Files
MovementTests/maps/_templates/main_scene_template.tscn
Minimata c09dfd1e7b
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more tuts, respawn mechanic when falling, reworked wall run again
2026-02-11 17:06:18 +01:00

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[gd_scene format=3 uid="uid://55wehh6xombr"]
[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="4_wlbyq"]
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="5_wwrc3"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://inputs/base_mode/pause.tres" id="6_vy804"]
[ext_resource type="Shader" uid="uid://kgjsu8n7pyom" path="res://assets/sky/GodotSkies/shader/main.gdshader" id="7_gm8ij"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="9_r1bdn"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="10_gm8ij"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="17_clkha"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gm8ij"]
frequency = 0.002
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5g5a0"]
noise = SubResource("FastNoiseLite_gm8ij")
seamless = true
[sub_resource type="FastNoiseLite" id="FastNoiseLite_nyvgt"]
frequency = 0.0161
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gx66y"]
noise = SubResource("FastNoiseLite_nyvgt")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5g5a0"]
shader = ExtResource("7_gm8ij")
shader_parameter/sky_day = Color(0, 0.3, 0.7, 1)
shader_parameter/horizon_day = Color(0.75, 0.85, 0.85, 1)
shader_parameter/horizon_sunset = Color(0.9, 0.4, 0.1, 1)
shader_parameter/sky_sunset = Color(0.15, 0.2, 0.4, 1)
shader_parameter/horizon_night = Color(0.1, 0.15, 0.2, 1)
shader_parameter/sky_night = Color(0.05, 0.1, 0.15, 1)
shader_parameter/day_night_mix = 0.8
shader_parameter/use_directional_light = true
shader_parameter/horizon_exponent = 2.0
shader_parameter/sunset_amount_exponent = 0.7
shader_parameter/night_amount_exponent = 4.0
shader_parameter/cloud_tex_01 = SubResource("NoiseTexture2D_5g5a0")
shader_parameter/cloud_tex_02 = SubResource("NoiseTexture2D_gx66y")
shader_parameter/cloud_color = Color(0.8, 0.8, 0.8, 1)
shader_parameter/cloud_tiling = Vector2(1, 1)
shader_parameter/wind_speed = Vector2(0.1, 0.1)
shader_parameter/cloud_density = 1.40000002086168
shader_parameter/cloud_depth = 2.335
shader_parameter/cloud_shape_exponent = 2.0
shader_parameter/cloud_occlude_exponent = 1.0
shader_parameter/sun_scale = 0.8
shader_parameter/sun_strength = 5.0
shader_parameter/sun_color = Color(1, 0.9, 0, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("ShaderMaterial_5g5a0")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
sky = SubResource("Sky_h2yge")
ambient_light_source = 3
reflected_light_source = 2
tonemap_mode = 4
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
sdfgi_use_occlusion = true
fog_enabled = true
fog_light_color = Color(1, 1, 1, 1)
fog_sun_scatter = 0.5
fog_density = 0.002
fog_aerial_perspective = 1.0
fog_sky_affect = 0.184
volumetric_fog_density = 0.004
volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_anisotropy = 0.6
adjustment_enabled = true
[sub_resource type="Animation" id="Animation_nyvgt"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_5g5a0"]
resource_name = "player_fell"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.002, 1.0, 0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.5, 1.0, 0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 10.0, 1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 1024.0, 0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/6/type = "method"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath(".")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"reset_player_position"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nyvgt"]
_data = {
&"RESET": SubResource("Animation_nyvgt"),
&"player_fell": SubResource("Animation_5g5a0")
}
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_gm8ij"]
[node name="Main" type="Node3D" unique_id=955321579]
script = ExtResource("1_5g5a0")
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
[node name="GuideDebugger" parent="DebugLayer" unique_id=636020765 instance=ExtResource("10_gm8ij")]
visible = false
[node name="BackgroundMusicPlayer" parent="." unique_id=879496303 instance=ExtResource("2_roiv2")]
stream = ExtResource("3_boadi")
[node name="GeneralManager" type="Node" parent="." unique_id=1025314988]
script = ExtResource("3_k6got")
[node name="PauseMenuController" type="Node" parent="." unique_id=485962874 node_paths=PackedStringArray("player")]
script = ExtResource("4_wlbyq")
pause_menu_packed = ExtResource("5_wwrc3")
player = NodePath("../Player")
pause = ExtResource("6_vy804")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1570748785]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1357990191]
transform = Transform3D(-0.78043455, 0.15240024, 0.6063795, 0.41363776, -0.6014168, 0.6835213, 0.46885556, 0.7842652, 0.4063281, 0, 0, 0)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=511897109]
libraries/ = SubResource("AnimationLibrary_nyvgt")
[node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
TutorialDone = true
AccelerationAir = 1.5
[node name="ShaderComp-Explosion" parent="Player" unique_id=1876014452 instance=ExtResource("9_r1bdn")]
visible = false
Radius = 2.0
[node name="PlayerFellRespawn" type="Marker3D" parent="." unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[node name="DeathPlane" type="Area3D" parent="." unique_id=1766360237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -100, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DeathPlane" unique_id=835637700]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"]
[connection signal="body_entered" from="PlayerFellTP" to="." method="_on_player_fell_tp_body_entered"]
[connection signal="body_entered" from="DeathPlane" to="." method="_on_death_plane_body_entered"]