fixed dashing through terrain so easily when targeting enemy
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@@ -47,7 +47,7 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
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[node name="FixedDashthroughTarget7" parent="Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 3.5, -9)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
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[node name="FixedDashthroughTarget6" parent="Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
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@@ -236,37 +236,43 @@ Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy7" parent="GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy27" parent="GroundedEnemies" index="18" unique_id=883912991 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 13.5, 0, 1.1631908)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy7" parent="GroundedEnemies" index="19" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy10" parent="GroundedEnemies" index="19" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy10" parent="GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy8" parent="GroundedEnemies" index="20" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy8" parent="GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy9" parent="GroundedEnemies" index="21" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy9" parent="GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy5" parent="GroundedEnemies" index="22" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy5" parent="GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy6" parent="GroundedEnemies" index="23" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy6" parent="GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
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Target = NodePath("../../Player")
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RHealth = SubResource("Resource_xy0m1")
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@@ -26,6 +26,7 @@ func _on_player_invicible_toggled(toggled_on: bool) -> void:
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func _on_restart_current_level_pressed() -> void:
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SceneLoader.reload_current_scene()
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close()
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func _on_select_level_pressed() -> void:
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@@ -18,7 +18,7 @@ emission_enabled = true
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emission = Color(0, 0.68968636, 0.7473501, 1)
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[node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508]
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collision_layer = 288
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collision_layer = 32
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collision_mask = 0
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script = ExtResource("1_r0j7a")
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@@ -281,6 +281,7 @@ public partial class PlayerController : CharacterBody3D,
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private float _playerHeight;
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private float _playerRadius;
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private Vector3 _dashDirection = Vector3.Zero;
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private Vector3 _postDashThroughPosition = Vector3.Zero;
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private Vector3 _preDashVelocity = Vector3.Zero;
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private int _empoweredActionsLeft;
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public int EmpoweredActionsLeft
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@@ -2093,26 +2094,32 @@ public partial class PlayerController : CharacterBody3D,
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}
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private PhysicsDirectSpaceState3D _spaceState;
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public void StartDashAction(bool isParry)
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{
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var streamName = isParry ? "parry" : "attacks";
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_audioStream!.SwitchToClipByName(streamName);
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IsInvincible = true;
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var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
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var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
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var result = _spaceState.IntersectRay(query);
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if (result.Count > 0)
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{
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plannedDashLocation = (Vector3) result["position"];
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}
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var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
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// var enemySurfaceQuery = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
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// var enemySurfaceResult = _spaceState.IntersectRay(enemySurfaceQuery);
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// if (enemySurfaceResult.Count > 0)
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// {
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// plannedDashLocation = (Vector3) enemySurfaceResult["position"];
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// }
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var travel = plannedDashLocation - (GlobalPosition + Vector3.Up*_playerHeight/2);
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_preDashVelocity = Velocity;
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var travel = plannedDashLocation - GlobalPosition;
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_dashDirection = travel.Normalized();
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var postDashLocation = plannedDashLocation + 0.5f*travel;
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var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
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var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
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var shouldRebound = wallBehindResult.Count > 0;
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if (!shouldRebound) _postDashThroughPosition = postDashLocation;
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var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
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if (isParry) dashTween.Finished += OnDashParryEnded;
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if (isParry || shouldRebound) dashTween.Finished += OnDashParryEnded;
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else dashTween.Finished += OnDashAttackEnded;
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}
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public void OnDashAttackStarted()
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@@ -2142,7 +2149,7 @@ public partial class PlayerController : CharacterBody3D,
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public void OnDashAttackEnded()
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{
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StopDashAction();
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GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
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GlobalPosition = _postDashThroughPosition;
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var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
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Velocity = _dashDirection * postDashVelocity;
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}
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