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Author SHA1 Message Date
a8683b77e8 Update .gitea/workflows/release-branch.yaml
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2026-02-11 18:46:16 +00:00
90e6cdbcde Update .gitea/workflows/release-branch.yaml
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2026-02-11 18:38:00 +00:00
c09dfd1e7b more tuts, respawn mechanic when falling, reworked wall run again
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2026-02-11 17:06:18 +01:00
9db0056c5d more tut 2026-02-11 10:30:21 +01:00
7f1d33e4fc more sword tutorial 2026-02-10 22:33:16 +01:00
aaa9b102c1 started working on sword dash tutorial and bullet time is now unlimited while aiming in air
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2026-02-10 16:44:45 +01:00
cb348667f5 recover weapon if walking on it 2026-02-10 15:27:30 +01:00
8d23a95c68 ci back
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2026-02-10 09:41:44 +01:00
a9809abc27 removing sa mere
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2026-02-10 09:35:26 +01:00
db65c02e75 trying a simpler workflow 2026-02-10 09:26:09 +01:00
5d49d6d681 player back at correct location for tuto sword
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2026-02-10 09:11:09 +01:00
fa0e511b3a removed ability to scale up wall by mashing dash and jump buttons
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2026-02-09 17:58:13 +01:00
3efbd41f56 aim assist in inputs
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2026-02-09 11:20:57 +01:00
3148d3b69b basic aim assist system
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2026-02-08 20:34:54 +01:00
17 changed files with 1067 additions and 168 deletions

View File

@@ -55,10 +55,14 @@ jobs:
popd popd
./tools/butler -V ./tools/butler -V
- name: Remove GDUnit addon
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -73,7 +77,7 @@ jobs:
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -88,7 +92,7 @@ jobs:
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -103,7 +107,7 @@ jobs:
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://db6uqhcmcfs5t" uid="uid://db6uqhcmcfs5t"
path="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.ctex" path.s3tc="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg"
dest_files=["res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.ctex"] dest_files=["res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.s3tc.ctex", "res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://nrhxjdpuje3f" uid="uid://nrhxjdpuje3f"
path="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.ctex" path.s3tc="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg"
dest_files=["res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.ctex"] dest_files=["res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.s3tc.ctex", "res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dyjvbsvbriii4" uid="uid://dyjvbsvbriii4"
path="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.ctex" path.s3tc="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg"
dest_files=["res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.ctex"] dest_files=["res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.s3tc.ctex", "res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,21 @@
extends Node3D
@onready var player_fell_respawn: Marker3D = $PlayerFellRespawn
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var _player: Node3D
func _on_player_fell_tp_body_entered(body: Node3D) -> void:
_player = body
animation_player.play("player_fell")
func reset_player_position() -> void:
if _player == null:
return
_player.position = player_fell_respawn.position
func _on_death_plane_body_entered(body: Node3D) -> void:
body.queue_free()

View File

@@ -0,0 +1 @@
uid://beof168aw2acj

View File

@@ -1,5 +1,6 @@
[gd_scene format=3 uid="uid://55wehh6xombr"] [gd_scene format=3 uid="uid://55wehh6xombr"]
[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"] [ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"] [ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"] [ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
@@ -68,13 +69,188 @@ fog_enabled = true
fog_light_color = Color(1, 1, 1, 1) fog_light_color = Color(1, 1, 1, 1)
fog_sun_scatter = 0.5 fog_sun_scatter = 0.5
fog_density = 0.002 fog_density = 0.002
fog_aerial_perspective = 1.0
fog_sky_affect = 0.184 fog_sky_affect = 0.184
volumetric_fog_density = 0.004 volumetric_fog_density = 0.004
volumetric_fog_emission = Color(1, 1, 1, 1) volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_anisotropy = 0.6 volumetric_fog_anisotropy = 0.6
adjustment_enabled = true adjustment_enabled = true
[sub_resource type="Animation" id="Animation_nyvgt"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_5g5a0"]
resource_name = "player_fell"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.002, 1.0, 0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.5, 1.0, 0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 10.0, 1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 1024.0, 0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/6/type = "method"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath(".")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"reset_player_position"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nyvgt"]
_data = {
&"RESET": SubResource("Animation_nyvgt"),
&"player_fell": SubResource("Animation_5g5a0")
}
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_gm8ij"]
[node name="Main" type="Node3D" unique_id=955321579] [node name="Main" type="Node3D" unique_id=955321579]
script = ExtResource("1_5g5a0")
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189] [node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
@@ -104,6 +280,9 @@ shadow_enabled = true
shadow_opacity = 0.95 shadow_opacity = 0.95
shadow_blur = 2.435 shadow_blur = 2.435
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=511897109]
libraries/ = SubResource("AnimationLibrary_nyvgt")
[node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")] [node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
TutorialDone = true TutorialDone = true
@@ -113,4 +292,26 @@ AccelerationAir = 1.5
visible = false visible = false
Radius = 2.0 Radius = 2.0
[node name="PlayerFellRespawn" type="Marker3D" parent="." unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[node name="DeathPlane" type="Area3D" parent="." unique_id=1766360237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -100, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DeathPlane" unique_id=835637700]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"] [connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"]
[connection signal="body_entered" from="PlayerFellTP" to="." method="_on_player_fell_tp_body_entered"]
[connection signal="body_entered" from="DeathPlane" to="." method="_on_death_plane_body_entered"]

View File

@@ -8,6 +8,12 @@
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"] [ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"] [ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"]
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_nwk5u"]
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="12_xy0m1"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="13_nwk5u"]
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="14_xy0m1"]
[sub_resource type="Resource" id="Resource_nwk5u"] [sub_resource type="Resource" id="Resource_nwk5u"]
script = ExtResource("6_cgfmf") script = ExtResource("6_cgfmf")
@@ -19,261 +25,722 @@ script = ExtResource("7_hr4qv")
StartingHealth = 100.0 StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf" metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_invhv"]
script = ExtResource("7_hr4qv")
StartingHealth = 1.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_cgfmf"]
script = ExtResource("9_ofbe2")
DamageType = 2
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_05lnh"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_t5o40"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="BoxShape3D" id="BoxShape3D_xy0m1"]
size = Vector3(3, 3.75, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_05lnh"]
size = Vector3(9, 11, 19)
[sub_resource type="BoxShape3D" id="BoxShape3D_t5o40"]
size = Vector3(9, 2.25, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_dkfm7"]
size = Vector3(5, 2.25, 3.75)
[sub_resource type="BoxShape3D" id="BoxShape3D_nwk5u"]
size = Vector3(5.5, 4.5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
size = Vector3(2, 3.25, 1.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
size = Vector3(8.25, 3.25, 2.75)
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")] [node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
[node name="Player" parent="." index="6" unique_id=1309399929] [node name="Player" parent="." index="6" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, -1.5) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="PlaytestArena" parent="." index="7" unique_id=664535670 instance=ExtResource("2_wsc2c")] [node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
[node name="CSGBox3D108" type="CSGBox3D" parent="PlaytestArena" index="88" unique_id=47922109] [node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")]
[node name="CSGBox3D108" type="CSGBox3D" parent="Playground/PlaytestArena" index="88" unique_id=47922109]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25)
use_collision = true use_collision = true
size = Vector3(1, 17.5, 9.5) size = Vector3(1, 17.5, 9.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="Targets" type="Node3D" parent="." index="8" unique_id=1727473773] [node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
[node name="FixedDashthroughTarget" parent="Targets" index="0" unique_id=1291663508 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 13.5, -9) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 13.5, -9)
[node name="FixedDashthroughTarget8" parent="Targets" index="1" unique_id=475406577 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 23, -34) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 23, -34)
[node name="FixedDashthroughTarget9" parent="Targets" index="2" unique_id=168635463 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
[node name="FixedDashthroughTarget10" parent="Targets" index="3" unique_id=119396227 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
[node name="FixedDashthroughTarget7" parent="Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
[node name="FixedDashthroughTarget6" parent="Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
[node name="FixedDashthroughTarget4" parent="Targets" index="6" unique_id=1484691271 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 30.5, 5, -33.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 30.5, 5, -33.5)
[node name="FixedDashthroughTarget5" parent="Targets" index="7" unique_id=434257222 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26.5, 9.5, -44) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26.5, 9.5, -44)
[node name="FixedDashthroughTarget2" parent="Targets" index="8" unique_id=272400108 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
[node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1008201593 instance=ExtResource("4_invhv")] [node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="FlyingEnemies" type="Node3D" parent="." index="9" unique_id=1518759273] [node name="FlyingEnemies" type="Node3D" parent="Playground" index="2" unique_id=1518759273]
[node name="FlyingEnemy" parent="FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5, 7, -9) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5, 7, -9)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy10" parent="FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5, 7, 0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5, 7, 0.5)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy11" parent="FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 7, 1.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 7, 1.5)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy4" parent="FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 6, -12) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 6, -12)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy5" parent="FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -12) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -12)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy9" parent="FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -1.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -1.5)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy2" parent="FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 11, -24) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 11, -24)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy12" parent="FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 8.5, -24) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 8.5, -24)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy3" parent="FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 14, -32.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 14, -32.5)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy6" parent="FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26, 23.5, -23) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26, 23.5, -23)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy7" parent="FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 34, 23.5, -23) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 34, 23.5, -23)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy8" parent="FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")] [node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 43, 23.5, -23) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 43, 23.5, -23)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="GroundedEnemies" type="Node3D" parent="." index="10" unique_id=1101330520] [node name="GroundedEnemies" type="Node3D" parent="Playground" index="3" unique_id=1101330520]
[node name="Enemy3" parent="GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25, 0, -8.336809) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25, 0, -8.336809)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy11" parent="GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17, 8, 3.6631908) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17, 8, 3.6631908)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy12" parent="GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 11, -4.836809) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 11, -4.836809)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy13" parent="GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 12, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 12, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy18" parent="GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 12, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 12, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy19" parent="GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 7.5, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 7.5, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy25" parent="GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 7.5, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 7.5, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy26" parent="GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 12, -35.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 12, -35.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy20" parent="GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 7.5, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 7.5, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy21" parent="GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 0.5, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 0.5, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy22" parent="GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 0.5, -19.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 0.5, -19.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy14" parent="GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 41, 17.5, -33.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 41, 17.5, -33.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy15" parent="GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 31, 17.5, -33.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 31, 17.5, -33.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy16" parent="GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 24.5, 17.5, -33.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 24.5, 17.5, -33.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy17" parent="GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 17.5, -22.836807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 17.5, -22.836807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy23" parent="GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 24.5, -43.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 24.5, -43.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy24" parent="GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy4" parent="GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 10.5, 0, -18.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 10.5, 0, -18.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy27" parent="GroundedEnemies" index="18" unique_id=883912991 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 13.5, 0, 1.1631908)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy7" parent="GroundedEnemies" index="19" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy10" parent="GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 20, 0, -44.836807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy8" parent="GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy9" parent="GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy5" parent="GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Enemy6" parent="GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")] [node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
Target = NodePath("../../Player") Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1") RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u") RMovement = SubResource("Resource_nwk5u")
[node name="Tutorial" type="CSGCombiner3D" parent="." index="8" unique_id=1168290062]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_invhv")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -10, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_05lnh")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.25, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_t5o40")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Triggers" type="Node3D" parent="Tutorial" index="5" unique_id=1531131828]
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("12_xy0m1")
tuto_text = "Dash through target"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger5" index="1" unique_id=1895232009]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
shape = SubResource("BoxShape3D_xy0m1")
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("12_xy0m1")
tuto_text = "Aimed dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
shape = SubResource("BoxShape3D_05lnh")
[node name="TutoTrigger2" parent="Tutorial/Triggers" index="2" unique_id=386301715 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 0, -34.25)
first_input_texture = ExtResource("11_nwk5u")
complex_input_text = "blue target"
tuto_text = "mantle after dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger2" index="1" unique_id=525906537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 1.25)
shape = SubResource("BoxShape3D_t5o40")
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="3" unique_id=460767120 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
first_input_texture = ExtResource("11_nwk5u")
complex_input_text = "in air"
tuto_text = "slows down time"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger3" index="1" unique_id=768845413]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
shape = SubResource("BoxShape3D_dkfm7")
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="4" unique_id=321542244 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
first_input_texture = ExtResource("13_nwk5u")
complex_input_text = "at target"
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger4" index="1" unique_id=1601250256]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
shape = SubResource("BoxShape3D_nwk5u")
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="5" unique_id=26112457 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
first_input_texture = ExtResource("13_nwk5u")
complex_input_text = "at enemy"
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger6" index="1" unique_id=1214410006]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="6" unique_id=271532103 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("13_nwk5u")
tuto_text = "throw weapon"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 3.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
first_input_texture = ExtResource("14_xy0m1")
complex_input_text = "at enemy"
tuto_text = "knockback"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger8" index="1" unique_id=929676345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.125, 1.875, 0.375)
shape = SubResource("BoxShape3D_1opdv")
[node name="DashWithMantle" type="CSGCombiner3D" parent="Tutorial" index="6" unique_id=128667834]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5)
[node name="CSGBox3D109" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="0" unique_id=531736596]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 4)
use_collision = true
size = Vector3(9, 8.5, 6)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D112" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="1" unique_id=565292599]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, 0)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D113" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="2" unique_id=28433553]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -2)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D110" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="3" unique_id=731833071]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 6, -12.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="4" unique_id=173458015]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 5.625, -14)
use_collision = true
size = Vector3(9, 29.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="5" unique_id=1750512788]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="6" unique_id=391729778]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D134" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="7" unique_id=1136091363]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.5, 46.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D135" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=748140231]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D136" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=436209430]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="13" unique_id=762102441]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="14" unique_id=1446497915]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 17, 6.75)
use_collision = true
size = Vector3(1, 2, 6.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D127" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="15" unique_id=1731176595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 17, 10.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="16" unique_id=1284139577]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.625, 10)
use_collision = true
size = Vector3(3, 2.25, 6)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="17" unique_id=1204742131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 16.5, 4.75)
use_collision = true
size = Vector3(12, 1, 2.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="18" unique_id=1985192046]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 23.125, 6.5)
use_collision = true
size = Vector3(18, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D130" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="19" unique_id=1502907002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.25, 23.125, 44)
use_collision = true
size = Vector3(7.5, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D131" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="20" unique_id=632272709]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, 23.125, 43)
use_collision = true
size = Vector3(7.5, 12.25, 3)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="21" unique_id=696789507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 10.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D125" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="22" unique_id=1937274848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 7.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D132" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="23" unique_id=249644458]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 29.625, 25.25)
use_collision = true
size = Vector3(18, 0.75, 38.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D126" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="24" unique_id=1606556480]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.125, 18.25, 9)
use_collision = true
size = Vector3(7.75, 2.5, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D128" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="25" unique_id=1927103381]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 25.375, 9)
use_collision = true
size = Vector3(7.25, 7.75, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D124" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="26" unique_id=1068505352]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 19.487345, 11.25)
use_collision = true
size = Vector3(3, 5, 8.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D129" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="27" unique_id=302301078]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.25, 19.487345, 38.625)
use_collision = true
size = Vector3(9.5, 5, 11.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 58)
use_collision = true
size = Vector3(5, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 68.625)
use_collision = true
size = Vector3(5, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 23.125, 26.25)
use_collision = true
size = Vector3(13.75, 12.25, 30.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="31" unique_id=1125662345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 23.125, 25.25)
use_collision = true
size = Vector3(1, 12.25, 36.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="32" unique_id=923535141]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -11.125, -3.75)
use_collision = true
size = Vector3(9, 4.25, 21.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D142" type="CSGBox3D" parent="Tutorial" index="7" unique_id=886061699]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22, 34)
use_collision = true
size = Vector3(2, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D145" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1440927327]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.25, 34)
use_collision = true
size = Vector3(12, 17.5, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1561729125]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.5, 28.75)
use_collision = true
size = Vector3(12, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D146" type="CSGBox3D" parent="Tutorial" index="10" unique_id=1614862969]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 23, 55.75)
use_collision = true
size = Vector3(19.5, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D147" type="CSGBox3D" parent="Tutorial" index="11" unique_id=1320459108]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.875, 23, 67.25)
use_collision = true
size = Vector3(3.25, 1, 19.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial" index="12" unique_id=124463390]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial" index="13" unique_id=164888540]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="14" unique_id=1217279859]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0)
use_collision = true
size = Vector3(9, 8.5, 14)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="15" unique_id=720911926]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 9.375, -11.75)
use_collision = true
size = Vector3(18, 15.25, 37.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="16" unique_id=995233474]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.5)
use_collision = true
size = Vector3(18, 1, 6)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="17" unique_id=1412582714]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30)
use_collision = true
size = Vector3(11.75, 11, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="18" unique_id=697302898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30)
use_collision = true
size = Vector3(3, 3.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="19" unique_id=603171965]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="20" unique_id=1950738925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1024529143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
use_collision = true
size = Vector3(9, 25.5, 37.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1261455320]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
use_collision = true
size = Vector3(3, 1, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1090375546]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
use_collision = true
size = Vector3(2, 3.25, 1)
material = ExtResource("3_wsc2c")

View File

@@ -93,7 +93,22 @@ text = "FOV change with speed :"
step = 0.1 step = 0.1
tick_count = 10 tick_count = 10
[node name="Aim assist" parent="VBoxContainer/MarginContainer/VBoxContainer" unique_id=1782285745 instance=ExtResource("2_iyvrj")]
layout_mode = 2
option_name = "Aim assist"
option_section = 1
key = "AimAssist"
section = "InputSettings"
[node name="OptionLabel" parent="VBoxContainer/MarginContainer/VBoxContainer/Aim assist" index="0" unique_id=1789907427]
text = "Aim assist :"
[node name="HSlider" parent="VBoxContainer/MarginContainer/VBoxContainer/Aim assist" index="1" unique_id=494926010]
max_value = 2.0
step = 0.1
[editable path="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl"] [editable path="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl"]
[editable path="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl"] [editable path="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl"]
[editable path="VBoxContainer/MarginContainer/VBoxContainer/HeadBobbingControl"] [editable path="VBoxContainer/MarginContainer/VBoxContainer/HeadBobbingControl"]
[editable path="VBoxContainer/MarginContainer/VBoxContainer/FOVChangeControl"] [editable path="VBoxContainer/MarginContainer/VBoxContainer/FOVChangeControl"]
[editable path="VBoxContainer/MarginContainer/VBoxContainer/Aim assist"]

View File

@@ -162,6 +162,7 @@ locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/t
3d_physics/layer_4="4" 3d_physics/layer_4="4"
3d_physics/layer_5="enemies" 3d_physics/layer_5="enemies"
3d_physics/layer_6="InteractiveGeo" 3d_physics/layer_6="InteractiveGeo"
3d_physics/layer_7="Aim Assist"
3d_physics/layer_9="terrain" 3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon" 3d_physics/layer_17="weapon"

View File

@@ -47,6 +47,9 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"] [sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
[sub_resource type="SphereShape3D" id="SphereShape3D_ykkxn"]
radius = 2.0
[node name="FlyingEnemy" type="CharacterBody3D" unique_id=2090203407] [node name="FlyingEnemy" type="CharacterBody3D" unique_id=2090203407]
collision_layer = 16 collision_layer = 16
collision_mask = 273 collision_mask = 273
@@ -116,3 +119,10 @@ monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox" unique_id=68664931] [node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox" unique_id=68664931]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
shape = SubResource("BoxShape3D_4yfjf") shape = SubResource("BoxShape3D_4yfjf")
[node name="AimAssistTarget" type="Area3D" parent="." unique_id=178575959]
collision_layer = 64
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="AimAssistTarget" unique_id=843739364]
shape = SubResource("SphereShape3D_ykkxn")

View File

@@ -48,6 +48,9 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"] [sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 1.5) size = Vector3(1, 2, 1.5)
[sub_resource type="SphereShape3D" id="SphereShape3D_k2cew"]
radius = 2.0
[node name="GroundedEnemy" type="CharacterBody3D" unique_id=1747444936] [node name="GroundedEnemy" type="CharacterBody3D" unique_id=1747444936]
collision_layer = 16 collision_layer = 16
collision_mask = 273 collision_mask = 273
@@ -120,3 +123,11 @@ monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox" unique_id=978720734] [node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox" unique_id=978720734]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.25)
shape = SubResource("BoxShape3D_4yfjf") shape = SubResource("BoxShape3D_4yfjf")
[node name="AimAssistTarget" type="Area3D" parent="." unique_id=328174571]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
collision_layer = 64
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="AimAssistTarget" unique_id=1960476920]
shape = SubResource("SphereShape3D_k2cew")

View File

@@ -17,6 +17,9 @@ roughness = 0.1
emission_enabled = true emission_enabled = true
emission = Color(0, 0.68968636, 0.7473501, 1) emission = Color(0, 0.68968636, 0.7473501, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_gxutf"]
radius = 2.5
[node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508] [node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508]
collision_layer = 32 collision_layer = 32
collision_mask = 0 collision_mask = 0
@@ -28,3 +31,10 @@ shape = SubResource("SphereShape3D_nkm8n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1965985422] [node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1965985422]
mesh = SubResource("SphereMesh_r0j7a") mesh = SubResource("SphereMesh_r0j7a")
surface_material_override/0 = SubResource("StandardMaterial3D_kgb3i") surface_material_override/0 = SubResource("StandardMaterial3D_kgb3i")
[node name="AimAssistTarget" type="Area3D" parent="." unique_id=1141164558]
collision_layer = 64
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="AimAssistTarget" unique_id=784189005]
shape = SubResource("SphereShape3D_gxutf")

View File

@@ -77,6 +77,9 @@ radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"] [sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
radius = 1.0 radius = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_u8rdp"]
radius = 1.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1 transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608) albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -109,6 +112,9 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D" unique_id=709076448] [node name="Player" type="CharacterBody3D" unique_id=709076448]
collision_mask = 272 collision_mask = 272
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
AimAssistStrength = 0.3
AimAssistReductionWhenCloseToTarget = 0.1
AimAssistReductionStartDistance = 8.0
RDamage = SubResource("Resource_cb2lu") RDamage = SubResource("Resource_cb2lu")
RKnockback = SubResource("Resource_abfq8") RKnockback = SubResource("Resource_abfq8")
RHealth = SubResource("Resource_ue7xq") RHealth = SubResource("Resource_ue7xq")
@@ -131,7 +137,7 @@ SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.0 SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpHangTimeInFrames = 3 DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5 DoubleJumpGravityLesseningFactor = 1.5
WallJumpStartVelocity = 8.0 WallJumpStartVelocity = 12.0
MaxNumberOfEmpoweredActions = 3 MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 18.0 SimpleDashStrength = 18.0
SimpleDashTime = 0.2 SimpleDashTime = 0.2
@@ -152,7 +158,9 @@ WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0 WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0 WallHugHorizontalDeceleration = 1.0
WallRunUpwardVelocityFactor = 0.5 WallRunUpwardVelocityFactor = 0.5
MinimumWallRunUpwardVelocity = 3.0 MinimumWallRunUpwardSpeed = 4.0
WallRunAltitudeLossSpeed = 8.0
WallRunSpeedThreshold = 2.0
[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")] [node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy") RHealth = ExtResource("4_m8gvy")
@@ -323,6 +331,14 @@ gravity_scale = 3.0
ThrowForce = 300.0 ThrowForce = 300.0
StraightThrowDuration = 0.05 StraightThrowDuration = 0.05
[node name="SwordPickup" type="Area3D" parent="." unique_id=1990087390]
collision_layer = 0
collision_mask = 65536
[node name="CollisionShape3D" type="CollisionShape3D" parent="SwordPickup" unique_id=547241277]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_u8rdp")
[node name="DashIndicator" type="Node3D" parent="." unique_id=1279477982] [node name="DashIndicator" type="Node3D" parent="." unique_id=1279477982]
visible = false visible = false
@@ -345,6 +361,12 @@ shape = SubResource("SphereShape3D_cmijs")
target_position = Vector3(0, 0, -5) target_position = Vector3(0, 0, -5)
collision_mask = 48 collision_mask = 48
[node name="AimAssistRayCast" type="RayCast3D" parent="." unique_id=995133571]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
target_position = Vector3(0, 0, -6)
collision_mask = 112
collide_with_areas = true
[node name="GroundDetector" type="ShapeCast3D" parent="." unique_id=1681055424] [node name="GroundDetector" type="ShapeCast3D" parent="." unique_id=1681055424]
shape = SubResource("CapsuleShape3D_6lejt") shape = SubResource("CapsuleShape3D_6lejt")
collision_mask = 256 collision_mask = 256
@@ -373,6 +395,10 @@ shape = SubResource("SphereShape3D_ue7xq")
[node name="InvincibilityTime" type="Timer" parent="." unique_id=1244463585] [node name="InvincibilityTime" type="Timer" parent="." unique_id=1244463585]
one_shot = true one_shot = true
[node name="WeaponThrowUncatchable" type="Timer" parent="." unique_id=2141801011]
wait_time = 0.2
one_shot = true
[node name="AttackCooldown" type="Timer" parent="." unique_id=1620959518] [node name="AttackCooldown" type="Timer" parent="." unique_id=1620959518]
wait_time = 0.3 wait_time = 0.3
one_shot = true one_shot = true
@@ -382,7 +408,6 @@ wait_time = 0.8
one_shot = true one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="." unique_id=976335884] [node name="AirborneDashCooldown" type="Timer" parent="." unique_id=976335884]
wait_time = 0.5
one_shot = true one_shot = true
[node name="PowerCooldown" type="Timer" parent="." unique_id=1091679675] [node name="PowerCooldown" type="Timer" parent="." unique_id=1091679675]
@@ -390,7 +415,7 @@ wait_time = 2.0
one_shot = true one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="." unique_id=1346687662] [node name="TimeScaleAimInAir" type="Timer" parent="." unique_id=1346687662]
wait_time = 2.0 wait_time = 5.0
one_shot = true one_shot = true
ignore_time_scale = true ignore_time_scale = true
@@ -1104,6 +1129,18 @@ to = NodePath("../../Dashing/Dash")
event = &"dash" event = &"dash"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=448306362]
script = ExtResource("28_n7qhm")
to = NodePath("../../Slamming")
event = &"slam"
delay_in_seconds = "0.0"
[node name="OnMantle2" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=7136911]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=162057636] [node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=162057636]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
@@ -1149,3 +1186,4 @@ delay_in_seconds = "0.0"
[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"] [connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"] [connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"] [connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
[connection signal="body_entered" from="SwordPickup" to="." method="WalkOnWeapon"]

View File

@@ -193,6 +193,11 @@ public partial class HeadSystem : Node3D
private bool _footstepEmitted; private bool _footstepEmitted;
private bool _isPlayingForcingAnim; private bool _isPlayingForcingAnim;
public void ResetHeadBobbing()
{
_bobbingAccumulator = 0;
}
public void LookAround(CameraParameters inputs) public void LookAround(CameraParameters inputs)
{ {
if (_isPlayingForcingAnim) if (_isPlayingForcingAnim)
@@ -361,6 +366,11 @@ public partial class HeadSystem : Node3D
return GetGlobalTransform().Basis.Z; return GetGlobalTransform().Basis.Z;
} }
public Vector3 GetGlobalForwardVector()
{
return _camera.GlobalBasis.Z;
}
public Vector3 GetGlobalLookRotation() public Vector3 GetGlobalLookRotation()
{ {
return new Vector3( return new Vector3(

View File

@@ -59,6 +59,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
mesh = ExtResource("3_svc06") mesh = ExtResource("3_svc06")
[node name="WeaponLocationIndicator" type="MeshInstance3D" parent="." unique_id=406396593] [node name="WeaponLocationIndicator" type="MeshInstance3D" parent="." unique_id=406396593]
visible = false
mesh = SubResource("SphereMesh_jpdh0") mesh = SubResource("SphereMesh_jpdh0")
[node name="StateChart" type="Node" parent="." unique_id=1135887603] [node name="StateChart" type="Node" parent="." unique_id=1135887603]

View File

@@ -81,6 +81,14 @@ public partial class PlayerController : CharacterBody3D,
// Combat stuff // Combat stuff
[ExportCategory("Combat")] [ExportCategory("Combat")]
[ExportGroup("General")]
[Export(PropertyHint.Range, "0,1f,0.01,or_greater")]
public float AimAssistStrength { get; set; } = 0.1f;
[Export(PropertyHint.Range, "0,1f,0.1,or_greater")]
public float AimAssistReductionWhenCloseToTarget { get; set; } = 0.3f;
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")] [ExportGroup("Damage")]
[Export] public RDamage RDamage { get; set; } [Export] public RDamage RDamage { get; set; }
[Export] public RKnockback RKnockback { get; set; } [Export] public RKnockback RKnockback { get; set; }
@@ -232,10 +240,11 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,2,0.01,or_greater")] [Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float WallRunUpwardVelocityFactor { get; set; } = 0.05f; public float WallRunUpwardVelocityFactor { get; set; } = 0.05f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float MinimumWallRunUpwardVelocity { get; set; } = 2f; public float MinimumWallRunUpwardSpeed { get; set; } = 2f;
[Export(PropertyHint.Range, "0,30,0.1,or_greater")]
public float MinimumWallRunHorizontalSpeed { get; set; } = 12f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")] [Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunAltitudeLossSpeed { get; set; } = 10f; public float WallRunAltitudeLossSpeed { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")] [Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunSpeedThreshold { get; set; } = 8f; public float WallRunSpeedThreshold { get; set; } = 8f;
@@ -304,9 +313,11 @@ public partial class PlayerController : CharacterBody3D,
private float _mouseSensitivityMultiplier = 1.0f; private float _mouseSensitivityMultiplier = 1.0f;
private float _headBobbingMultiplier = 1.0f; private float _headBobbingMultiplier = 1.0f;
private float _fovChangeMultiplier = 1.0f; private float _fovChangeMultiplier = 1.0f;
private float _aimAssistMultiplier = 1.0f;
// Timers // Timers
private Timer _timeScaleAimInAirTimer; private Timer _timeScaleAimInAirTimer;
private Timer _weaponThrowUncatchableTimer;
private Timer _simpleDashCooldownTimer; private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer; private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer; private Timer _powerCooldownTimer;
@@ -372,6 +383,7 @@ public partial class PlayerController : CharacterBody3D,
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>(); private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector; private ShapeCast3D _closeEnemyDetector;
private RayCast3D _aimAssisRayCast;
private Camera3D _camera; private Camera3D _camera;
public override void _Ready() public override void _Ready()
@@ -386,6 +398,8 @@ public partial class PlayerController : CharacterBody3D,
PlayerUi = GetNode<PlayerUi>("UI"); PlayerUi = GetNode<PlayerUi>("UI");
_closeEnemyDetector = GetNode<ShapeCast3D>("%CloseEnemyDetector"); _closeEnemyDetector = GetNode<ShapeCast3D>("%CloseEnemyDetector");
_closeEnemyDetector.TargetPosition = _closeEnemyDetector.TargetPosition.Normalized() * TargetingDistance; _closeEnemyDetector.TargetPosition = _closeEnemyDetector.TargetPosition.Normalized() * TargetingDistance;
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// DashIndicator = GetNode<TextureRect>("%DashIndicator"); // DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator"); PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
@@ -503,6 +517,7 @@ public partial class PlayerController : CharacterBody3D,
// State timers // State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown"); _powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_weaponThrowUncatchableTimer = GetNode<Timer>("WeaponThrowUncatchable");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir"); _timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown"); _simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown"); _airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
@@ -549,6 +564,7 @@ public partial class PlayerController : CharacterBody3D,
_grounded.StateEntered += OnGrounded; _grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded; _grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StateEntered += OnAirborne;
_airborne.StatePhysicsProcessing += HandleAirborne; _airborne.StatePhysicsProcessing += HandleAirborne;
_onWall.StatePhysicsProcessing += HandleOnWall; _onWall.StatePhysicsProcessing += HandleOnWall;
@@ -605,6 +621,7 @@ public partial class PlayerController : CharacterBody3D,
_onWall.StateExited += OnWallStopped; _onWall.StateExited += OnWallStopped;
_onWallHugging.StatePhysicsProcessing += HandleWallHugging; _onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_onWallHanging.StatePhysicsProcessing += HandleWallHanging; _onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunning.StateEntered += OnWallRunStarted;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning; _onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onWallHanging.StateExited += RecoverWeapon; _onWallHanging.StateExited += RecoverWeapon;
@@ -657,6 +674,7 @@ public partial class PlayerController : CharacterBody3D,
_mouseSensitivityMultiplier = (float) config.GetValue("InputSettings", "MouseSensitivity", 1.0f); _mouseSensitivityMultiplier = (float) config.GetValue("InputSettings", "MouseSensitivity", 1.0f);
_headBobbingMultiplier = (float) config.GetValue("InputSettings", "HeadBobbingWhileWalking", 1.0f); _headBobbingMultiplier = (float) config.GetValue("InputSettings", "HeadBobbingWhileWalking", 1.0f);
_fovChangeMultiplier = (float) config.GetValue("InputSettings", "FovChangeWithSpeed", 1.0f); _fovChangeMultiplier = (float) config.GetValue("InputSettings", "FovChangeWithSpeed", 1.0f);
_aimAssistMultiplier = (float) config.GetValue("InputSettings", "AimAssist", 1.0f);
} }
public void OnTutorialDone(Node3D _) public void OnTutorialDone(Node3D _)
{ {
@@ -696,11 +714,11 @@ public partial class PlayerController : CharacterBody3D,
{ {
_isWallJumpAvailable = true; _isWallJumpAvailable = true;
_canDashAirborne = true; _canDashAirborne = true;
ResetTimeScale();
if (_simpleDashCooldownTimer.IsStopped()) if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start(); _simpleDashCooldownTimer.Start();
if (_bufferedAction == BufferedActions.MantleJump) if (_bufferedAction == BufferedActions.MantleJump)
{ {
_playerState.SendEvent("jump"); _playerState.SendEvent("jump");
@@ -712,6 +730,9 @@ public partial class PlayerController : CharacterBody3D,
_bufferedAction = BufferedActions.None; _bufferedAction = BufferedActions.None;
return; return;
} }
_canDash = true;
_canDashAirborne = true;
_playerState.SendEvent("dash"); _playerState.SendEvent("dash");
} }
@@ -720,16 +741,18 @@ public partial class PlayerController : CharacterBody3D,
_currentInputBufferFrames = 0; _currentInputBufferFrames = 0;
_playerState.SendEvent("jump"); _playerState.SendEvent("jump");
} }
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0) // if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{ // {
if (GetMoveInput().Length() < Mathf.Epsilon) // if (GetMoveInput().Length() < Mathf.Epsilon)
{ // {
_bufferedAction = BufferedActions.None; // _bufferedAction = BufferedActions.None;
return; // return;
} // }
_currentInputBufferFrames = 0; // // _canDash = true;
_playerState.SendEvent("dash"); // // _canDashAirborne = true;
} // _currentInputBufferFrames = 0;
// _playerState.SendEvent("dash");
// }
} }
public void OnAirborneToGrounded() public void OnAirborneToGrounded()
@@ -832,6 +855,13 @@ public partial class PlayerController : CharacterBody3D,
/////////////////////////// ///////////////////////////
// Airborne management // // Airborne management //
/////////////////////////// ///////////////////////////
public void OnAirborne()
{
if (_aiming.Active)
ReduceTimeScaleWhileAiming();
}
public void HandleAirborne(float delta) public void HandleAirborne(float delta)
{ {
MoveInAir(delta, IsGroundLike()); MoveInAir(delta, IsGroundLike());
@@ -853,7 +883,6 @@ public partial class PlayerController : CharacterBody3D,
// Should we start a wall run // Should we start a wall run
if (ShouldStartWallRun()) if (ShouldStartWallRun())
{ {
SetVerticalVelocity(GetWallRunStartVerticalVelocity());
_playerState.SendEvent("wall_run"); _playerState.SendEvent("wall_run");
return; return;
} }
@@ -939,6 +968,31 @@ public partial class PlayerController : CharacterBody3D,
public float CalculateGravityForce() => _gravity * Weight; public float CalculateGravityForce() => _gravity * Weight;
// Camera stuff // Camera stuff
private Vector2 ComputeAimAssist()
{
_aimAssisRayCast.SetRotation(HeadSystem.GetGlobalLookRotation());
if (!_aimAssisRayCast.IsColliding()) return Vector2.Zero;
// Hard dependency on the aim assist to be an Area3D and having a parent
var collidedObject = _aimAssisRayCast.GetCollider() as Area3D;
if (collidedObject is null) return Vector2.Zero;
if (collidedObject.GetParent() is not ITargetable targetable) return Vector2.Zero;
var targetPosition = targetable.GetTargetGlobalPosition();
var targetPositionOnCamera = _camera.UnprojectPosition(targetPosition);
var centerOfScreen = _camera.GetViewport().GetVisibleRect().Size / 2f;
var aimAssistDirection = centerOfScreen - targetPositionOnCamera;
var aimAssist = aimAssistDirection * AimAssistStrength / 1000f;
var distanceToTarget = (targetPosition - HeadSystem.GlobalPosition).Length();
if (distanceToTarget > AimAssistReductionStartDistance) return aimAssist; // useless but clearer
// Reduce aim assist when closing in on target because it can mess with the camera when dashing through
var distanceFactor = Mathf.Clamp(distanceToTarget / AimAssistReductionStartDistance, 0f, 1f);
var aimAssistReductionFactor = Mathf.Lerp(AimAssistReductionWhenCloseToTarget, 1f, distanceFactor);
return aimAssist * aimAssistReductionFactor * _aimAssistMultiplier;
}
private void LookAround(double delta) private void LookAround(double delta)
{ {
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane); Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
@@ -947,6 +1001,9 @@ public partial class PlayerController : CharacterBody3D,
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero; var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var moveInput = GetGlobalMoveInput(); var moveInput = GetGlobalMoveInput();
if (_isUsingGamepad)
inputLookDir += ComputeAimAssist();
var lookAroundInputs = new HeadSystem.CameraParameters( var lookAroundInputs = new HeadSystem.CameraParameters(
Delta: delta, Delta: delta,
LookDir: inputLookDir, LookDir: inputLookDir,
@@ -1059,8 +1116,14 @@ public partial class PlayerController : CharacterBody3D,
if (!_canDashAirborne) if (!_canDashAirborne)
return; return;
_canDashAirborne = false; _canDashAirborne = false;
_airborneDashCooldownTimer.Start();
_playerState.SendEvent("dash");
return;
} }
if (!_canDash) return;
_canDash = false;
_simpleDashCooldownTimer.Start();
_playerState.SendEvent("dash"); _playerState.SendEvent("dash");
} }
public void SimpleDashInDirection(Vector3 direction, float strength = -1) public void SimpleDashInDirection(Vector3 direction, float strength = -1)
@@ -1085,13 +1148,13 @@ public partial class PlayerController : CharacterBody3D,
return; return;
} }
if (!_canDash) // if (!_canDash)
{ // {
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished"; // var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent); // _playerState.SendEvent(dashEvent);
return; // return;
} // }
_canDash = false; // _canDash = false;
SimpleDash(); SimpleDash();
_bufferedAction = BufferedActions.None; _bufferedAction = BufferedActions.None;
} }
@@ -1134,6 +1197,11 @@ public partial class PlayerController : CharacterBody3D,
} }
public void OnWallStarted() public void OnWallStarted()
{ {
if (_simpleDashCooldownTimer.IsStopped())
_canDash = true;
else
_simpleDashCooldownTimer.Start();
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
return; return;
@@ -1151,14 +1219,12 @@ public partial class PlayerController : CharacterBody3D,
} }
public void HandleWallHugging(float delta) public void HandleWallHugging(float delta)
{ {
_canDash = true; // _canDash = true;
_canDashAirborne = true; // _canDashAirborne = true;
WallHug(delta); WallHug(delta);
if (ShouldStartWallRun()) if (ShouldStartWallRun())
{ {
var verticalVelocity = GetWallRunStartVerticalVelocity();
SetVerticalVelocity(verticalVelocity);
_playerState.SendEvent("wall_run"); _playerState.SendEvent("wall_run");
return; return;
} }
@@ -1171,6 +1237,17 @@ public partial class PlayerController : CharacterBody3D,
{ {
WallHang(delta); WallHang(delta);
} }
public void OnWallRunStarted()
{
// Find horizontal velocity projected on the current wall
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal);
var hSpeed = Mathf.Max(hvel.Length(), MinimumWallRunHorizontalSpeed);
// Reorient horizontal velocity so we keep it coplanar with the wall without losing speed
var finalHVel = hvelProjected.Normalized() * hSpeed;
Velocity = finalHVel + Vector3.Up*GetWallRunStartVerticalVelocity();
}
public void HandleWallRunning(float delta) public void HandleWallRunning(float delta)
{ {
// _canDash = false; // _canDash = false;
@@ -1190,6 +1267,8 @@ public partial class PlayerController : CharacterBody3D,
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero); _currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
_playerState.SendEvent("mantle");
if (isOnFloorCustom()) if (isOnFloorCustom())
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
@@ -1202,30 +1281,30 @@ public partial class PlayerController : CharacterBody3D,
{ {
var hvel = new Vector3(Velocity.X, 0, Velocity.Z); var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal); var hvelProjected = hvel.Slide(_wallHugStartNormal);
return Mathf.Max(hvelProjected.Length() * WallRunUpwardVelocityFactor, MinimumWallRunUpwardVelocity); return Mathf.Max(hvelProjected.Length() * WallRunUpwardVelocityFactor, MinimumWallRunUpwardSpeed);
} }
public bool ShouldStartWallRun() public bool ShouldStartWallRun()
{ {
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero); var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero);
var isIndeedWall = wallNormal.Y < 0.1; var isIndeedWall = wallNormal.Y < 0.1;
var isThereInput = GetMoveInput().Length() > Mathf.Epsilon;
var hvel = new Vector3(Velocity.X, 0, Velocity.Z); var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal); var hvelProjected = Velocity.Slide(_wallHugStartNormal);
var haveEnoughSpeed = Velocity.Length() > WallRunSpeedThreshold; var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
var isCoplanarEnough = Velocity.AngleTo(wallNormal) > Math.PI/4 && Velocity.AngleTo(wallNormal) < 3*Math.PI/4; var isCoplanarEnough = Math.Abs(Velocity.Dot(wallNormal)) < 0.3;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI/4; var isGoingDownwards = Velocity.Dot(Vector3.Down) > 0.9;
var isLookingInDirectionOfRun = hvelProjected.AngleTo(-HeadSystem.GetForwardHorizontalVector()) < Math.PI/2; var isLookingInDirectionOfRun = true; // hvelProjected.Dot(-HeadSystem.GetForwardHorizontalVector()) > 0.5;
var shouldStart = haveEnoughSpeed && isCoplanarEnough && !isGoingDownwards && isIndeedWall && isLookingInDirectionOfRun; var shouldStart = haveEnoughSpeed && isThereInput && !isGoingDownwards && isIndeedWall && isCoplanarEnough && isLookingInDirectionOfRun;
var debugText = "--------------\n"; var debugText = "--------------\n";
debugText += shouldStart ? "WALL RUN STARTED\n" : "NO WALL RUN\n"; debugText += shouldStart ? "WALL RUN STARTED\n" : "NO WALL RUN\n";
debugText += $"Enough speed? {haveEnoughSpeed}\n"; debugText += $"Enough speed? {haveEnoughSpeed}\n";
debugText += $"Coplanar enough? {isCoplanarEnough}\n"; debugText += $"Coplanar enough? {isCoplanarEnough}\n";
debugText += $"Going downwards? {isGoingDownwards} with angle {Velocity.AngleTo(Vector3.Down)}\n"; debugText += $"Going downwards? {isGoingDownwards}\n";
debugText += $"Is looking in direction of run? {isLookingInDirectionOfRun} with angle {hvelProjected.AngleTo(-HeadSystem.GetForwardHorizontalVector())}\n"; debugText += $"Is looking in direction of run? {isLookingInDirectionOfRun}\n";
debugText += $"HVelocity on wall: {hvelProjected} - Forward H Vector: {-HeadSystem.GetForwardHorizontalVector()}\n";
debugText += "--------------\n"; debugText += "--------------\n";
//GD.Print(debugText); GD.Print(debugText);
return shouldStart; return shouldStart;
} }
@@ -1330,12 +1409,11 @@ public partial class PlayerController : CharacterBody3D,
{ {
if (IsTryingToMantle()) _playerState.SendEvent("mantle"); if (IsTryingToMantle()) _playerState.SendEvent("mantle");
// if (ShouldStartWallRun() && Velocity.Y < WallRunUpwardVelocity) if (ShouldStartWallRun() && !_isJumpInputPressed)
// { {
// SetVerticalVelocity(WallRunUpwardVelocity); _playerState.SendEvent("wall_run");
// _playerState.SendEvent("wall_run"); return;
// return; }
// }
// Update horizontal velocity // Update horizontal velocity
var horizontalVelocity = ComputeHVelocityAir(delta); var horizontalVelocity = ComputeHVelocityAir(delta);
@@ -1393,8 +1471,9 @@ public partial class PlayerController : CharacterBody3D,
{ {
ComputeJumpFromWallHSpeed(WallJumpStartVelocity); ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
} }
// Remove the ability to dash straight away so you cannot scale up the wall // Remove the ability to dash straight away so you cannot scale up the wall
_canDashAirborne = false; // _canDashAirborne = false;
_airborneDashCooldownTimer.Start(); _airborneDashCooldownTimer.Start();
_isWallJumpAvailable = false; _isWallJumpAvailable = false;
} }
@@ -1447,6 +1526,10 @@ public partial class PlayerController : CharacterBody3D,
// SimpleDashInDirection(directionHorizontal.Normalized()); // SimpleDashInDirection(directionHorizontal.Normalized());
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length()); SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
} }
else
{
SetVelocity(Vector3.Zero);
}
_customMantle = false; _customMantle = false;
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
@@ -1727,6 +1810,7 @@ public partial class PlayerController : CharacterBody3D,
public void PerformEmpoweredAction() public void PerformEmpoweredAction()
{ {
_isWallJumpAvailable = true; _isWallJumpAvailable = true;
_canDashAirborne = true;
EmpoweredActionsLeft--; EmpoweredActionsLeft--;
_playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used"); _playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used");
} }
@@ -1757,7 +1841,7 @@ public partial class PlayerController : CharacterBody3D,
public void ReduceTimeScaleWhileAiming() public void ReduceTimeScaleWhileAiming()
{ {
Engine.SetTimeScale(TimeScaleAimInAir); Engine.SetTimeScale(TimeScaleAimInAir);
_timeScaleAimInAirTimer.Start(); // _timeScaleAimInAirTimer.Start();
} }
public void ResetTimeScale() public void ResetTimeScale()
{ {
@@ -1772,6 +1856,9 @@ public partial class PlayerController : CharacterBody3D,
// DashIndicatorMesh.Visible = true; // DashIndicatorMesh.Visible = true;
if (!isOnFloorCustom()) if (!isOnFloorCustom())
ReduceTimeScaleWhileAiming(); ReduceTimeScaleWhileAiming();
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() *
(DashSystem.DashCast3D.TargetPosition.Length() + DashSystem.DashCastRadius);
} }
public void HandleAiming(float delta) public void HandleAiming(float delta)
{ {
@@ -1785,6 +1872,8 @@ public partial class PlayerController : CharacterBody3D,
{ {
DashSystem.StopPreparingDash(); DashSystem.StopPreparingDash();
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// DashIndicatorMesh.Visible = false; // DashIndicatorMesh.Visible = false;
} }
@@ -1819,7 +1908,7 @@ public partial class PlayerController : CharacterBody3D,
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2; var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
travel = plannedDashLocation - GlobalPosition; travel = plannedDashLocation - GlobalPosition;
_dashDirection = travel.Normalized(); _dashDirection = travel.Normalized();
var postDashLocation = plannedDashLocation + 2*_dashDirection; var postDashLocation = plannedDashLocation + _dashDirection;
var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask); var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery); var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
shouldRebound = wallBehindResult.Count > 0; shouldRebound = wallBehindResult.Count > 0;
@@ -1887,6 +1976,7 @@ public partial class PlayerController : CharacterBody3D,
public void ThrowWeapon() public void ThrowWeapon()
{ {
_audioStream.SwitchToClipByName("attacks"); _audioStream.SwitchToClipByName("attacks");
_weaponThrowUncatchableTimer.Start();
_playerState.SendEvent("cancel_aim"); _playerState.SendEvent("cancel_aim");
RemoveChildNode(WeaponSystem); RemoveChildNode(WeaponSystem);
@@ -1907,6 +1997,7 @@ public partial class PlayerController : CharacterBody3D,
HeadSystem.ShowWeapon(); HeadSystem.ShowWeapon();
WeaponSystem.ResetWeapon(); WeaponSystem.ResetWeapon();
RecoverChildNode(WeaponSystem); RecoverChildNode(WeaponSystem);
_audioStream.SwitchToClipByName("parry");
} }
public void DashToFlyingWeapon() public void DashToFlyingWeapon()
@@ -1968,6 +2059,8 @@ public partial class PlayerController : CharacterBody3D,
} }
public void DashToPlantedWeaponTweenEnded() public void DashToPlantedWeaponTweenEnded()
{ {
HeadSystem.ResetHeadBobbing();
// Store the weapon state before resetting it // Store the weapon state before resetting it
var isPlantedOnWall = WeaponSystem.IsPlantedInWall(); var isPlantedOnWall = WeaponSystem.IsPlantedInWall();
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform(); var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
@@ -1988,6 +2081,16 @@ public partial class PlayerController : CharacterBody3D,
_playerState.SendEvent(resultingEvent); _playerState.SendEvent(resultingEvent);
} }
public void WalkOnWeapon(Node3D other)
{
if (_weaponDash.Active) return; // Don't recover weapon if already dashing to it
if (WeaponSystem.InHandState.Active) return; // Don't recover weapon if in hand
if (!_weaponThrowUncatchableTimer.IsStopped()) return; // Don't get weapon back if timer is still running
if (WeaponSystem.PlantObject is ITargetable) return; // Don't recover weapon planted in target
RecoverWeapon();
WeaponSystem.PlantObject = null;
}
public void ManageAttackedEnemyPostDash(Node enemy) public void ManageAttackedEnemyPostDash(Node enemy)
{ {
@@ -2156,7 +2259,7 @@ public partial class PlayerController : CharacterBody3D,
var travel = plannedDashLocation - GlobalPosition; var travel = plannedDashLocation - GlobalPosition;
_dashDirection = travel.Normalized(); _dashDirection = travel.Normalized();
var postDashLocation = plannedDashLocation + 2*_dashDirection; var postDashLocation = plannedDashLocation + _dashDirection;
var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask); var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery); var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
var shouldRebound = wallBehindResult.Count > 0; var shouldRebound = wallBehindResult.Count > 0;
@@ -2220,7 +2323,7 @@ public partial class PlayerController : CharacterBody3D,
if (_onWallHanging.Active) return; if (_onWallHanging.Active) return;
if (_aiming.Active && WeaponSystem.InHandState.Active) if (_aiming.Active && WeaponSystem.InHandState.Active && CanPerformEmpoweredAction())
{ {
ThrowWeapon(); ThrowWeapon();
return; return;