||||
.output.txt
|
||||
|
||||
*.suo
|
||||
*.user
|
||||
_ReSharper.*
|
||||
*.DotSettings.user
|
||||
bin
|
||||
obj
|
||||
packages
|
||||
|
||||
@@ -125,27 +125,14 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="addons\" />
|
||||
<Folder Include="tests\components\" />
|
||||
<Folder Include="tests\enemies\" />
|
||||
<Folder Include="tests\" />
|
||||
<Folder Include="tools\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="addons/forge/Forge.props" />
|
||||
|
||||
<!-- XUnit -->
|
||||
<ItemGroup>
|
||||
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="Xunit" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="xunit.v3.mtp-v2" Version="3.2.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- gdUnit4 package dependencies -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>Movementtests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="export_presets.cfg" />
|
||||
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
|
||||
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
|
||||
<Content Include="menus\assets\git_logo\LICENSE.txt" />
|
||||
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
|
||||
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
|
||||
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
|
||||
<Content Include="menus\assets\icon.png" />
|
||||
<Content Include="menus\assets\icon.png.import" />
|
||||
<Content Include="menus\ATTRIBUTION.md" />
|
||||
<Content Include="menus\resources\themes\expedition.tres" />
|
||||
<Content Include="menus\resources\themes\gravity.tres" />
|
||||
<Content Include="menus\resources\themes\grow.tres" />
|
||||
<Content Include="menus\resources\themes\lab.tres" />
|
||||
<Content Include="menus\resources\themes\lore.tres" />
|
||||
<Content Include="menus\resources\themes\steal_this_theme.tres" />
|
||||
<Content Include="menus\scenes\credits\scrollable_credits.gd" />
|
||||
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid" />
|
||||
<Content Include="menus\scenes\credits\scrollable_credits.tscn" />
|
||||
<Content Include="menus\scenes\credits\scrolling_credits.gd" />
|
||||
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
|
||||
<Content Include="menus\scenes\credits\scrolling_credits.tscn" />
|
||||
<Content Include="menus\scenes\end_credits\end_credits.gd" />
|
||||
<Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
|
||||
<Content Include="menus\scenes\end_credits\end_credits.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
|
||||
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
|
||||
<Content Include="menus\scenes\game_scene\game_ui.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\input_display_label.gd" />
|
||||
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
|
||||
<Content Include="menus\scenes\game_scene\levels\level.gd" />
|
||||
<Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
|
||||
<Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
|
||||
<Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
|
||||
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
|
||||
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen.gd" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
|
||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
|
||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
|
||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
|
||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
|
||||
<Content Include="menus\scenes\opening\opening.gd" />
|
||||
<Content Include="menus\scenes\opening\opening.gd.uid" />
|
||||
<Content Include="menus\scenes\opening\opening.tscn" />
|
||||
<Content Include="menus\scenes\opening\opening_with_logo.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
|
||||
<Content Include="menus\scripts\game_state.gd" />
|
||||
<Content Include="menus\scripts\game_state.gd.uid" />
|
||||
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
|
||||
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
|
||||
<Content Include="menus\scripts\level_state.gd" />
|
||||
<Content Include="menus\scripts\level_state.gd.uid" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="addons\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,142 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.5.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>Movementtests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".runsettings" />
|
||||
<Content Include="export_presets.cfg" />
|
||||
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
|
||||
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
|
||||
<Content Include="menus\assets\git_logo\LICENSE.txt" />
|
||||
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
|
||||
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
|
||||
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File diff suppressed because it is too large
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[deps]
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@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
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@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/convert_colors_with_editor_theme=false
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@@ -46,7 +46,7 @@ kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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dotnet/embed_build_outputs=false
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dotnet/embed_build_outputs=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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@@ -125,7 +125,7 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
|
||||
dotnet/embed_build_outputs=true
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
@@ -472,4 +472,4 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
dotnet/embed_build_outputs=true
|
||||
|
||||
22
forge/ForgeManager.cs
Normal file
22
forge/ForgeManager.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Gamesmiths.Forge.Cues;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.tools;
|
||||
|
||||
public partial class ForgeManager : Node
|
||||
{
|
||||
public CuesManager CuesManager { get; private set; } = new CuesManager();
|
||||
public TagsManager TagsManager { get; private set; } = new TagsManager(
|
||||
[
|
||||
"character.player",
|
||||
"class.warrior",
|
||||
"status.stunned",
|
||||
"status.burning",
|
||||
"status.immune.fire",
|
||||
"cues.damage.fire",
|
||||
"events.combat.damage",
|
||||
"events.combat.hit",
|
||||
"cooldown.empoweredAction",
|
||||
]);
|
||||
}
|
||||
1
forge/ForgeManager.cs.uid
Normal file
1
forge/ForgeManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c75tpswl62eew
|
||||
78
forge/abilities/REmpoweredAction.cs
Normal file
78
forge/abilities/REmpoweredAction.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Gamesmiths.Forge.Abilities;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Effects.Components;
|
||||
using Gamesmiths.Forge.Effects.Duration;
|
||||
using Gamesmiths.Forge.Effects.Magnitudes;
|
||||
using Gamesmiths.Forge.Effects.Modifiers;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.forge.abilities;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_animation.png")]
|
||||
public partial class REmpoweredAction(float cost, float cooldown, float manaRegenPause) : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||
public float Cost { get; set; } = cost;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float Cooldown { get; set; } = cooldown;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float ManaRegenPause { get; set; } = manaRegenPause;
|
||||
|
||||
public REmpoweredAction() : this(20.0f, 1.0f, 3.0f)
|
||||
{
|
||||
}
|
||||
|
||||
public EffectData CostEffect()
|
||||
{
|
||||
return new(
|
||||
"Empowered Action Mana Cost",
|
||||
new DurationData(DurationType.Instant),
|
||||
new[]
|
||||
{
|
||||
new Modifier(
|
||||
"PlayerAttributeSet.Mana",
|
||||
ModifierOperation.FlatBonus,
|
||||
new ModifierMagnitude(
|
||||
MagnitudeCalculationType.ScalableFloat,
|
||||
new ScalableFloat(-Cost)
|
||||
)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
public EffectData CooldownEffect(TagsManager tagsManager)
|
||||
{
|
||||
return new(
|
||||
"Empowered Action Cooldown",
|
||||
new DurationData(
|
||||
DurationType.HasDuration,
|
||||
new ModifierMagnitude(
|
||||
MagnitudeCalculationType.ScalableFloat,
|
||||
new ScalableFloat(Cooldown))),
|
||||
effectComponents: new[]
|
||||
{
|
||||
new ModifierTagsEffectComponent(
|
||||
tagsManager.RequestTagContainer(new[] { "cooldown.empoweredAction" })
|
||||
)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EmpoweredActionBehavior : IAbilityBehavior
|
||||
{
|
||||
public void OnStarted(AbilityBehaviorContext context)
|
||||
{
|
||||
// Apply costs and cooldowns
|
||||
context.AbilityHandle.CommitAbility();
|
||||
context.InstanceHandle.End();
|
||||
}
|
||||
|
||||
public void OnEnded(AbilityBehaviorContext context)
|
||||
{
|
||||
// Do any necessary cleanups
|
||||
}
|
||||
}
|
||||
1
forge/abilities/REmpoweredAction.cs.uid
Normal file
1
forge/abilities/REmpoweredAction.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d0l07gcx1ef18
|
||||
46
forge/effects/RManaRegen.cs
Normal file
46
forge/effects/RManaRegen.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Effects.Duration;
|
||||
using Gamesmiths.Forge.Effects.Magnitudes;
|
||||
using Gamesmiths.Forge.Effects.Modifiers;
|
||||
using Gamesmiths.Forge.Effects.Periodic;
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.tools.effects;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_liquid.png")]
|
||||
public partial class RManaRegen(float manaRegenRate, float frequency) : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
public float ManaRegenRate { get; set; } = manaRegenRate;
|
||||
|
||||
[Export(PropertyHint.Range, "0.01,1,0.01,or_greater")]
|
||||
public float Frequency { get; set; } = frequency;
|
||||
|
||||
public RManaRegen() : this(1.0f, 0.1f)
|
||||
{
|
||||
}
|
||||
|
||||
public EffectData ManaRegen()
|
||||
{
|
||||
return new EffectData(
|
||||
"Mana Regen",
|
||||
durationData: new DurationData(
|
||||
DurationType.Infinite
|
||||
),
|
||||
modifiers: [
|
||||
new Modifier(
|
||||
"PlayerAttributeSet.Mana",
|
||||
ModifierOperation.FlatBonus,
|
||||
new ModifierMagnitude(
|
||||
MagnitudeCalculationType.ScalableFloat,
|
||||
new ScalableFloat(ManaRegenRate * Frequency))
|
||||
)
|
||||
],
|
||||
periodicData: new PeriodicData(
|
||||
Period: new ScalableFloat(Frequency),
|
||||
ExecuteOnApplication: true,
|
||||
PeriodInhibitionRemovedPolicy: PeriodInhibitionRemovedPolicy.ResetPeriod
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
1
forge/effects/RManaRegen.cs.uid
Normal file
1
forge/effects/RManaRegen.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://di04jvuqp0h7m
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"test": {
|
||||
"runner": "Microsoft.Testing.Platform"
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ public interface IHealthable
|
||||
event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
||||
event Action<IHealthable> HealthDepleted;
|
||||
|
||||
[Export] RHealth RHealth { get; set; }
|
||||
[Export] RHealth? RHealth { get; set; }
|
||||
|
||||
float CurrentHealth { get; set; }
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ public record KnockbackRecord(DamageRecord DamageRecord, float ForceMultiplier =
|
||||
|
||||
public interface IKnockbackable
|
||||
{
|
||||
[Export] RKnockback RKnockback { get; set;}
|
||||
[Export] RKnockback? RKnockback { get; set;}
|
||||
|
||||
public void RegisterKnockback(KnockbackRecord record);
|
||||
public Vector3 ComputeKnockback();
|
||||
|
||||
@@ -451,6 +451,7 @@ MovementInputs = SubResource("Resource_pxspk")
|
||||
HealthInputs = ExtResource("27_lgco8")
|
||||
DamageInputs = ExtResource("28_51ivn")
|
||||
Target = NodePath("../Player")
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="Spawner2" parent="." unique_id=717610670 node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31, 7.5, -88)
|
||||
@@ -459,6 +460,7 @@ MovementInputs = ExtResource("30_3w3wd")
|
||||
HealthInputs = ExtResource("31_5hbxb")
|
||||
DamageInputs = ExtResource("32_hmdts")
|
||||
Target = NodePath("../Player")
|
||||
IsActiveOnStart = false
|
||||
|
||||
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
[ext_resource type="Texture2D" uid="uid://2h3y7dj0iwet" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_l_up.svg" id="12_pu6f4"]
|
||||
[ext_resource type="Texture2D" uid="uid://bsxtadecl3657" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" id="13_6rkcg"]
|
||||
[ext_resource type="Texture2D" uid="uid://crw70luu8rge" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_arrows_up_outline.svg" id="13_rbrma"]
|
||||
[ext_resource type="Texture2D" uid="uid://b580m114ivbse" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_menu_outline.svg" id="16_8xoi0"]
|
||||
[ext_resource type="Texture2D" uid="uid://goerc3svgoqd" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_escape_outline.svg" id="17_atuqk"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_6c6r2"]
|
||||
size = Vector3(6.5, 9, 7.5)
|
||||
@@ -34,6 +36,9 @@ size = Vector3(10, 6.5, 3)
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_p8dgc"]
|
||||
size = Vector3(3, 6.5, 5.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_7hd1j"]
|
||||
size = Vector3(6.75, 8.25, 7.25)
|
||||
|
||||
[node name="Main" unique_id=955321579 instance=ExtResource("1_jyq54")]
|
||||
|
||||
[node name="DirectionalLight3D" parent="." index="5" unique_id=1357990191]
|
||||
@@ -1032,6 +1037,16 @@ tuto_text = "Dash"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, -3.75)
|
||||
shape = SubResource("BoxShape3D_p8dgc")
|
||||
|
||||
[node name="TutoTrigger10" parent="Tutorials" index="8" unique_id=1955529780 instance=ExtResource("7_r26ni")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.904569, 25, -48.72998)
|
||||
first_input_icon = ExtResource("16_8xoi0")
|
||||
first_input_icon_keyboard = ExtResource("17_atuqk")
|
||||
tuto_text = "Select next level when ready"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorials/TutoTrigger10" index="1" unique_id=1398626070]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
|
||||
shape = SubResource("BoxShape3D_7hd1j")
|
||||
|
||||
[node name="Player" parent="." index="11" unique_id=1309399929]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0.4102497, 0.5415039)
|
||||
HasSword = false
|
||||
@@ -1,51 +1,53 @@
|
||||
[gd_scene format=3 uid="uid://e81wsmpen58r"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://55wehh6xombr" path="res://maps/_templates/main_scene_template.tscn" id="1_8n6bu"]
|
||||
[ext_resource type="PackedScene" uid="uid://y77cdg7gg3y7" path="res://maps/levels/_arenas/playtest_1.tscn" id="2_wsc2c"]
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="3_wsc2c"]
|
||||
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="4_invhv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="5_ofbe2"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"]
|
||||
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_xy0m1"]
|
||||
[ext_resource type="Texture2D" uid="uid://dx2mk8qd6g8uh" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right_outline.svg" id="12_t5o40"]
|
||||
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="13_t5o40"]
|
||||
[ext_resource type="Texture2D" uid="uid://bsxtadecl3657" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" id="14_prjj8"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="15_05lnh"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhlrmh5v3fa2n" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg" id="16_t5o40"]
|
||||
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="17_prjj8"]
|
||||
[ext_resource type="Texture2D" uid="uid://ybwqghk70io" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg" id="18_1opdv"]
|
||||
[ext_resource type="PackedScene" uid="uid://55wehh6xombr" path="res://maps/_templates/main_scene_template.tscn" id="1_8yh7j"]
|
||||
[ext_resource type="PackedScene" uid="uid://y77cdg7gg3y7" path="res://maps/levels/_arenas/playtest_1.tscn" id="2_eiocl"]
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="3_4m8g1"]
|
||||
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="4_4u5eu"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_dl1un"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_465vr"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="7_egib5"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="8_a01g8"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_doqxp"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_vqwwk"]
|
||||
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_bdsxx"]
|
||||
[ext_resource type="Texture2D" uid="uid://dx2mk8qd6g8uh" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right_outline.svg" id="12_2usyc"]
|
||||
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="13_ocbap"]
|
||||
[ext_resource type="Texture2D" uid="uid://bsxtadecl3657" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" id="14_4hfom"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="15_1s3jl"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhlrmh5v3fa2n" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg" id="16_ca01l"]
|
||||
[ext_resource type="Texture2D" uid="uid://b580m114ivbse" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_menu_outline.svg" id="17_5461m"]
|
||||
[ext_resource type="Texture2D" uid="uid://goerc3svgoqd" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_escape_outline.svg" id="18_22eiu"]
|
||||
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="19_ci5dp"]
|
||||
[ext_resource type="Texture2D" uid="uid://ybwqghk70io" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg" id="20_4ouww"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_nwk5u"]
|
||||
script = ExtResource("6_cgfmf")
|
||||
script = ExtResource("6_465vr")
|
||||
GravityModifier = 5.0
|
||||
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_xy0m1"]
|
||||
script = ExtResource("7_hr4qv")
|
||||
script = ExtResource("8_a01g8")
|
||||
StartingHealth = 100.0
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_invhv"]
|
||||
script = ExtResource("7_hr4qv")
|
||||
script = ExtResource("8_a01g8")
|
||||
StartingHealth = 1.0
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_cgfmf"]
|
||||
script = ExtResource("9_ofbe2")
|
||||
script = ExtResource("9_doqxp")
|
||||
DamageType = 2
|
||||
metadata/_custom_type_script = "uid://jitubgv6judn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_05lnh"]
|
||||
script = ExtResource("7_hr4qv")
|
||||
script = ExtResource("8_a01g8")
|
||||
StartingHealth = 100.0
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_t5o40"]
|
||||
script = ExtResource("7_hr4qv")
|
||||
script = ExtResource("8_a01g8")
|
||||
StartingHealth = 100.0
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
|
||||
@@ -64,263 +66,266 @@ size = Vector3(5.5, 4.5, 2)
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
|
||||
size = Vector3(2, 3.25, 5.25)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_trte5"]
|
||||
size = Vector3(6.75, 8.25, 7.25)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
|
||||
size = Vector3(8.25, 3.25, 2.75)
|
||||
|
||||
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
|
||||
[node name="Main" unique_id=955321579 instance=ExtResource("1_8yh7j")]
|
||||
|
||||
[node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
|
||||
|
||||
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")]
|
||||
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_eiocl")]
|
||||
|
||||
[node name="CSGBox3D108" type="CSGBox3D" parent="Playground/PlaytestArena" index="88" unique_id=47922109]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25)
|
||||
use_collision = true
|
||||
size = Vector3(1, 17.5, 9.5)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
|
||||
|
||||
[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 13.5, -9)
|
||||
|
||||
[node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 23, -34)
|
||||
|
||||
[node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
|
||||
|
||||
[node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
|
||||
|
||||
[node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
|
||||
|
||||
[node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
|
||||
|
||||
[node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 30.5, 5, -33.5)
|
||||
|
||||
[node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26.5, 9.5, -44)
|
||||
|
||||
[node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
|
||||
|
||||
[node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
|
||||
|
||||
[node name="FlyingEnemies" type="Node3D" parent="Playground" index="2" unique_id=1518759273]
|
||||
|
||||
[node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5, 7, -9)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5, 7, 0.5)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 7, 1.5)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 6, -12)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -12)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -1.5)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 11, -24)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 8.5, -24)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 14, -32.5)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26, 23.5, -23)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 34, 23.5, -23)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
|
||||
[node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 43, 23.5, -23)
|
||||
Target = NodePath("../../../Player")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="GroundedEnemies" type="Node3D" parent="Playground" index="3" unique_id=1101330520]
|
||||
|
||||
[node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25, 0, -8.336809)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17, 8, 3.6631908)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 11, -4.836809)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 12, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 12, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 7.5, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 7.5, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 12, -35.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 7.5, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 0.5, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 0.5, -19.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 41, 17.5, -33.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 31, 17.5, -33.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 24.5, 17.5, -33.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 17.5, -22.836807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 24.5, -43.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 10.5, 0, -18.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 20, 0, -44.836807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
|
||||
Target = NodePath("../../../Player")
|
||||
RHealth = SubResource("Resource_xy0m1")
|
||||
@@ -331,27 +336,27 @@ use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
|
||||
|
||||
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_invhv")]
|
||||
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_4u5eu")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
|
||||
|
||||
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
|
||||
Target = NodePath("../../Player")
|
||||
RHealth = SubResource("Resource_invhv")
|
||||
RDamage = SubResource("Resource_cgfmf")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -10, 22, 28.75)
|
||||
Target = NodePath("../../Player")
|
||||
RHealth = SubResource("Resource_05lnh")
|
||||
RDamage = SubResource("Resource_cgfmf")
|
||||
RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
|
||||
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.25, 22, 28.75)
|
||||
Target = NodePath("../../Player")
|
||||
RHealth = SubResource("Resource_t5o40")
|
||||
@@ -360,12 +365,12 @@ RMovement = SubResource("Resource_nwk5u")
|
||||
|
||||
[node name="Triggers" type="Node3D" parent="Tutorial" index="5" unique_id=1531131828]
|
||||
|
||||
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
|
||||
first_input_icon = ExtResource("11_xy0m1")
|
||||
first_input_icon_keyboard = ExtResource("12_t5o40")
|
||||
second_input_icon = ExtResource("13_t5o40")
|
||||
second_input_icon_keyboard = ExtResource("14_prjj8")
|
||||
first_input_icon = ExtResource("11_bdsxx")
|
||||
first_input_icon_keyboard = ExtResource("12_2usyc")
|
||||
second_input_icon = ExtResource("13_ocbap")
|
||||
second_input_icon_keyboard = ExtResource("14_4hfom")
|
||||
input_related_text = "while aiming at target"
|
||||
tuto_text = "Blink through"
|
||||
|
||||
@@ -373,22 +378,22 @@ tuto_text = "Blink through"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
|
||||
shape = SubResource("BoxShape3D_xy0m1")
|
||||
|
||||
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
|
||||
first_input_icon = ExtResource("11_xy0m1")
|
||||
first_input_icon_keyboard = ExtResource("12_t5o40")
|
||||
second_input_icon = ExtResource("13_t5o40")
|
||||
second_input_icon_keyboard = ExtResource("14_prjj8")
|
||||
first_input_icon = ExtResource("11_bdsxx")
|
||||
first_input_icon_keyboard = ExtResource("12_2usyc")
|
||||
second_input_icon = ExtResource("13_ocbap")
|
||||
second_input_icon_keyboard = ExtResource("14_4hfom")
|
||||
tuto_text = "Blink"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
|
||||
shape = SubResource("BoxShape3D_05lnh")
|
||||
|
||||
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="2" unique_id=460767120 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="2" unique_id=460767120 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
|
||||
first_input_icon = ExtResource("11_xy0m1")
|
||||
first_input_icon_keyboard = ExtResource("12_t5o40")
|
||||
first_input_icon = ExtResource("11_bdsxx")
|
||||
first_input_icon_keyboard = ExtResource("12_2usyc")
|
||||
input_related_text = "in air"
|
||||
tuto_text = "slows down time"
|
||||
|
||||
@@ -396,10 +401,10 @@ tuto_text = "slows down time"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
|
||||
shape = SubResource("BoxShape3D_dkfm7")
|
||||
|
||||
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="3" unique_id=321542244 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="3" unique_id=321542244 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
|
||||
first_input_icon = ExtResource("15_05lnh")
|
||||
first_input_icon_keyboard = ExtResource("16_t5o40")
|
||||
first_input_icon = ExtResource("15_1s3jl")
|
||||
first_input_icon_keyboard = ExtResource("16_ca01l")
|
||||
input_related_text = "at target"
|
||||
tuto_text = "dash through"
|
||||
|
||||
@@ -407,10 +412,10 @@ tuto_text = "dash through"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
|
||||
shape = SubResource("BoxShape3D_nwk5u")
|
||||
|
||||
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="4" unique_id=26112457 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="4" unique_id=26112457 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
|
||||
first_input_icon = ExtResource("15_05lnh")
|
||||
first_input_icon_keyboard = ExtResource("16_t5o40")
|
||||
first_input_icon = ExtResource("15_1s3jl")
|
||||
first_input_icon_keyboard = ExtResource("16_ca01l")
|
||||
input_related_text = "at enemy"
|
||||
tuto_text = "dash through"
|
||||
|
||||
@@ -418,22 +423,32 @@ tuto_text = "dash through"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
|
||||
shape = SubResource("BoxShape3D_prjj8")
|
||||
|
||||
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="5" unique_id=271532103 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="5" unique_id=271532103 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
|
||||
first_input_icon = ExtResource("11_xy0m1")
|
||||
first_input_icon_keyboard = ExtResource("12_t5o40")
|
||||
second_input_icon = ExtResource("15_05lnh")
|
||||
second_input_icon_keyboard = ExtResource("16_t5o40")
|
||||
first_input_icon = ExtResource("11_bdsxx")
|
||||
first_input_icon_keyboard = ExtResource("12_2usyc")
|
||||
second_input_icon = ExtResource("15_1s3jl")
|
||||
second_input_icon_keyboard = ExtResource("16_ca01l")
|
||||
tuto_text = "throw weapon"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 4)
|
||||
shape = SubResource("BoxShape3D_prjj8")
|
||||
|
||||
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="6" unique_id=36196488 instance=ExtResource("10_dkfm7")]
|
||||
[node name="TutoTrigger10" parent="Tutorial/Triggers" index="6" unique_id=71362747 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.779568, 25, 66.52002)
|
||||
first_input_icon = ExtResource("17_5461m")
|
||||
first_input_icon_keyboard = ExtResource("18_22eiu")
|
||||
tuto_text = "Select next level when ready"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger10" index="1" unique_id=1583388762]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
|
||||
shape = SubResource("BoxShape3D_trte5")
|
||||
|
||||
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_vqwwk")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
|
||||
first_input_icon = ExtResource("17_prjj8")
|
||||
first_input_icon_keyboard = ExtResource("18_1opdv")
|
||||
first_input_icon = ExtResource("19_ci5dp")
|
||||
first_input_icon_keyboard = ExtResource("20_4ouww")
|
||||
input_related_text = "at enemy"
|
||||
tuto_text = "knockback"
|
||||
|
||||
@@ -448,310 +463,317 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 4)
|
||||
use_collision = true
|
||||
size = Vector3(9, 8.5, 6)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="CSGBox3D112" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="1" unique_id=565292599]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, 0)
|
||||
use_collision = true
|
||||
size = Vector3(9, 5.5, 2)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D110" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="3" unique_id=731833071]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="4" unique_id=173458015]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="5" unique_id=1750512788]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="6" unique_id=391729778]
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D135" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=748140231]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D136" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=436209430]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="13" unique_id=762102441]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 68.625)
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="14" unique_id=1446497915]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D127" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="15" unique_id=1731176595]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="17" unique_id=1204742131]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="18" unique_id=1985192046]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D130" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="19" unique_id=1502907002]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D131" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="20" unique_id=632272709]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="21" unique_id=696789507]
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D124" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="26" unique_id=1068505352]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D129" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="27" unique_id=302301078]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.25, 19.487345, 38.625)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="31" unique_id=1125662345]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 23.125, 25.25)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="32" unique_id=923535141]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D145" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1440927327]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.25, 34)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1561729125]
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D146" type="CSGBox3D" parent="Tutorial" index="10" unique_id=1614862969]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 23, 55.75)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D147" type="CSGBox3D" parent="Tutorial" index="11" unique_id=1320459108]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.875, 23, 67.25)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial" index="12" unique_id=124463390]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 25.125, 34)
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use_collision = true
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial" index="13" unique_id=164888540]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 25.125, 34)
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use_collision = true
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="14" unique_id=1217279859]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="15" unique_id=720911926]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 9.375, -11.75)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="16" unique_id=995233474]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.5)
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use_collision = true
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="17" unique_id=1412582714]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30)
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use_collision = true
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="18" unique_id=697302898]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30)
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use_collision = true
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="19" unique_id=603171965]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8)
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use_collision = true
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size = Vector3(9, 5.5, 2)
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material = ExtResource("3_wsc2c")
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material = ExtResource("3_4m8g1")
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|
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[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial" index="20" unique_id=765166179]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.625, 6)
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use_collision = true
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size = Vector3(9, 2.25, 2)
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material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1950738925]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
|
||||
use_collision = true
|
||||
size = Vector3(9, 2.5, 2)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1024529143]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
|
||||
use_collision = true
|
||||
size = Vector3(9, 25.5, 37.5)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1261455320]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 1, 4)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="24" unique_id=1090375546]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
|
||||
use_collision = true
|
||||
size = Vector3(2, 3.25, 1)
|
||||
material = ExtResource("3_wsc2c")
|
||||
material = ExtResource("3_4m8g1")
|
||||
|
||||
[node name="Player" parent="." index="9" unique_id=1309399929]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
|
||||
|
||||
[node name="PlayerFellRespawn" parent="." index="10" unique_id=479136076]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0)
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="." index="13" unique_id=702421172]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 25, 4)
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="." index="14" unique_id=2016820716]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 25, -9.5)
|
||||
omni_range = 12.0
|
||||
@@ -13,6 +13,10 @@
|
||||
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_5jlg7"]
|
||||
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="12_pjgox"]
|
||||
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="13_iq67o"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="14_lthgu"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lthgu"]
|
||||
size = Vector3(7.5, 3.75, 10.25)
|
||||
|
||||
[node name="Main" unique_id=955321579 instance=ExtResource("1_k7f42")]
|
||||
|
||||
@@ -101,5 +105,12 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
|
||||
[node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1106453232 instance=ExtResource("13_iq67o")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
|
||||
|
||||
[node name="Player" parent="." index="14" unique_id=1309399929]
|
||||
[node name="TutoTrigger5" parent="." index="14" unique_id=840713937 instance=ExtResource("14_lthgu")]
|
||||
tuto_text = "Try to survive!"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTrigger5" index="1" unique_id=1820790391]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.625, -1.875)
|
||||
shape = SubResource("BoxShape3D_lthgu")
|
||||
|
||||
[node name="Player" parent="." index="15" unique_id=1309399929]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
|
||||
@@ -17,18 +17,14 @@ func _ready() -> void:
|
||||
## A fresh level list is propgated into the ItemList, and the file names are cleaned
|
||||
func add_levels_to_container() -> void:
|
||||
level_buttons_container.clear()
|
||||
var max_level_reached := GameState.get_max_level_reached()
|
||||
var level_iter := 0
|
||||
for file_path in scene_lister.files:
|
||||
# if level_iter > max_level_reached : break
|
||||
level_iter += 1
|
||||
var file_name := file_path.get_file() # e.g., "level_1.tscn"
|
||||
file_name = file_name.trim_suffix(".tscn") # Remove the ".tscn" extension
|
||||
file_name = file_name.replace("_", " ") # Replace underscores with spaces
|
||||
file_name = file_name.capitalize() # Convert to proper case
|
||||
if file_path.contains("/gyms/"): file_name = "[GYM] " + file_name
|
||||
if file_path.contains("/museums/"): file_name = "[MUS] " + file_name
|
||||
if file_path.contains("/zoos/"): file_name = "[ZOO] " + file_name
|
||||
if file_path.contains("/gyms/"): continue # file_name = "[GYM] " + file_name
|
||||
if file_path.contains("/museums/"): continue # file_name = "[MUS] " + file_name
|
||||
if file_path.contains("/zoos/"): continue # file_name = "[ZOO] " + file_name
|
||||
var button_name := str(file_name)
|
||||
level_buttons_container.add_item(button_name)
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
|
||||
|
||||
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
|
||||
script = ExtResource("3_stdqw")
|
||||
files = Array[String](["res://maps/gyms/metrics.tscn", "res://maps/levels/tuto_enemies.tscn", "res://maps/levels/tuto_movement.tscn", "res://maps/levels/tuto_sword_parry.tscn", "res://maps/zoos/grounded_flying_ennemies.tscn"])
|
||||
files = Array[String](["res://maps/levels/1 - tuto_movement.tscn", "res://maps/levels/2 - tuto_sword.tscn", "res://maps/levels/3 - tuto_enemies.tscn", "res://maps/zoos/grounded_flying_ennemies.tscn", "res://maps/gyms/metrics.tscn"])
|
||||
directory = "res://maps"
|
||||
|
||||
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]
|
||||
|
||||
@@ -1 +1,11 @@
|
||||
extends PauseMenu
|
||||
|
||||
@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
|
||||
|
||||
func _on_select_level_pressed() -> void:
|
||||
var menu: LevelSelectMenu = level_selection_menu.instantiate()
|
||||
menu.level_selected.connect(_on_level_selected)
|
||||
add_child(menu)
|
||||
|
||||
func _on_level_selected() -> void:
|
||||
close()
|
||||
|
||||
@@ -3,12 +3,20 @@
|
||||
[ext_resource type="PackedScene" uid="uid://b5cd6sa8qq4vc" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.tscn" id="1_0paax"]
|
||||
[ext_resource type="Script" uid="uid://bwvomv4eww4fg" path="res://menus/scenes/overlaid_menus/pause_menu.gd" id="2_ek1hy"]
|
||||
[ext_resource type="PackedScene" uid="uid://dim045la3mijk" path="res://menus/scenes/overlaid_menus/mini_options_overlaid_menu.tscn" id="3_e0t2r"]
|
||||
[ext_resource type="PackedScene" uid="uid://fybssggvts5q" path="res://menus/scenes/menus/level_select_menu/level_select_menu.tscn" id="3_nfx08"]
|
||||
|
||||
[node name="PauseMenu" unique_id=750750590 instance=ExtResource("1_0paax")]
|
||||
top_level = true
|
||||
script = ExtResource("2_ek1hy")
|
||||
level_selection_menu = ExtResource("3_nfx08")
|
||||
options_packed_scene = ExtResource("3_e0t2r")
|
||||
main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
|
||||
|
||||
[node name="SelectLevel" type="Button" parent="MenuPanelContainer/MarginContainer/BoxContainer/MenuButtonsMargin/MenuButtons" parent_id_path=PackedInt32Array(738685969) index="2" unique_id=1879165831]
|
||||
layout_mode = 2
|
||||
text = "Select level
|
||||
"
|
||||
|
||||
[connection signal="tree_entered" from="." to="." method="on_enter_tree"]
|
||||
[connection signal="tree_exited" from="." to="." method="on_exit_tree"]
|
||||
[connection signal="pressed" from="MenuPanelContainer/MarginContainer/BoxContainer/MenuButtonsMargin/MenuButtons/SelectLevel" to="." method="_on_select_level_pressed"]
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
{
|
||||
"format": 1,
|
||||
"restore": {
|
||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"projectName": "movement-tests",
|
||||
"projectPath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"packagesPath": "C:\\Users\\Minimata\\.nuget\\packages\\",
|
||||
"outputPath": "D:\\Godot\\Projects\\movement-tests\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"fallbackFolders": [
|
||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
|
||||
],
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\Minimata\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net8.0"
|
||||
],
|
||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "9.0.300"
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"dependencies": {
|
||||
"xunit.v3.mtp-v2": {
|
||||
"target": "Package",
|
||||
"version": "[3.2.2, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.301/PortableRuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
|
||||
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
|
||||
</ItemGroup>
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets')" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "C+vE0OBbgVo=",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.applicationinsights\\2.23.0\\microsoft.applicationinsights.2.23.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.netcore.platforms\\5.0.0\\microsoft.netcore.platforms.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.telemetry\\2.0.2\\microsoft.testing.extensions.telemetry.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.trxreport.abstractions\\2.0.2\\microsoft.testing.extensions.trxreport.abstractions.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform\\2.0.2\\microsoft.testing.platform.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform.msbuild\\2.0.2\\microsoft.testing.platform.msbuild.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.win32.registry\\5.0.0\\microsoft.win32.registry.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.diagnostics.diagnosticsource\\5.0.0\\system.diagnostics.diagnosticsource.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.accesscontrol\\5.0.0\\system.security.accesscontrol.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.principal.windows\\5.0.0\\system.security.principal.windows.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.analyzers\\1.27.0\\xunit.analyzers.1.27.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.assert\\3.2.2\\xunit.v3.assert.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.common\\3.2.2\\xunit.v3.common.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.core.mtp-v2\\3.2.2\\xunit.v3.core.mtp-v2.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.extensibility.core\\3.2.2\\xunit.v3.extensibility.core.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.mtp-v2\\3.2.2\\xunit.v3.mtp-v2.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.common\\3.2.2\\xunit.v3.runner.common.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.inproc.console\\3.2.2\\xunit.v3.runner.inproc.console.3.2.2.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
@@ -30,6 +30,7 @@ Shaker="*uid://c7flmumgr5w3u"
|
||||
CsgToolkitAutoload="*uid://w8ad8q4lneis"
|
||||
"Forge Bootstrap"="*uid://ba8fquhtwu5mu"
|
||||
GlobalHelpers="*uid://dqcm83o8e66a2"
|
||||
ForgeManager="*uid://c75tpswl62eew"
|
||||
|
||||
[display]
|
||||
|
||||
|
||||
@@ -3,14 +3,10 @@ using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
|
||||
public partial class RHealth : Resource
|
||||
public partial class RHealth(float startingHealth) : Resource
|
||||
{
|
||||
[Export]
|
||||
public float StartingHealth { get; set;}
|
||||
public float StartingHealth { get; set;} = startingHealth;
|
||||
|
||||
public RHealth() : this(100.0f) {}
|
||||
public RHealth(float startingHealth)
|
||||
{
|
||||
StartingHealth = startingHealth;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
using System;
|
||||
using Gamesmiths.Forge.Core;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Events;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
using Godot;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.scenes.enemies;
|
||||
using Movementtests.scenes.player_controller.scripts;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.tools;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
|
||||
public partial class Enemy : CharacterBody3D,
|
||||
@@ -13,7 +20,8 @@ public partial class Enemy : CharacterBody3D,
|
||||
ISpawnable,
|
||||
IKnockbackable,
|
||||
ITargetable,
|
||||
IStunnable
|
||||
IStunnable,
|
||||
IForgeEntity
|
||||
{
|
||||
// Signals and events
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
|
||||
@@ -55,6 +63,12 @@ public partial class Enemy : CharacterBody3D,
|
||||
set => CHealth.CurrentHealth = value;
|
||||
}
|
||||
|
||||
public EntityAttributes Attributes { get; set; } = null!;
|
||||
public EntityTags Tags { get; set; } = null!;
|
||||
public EffectsManager EffectsManager { get; set; } = null!;
|
||||
public EntityAbilities Abilities { get; set; } = null!;
|
||||
public EventManager Events { get; set; } = null!;
|
||||
|
||||
// Private stuff
|
||||
private Area3D _damageBox = null!;
|
||||
internal Node3D _target = null!;
|
||||
@@ -71,6 +85,21 @@ public partial class Enemy : CharacterBody3D,
|
||||
_damageBox = GetNode<Area3D>("DamageBox");
|
||||
_target = GetNode<Node3D>("CTarget");
|
||||
|
||||
// Forge stuff
|
||||
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
|
||||
var baseTags = new TagContainer(
|
||||
forgeManager.TagsManager,
|
||||
[
|
||||
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
|
||||
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
|
||||
]);
|
||||
|
||||
Attributes = new EntityAttributes(new EnemyAttributeSet());
|
||||
Tags = new EntityTags(baseTags);
|
||||
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
|
||||
Abilities = new(this);
|
||||
Events = new();
|
||||
|
||||
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
|
||||
CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
|
||||
CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
|
||||
|
||||
16
scenes/enemies/EnemyAttributeSet.cs
Normal file
16
scenes/enemies/EnemyAttributeSet.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Gamesmiths.Forge.Attributes;
|
||||
namespace Movementtests.scenes.enemies;
|
||||
|
||||
public class EnemyAttributeSet : AttributeSet
|
||||
{
|
||||
public EntityAttribute Health { get; }
|
||||
public EntityAttribute Strength { get; }
|
||||
public EntityAttribute Speed { get; }
|
||||
|
||||
public EnemyAttributeSet()
|
||||
{
|
||||
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
|
||||
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
|
||||
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
|
||||
}
|
||||
}
|
||||
1
scenes/enemies/EnemyAttributeSet.cs.uid
Normal file
1
scenes/enemies/EnemyAttributeSet.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://nqxdkkg3l7go
|
||||
@@ -5,6 +5,7 @@
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_x835q"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="3_cb2lu"]
|
||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
|
||||
[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
|
||||
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
|
||||
@@ -17,6 +18,7 @@
|
||||
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://scenes/player_controller/scripts/StairsSystem.cs" id="7_bmt5a"]
|
||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
||||
[ext_resource type="Resource" uid="uid://7dpkk5rk3di5" path="res://scenes/player_controller/resources/forge_empowered_action.tres" id="7_qheee"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="7_x835q"]
|
||||
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://inputs/base_mode/move_back.tres" id="8_jb43f"]
|
||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://inputs/base_mode/aim_release.tres" id="8_lhb11"]
|
||||
@@ -109,9 +111,14 @@ radius = 1.5
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n24vh"]
|
||||
bg_color = Color(0.15869555, 0.64034444, 0.906125, 1)
|
||||
|
||||
[node name="Player" type="CharacterBody3D" unique_id=709076448]
|
||||
collision_mask = 272
|
||||
script = ExtResource("1_poq2x")
|
||||
EmpoweredAction = ExtResource("7_qheee")
|
||||
ManaRegen = ExtResource("3_n24vh")
|
||||
AimAssistStrength = 0.3
|
||||
AimAssistReductionWhenCloseToTarget = 0.1
|
||||
AimAssistReductionStartDistance = 8.0
|
||||
@@ -223,12 +230,10 @@ debug_color = Color(0, 0.6, 0.701961, 0.341176)
|
||||
|
||||
[node name="HeadSystem" parent="." unique_id=1203743757 instance=ExtResource("11_rxwoh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
LookSensitivity = 0.16
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
SlidingJitterAmplitude = 0.2
|
||||
WeaponSway = 8.0
|
||||
WeaponLookRotation = 10.0
|
||||
WeaponAdjustmentSpeed = 1.0
|
||||
|
||||
[node name="MantleSystem" parent="HeadSystem" unique_id=98905505 instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
@@ -551,6 +556,22 @@ offset_bottom = -71.99939
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="Manabar" parent="UI" unique_id=1713862004 instance=ExtResource("47_76kmc")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -859.0
|
||||
offset_top = -84.0
|
||||
offset_right = -347.0
|
||||
offset_bottom = -72.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
BarStyle = SubResource("StyleBoxFlat_n24vh")
|
||||
|
||||
[node name="StateChart" type="Node" parent="." unique_id=1675830632]
|
||||
script = ExtResource("25_wv70j")
|
||||
metadata/_custom_type_script = "uid://couw105c3bde4"
|
||||
|
||||
@@ -5,9 +5,10 @@ using Movementtests.interfaces;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
|
||||
public partial class PlayerUi : Control
|
||||
{
|
||||
internal TextureRect[] _dashIcons = new TextureRect[3];
|
||||
private TextureRect _enemyTarget;
|
||||
private Healthbar _healthbar;
|
||||
internal TextureRect[] DashIcons = new TextureRect[3];
|
||||
private TextureRect _enemyTarget = null!;
|
||||
private Healthbar _healthbar = null!;
|
||||
private Healthbar _manabar = null!;
|
||||
|
||||
public enum TargetState
|
||||
{
|
||||
@@ -25,12 +26,13 @@ public partial class PlayerUi : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_dashIcons[0] = GetNode<TextureRect>("%Dash1");
|
||||
_dashIcons[1] = GetNode<TextureRect>("%Dash2");
|
||||
_dashIcons[2] = GetNode<TextureRect>("%Dash3");
|
||||
DashIcons[0] = GetNode<TextureRect>("%Dash1");
|
||||
DashIcons[1] = GetNode<TextureRect>("%Dash2");
|
||||
DashIcons[2] = GetNode<TextureRect>("%Dash3");
|
||||
|
||||
_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
|
||||
_healthbar = GetNode<Healthbar>("%Healthbar");
|
||||
_manabar = GetNode<Healthbar>("%Manabar");
|
||||
}
|
||||
|
||||
public void Initialize(float initialHealth)
|
||||
@@ -59,7 +61,7 @@ public partial class PlayerUi : Control
|
||||
public void SetNumberOfDashesLeft(int numberOfDashes)
|
||||
{
|
||||
int index = 1;
|
||||
foreach (var dashIcon in _dashIcons)
|
||||
foreach (var dashIcon in DashIcons)
|
||||
{
|
||||
dashIcon.SetVisible(index <= numberOfDashes);
|
||||
index++;
|
||||
@@ -70,4 +72,9 @@ public partial class PlayerUi : Control
|
||||
{
|
||||
_healthbar.CurrentHealth = healthChanged.CurrentHealth;
|
||||
}
|
||||
|
||||
public void OnManaChanged(float newValue)
|
||||
{
|
||||
_manabar.CurrentHealth = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,28 +19,26 @@ public partial class DashSystem: Node3D
|
||||
public Vector3 TargetLocation { get; set; }
|
||||
public Vector3 CollisionPoint { get; set; }
|
||||
public Vector3 CollisionNormal { get; set; }
|
||||
public GodotObject CollidedObject { get; set; }
|
||||
public GodotObject? CollidedObject { get; set; }
|
||||
public Vector3 PlannedLocation { get; set; }
|
||||
|
||||
public bool ShouldMantle { get; set; }
|
||||
public Vector3 PlannedMantleLocation { get; set; }
|
||||
public MantleSystem MantleSystem { get; set; }
|
||||
public MantleSystem MantleSystem { get; set; } = null!;
|
||||
|
||||
internal HeadSystem _head;
|
||||
public ShapeCast3D DashCast3D;
|
||||
internal Camera3D _camera;
|
||||
internal Vector3 _dashDirection = Vector3.Zero;
|
||||
internal HeadSystem Head = null!;
|
||||
public ShapeCast3D DashCast3D = null!;
|
||||
internal Camera3D Camera = null!;
|
||||
internal Vector3 DashDirection = Vector3.Zero;
|
||||
|
||||
internal ShapeCast3D _dashCastDrop;
|
||||
internal MeshInstance3D _dashDropIndicator;
|
||||
internal MeshInstance3D _dashDropLocationIndicator;
|
||||
internal ShapeCast3D DashCastDrop = null!;
|
||||
internal MeshInstance3D DashDropIndicator = null!;
|
||||
internal MeshInstance3D DashDropLocationIndicator = null!;
|
||||
internal MeshInstance3D DashTarget = null!;
|
||||
internal CpuParticles3D DashIndicator = null!;
|
||||
internal AnimationPlayer DashIndicatorAnim = null!;
|
||||
|
||||
internal MeshInstance3D _dashTarget;
|
||||
internal CpuParticles3D _dashIndicator;
|
||||
internal AnimationPlayer _dashIndicatorAnim;
|
||||
|
||||
[Export]
|
||||
public PackedScene DashIndicatorScene { get; set; }
|
||||
[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
|
||||
|
||||
[Signal]
|
||||
public delegate void DashStartedEventHandler();
|
||||
@@ -59,22 +57,22 @@ public partial class DashSystem: Node3D
|
||||
var dashShape = DashCast3D.GetShape() as SphereShape3D;
|
||||
DashCastRadius = dashShape!.Radius;
|
||||
|
||||
_dashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
|
||||
_dashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
|
||||
_dashDropIndicator.Visible = false;
|
||||
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
||||
_dashDropLocationIndicator.Visible = false;
|
||||
DashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
|
||||
DashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
|
||||
DashDropIndicator.Visible = false;
|
||||
DashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
||||
DashDropLocationIndicator.Visible = false;
|
||||
|
||||
_head = head;
|
||||
_camera = camera;
|
||||
Head = head;
|
||||
Camera = camera;
|
||||
|
||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||
MantleSystem.Init();
|
||||
|
||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||
_dashTarget.SetVisible(false);
|
||||
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
|
||||
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
|
||||
DashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||
DashTarget.SetVisible(false);
|
||||
DashIndicator = GetNode<CpuParticles3D>("DashIndicator");
|
||||
DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
|
||||
}
|
||||
|
||||
internal DashLocation ComputeDashLocation()
|
||||
@@ -98,13 +96,13 @@ public partial class DashSystem: Node3D
|
||||
|
||||
public void PrepareDash()
|
||||
{
|
||||
DashCast3D.SetRotation(_head.GetGlobalLookRotation());
|
||||
DashCast3D.SetRotation(Head.GetGlobalLookRotation());
|
||||
|
||||
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation();
|
||||
CanDashThroughTarget = false;
|
||||
if (CollidedObject is ITargetable targetable)
|
||||
if (CollidedObject is ITargetable)
|
||||
{
|
||||
_dashTarget.SetVisible(false);
|
||||
DashTarget.SetVisible(false);
|
||||
CanDashThroughTarget = true;
|
||||
return;
|
||||
}
|
||||
@@ -112,7 +110,7 @@ public partial class DashSystem: Node3D
|
||||
MantleSystem.SetGlobalPosition(PlannedLocation);
|
||||
MantleSystem.SetRotation(new Vector3(
|
||||
MantleSystem.Rotation.X,
|
||||
_head.Rotation.Y,
|
||||
Head.Rotation.Y,
|
||||
MantleSystem.Rotation.Z));
|
||||
MantleSystem.ProcessMantle(false);
|
||||
ShouldMantle = MantleSystem.IsMantlePossible;
|
||||
@@ -120,41 +118,18 @@ public partial class DashSystem: Node3D
|
||||
// Setup dash target
|
||||
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
||||
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
|
||||
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
||||
var targetMaterial = (StandardMaterial3D) DashTarget.GetSurfaceOverrideMaterial(0);
|
||||
targetMaterial.SetAlbedo(targetColor);
|
||||
_dashTarget.SetVisible(true);
|
||||
DashTarget.SetVisible(true);
|
||||
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
|
||||
_dashTarget.SetGlobalPosition(targetLocation);
|
||||
return;
|
||||
|
||||
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
|
||||
_dashDropIndicator.SetVisible(shouldShowDropIndicator);
|
||||
_dashDropLocationIndicator.SetVisible(shouldShowDropIndicator);
|
||||
if (shouldShowDropIndicator)
|
||||
{
|
||||
_dashCastDrop.GlobalPosition = targetLocation; // Place drop indication cast at dash location
|
||||
var startDropLocation = targetLocation; // Start of the drop is the dash target location
|
||||
|
||||
// End of the drop is either max cast distance or first collision
|
||||
var hasDropLocationHit = _dashCastDrop.IsColliding();
|
||||
var endDropLocation = hasDropLocationHit ? _dashCastDrop.GetCollisionPoint(0) : _dashCastDrop.ToGlobal(DashCast3D.TargetPosition);
|
||||
|
||||
// Only show drop location indicator if drop cast has hit
|
||||
_dashDropLocationIndicator.SetVisible(hasDropLocationHit);
|
||||
_dashDropLocationIndicator.SetGlobalPosition(endDropLocation);
|
||||
|
||||
var dropLength = (endDropLocation - startDropLocation).Length();
|
||||
var dropDirection = (endDropLocation - startDropLocation).Normalized();
|
||||
_dashDropIndicator.SetScale(new Vector3(1, dropLength, 1));
|
||||
_dashDropIndicator.SetGlobalPosition(startDropLocation + dropDirection * dropLength * 0.5f);
|
||||
}
|
||||
DashTarget.SetGlobalPosition(targetLocation);
|
||||
}
|
||||
|
||||
public void StopPreparingDash()
|
||||
{
|
||||
CanDashThroughTarget = false;
|
||||
_dashTarget.SetVisible(false);
|
||||
_dashDropIndicator.SetVisible(false);
|
||||
_dashDropLocationIndicator.SetVisible(false);
|
||||
DashTarget.SetVisible(false);
|
||||
DashDropIndicator.SetVisible(false);
|
||||
DashDropLocationIndicator.SetVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,12 +39,12 @@ public partial class HeadSystem : Node3D
|
||||
float BobbingMultiplier,
|
||||
float FovMultiplier);
|
||||
|
||||
internal Camera3D _camera;
|
||||
internal Marker3D _cameraAnchor;
|
||||
internal AnimationPlayer _animationPlayer;
|
||||
internal AnimationTree _animationTree;
|
||||
internal Camera3D Camera = null!;
|
||||
internal Node3D CameraAnchor = null!;
|
||||
internal AnimationPlayer AnimationPlayer = null!;
|
||||
internal AnimationTree AnimationTree = null!;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float LookSensitivity { get; set; } = 1f;
|
||||
|
||||
[ExportGroup("Camera incline")]
|
||||
@@ -84,43 +84,40 @@ public partial class HeadSystem : Node3D
|
||||
public float FovMaxedOutSpeed { get; set; } = 20f;
|
||||
|
||||
[ExportGroup("First Person rig")]
|
||||
internal Node3D _fpRig;
|
||||
internal Node3D _rightHandedWeapon;
|
||||
internal Node3D _leftHandedWeapon;
|
||||
internal Node3D _fpDisplacedRig;
|
||||
internal Vector3 _fpDisplacedRigInitialRotation;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float WeaponSway { get; set; } = 5f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float WeaponLookRotation { get; set; } = 1f;
|
||||
internal Node3D FpRig = null!;
|
||||
internal Node3D RightHandedWeapon = null!;
|
||||
internal Vector3 RightHandedWeaponInitialRotation = Vector3.Zero;
|
||||
internal Node3D LeftHandedWeapon = null!;
|
||||
internal Vector3 LeftHandedWeaponInitialRotation = Vector3.Zero;
|
||||
[Export(PropertyHint.Range, "0,20,1,or_greater")]
|
||||
public float WeaponSway { get; set; } = 15f;
|
||||
[Export(PropertyHint.Range, "0,200,1,or_greater")]
|
||||
public float WeaponMoveRotation { get; set; } = 80f;
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float WeaponAdjustmentSpeed { get; set; } = 10f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DisplacedWeaponSway { get; set; } = 5f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DisplacedWeaponLookRotation { get; set; } = 1f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
[Export(PropertyHint.Range, "0,20,1,or_greater")]
|
||||
public float WeaponAdjustmentSpeed { get; set; } = 1f;
|
||||
[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
|
||||
public float DisplacedWeaponSway { get; set; } = 0.8f;
|
||||
[Export(PropertyHint.Range, "0,0.5,0.01,or_greater")]
|
||||
public float DisplacedWeaponMoveRotation { get; set; } = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float DisplacedWeaponAdjustmentSpeed { get; set; } = 10f;
|
||||
[Export(PropertyHint.Range, "0,20,1,or_greater")]
|
||||
public float DisplacedWeaponAdjustmentSpeed { get; set; } = 12f;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
_isPlayingForcingAnim = false;
|
||||
IsPlayingForcingAnim = false;
|
||||
|
||||
Input.SetMouseMode(Input.MouseModeEnum.Captured);
|
||||
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
|
||||
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
|
||||
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
_animationTree = GetNode<AnimationTree>("AnimationTree");
|
||||
Camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
|
||||
CameraAnchor = GetNode<Node3D>("CameraSmooth/CameraAnchor");
|
||||
//_cameraAnchor = GetNode<Camera3D>("CameraSmooth/Camera3D");
|
||||
AnimationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
AnimationTree = GetNode<AnimationTree>("AnimationTree");
|
||||
|
||||
_fpRig = GetNode<Node3D>("FPRig");
|
||||
_rightHandedWeapon = GetNode<Node3D>("FPRig/Sword");
|
||||
_leftHandedWeapon = GetNode<Node3D>("FPRig/Parry");
|
||||
_fpDisplacedRig = GetNode<Node3D>("FPRig/Sword");
|
||||
_fpDisplacedRigInitialRotation = _fpDisplacedRig.Rotation;
|
||||
FpRig = GetNode<Node3D>("FPRig");
|
||||
RightHandedWeapon = GetNode<Node3D>("FPRig/Sword/SwordMesh");
|
||||
RightHandedWeaponInitialRotation = RightHandedWeapon.Rotation;
|
||||
LeftHandedWeapon = GetNode<Node3D>("FPRig/Parry/ParryMesh");
|
||||
LeftHandedWeaponInitialRotation = LeftHandedWeapon.Rotation;
|
||||
|
||||
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
|
||||
_slidingNoise.SetFrequency(SlidingJitterFrequency);
|
||||
@@ -128,34 +125,34 @@ public partial class HeadSystem : Node3D
|
||||
|
||||
public void SetWeaponsVisible(bool swordVisible, bool parryVisible)
|
||||
{
|
||||
_rightHandedWeapon.Visible = swordVisible;
|
||||
_leftHandedWeapon.Visible = parryVisible;
|
||||
RightHandedWeapon.Visible = swordVisible;
|
||||
LeftHandedWeapon.Visible = parryVisible;
|
||||
}
|
||||
|
||||
public void OnMantle()
|
||||
{
|
||||
_animationTree.Set("parameters/OnMantle/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
AnimationTree.Set("parameters/OnMantle/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
public void OnJumpStarted()
|
||||
{
|
||||
_animationTree.Set("parameters/OnJumpStart/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
AnimationTree.Set("parameters/OnJumpStart/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
public void OnJumpEnded()
|
||||
{
|
||||
_animationTree.Set("parameters/OnJumpEnd/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
AnimationTree.Set("parameters/OnJumpEnd/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
public void OnHit()
|
||||
{
|
||||
_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
AnimationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
public void OnParry()
|
||||
{
|
||||
_animationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
AnimationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
public void OnStartDeathAnimation()
|
||||
{
|
||||
_isPlayingForcingAnim = true;
|
||||
_animationTree.Set("parameters/OnDie/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
IsPlayingForcingAnim = true;
|
||||
AnimationTree.Set("parameters/OnDie/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
|
||||
}
|
||||
|
||||
public void OnDeathAnimationFinished()
|
||||
@@ -190,8 +187,8 @@ public partial class HeadSystem : Node3D
|
||||
EmitSignalHitboxDeactivated();
|
||||
}
|
||||
|
||||
internal bool _footstepEmitted;
|
||||
internal bool _isPlayingForcingAnim;
|
||||
internal bool FootstepEmitted;
|
||||
internal bool IsPlayingForcingAnim;
|
||||
|
||||
public void ResetHeadBobbing()
|
||||
{
|
||||
@@ -200,10 +197,10 @@ public partial class HeadSystem : Node3D
|
||||
|
||||
public void LookAround(CameraParameters inputs)
|
||||
{
|
||||
if (_isPlayingForcingAnim)
|
||||
if (IsPlayingForcingAnim)
|
||||
{
|
||||
_camera.Position = Vector3.Zero;
|
||||
_camera.Rotation = Vector3.Zero;
|
||||
Camera.Position = Vector3.Zero;
|
||||
Camera.Rotation = Vector3.Zero;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -223,7 +220,7 @@ public partial class HeadSystem : Node3D
|
||||
RotateY(angleForHorizontalRotation);
|
||||
|
||||
// Vertical movement of head
|
||||
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
|
||||
Vector3 currentCameraRotation = CameraAnchor.Rotation;
|
||||
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
|
||||
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
|
||||
|
||||
@@ -242,18 +239,18 @@ public partial class HeadSystem : Node3D
|
||||
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
|
||||
}
|
||||
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
|
||||
_cameraAnchor.Rotation = currentCameraRotation;
|
||||
CameraAnchor.Rotation = currentCameraRotation;
|
||||
|
||||
if (withCameraJitter)
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
|
||||
CameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
|
||||
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
|
||||
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
|
||||
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
|
||||
CameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Zero;
|
||||
CameraAnchor.Position = Vector3.Zero;
|
||||
}
|
||||
|
||||
Vector3 newPositionForCamera = Vector3.Zero;
|
||||
@@ -268,25 +265,24 @@ public partial class HeadSystem : Node3D
|
||||
newPositionForCamera.Y = Mathf.Sin(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier;
|
||||
newPositionForCamera.X = Mathf.Cos(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier;
|
||||
|
||||
if (newPositionForCamera.Y < -0.07 && !_footstepEmitted) Footstep();
|
||||
if (newPositionForCamera.Y > 0) _footstepEmitted = false;
|
||||
if (newPositionForCamera.Y < -0.07 * bobbingMultiplier && !FootstepEmitted) Footstep();
|
||||
if (newPositionForCamera.Y > 0) FootstepEmitted = false;
|
||||
|
||||
// Offset bobbing for weapon rig
|
||||
newPositionForRig.Y = Mathf.Cos(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier * 0.2f;
|
||||
newPositionForRig.X = Mathf.Sin(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier * 0.2f;
|
||||
}
|
||||
_cameraAnchor.Position += newPositionForCamera;
|
||||
|
||||
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
|
||||
CameraAnchor.Position += newPositionForCamera;
|
||||
Camera.GlobalTransform = CameraAnchor.GetGlobalTransformInterpolated();
|
||||
|
||||
// First person rig adjustments
|
||||
_fpRig.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
|
||||
FpRig.GlobalTransform = Camera.GlobalTransform;
|
||||
// Apply bobbing
|
||||
_fpRig.Position += newPositionForRig;
|
||||
FpRig.Position += newPositionForRig;
|
||||
|
||||
// Rotate the whole rig based on movement input
|
||||
var newRigRotation = _fpRig.Rotation;
|
||||
var camTilt = Mathf.Lerp(_fpRig.Rotation.Z, cameraIncline*WeaponMoveRotation, delta*WeaponAdjustmentSpeed);
|
||||
var newRigRotation = FpRig.Rotation;
|
||||
var camTilt = Mathf.Lerp(FpRig.Rotation.Z, CameraAnchor.Rotation.Z*WeaponMoveRotation, delta * WeaponAdjustmentSpeed);
|
||||
newRigRotation.Z = (float) camTilt;
|
||||
|
||||
// Rotate the whole rig based on camera rotation input
|
||||
@@ -294,50 +290,54 @@ public partial class HeadSystem : Node3D
|
||||
newRigRotation.Y = Mathf.Lerp(newRigRotation.Y, -lookDir.X*WeaponSway, (float) delta * WeaponAdjustmentSpeed);
|
||||
|
||||
// Apply
|
||||
_fpRig.Rotation = newRigRotation;
|
||||
FpRig.Rotation = newRigRotation;
|
||||
|
||||
// Compute displaced rig adjustments, starting with movement input
|
||||
var newDisplacedRigRotation = _fpDisplacedRig.Rotation;
|
||||
|
||||
var howMuchForward = ComputeHowMuchInputForward(playerInput);
|
||||
var howMuchSideways = ComputeHowMuchInputSideways(playerInput);
|
||||
var displacedCamTiltForward = Mathf.Lerp(newDisplacedRigRotation.Z,
|
||||
_fpDisplacedRigInitialRotation.Z + howMuchForward*DisplacedWeaponMoveRotation,
|
||||
delta*DisplacedWeaponAdjustmentSpeed);
|
||||
var displacedCamTiltSide = Mathf.Lerp(newDisplacedRigRotation.X,
|
||||
_fpDisplacedRigInitialRotation.X - howMuchSideways*DisplacedWeaponMoveRotation,
|
||||
delta*DisplacedWeaponAdjustmentSpeed);
|
||||
|
||||
newDisplacedRigRotation.X = (float) displacedCamTiltSide;
|
||||
newDisplacedRigRotation.Z = (float) displacedCamTiltForward;
|
||||
|
||||
var displacedSwayY = Mathf.Lerp(newDisplacedRigRotation.Y,
|
||||
_fpDisplacedRigInitialRotation.Y - lookDir.X*DisplacedWeaponSway,
|
||||
delta*DisplacedWeaponAdjustmentSpeed);
|
||||
newDisplacedRigRotation.Y = (float) displacedSwayY;
|
||||
|
||||
// Apply
|
||||
_fpDisplacedRig.Rotation = newDisplacedRigRotation;
|
||||
// Compute sword meshes procedural adjustments
|
||||
RightHandedWeapon.Rotation = ComputeRotationForFpMesh(RightHandedWeapon, RightHandedWeaponInitialRotation, playerInput, lookDir, (float) delta);
|
||||
LeftHandedWeapon.Rotation = ComputeRotationForFpMesh(LeftHandedWeapon, LeftHandedWeaponInitialRotation, playerInput, lookDir, (float) delta);
|
||||
|
||||
// Camera adjustments
|
||||
float velocityClamped = Mathf.Clamp(playerVelocity.Length(), 0.5f, FovMaxedOutSpeed);
|
||||
float targetFov = BaseFov + FovChangeFactor * velocityClamped * fovMultiplier;
|
||||
_camera.Fov = Mathf.Lerp(_camera.Fov, targetFov, (float) delta * FovChangeSpeed);
|
||||
Camera.Fov = Mathf.Lerp(Camera.Fov, targetFov, (float) delta * FovChangeSpeed);
|
||||
}
|
||||
|
||||
public Vector3 ComputeRotationForFpMesh(Node3D mesh, Vector3 initialRotation, Vector3 playerInput, Vector2 lookDir, float delta)
|
||||
{
|
||||
var newMeshRotation = mesh.Rotation;
|
||||
var howMuchForward = ComputeHowMuchInputForward(playerInput);
|
||||
var howMuchSideways = ComputeHowMuchInputSideways(playerInput);
|
||||
var displacedCamTiltForward = Mathf.Lerp(newMeshRotation.Z,
|
||||
initialRotation.Z + howMuchForward*DisplacedWeaponMoveRotation,
|
||||
delta * DisplacedWeaponAdjustmentSpeed);
|
||||
var displacedCamTiltSide = Mathf.Lerp(newMeshRotation.X,
|
||||
initialRotation.X - howMuchSideways*DisplacedWeaponMoveRotation,
|
||||
delta * DisplacedWeaponAdjustmentSpeed);
|
||||
|
||||
newMeshRotation.X = displacedCamTiltSide;
|
||||
newMeshRotation.Z = displacedCamTiltForward;
|
||||
|
||||
var displacedSwayY = Mathf.Lerp(newMeshRotation.Y,
|
||||
initialRotation.Y - lookDir.X*DisplacedWeaponSway,
|
||||
delta * DisplacedWeaponAdjustmentSpeed);
|
||||
newMeshRotation.Y = displacedSwayY;
|
||||
|
||||
return newMeshRotation;
|
||||
}
|
||||
|
||||
public void Footstep()
|
||||
{
|
||||
_footstepEmitted = true;
|
||||
FootstepEmitted = true;
|
||||
EmitSignalStepFoot();
|
||||
}
|
||||
|
||||
public void HideWeapon()
|
||||
{
|
||||
_rightHandedWeapon.Visible = false;
|
||||
RightHandedWeapon.Visible = false;
|
||||
}
|
||||
public void ShowWeapon()
|
||||
{
|
||||
_rightHandedWeapon.Visible = true;
|
||||
RightHandedWeapon.Visible = true;
|
||||
}
|
||||
|
||||
public float ComputeCameraInclineFactor(Vector3 direction)
|
||||
@@ -368,15 +368,15 @@ public partial class HeadSystem : Node3D
|
||||
|
||||
public Vector3 GetGlobalForwardVector()
|
||||
{
|
||||
return _camera.GlobalBasis.Z;
|
||||
return Camera.GlobalBasis.Z;
|
||||
}
|
||||
|
||||
public Vector3 GetGlobalLookRotation()
|
||||
{
|
||||
return new Vector3(
|
||||
_camera.Rotation.X,
|
||||
Camera.Rotation.X,
|
||||
Rotation.Y,
|
||||
_camera.Rotation.Z);
|
||||
Camera.Rotation.Z);
|
||||
}
|
||||
|
||||
public void SetHeight(float height)
|
||||
|
||||
@@ -654,9 +654,6 @@ _data = {
|
||||
|
||||
[node name="HeadSystem" type="Node3D" unique_id=2067407038]
|
||||
script = ExtResource("1_8abgy")
|
||||
WeaponMoveRotation = 20.0
|
||||
DisplacedWeaponSway = 1.0
|
||||
DisplacedWeaponAdjustmentSpeed = 8.0
|
||||
|
||||
[node name="FPRig" type="Node3D" parent="." unique_id=922968399]
|
||||
transform = Transform3D(0.9999998, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 0)
|
||||
@@ -678,6 +675,9 @@ mesh = ExtResource("3_1ay6d")
|
||||
[node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960]
|
||||
transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0)
|
||||
|
||||
[node name="CameraAnchor" type="Marker3D" parent="CameraSmooth" unique_id=1554357312]
|
||||
transform = Transform3D(1.0000002, 0.00011616435, 0, -0.000116164374, 1.0000004, 0, 0, 0, 1.0000002, 0, 0, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CameraSmooth" unique_id=544372058]
|
||||
transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000001, 0, 0, 0)
|
||||
current = true
|
||||
@@ -702,8 +702,6 @@ fade_out = 0.5547845
|
||||
shakerPreset = SubResource("Resource_se3kf")
|
||||
metadata/_custom_type_script = "uid://dnlxsrumw6ygp"
|
||||
|
||||
[node name="CameraAnchor" type="Marker3D" parent="." unique_id=1554357312]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1831491746]
|
||||
root_node = NodePath("../CameraSmooth/Camera3D")
|
||||
libraries/ = SubResource("AnimationLibrary_0hyrq")
|
||||
|
||||
@@ -22,12 +22,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
||||
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
|
||||
public float StraightThrowDuration { get; set; } = 0.1f;
|
||||
|
||||
private StateChart _weaponState;
|
||||
public StateChartState InHandState;
|
||||
public StateChartState FlyingState;
|
||||
public StateChartState PlantedState;
|
||||
|
||||
private ShapeCast3D _dashCast3D;
|
||||
private StateChart _weaponState = null!;
|
||||
public StateChartState InHandState = null!;
|
||||
public StateChartState FlyingState = null!;
|
||||
public StateChartState PlantedState = null!;
|
||||
private ShapeCast3D _dashCast3D = null!;
|
||||
|
||||
private Transform3D _startTransform;
|
||||
private Vector3 _startMeshRotation;
|
||||
@@ -35,11 +34,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
||||
private Vector3 _throwDirection;
|
||||
public Vector3 PlantLocation { get; set; }
|
||||
public Vector3 PlantNormal { get; set; }
|
||||
public Node PlantObject { get; set; }
|
||||
public Node? PlantObject { get; set; }
|
||||
|
||||
public MeshInstance3D WeaponLocationIndicator { get; set; }
|
||||
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; }
|
||||
public MeshInstance3D WeaponMesh { get; set; }
|
||||
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
|
||||
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
|
||||
public MeshInstance3D WeaponMesh { get; set; } = null!;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
@@ -50,7 +49,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
||||
|
||||
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
|
||||
WeaponLocationIndicator.Visible = false;
|
||||
WeaponLocationIndicatorMaterial = WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D;
|
||||
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
|
||||
|
||||
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
|
||||
_startMeshRotation = WeaponMesh.Rotation;
|
||||
@@ -100,7 +99,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
||||
|
||||
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.SetParallel(true);
|
||||
tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
|
||||
if (hasHit)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
[gd_resource type="Resource" script_class="REmpoweredAction" format=3 uid="uid://7dpkk5rk3di5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d0l07gcx1ef18" path="res://forge/abilities/REmpoweredAction.cs" id="1_1rxoq"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_1rxoq")
|
||||
Cost = 30.0
|
||||
Cooldown = 0.5
|
||||
ManaRegenPause = 2.0
|
||||
metadata/_custom_type_script = "uid://d0l07gcx1ef18"
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="RManaRegen" format=3 uid="uid://dtmhtlix2amme"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://di04jvuqp0h7m" path="res://forge/effects/RManaRegen.cs" id="1_ecb1p"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ecb1p")
|
||||
ManaRegenRate = 20.0
|
||||
Frequency = 0.05
|
||||
metadata/_custom_type_script = "uid://di04jvuqp0h7m"
|
||||
19
scenes/player_controller/scripts/PlayerAttributeSet.cs
Normal file
19
scenes/player_controller/scripts/PlayerAttributeSet.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Gamesmiths.Forge.Attributes;
|
||||
|
||||
namespace Movementtests.scenes.player_controller.scripts;
|
||||
|
||||
public class PlayerAttributeSet : AttributeSet
|
||||
{
|
||||
public EntityAttribute Health { get; }
|
||||
public EntityAttribute Mana { get; }
|
||||
public EntityAttribute Strength { get; }
|
||||
public EntityAttribute Speed { get; }
|
||||
|
||||
public PlayerAttributeSet()
|
||||
{
|
||||
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
|
||||
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
|
||||
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
|
||||
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://budtqogrwod6w
|
||||
@@ -1,11 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Gamesmiths.Forge.Abilities;
|
||||
using Gamesmiths.Forge.Core;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Events;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
using Movementtests.scenes.player_controller.scripts;
|
||||
using Movementtests.tools;
|
||||
using Movementtests.forge.abilities;
|
||||
using Movementtests.tools.effects;
|
||||
using RustyOptions;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
|
||||
@@ -13,7 +24,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
IDamageable,
|
||||
IDamageDealer,
|
||||
IHealthable,
|
||||
IKnockbackable
|
||||
IKnockbackable,
|
||||
IForgeEntity
|
||||
{
|
||||
// Enums
|
||||
public enum AllowedInputs
|
||||
@@ -42,43 +54,55 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[Signal]
|
||||
public delegate void PlayerDiedEventHandler();
|
||||
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
||||
public event Action<IHealthable> HealthDepleted;
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
|
||||
public event Action<IHealthable> HealthDepleted = null!;
|
||||
|
||||
///////////////////////////
|
||||
// Public stuff //
|
||||
///////////////////////////
|
||||
public HeadSystem HeadSystem;
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CollisionShape3D StandingCollider;
|
||||
public CollisionShape3D SlideCollider;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
public PlayerUi PlayerUi;
|
||||
public TextureRect DashIndicator;
|
||||
public ColorRect PowerCooldownIndicator;
|
||||
public Node3D DashIndicatorNode;
|
||||
public MeshInstance3D DashIndicatorMesh;
|
||||
public CylinderMesh DashIndicatorMeshCylinder;
|
||||
public RayCast3D WallRunSnapper;
|
||||
public ShapeCast3D GroundDetector;
|
||||
public ShapeCast3D CeilingDetector;
|
||||
public RayCast3D DirectGroundDetector;
|
||||
public Area3D WeaponHitbox;
|
||||
public AudioStreamPlayer3D SfxPlayer;
|
||||
public HeadSystem HeadSystem = null!;
|
||||
public StairsSystem StairsSystem = null!;
|
||||
public MantleSystem MantleSystem = null!;
|
||||
public DashSystem DashSystem = null!;
|
||||
public CollisionShape3D StandingCollider = null!;
|
||||
public CollisionShape3D SlideCollider = null!;
|
||||
public WeaponSystem WeaponSystem = null!;
|
||||
public WallHugSystem WallHugSystem = null!;
|
||||
public PlayerUi PlayerUi = null!;
|
||||
public TextureRect DashIndicator = null!;
|
||||
public ColorRect PowerCooldownIndicator = null!;
|
||||
public Node3D DashIndicatorNode = null!;
|
||||
public MeshInstance3D DashIndicatorMesh = null!;
|
||||
public CylinderMesh DashIndicatorMeshCylinder = null!;
|
||||
public RayCast3D WallRunSnapper = null!;
|
||||
public ShapeCast3D GroundDetector = null!;
|
||||
public ShapeCast3D CeilingDetector = null!;
|
||||
public RayCast3D DirectGroundDetector = null!;
|
||||
public Area3D WeaponHitbox = null!;
|
||||
public AudioStreamPlayer3D SfxPlayer = null!;
|
||||
|
||||
public ShapeCast3D DashDamageDetector;
|
||||
public Area3D SlidingEnemyDetector;
|
||||
public ShapeCast3D DashDamageDetector = null!;
|
||||
public Area3D SlidingEnemyDetector = null!;
|
||||
|
||||
public EntityAttributes Attributes { get; set; } = null!;
|
||||
public EntityTags Tags { get; set; } = null!;
|
||||
public EffectsManager EffectsManager { get; set; } = null!;
|
||||
public EntityAbilities Abilities { get; set; } = null!;
|
||||
public EventManager Events { get; set; } = null!;
|
||||
|
||||
// Inspector stuff
|
||||
[Export] public Marker3D TutorialWeaponTarget;
|
||||
[Export] public Marker3D TutorialWeaponTarget = null!;
|
||||
[Export] public bool TutorialDone { get; set; }
|
||||
[Export] public bool HasSword { get; set; } = true;
|
||||
[Export] public bool HasParry { get; set; } = true;
|
||||
|
||||
// Forge stuff
|
||||
[ExportCategory("Forge")]
|
||||
[ExportGroup("General")]
|
||||
[Export] public REmpoweredAction EmpoweredAction = null!;
|
||||
[Export] public RManaRegen ManaRegen = null!;
|
||||
|
||||
// Combat stuff
|
||||
[ExportCategory("Combat")]
|
||||
[ExportGroup("General")]
|
||||
@@ -89,10 +113,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
|
||||
public float AimAssistReductionStartDistance { get; set; } = 10f;
|
||||
|
||||
[ExportGroup("Damage")]
|
||||
[Export] public RDamage RDamage { get; set; }
|
||||
[Export] public RKnockback RKnockback { get; set; }
|
||||
[Export] public RHealth RHealth { get; set; }
|
||||
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
|
||||
[Export] public RKnockback? RKnockback { get; set; } = null!;
|
||||
[Export] public RHealth? RHealth { get; set; } = null!;
|
||||
|
||||
[ExportGroup("Targeting")]
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
@@ -102,7 +125,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
[ExportGroup("Instantiation")]
|
||||
[Export]
|
||||
public PackedScene Explosion { get; set; }
|
||||
public PackedScene Explosion { get; set; } = null!;
|
||||
|
||||
// Movement stuff
|
||||
[ExportCategory("Movement")]
|
||||
@@ -129,7 +152,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float MantleTime { get; set; } = 0.1f;
|
||||
[Export]
|
||||
public PackedScene MantlePath { get; set; }
|
||||
public PackedScene MantlePath { get; set; } = null!;
|
||||
|
||||
[Export(PropertyHint.Range, "0,50,0.1")]
|
||||
public float MantleDashStrength { get; set; } = 15f;
|
||||
@@ -254,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
// Stairs and shit
|
||||
private float _lastFrameWasOnFloor = -Mathf.Inf;
|
||||
private const int NumOfHeadCollisionDetectors = 4;
|
||||
private RayCast3D[] _headCollisionDetectors;
|
||||
private AudioStreamPlaybackInteractive _audioStream;
|
||||
private RayCast3D[] _headCollisionDetectors = null!;
|
||||
private AudioStreamPlaybackInteractive _audioStream = null!;
|
||||
|
||||
// Basic movement
|
||||
private bool _movementEnabled = true;
|
||||
@@ -265,8 +288,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private float _inputRotateFloorplane;
|
||||
|
||||
// Basic falling
|
||||
internal float _targetSpeed;
|
||||
internal float _gravity;
|
||||
internal float TargetSpeed;
|
||||
internal float Gravity;
|
||||
|
||||
// Jump stuff
|
||||
private int _currentInputBufferFrames;
|
||||
@@ -276,10 +299,10 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
// Mantle stuff
|
||||
private bool _shouldMantleOnDashEnded;
|
||||
private Path _mantlePath;
|
||||
private Path? _mantlePath;
|
||||
private bool _customMantle;
|
||||
private Transform3D _customMantleStartTransform;
|
||||
private Curve3D _customMantleCurve;
|
||||
private Curve3D _customMantleCurve = null!;
|
||||
private Vector3 _mantleStartPosition;
|
||||
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
|
||||
|
||||
@@ -290,7 +313,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
||||
|
||||
// Dash stuff
|
||||
internal bool _canDash = true;
|
||||
internal bool CanDash = true;
|
||||
private bool _canDashAirborne = true;
|
||||
private float _playerHeight;
|
||||
private float _playerRadius;
|
||||
@@ -316,61 +339,61 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private float _aimAssistMultiplier = 1.0f;
|
||||
|
||||
// Timers
|
||||
private Timer _timeScaleAimInAirTimer;
|
||||
private Timer _weaponThrowUncatchableTimer;
|
||||
private Timer _simpleDashCooldownTimer;
|
||||
private Timer _airborneDashCooldownTimer;
|
||||
private Timer _powerCooldownTimer;
|
||||
private Timer _invincibilityTimer;
|
||||
private Timer _attackCooldown;
|
||||
private Timer _timeScaleAimInAirTimer = null!;
|
||||
private Timer _weaponThrowUncatchableTimer = null!;
|
||||
private Timer _simpleDashCooldownTimer = null!;
|
||||
private Timer _airborneDashCooldownTimer = null!;
|
||||
private Timer _powerCooldownTimer = null!;
|
||||
private Timer _invincibilityTimer = null!;
|
||||
private Timer _attackCooldown = null!;
|
||||
|
||||
// State chart
|
||||
private StateChart _playerState;
|
||||
private StateChart _playerState = null!;
|
||||
|
||||
private StateChartState _aiming;
|
||||
private StateChartState _powerExpired;
|
||||
private StateChartState _powerRecharging;
|
||||
private StateChartState _powerFull;
|
||||
private StateChartState _aiming = null!;
|
||||
private StateChartState _powerExpired = null!;
|
||||
private StateChartState _powerRecharging = null!;
|
||||
private StateChartState _powerFull = null!;
|
||||
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _jumping;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _mantling;
|
||||
private StateChartState _simpleDash;
|
||||
private StateChartState _aimedDash;
|
||||
private StateChartState _weaponDash;
|
||||
private StateChartState _sliding;
|
||||
private StateChartState _groundSliding;
|
||||
private StateChartState _airGliding;
|
||||
private StateChartState _airGlidingDoubleJump;
|
||||
private StateChartState _slideCanceled;
|
||||
private StateChartState _slamming;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
private StateChartState _grounded = null!;
|
||||
private StateChartState _airborne = null!;
|
||||
private StateChartState _coyoteEnabled = null!;
|
||||
private StateChartState _jumping = null!;
|
||||
private StateChartState _simpleJump = null!;
|
||||
private StateChartState _doubleJump = null!;
|
||||
private StateChartState _mantling = null!;
|
||||
private StateChartState _simpleDash = null!;
|
||||
private StateChartState _aimedDash = null!;
|
||||
private StateChartState _weaponDash = null!;
|
||||
private StateChartState _sliding = null!;
|
||||
private StateChartState _groundSliding = null!;
|
||||
private StateChartState _airGliding = null!;
|
||||
private StateChartState _airGlidingDoubleJump = null!;
|
||||
private StateChartState _slideCanceled = null!;
|
||||
private StateChartState _slamming = null!;
|
||||
private StateChartState _onWall = null!;
|
||||
private StateChartState _onWallHugging = null!;
|
||||
private StateChartState _onWallHanging = null!;
|
||||
private StateChartState _onWallRunning = null!;
|
||||
|
||||
private StateChartState _attackStandard;
|
||||
private StateChartState _attackDash;
|
||||
private StateChartState _parryStandard;
|
||||
private StateChartState _parryDash;
|
||||
private StateChartState _attackStandard = null!;
|
||||
private StateChartState _attackDash = null!;
|
||||
private StateChartState _parryStandard = null!;
|
||||
private StateChartState _parryDash = null!;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onJumpFromWallRunning;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
private Transition _onAirborneToGrounded;
|
||||
private Transition _onJumpFromWall = null!;
|
||||
private Transition _onJumpFromWallFalling = null!;
|
||||
private Transition _onJumpFromWallRunning = null!;
|
||||
private Transition _onLeaveWallFromRun = null!;
|
||||
private Transition _onAirborneToGrounded = null!;
|
||||
|
||||
private Transition _onGroundSlideJump;
|
||||
private Transition _onAirGlideDoubleJump;
|
||||
private Transition _onGroundSlideJump = null!;
|
||||
private Transition _onAirGlideDoubleJump = null!;
|
||||
|
||||
// Damage
|
||||
public CDamageable CDamageable { get; set; }
|
||||
public CHealth CHealth { get; set; }
|
||||
public CKnockback CKnockback { get; set; }
|
||||
public CDamageable? CDamageable { get; set; }
|
||||
public CHealth? CHealth { get; set; }
|
||||
public CKnockback? CKnockback { get; set; }
|
||||
public float CurrentHealth { get; set; }
|
||||
|
||||
private bool _isInvincible;
|
||||
@@ -383,9 +406,12 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
||||
|
||||
private ShapeCast3D _closeEnemyDetector;
|
||||
private RayCast3D _aimAssisRayCast;
|
||||
private Camera3D _camera;
|
||||
private ShapeCast3D _closeEnemyDetector = null!;
|
||||
private RayCast3D _aimAssisRayCast = null!;
|
||||
private Camera3D _camera = null!;
|
||||
|
||||
private AbilityHandle? _empoweredActionHandle;
|
||||
private ActiveEffectHandle? _manaRegenEffectHandle;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -402,18 +428,55 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
|
||||
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
|
||||
|
||||
// Forge stuff
|
||||
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
|
||||
var baseTags = new TagContainer(
|
||||
forgeManager.TagsManager,
|
||||
[
|
||||
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
|
||||
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
|
||||
]);
|
||||
|
||||
Attributes = new EntityAttributes(new PlayerAttributeSet());
|
||||
Tags = new EntityTags(baseTags);
|
||||
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
|
||||
Abilities = new(this);
|
||||
Events = new();
|
||||
|
||||
var empoweredActionData = new AbilityData(
|
||||
name: "Empowered Action",
|
||||
costEffect: EmpoweredAction.CostEffect(),
|
||||
cooldownEffects: [EmpoweredAction.CooldownEffect(forgeManager.TagsManager)],
|
||||
instancingPolicy: AbilityInstancingPolicy.PerEntity,
|
||||
behaviorFactory: () => new EmpoweredActionBehavior());
|
||||
|
||||
// Grant permanently
|
||||
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
|
||||
empoweredActionData,
|
||||
abilityLevel: 1,
|
||||
levelOverridePolicy: LevelComparison.None,
|
||||
sourceEntity: this);
|
||||
|
||||
var manaRegenEffect = new Effect(ManaRegen.ManaRegen(), new EffectOwnership(this, this));
|
||||
_manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect);
|
||||
|
||||
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
|
||||
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
|
||||
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
|
||||
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
|
||||
|
||||
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
|
||||
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
|
||||
PowerCooldownIndicator.Visible = false;
|
||||
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
|
||||
_targetSpeed = WalkSpeed;
|
||||
TargetSpeed = WalkSpeed;
|
||||
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
|
||||
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
|
||||
DashIndicatorMeshCylinder = DashIndicatorMesh.Mesh as CylinderMesh;
|
||||
DashIndicatorMeshCylinder = (DashIndicatorMesh.Mesh as CylinderMesh)!;
|
||||
DashIndicatorMesh.Visible = false;
|
||||
|
||||
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
|
||||
_audioStream = SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive;
|
||||
_audioStream = (SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive)!;
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem = GetNode<HeadSystem>("HeadSystem");
|
||||
@@ -539,7 +602,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
// Movement stuff
|
||||
// Getting universal setting from GODOT editor to be in sync
|
||||
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||
Gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||
MantleSystem.Init();
|
||||
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
||||
DashSystem.Init(HeadSystem, _camera);
|
||||
@@ -701,7 +764,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void SetPlayerHealthOverride(float newHealthValue)
|
||||
{
|
||||
RHealth.StartingHealth = newHealthValue;
|
||||
CHealth.CurrentHealth = newHealthValue;
|
||||
CHealth!.CurrentHealth = newHealthValue;
|
||||
PlayerUi.Initialize(CHealth.CurrentHealth);
|
||||
}
|
||||
public void SetPlayerDamageOverride(float newDamageValue)
|
||||
@@ -734,7 +797,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
return;
|
||||
}
|
||||
|
||||
_canDash = true;
|
||||
CanDash = true;
|
||||
_canDashAirborne = true;
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
@@ -761,7 +824,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void OnAirborneToGrounded()
|
||||
{
|
||||
HeadSystem.OnJumpEnded();
|
||||
_audioStream!.SwitchToClipByName("land");
|
||||
_audioStream.SwitchToClipByName("land");
|
||||
}
|
||||
|
||||
public bool IsGroundLike()
|
||||
@@ -968,7 +1031,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
// Utilities //
|
||||
///////////////////////////
|
||||
|
||||
public float CalculateGravityForce() => _gravity * Weight;
|
||||
public float CalculateGravityForce() => Gravity * Weight;
|
||||
|
||||
// Camera stuff
|
||||
private Vector2 ComputeAimAssist()
|
||||
@@ -1031,8 +1094,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
|
||||
|
||||
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * _targetSpeed, delta * acceleration);
|
||||
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * _targetSpeed, delta * acceleration);
|
||||
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * TargetSpeed, delta * acceleration);
|
||||
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * TargetSpeed, delta * acceleration);
|
||||
return new Vector3(xAcceleration, 0, zAcceleration);
|
||||
}
|
||||
public Vector3 ComputeHVelocityGround(float delta)
|
||||
@@ -1091,7 +1154,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
///////////////////////////
|
||||
public void DashCooldownTimeout()
|
||||
{
|
||||
_canDash = true;
|
||||
CanDash = true;
|
||||
}
|
||||
public void AirborneDashCooldownTimeout()
|
||||
{
|
||||
@@ -1124,8 +1187,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_canDash) return;
|
||||
_canDash = false;
|
||||
if (!CanDash) return;
|
||||
CanDash = false;
|
||||
_simpleDashCooldownTimer.Start();
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
@@ -1166,7 +1229,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
|
||||
{
|
||||
// _bufferedAction = BufferedActions.MantleDash;
|
||||
_canDash = true; // Restore dash ability
|
||||
CanDash = true; // Restore dash ability
|
||||
_playerState.SendEvent("mantle");
|
||||
}
|
||||
}
|
||||
@@ -1203,7 +1266,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void OnWallStarted()
|
||||
{
|
||||
if (_simpleDashCooldownTimer.IsStopped())
|
||||
_canDash = true;
|
||||
CanDash = true;
|
||||
else
|
||||
_simpleDashCooldownTimer.Start();
|
||||
|
||||
@@ -1452,7 +1515,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void OnJumpStarted(float verticalVelocity)
|
||||
{
|
||||
HeadSystem.OnJumpStarted();
|
||||
_audioStream!.SwitchToClipByName("jump");
|
||||
_audioStream.SwitchToClipByName("jump");
|
||||
|
||||
_framesSinceJumpAtApex = 0;
|
||||
var angle = GetFloorAngle();
|
||||
@@ -1474,7 +1537,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void OnDoubleJumpStarted()
|
||||
{
|
||||
_canDash = true;
|
||||
CanDash = true;
|
||||
// _canDashAirborne = true;
|
||||
OnJumpStarted(DoubleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
@@ -1559,7 +1622,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void OnMantleStarted()
|
||||
{
|
||||
HeadSystem.OnMantle();
|
||||
_audioStream!.SwitchToClipByName("mantle");
|
||||
_audioStream.SwitchToClipByName("mantle");
|
||||
|
||||
_mantlePath = MantlePath.Instantiate() as Path;
|
||||
if (_mantlePath == null)
|
||||
@@ -1584,11 +1647,11 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void HandleMantling(float delta)
|
||||
{
|
||||
GlobalPosition = _mantlePath.Target.GlobalPosition;
|
||||
GlobalPosition = _mantlePath!.Target.GlobalPosition;
|
||||
}
|
||||
public void MantleFinished()
|
||||
{
|
||||
_mantlePath.Teardown();
|
||||
_mantlePath!.Teardown();
|
||||
|
||||
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
|
||||
|
||||
@@ -1667,8 +1730,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
_audioStream!.SwitchToClipByName("glide");
|
||||
TargetSpeed = Velocity.Length();
|
||||
_audioStream.SwitchToClipByName("glide");
|
||||
SetupSlideCollision();
|
||||
|
||||
SlidingEnemyDetector.Monitoring = true;
|
||||
@@ -1741,7 +1804,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void OnSlideCanceled()
|
||||
{
|
||||
SetupStandingCollision();
|
||||
_targetSpeed = WalkSpeed;
|
||||
TargetSpeed = WalkSpeed;
|
||||
}
|
||||
public void HandleSlideCanceled(float delta)
|
||||
{
|
||||
@@ -1802,8 +1865,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
IsInvincible = false;
|
||||
|
||||
SetupStandingCollision();
|
||||
_audioStream!.SwitchToClipByName("footsteps");
|
||||
_targetSpeed = WalkSpeed;
|
||||
_audioStream.SwitchToClipByName("footsteps");
|
||||
TargetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void EnemyHitWhileSliding(Node enemy)
|
||||
@@ -1836,7 +1899,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
{
|
||||
SetHorizontalVelocity(Vector2.Zero);
|
||||
SetVerticalVelocity(-SlamSpeed);
|
||||
_audioStream!.SwitchToClipByName("dash");
|
||||
_audioStream.SwitchToClipByName("dash");
|
||||
}
|
||||
public void HandleSlam(float delta)
|
||||
{
|
||||
@@ -1845,7 +1908,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void SlamEnded()
|
||||
{
|
||||
HeadSystem.OnGetHit();
|
||||
_audioStream!.SwitchToClipByName("slam");
|
||||
_audioStream.SwitchToClipByName("slam");
|
||||
|
||||
if (Explosion.Instantiate() is not Explosion explosion) return;
|
||||
explosion.Radius = 10f;
|
||||
@@ -1880,10 +1943,53 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public bool CanPerformEmpoweredAction()
|
||||
{
|
||||
if(_empoweredActionHandle == null) return false;
|
||||
var cooldowns = _empoweredActionHandle.GetCooldownData();
|
||||
foreach (var cd in cooldowns)
|
||||
{
|
||||
//GD.Print($"Cooldown remaining: {cd.RemainingTime}");
|
||||
}
|
||||
var costs = _empoweredActionHandle.GetCostData();
|
||||
foreach (var cost in costs)
|
||||
{
|
||||
// Assuming you want to check Mana costs
|
||||
if (cost.Attribute == "PlayerAttributeSet.Mana")
|
||||
{
|
||||
//GD.Print($"Mana Cost: {cost.Cost}");
|
||||
}
|
||||
}
|
||||
|
||||
var canActivate = _empoweredActionHandle.CanActivate(out var failures);
|
||||
if (!canActivate)
|
||||
{
|
||||
GD.PrintErr($"Cannot activate empowered action: {failures}");
|
||||
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
|
||||
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
|
||||
}
|
||||
return canActivate;
|
||||
return EmpoweredActionsLeft > 0 && TutorialDone;
|
||||
}
|
||||
public void PerformEmpoweredAction()
|
||||
{
|
||||
if(_empoweredActionHandle == null) return;
|
||||
|
||||
var canActivate = _empoweredActionHandle.Activate(out var failures);
|
||||
if (!canActivate)
|
||||
{
|
||||
GD.PrintErr($"Cannot activate empowered action: {failures}");
|
||||
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
|
||||
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print($"Remaining mana: {Attributes["PlayerAttributeSet.Mana"].CurrentValue}");
|
||||
}
|
||||
|
||||
// Inhibit Mana Regeneration for a while after using an empowered action
|
||||
// TODO: Use Forge events instead of relying on direct referencing
|
||||
_manaRegenEffectHandle!.SetInhibit(true);
|
||||
GetTree().CreateTimer(EmpoweredAction.ManaRegenPause).Timeout += () => {_manaRegenEffectHandle!.SetInhibit(false);};
|
||||
|
||||
_isWallJumpAvailable = true;
|
||||
_canDashAirborne = true;
|
||||
EmpoweredActionsLeft--;
|
||||
@@ -1978,7 +2084,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_dashDirection = travel.Normalized();
|
||||
|
||||
var shouldRebound = false;
|
||||
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable)
|
||||
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable targetable })
|
||||
{
|
||||
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
|
||||
travel = plannedDashLocation - GlobalPosition;
|
||||
@@ -2063,7 +2169,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
DashSystem.HasHit,
|
||||
DashSystem.CollisionPoint,
|
||||
DashSystem.CollisionNormal,
|
||||
DashSystem.CollidedObject as Node);
|
||||
(DashSystem.CollidedObject as Node)!);
|
||||
}
|
||||
public void RecoverWeapon()
|
||||
{
|
||||
@@ -2167,7 +2273,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
WeaponSystem.PlantObject = null;
|
||||
}
|
||||
|
||||
public void ManageAttackedEnemyPostDash(Node enemy)
|
||||
public void ManageAttackedEnemyPostDash(Node? enemy)
|
||||
{
|
||||
if (enemy is IDamageable damageable)
|
||||
{
|
||||
@@ -2190,14 +2296,10 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_spaceState = GetWorld3D().DirectSpaceState;
|
||||
|
||||
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
|
||||
|
||||
// Limit maximum speed
|
||||
if (Velocity.Length() > AbsoluteMaxSpeed)
|
||||
Velocity = Velocity.Normalized() * AbsoluteMaxSpeed;
|
||||
|
||||
// Manage head and camera movement
|
||||
LookAround(delta);
|
||||
|
||||
// Manage general movement
|
||||
Velocity += ComputeKnockback();
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
@@ -2205,19 +2307,20 @@ public partial class PlayerController : CharacterBody3D,
|
||||
// Manage gameplay systems
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
HandleEnemyTargeting();
|
||||
}
|
||||
|
||||
// Manage dash target and tutorial specific stuff
|
||||
// if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
|
||||
// {
|
||||
// DashIndicatorMesh.Visible = false;
|
||||
// }
|
||||
// if (!WeaponSystem.InHandState.Active && TutorialDone)
|
||||
// {
|
||||
// DashIndicatorMesh.Visible = true;
|
||||
//
|
||||
// DashIndicatorMeshCylinder.Height = WeaponSystem.GlobalPosition.DistanceTo(GlobalPosition) * 2;
|
||||
// DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
// }
|
||||
private float _oldMana = 100;
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
// Manage head and camera movement
|
||||
LookAround(delta);
|
||||
|
||||
EffectsManager.UpdateEffects(delta);
|
||||
// TODO: change for actual Cue
|
||||
var currentMana = Attributes["PlayerAttributeSet.Mana"].CurrentValue;
|
||||
if (Mathf.Abs(currentMana - _oldMana) > Mathf.Epsilon)
|
||||
PlayerUi.OnManaChanged(currentMana);
|
||||
_oldMana = currentMana;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -2227,7 +2330,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private bool _isEnemyInDashAttackRange;
|
||||
private Vector3 _targetHitLocation;
|
||||
private Vector3 _targetLocation;
|
||||
private Object _targetObject;
|
||||
private Object? _targetObject;
|
||||
public void HandleEnemyTargeting()
|
||||
{
|
||||
_isEnemyInDashAttackRange = false;
|
||||
@@ -2235,7 +2338,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var enemyTargetState = PlayerUi.TargetState.NoTarget;
|
||||
var positionOnScreen = Vector2.Zero;
|
||||
|
||||
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable dashTarget)
|
||||
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable dashTarget })
|
||||
{
|
||||
enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
|
||||
_targetLocation = dashTarget.GetTargetGlobalPosition();
|
||||
@@ -2279,11 +2382,11 @@ public partial class PlayerController : CharacterBody3D,
|
||||
if (IsInvincible)
|
||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||
|
||||
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
||||
var finalDamage = CDamageable!.TakeDamage(damageRecord);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
|
||||
HeadSystem.OnGetHit();
|
||||
_audioStream!.SwitchToClipByName("damage_taken");
|
||||
_audioStream.SwitchToClipByName("damage_taken");
|
||||
TriggerHitstop();
|
||||
OnHitInvincibility();
|
||||
|
||||
@@ -2292,7 +2395,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public DamageRecord ComputeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
return CDamageable.ComputeDamage(damageRecord);
|
||||
return CDamageable!.ComputeDamage(damageRecord);
|
||||
}
|
||||
|
||||
public void OnHitInvincibility()
|
||||
@@ -2305,24 +2408,24 @@ public partial class PlayerController : CharacterBody3D,
|
||||
{
|
||||
_attackCooldown.Start();
|
||||
HeadSystem.OnHit();
|
||||
_audioStream!.SwitchToClipByName("attacks");
|
||||
_audioStream.SwitchToClipByName("attacks");
|
||||
}
|
||||
|
||||
public void OnStandardParryStarted()
|
||||
{
|
||||
_attackCooldown.Start();
|
||||
HeadSystem.OnParry();
|
||||
_audioStream!.SwitchToClipByName("parry");
|
||||
_audioStream.SwitchToClipByName("parry");
|
||||
}
|
||||
|
||||
private PhysicsDirectSpaceState3D _spaceState;
|
||||
private PhysicsDirectSpaceState3D _spaceState = null!;
|
||||
public void StartDashAction(bool isParry)
|
||||
{
|
||||
if (isParry) HeadSystem.OnParry();
|
||||
else HeadSystem.OnHit();
|
||||
|
||||
var streamName = isParry ? "parry" : "attacks";
|
||||
_audioStream!.SwitchToClipByName(streamName);
|
||||
_audioStream.SwitchToClipByName(streamName);
|
||||
IsInvincible = true;
|
||||
|
||||
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
|
||||
@@ -2452,7 +2555,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_hitEnemies.Clear();
|
||||
|
||||
HeadSystem.OnHitTarget();
|
||||
_audioStream!.SwitchToClipByName("hits");
|
||||
_audioStream.SwitchToClipByName("hits");
|
||||
TriggerHitstop();
|
||||
}
|
||||
|
||||
@@ -2469,19 +2572,18 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
GD.Print("That's NOT fine");
|
||||
var record = CHealth.ReduceHealth(source, damageRecord);
|
||||
var record = CHealth!.ReduceHealth(source, damageRecord);
|
||||
HealthChanged?.Invoke(this, record);
|
||||
return record;
|
||||
}
|
||||
public void RegisterKnockback(KnockbackRecord knockbackRecord)
|
||||
{
|
||||
CKnockback.RegisterKnockback(knockbackRecord);
|
||||
CKnockback!.RegisterKnockback(knockbackRecord);
|
||||
}
|
||||
|
||||
public Vector3 ComputeKnockback()
|
||||
{
|
||||
var kb = CKnockback.ComputeKnockback();
|
||||
var kb = CKnockback!.ComputeKnockback();
|
||||
return kb;
|
||||
}
|
||||
|
||||
@@ -2500,10 +2602,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
IsInvincible = false;
|
||||
}
|
||||
|
||||
|
||||
// Sound
|
||||
public void OnFootStepped()
|
||||
{
|
||||
_audioStream!.SwitchToClipByName("footsteps");
|
||||
_audioStream.SwitchToClipByName("footsteps");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,10 @@ using System;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
|
||||
public partial class Healthbar : ProgressBar
|
||||
{
|
||||
private Timer _damageCatchUpTimer;
|
||||
private ProgressBar _damagedHealth;
|
||||
private Timer _damageCatchUpTimer = null!;
|
||||
private ProgressBar _damagedHealth = null!;
|
||||
|
||||
[Export] public StyleBox? BarStyle;
|
||||
|
||||
private float _currentHealth;
|
||||
public float CurrentHealth
|
||||
@@ -21,6 +23,9 @@ public partial class Healthbar : ProgressBar
|
||||
|
||||
_damageCatchUpTimer.Timeout += OnDamageCatchUp;
|
||||
Visible = false;
|
||||
|
||||
if (BarStyle != null)
|
||||
AddThemeStyleboxOverride("fill", BarStyle);
|
||||
}
|
||||
|
||||
public void Initialize(float initialHealth)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0sgot"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0k5hr"]
|
||||
bg_color = Color(0.698864, 0.047356047, 0, 1)
|
||||
bg_color = Color(0.69803923, 0.047058824, 0, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0sgot"]
|
||||
bg_color = Color(0.14767182, 0.14767182, 0.14767176, 1)
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://nnccp057g34w
|
||||
101
tests/components/DamageComponentUnitTest.cs
Normal file
101
tests/components/DamageComponentUnitTest.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class DamageComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void DamageModifierAppliesWhenTypeMatches()
|
||||
{
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||
var signalTriggered = false;
|
||||
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var result = modifier.TakeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
|
||||
AssertBool(signalTriggered).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void DamageModifierIgnoresWhenTypeDifferent()
|
||||
{
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
|
||||
var signalTriggered = false;
|
||||
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var result = modifier.TakeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
AssertBool(signalTriggered).IsFalse(); // No damage actually taken
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void DamageableSumsAllModifiers()
|
||||
{
|
||||
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
|
||||
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
|
||||
|
||||
var damageable = new CDamageable();
|
||||
damageable.DamageModifiers = new[] { mod1, mod2 };
|
||||
var signalTriggered = false;
|
||||
damageable.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var result = damageable.TakeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
|
||||
AssertBool(signalTriggered).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ComputeDamageModifierAppliesWhenTypeMatches()
|
||||
{
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||
var signalTriggered = false;
|
||||
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var result = modifier.ComputeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
|
||||
AssertBool(signalTriggered).IsFalse();
|
||||
}
|
||||
[TestCase]
|
||||
public void ComputeDamageModifierIgnoresWhenTypeDifferent()
|
||||
{
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
|
||||
var signalTriggered = false;
|
||||
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var result = modifier.ComputeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
AssertBool(signalTriggered).IsFalse();
|
||||
}
|
||||
[TestCase]
|
||||
public void ComputeDamageableSumsAllModifiers()
|
||||
{
|
||||
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
|
||||
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
|
||||
|
||||
var cDamageable = new CDamageable();
|
||||
cDamageable.DamageModifiers = new[] { mod1, mod2 };
|
||||
var signalTriggered = false;
|
||||
cDamageable.DamageTaken += (_, _) => signalTriggered = true;
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var result = cDamageable.ComputeDamage(input);
|
||||
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
|
||||
AssertBool(signalTriggered).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://db6rva7uccppc
|
||||
55
tests/components/HealthComponentUnitTest.cs
Normal file
55
tests/components/HealthComponentUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class HealthComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void ReadyInitializesCurrentHealth()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(150.0f);
|
||||
cHealth._Ready();
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ReduceHealthDecreasesAndDoesNotDeplete()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(100.0f);
|
||||
cHealth.CurrentHealth = 100.0f;
|
||||
|
||||
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
|
||||
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
|
||||
AssertFloat(record.MaxHealth).IsEqual(100.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ReduceHealthTriggersDepletionToZero()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(50.0f);
|
||||
cHealth.CurrentHealth = 50.0f;
|
||||
|
||||
bool depleted = false;
|
||||
cHealth.HealthDepleted += _ => depleted = true;
|
||||
|
||||
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
|
||||
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||
|
||||
AssertBool(depleted).IsTrue();
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
|
||||
AssertFloat(record.MaxHealth).IsEqual(50.0f);
|
||||
}
|
||||
}
|
||||
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bd52i51hncgmf
|
||||
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class KnockbackComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void RegisterAndComputeKnockback()
|
||||
{
|
||||
var cKnock = new CKnockback();
|
||||
cKnock.RKnockback = new RKnockback(2.0f);
|
||||
cKnock.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||
var record = new KnockbackRecord(damage, 1.5f);
|
||||
|
||||
cKnock.RegisterKnockback(record);
|
||||
var force = cKnock.ComputeKnockback();
|
||||
|
||||
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
|
||||
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
|
||||
|
||||
// Second call returns zero since internal state resets
|
||||
var second = cKnock.ComputeKnockback();
|
||||
AssertVector(second).IsEqual(Vector3.Zero);
|
||||
}
|
||||
}
|
||||
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bv0eionbgbig5
|
||||
32
tests/components/MovementSystemUnitTest.cs
Normal file
32
tests/components/MovementSystemUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.scenes.movement;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class MovementSystemUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void GroundedMovementAcceleratesAndAppliesGravity()
|
||||
{
|
||||
var move = new CGroundedMovement();
|
||||
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
|
||||
move.WallInFrontRayCast = new RayCast3D();
|
||||
//move.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var inputs = new MovementInputs(
|
||||
Velocity: Vector3.Zero,
|
||||
TargetLocation: new Vector3(10, 0, 0),
|
||||
isOnFloor: false,
|
||||
gravity: Vector3.Down * 9.8f,
|
||||
delta: 1.0
|
||||
);
|
||||
|
||||
var v = move.ComputeVelocity(inputs);
|
||||
|
||||
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
}
|
||||
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cofj5s4x74ay
|
||||
30
tests/enemies/EnemyUnitTest.cs
Normal file
30
tests/enemies/EnemyUnitTest.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class EnemyUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void ComputeDamageNoComponent()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
|
||||
var result = enemy.ComputeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void Unstun()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
enemy.IsStunned = true;
|
||||
enemy.Unstun();
|
||||
AssertBool(enemy.IsStunned).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cojxgcs6xqqoq
|
||||
55
tests/player/DashSystemUnitTest.cs
Normal file
55
tests/player/DashSystemUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class DashSystemUnitTest
|
||||
{
|
||||
private DashSystem _dashSystem;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_dashSystem = new DashSystem();
|
||||
|
||||
_dashSystem.DashCast3D = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
||||
|
||||
_dashSystem.DashCastDrop = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashCastDrop);
|
||||
|
||||
_dashSystem.DashTarget = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashTarget);
|
||||
|
||||
_dashSystem.DashDropIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashDropIndicator);
|
||||
|
||||
_dashSystem.DashDropLocationIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashDropLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_dashSystem?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestStopPreparingDash()
|
||||
{
|
||||
_dashSystem.CanDashThroughTarget = true;
|
||||
_dashSystem.DashTarget.Visible = true;
|
||||
_dashSystem.DashDropIndicator.Visible = true;
|
||||
_dashSystem.DashDropLocationIndicator.Visible = true;
|
||||
|
||||
_dashSystem.StopPreparingDash();
|
||||
|
||||
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
||||
AssertBool(_dashSystem.DashTarget.Visible).IsFalse();
|
||||
AssertBool(_dashSystem.DashDropIndicator.Visible).IsFalse();
|
||||
AssertBool(_dashSystem.DashDropLocationIndicator.Visible).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://pv570go4cxws
|
||||
94
tests/player/HeadSystemUnitTest.cs
Normal file
94
tests/player/HeadSystemUnitTest.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class HeadSystemUnitTest
|
||||
{
|
||||
private HeadSystem _head;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_head = new HeadSystem();
|
||||
_head.Camera = new Camera3D();
|
||||
_head.AddChild(_head.Camera);
|
||||
|
||||
// _head._cameraAnchor = new Marker3D();
|
||||
_head.AddChild(_head.CameraAnchor);
|
||||
|
||||
_head.FpRig = new Node3D();
|
||||
_head.AddChild(_head.FpRig);
|
||||
_head.CameraAnchor = new Node3D();
|
||||
_head.AddChild(_head.CameraAnchor);
|
||||
_head.RightHandedWeapon = new Node3D();
|
||||
_head.AddChild(_head.RightHandedWeapon);
|
||||
_head.LeftHandedWeapon = new Node3D();
|
||||
_head.AddChild(_head.LeftHandedWeapon);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_head?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestResetHeadBobbing()
|
||||
{
|
||||
_head._bobbingAccumulator = 10.0f;
|
||||
_head.ResetHeadBobbing();
|
||||
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputForward()
|
||||
{
|
||||
Vector3 forwardInput = new Vector3(0, 0, -1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 backwardInput = new Vector3(0, 0, 1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputSideways()
|
||||
{
|
||||
Vector3 rightInput = new Vector3(1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 leftInput = new Vector3(-1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetForwardHorizontalVector()
|
||||
{
|
||||
Vector3 forward = _head.GetForwardHorizontalVector();
|
||||
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestLookAroundRotation()
|
||||
{
|
||||
var inputs = new HeadSystem.CameraParameters(
|
||||
Delta: 0.016,
|
||||
LookDir: new Vector2(1, 0),
|
||||
PlayerInput: Vector3.Zero,
|
||||
PlayerVelocity: Vector3.Zero,
|
||||
WallContactPoint: Vector3.Zero,
|
||||
SensitivitMultiplier: 1.0f,
|
||||
WithCameraJitter: false,
|
||||
WithCameraBobbing: false,
|
||||
BobbingMultiplier: 1.0f,
|
||||
FovMultiplier: 1.0f
|
||||
);
|
||||
|
||||
float initialY = _head.Rotation.Y;
|
||||
_head.LookAround(inputs);
|
||||
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
|
||||
}
|
||||
}
|
||||
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bp0xn8k3dmfkg
|
||||
149
tests/player/PlayerControllerUnitTest.cs
Normal file
149
tests/player/PlayerControllerUnitTest.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class PlayerControllerUnitTest
|
||||
{
|
||||
private PlayerController _player;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_player = new PlayerController();
|
||||
_player.TargetSpeed = 7.0f;
|
||||
_player.Gravity = 9.8f;
|
||||
|
||||
var rHealth = new RHealth(100.0f);
|
||||
_player.RHealth = rHealth;
|
||||
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_player?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestCalculateGravityForce()
|
||||
{
|
||||
_player.Weight = 3.0f;
|
||||
// gravity is 9.8f
|
||||
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestIsPlayerInputtingForward()
|
||||
{
|
||||
// Test Keyboard Input
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(Vector3.Forward);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
|
||||
_player.OnInputMoveKeyboard(Vector3.Back);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
|
||||
|
||||
// Test Gamepad Input
|
||||
_player.InputDeviceChanged(true);
|
||||
_player.OnInputMove(new Vector3(0, 0, -1));
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestSetVerticalVelocity()
|
||||
{
|
||||
_player.Velocity = new Vector3(1, 0, 2);
|
||||
_player.SetVerticalVelocity(5.0f);
|
||||
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityGround()
|
||||
{
|
||||
_player.Velocity = Vector3.Zero;
|
||||
_player.AccelerationFloor = 10.0f;
|
||||
|
||||
float delta = 0.1f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
|
||||
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityAir()
|
||||
{
|
||||
_player.Velocity = new Vector3(5, 0, 0);
|
||||
_player.AccelerationAir = 2.0f;
|
||||
_player.DecelerationAir = 2.0f;
|
||||
|
||||
float delta = 0.5f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
|
||||
|
||||
AssertVector(newVelocity).IsEqual(Vector3.Zero);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestReduceHealth()
|
||||
{
|
||||
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
_player.ReduceHealth(_player, damageRecord);
|
||||
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestEmpoweredActionsLeft()
|
||||
{
|
||||
var mockUi = new PlayerUi();
|
||||
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
|
||||
mockUi.DashIcons = dashIcons;
|
||||
|
||||
_player.PlayerUi = mockUi;
|
||||
|
||||
_player.EmpoweredActionsLeft = 2;
|
||||
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
|
||||
AssertBool(dashIcons[0].Visible).IsTrue();
|
||||
AssertBool(dashIcons[1].Visible).IsTrue();
|
||||
AssertBool(dashIcons[2].Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestDashCooldownTimeout()
|
||||
{
|
||||
_player.CanDash = false;
|
||||
_player.DashCooldownTimeout();
|
||||
AssertBool(_player.CanDash).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetInputLocalHDirection()
|
||||
{
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
|
||||
|
||||
Vector3 expected = new Vector3(1, 0, 1).Normalized();
|
||||
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeKnockback()
|
||||
{
|
||||
var cKnockback = new CKnockback();
|
||||
cKnockback.RKnockback = new RKnockback(10.0f);
|
||||
_player.CKnockback = cKnockback;
|
||||
|
||||
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
|
||||
|
||||
_player.GlobalPosition = Vector3.Zero;
|
||||
cKnockback.GlobalPosition = Vector3.Zero;
|
||||
|
||||
_player.RegisterKnockback(knockbackRecord);
|
||||
|
||||
Vector3 knockback = cKnockback.ComputeKnockback();
|
||||
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
|
||||
}
|
||||
}
|
||||
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://kmphtu0ovixi
|
||||
51
tests/player/WeaponSystemUnitTest.cs
Normal file
51
tests/player/WeaponSystemUnitTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class WeaponSystemUnitTest
|
||||
{
|
||||
private WeaponSystem _weapon;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_weapon = new WeaponSystem();
|
||||
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
|
||||
|
||||
_weapon.WeaponMesh = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponMesh);
|
||||
_weapon.WeaponLocationIndicator = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_weapon?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestWeaponLeftAndBackVisibility()
|
||||
{
|
||||
_weapon.Visible = false;
|
||||
|
||||
_weapon.WeaponLeft();
|
||||
AssertBool(_weapon.Visible).IsTrue();
|
||||
|
||||
_weapon.WeaponBack();
|
||||
AssertBool(_weapon.Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestThrowWeaponOnCurveSetsUnfrozen()
|
||||
{
|
||||
_weapon.Freeze = true;
|
||||
_weapon.ThrowWeaponOnCurve();
|
||||
AssertBool(_weapon.Freeze).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vkv8aderakcb
|
||||
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class PlayerInteractionsTest
|
||||
{
|
||||
private ISceneRunner _runner;
|
||||
private Node _scene;
|
||||
private PlayerController _player;
|
||||
|
||||
private readonly float _tolerance = 0.01f;
|
||||
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
|
||||
|
||||
_scene = _runner.Scene()!;
|
||||
var player = _scene.FindChild("Player") as PlayerController;
|
||||
_player = player!;
|
||||
}
|
||||
[AfterTest]
|
||||
public void CleanupTest() {}
|
||||
|
||||
[TestCase("BaseLocation")]
|
||||
public async Task PlayerMoveForward(string markerName)
|
||||
{
|
||||
var marker = _scene.FindChild(markerName) as Marker3D;
|
||||
AssertObject(marker).IsNotNull();
|
||||
_player.GlobalPosition = marker!.GlobalPosition;
|
||||
await _runner.AwaitIdleFrame();
|
||||
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.W);
|
||||
await _runner.AwaitMillis(300);
|
||||
_runner.SimulateKeyRelease(Key.W);
|
||||
|
||||
var endPos = _player.GlobalPosition;
|
||||
var direction = startPos.DirectionTo(endPos);
|
||||
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
|
||||
}
|
||||
}
|
||||
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://denedm5b8rmhh
|
||||
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
@@ -0,0 +1,35 @@
|
||||
[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
|
||||
|
||||
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
|
||||
|
||||
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
size = Vector3(1000, 1, 1000)
|
||||
material = ExtResource("1_dv0re")
|
||||
|
||||
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
size = Vector3(1.5, 1, 1.5)
|
||||
material = ExtResource("1_dv0re")
|
||||
|
||||
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
|
||||
TutorialDone = true
|
||||
|
||||
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
|
||||
|
||||
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
@@ -44,7 +45,7 @@ public class PlayerMovementTest
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.W);
|
||||
await _runner.AwaitMillis(300);
|
||||
await _runner.AwaitMillis(100);
|
||||
_runner.SimulateKeyRelease(Key.W);
|
||||
|
||||
var endPos = _player.GlobalPosition;
|
||||
@@ -63,17 +64,24 @@ public class PlayerMovementTest
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.Space);
|
||||
await _runner.AwaitMillis(100);
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitIdleFrame();
|
||||
|
||||
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
|
||||
AssertBool(jumping.Active).IsTrue();
|
||||
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitIdleFrame();
|
||||
var endPos = _player.GlobalPosition;
|
||||
var direction = startPos.DirectionTo(endPos);
|
||||
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||
|
||||
await _runner.AwaitMillis(500);
|
||||
await _runner.AwaitMillis(600);
|
||||
endPos = _player.GlobalPosition;
|
||||
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
|
||||
|
||||
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
|
||||
AssertBool(grounded.Active).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase("MantleLocation1")]
|
||||
@@ -88,6 +96,9 @@ public class PlayerMovementTest
|
||||
|
||||
_runner.SimulateKeyPress(Key.Space);
|
||||
await _runner.AwaitMillis(100);
|
||||
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
|
||||
AssertBool(mantling.Active).IsTrue();
|
||||
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitMillis(500);
|
||||
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json"
|
||||
}
|
||||
Reference in New Issue
Block a user