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23 Commits

Author SHA1 Message Date
6d967bf2bf extended enemy dashthrough improvement to aimed dash behaviour
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2026-02-06 12:10:21 +01:00
e87a228dd2 fixed dashing through terrain so easily when targeting enemy 2026-02-06 11:52:29 +01:00
e8ff01e097 fixed toolbox menu issue 2026-02-06 11:02:38 +01:00
66a71067cc fixed a few issues and also tuto triggers
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2026-02-05 17:26:20 +01:00
7a938b245e refresh level selection
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2026-02-05 17:06:32 +01:00
52ebc68a02 put the player back in its place
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2026-02-05 17:04:45 +01:00
2a604fb06a tutorial levels with enemies
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2026-02-05 16:52:53 +01:00
1f904cdb13 final tuto movement
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2026-02-05 15:26:40 +01:00
db93e8f68e base movement tutorial done
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2026-02-05 10:44:32 +01:00
4c302be16b more tutorial 2026-02-05 10:06:25 +01:00
013545af8a more tutorial 2026-02-05 10:06:12 +01:00
9f5769bb76 testing ci
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2026-02-05 08:36:41 +01:00
8a7ad9d418 test ci 2026-02-05 08:32:16 +01:00
f589ef8dec basic movement tutorial 2026-02-05 08:30:35 +01:00
55a12ec7cd new sky and greybox materials 2026-02-04 13:11:00 +01:00
fad528faa1 refactored the way levels are listed in the toolbox
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2026-02-04 11:57:30 +01:00
cd519e528f complete project reorganization
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2026-02-04 11:20:00 +01:00
b6e8d0b590 fixed jolt issue 2026-02-04 10:34:43 +01:00
03f72f3715 name change 2026-02-04 10:33:45 +01:00
15ab9edab1 fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering 2026-02-04 10:32:44 +01:00
0e412c2a42 fixed level loading and starting to setup proper gyms, zoos and playtest levels
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2026-02-03 16:31:37 +01:00
8a3faff7d0 small refacto of dash actions 2026-02-03 15:10:22 +01:00
3525f0e3eb added a parry button and animation that lets player chose their enemy hit behaviour
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2026-01-30 13:19:28 +01:00
849 changed files with 5497 additions and 16774 deletions

View File

@@ -97,8 +97,8 @@ func load_scene(scene_path : String, in_background : bool = false) -> void:
if not _background_loading:
change_scene_to_resource()
return
ResourceLoader.load_threaded_request(_scene_path)
set_process(true)
ResourceLoader.load_threaded_request(_scene_path)
if _check_loading_screen() and not _background_loading:
change_scene_to_loading_screen()
@@ -108,6 +108,7 @@ func _unhandled_key_input(event : InputEvent) -> void:
get_tree().quit()
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
set_process(false)
func _process(_delta) -> void:

View File

@@ -3,6 +3,8 @@ extends Node
class_name SceneLister
## Helper class for listing all the scenes in a directory.
@export_tool_button("Refresh files", "Callable") var refresh_files = _refresh_files
## List of paths to scene files.
## Prefilled in the editor by selecting a directory.
@export var files : Array[String]
@@ -14,10 +16,20 @@ class_name SceneLister
func _refresh_files():
if not is_inside_tree() or directory.is_empty(): return
var dir_access = DirAccess.open(directory)
files.clear()
find_files_in_dir(directory)
func find_files_in_dir(current_dir: String) -> void:
if not is_inside_tree() or directory.is_empty():
return
var dir_access = DirAccess.open(current_dir)
if dir_access:
files.clear()
for file in dir_access.get_files():
print(current_dir + "/" + file)
if not file.ends_with(".tscn"):
continue
files.append(directory + "/" + file)
files.append(current_dir + "/" + file)
for sub_directory in dir_access.get_directories():
if sub_directory.begins_with("_"):
continue
find_files_in_dir(directory + "/" + sub_directory)

View File

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albedo_texture = ExtResource("1_qik1o")
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uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
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[resource]
albedo_texture = ExtResource("1_2depu")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

@@ -0,0 +1,9 @@
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[resource]
albedo_texture = ExtResource("1_11axt")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
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albedo_texture = ExtResource("1_yql7t")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

@@ -0,0 +1,9 @@
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albedo_texture = ExtResource("1_liak7")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

@@ -0,0 +1,9 @@
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albedo_texture = ExtResource("1_rg5sa")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

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albedo_texture = ExtResource("1_ctfpt")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

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[resource]
albedo_texture = ExtResource("1_0gip5")
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uv1_world_triplanar = true
uv2_world_triplanar = true

View File

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