fixed dashing through terrain so easily when targeting enemy

This commit is contained in:
2026-02-06 11:52:29 +01:00
parent e8ff01e097
commit e87a228dd2
4 changed files with 33 additions and 19 deletions

View File

@@ -47,7 +47,7 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
[node name="FixedDashthroughTarget7" parent="Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 3.5, -9)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
[node name="FixedDashthroughTarget6" parent="Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
@@ -236,37 +236,43 @@ Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy7" parent="GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy27" parent="GroundedEnemies" index="18" unique_id=883912991 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 13.5, 0, 1.1631908)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy7" parent="GroundedEnemies" index="19" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy10" parent="GroundedEnemies" index="19" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy10" parent="GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy8" parent="GroundedEnemies" index="20" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy8" parent="GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy9" parent="GroundedEnemies" index="21" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy9" parent="GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy5" parent="GroundedEnemies" index="22" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy5" parent="GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy6" parent="GroundedEnemies" index="23" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy6" parent="GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_xy0m1")

View File

@@ -26,6 +26,7 @@ func _on_player_invicible_toggled(toggled_on: bool) -> void:
func _on_restart_current_level_pressed() -> void:
SceneLoader.reload_current_scene()
close()
func _on_select_level_pressed() -> void:

View File

@@ -18,7 +18,7 @@ emission_enabled = true
emission = Color(0, 0.68968636, 0.7473501, 1)
[node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508]
collision_layer = 288
collision_layer = 32
collision_mask = 0
script = ExtResource("1_r0j7a")

View File

@@ -281,6 +281,7 @@ public partial class PlayerController : CharacterBody3D,
private float _playerHeight;
private float _playerRadius;
private Vector3 _dashDirection = Vector3.Zero;
private Vector3 _postDashThroughPosition = Vector3.Zero;
private Vector3 _preDashVelocity = Vector3.Zero;
private int _empoweredActionsLeft;
public int EmpoweredActionsLeft
@@ -2093,26 +2094,32 @@ public partial class PlayerController : CharacterBody3D,
}
private PhysicsDirectSpaceState3D _spaceState;
public void StartDashAction(bool isParry)
{
var streamName = isParry ? "parry" : "attacks";
_audioStream!.SwitchToClipByName(streamName);
IsInvincible = true;
var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
var result = _spaceState.IntersectRay(query);
if (result.Count > 0)
{
plannedDashLocation = (Vector3) result["position"];
}
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
// var enemySurfaceQuery = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
// var enemySurfaceResult = _spaceState.IntersectRay(enemySurfaceQuery);
// if (enemySurfaceResult.Count > 0)
// {
// plannedDashLocation = (Vector3) enemySurfaceResult["position"];
// }
var travel = plannedDashLocation - (GlobalPosition + Vector3.Up*_playerHeight/2);
_preDashVelocity = Velocity;
var travel = plannedDashLocation - GlobalPosition;
_dashDirection = travel.Normalized();
var postDashLocation = plannedDashLocation + 0.5f*travel;
var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
var shouldRebound = wallBehindResult.Count > 0;
if (!shouldRebound) _postDashThroughPosition = postDashLocation;
var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
if (isParry) dashTween.Finished += OnDashParryEnded;
if (isParry || shouldRebound) dashTween.Finished += OnDashParryEnded;
else dashTween.Finished += OnDashAttackEnded;
}
public void OnDashAttackStarted()
@@ -2142,7 +2149,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnDashAttackEnded()
{
StopDashAction();
GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
GlobalPosition = _postDashThroughPosition;
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
Velocity = _dashDirection * postDashVelocity;
}