Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4224333963 | |||
| 4dd48bed70 | |||
| abe6f42a3b | |||
| 27c67dbdd9 | |||
| 98ed361546 | |||
| eb1c7f78fa | |||
| 35b9ea383c | |||
| 9690280cd7 | |||
| 65538495c4 |
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https://craftpix.net/file-licenses/
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Normal file
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Normal file
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/texture/Texture_MAp_sword.png"
|
||||
dest_files=["res://.godot/imported/Texture_MAp_sword.png-5d2e59afea3d1af36913e0e3757cf603.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
23
components/damage/CDamageable.cs
Normal file
23
components/damage/CDamageable.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CDamageable : Node, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
|
||||
[Export]
|
||||
public RDamageModifier[] DamageModifiers { get; set; }
|
||||
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
var finalDamage = 0f;
|
||||
foreach (var damageable in DamageModifiers.ToIDamageables())
|
||||
finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
|
||||
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
|
||||
DamageTaken?.Invoke(this, finalDamageRecord);
|
||||
return finalDamageRecord;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="1_qp8bd"]
|
||||
|
||||
[node name="CDamageable" type="Node"]
|
||||
script = ExtResource("1_qp8bd")
|
||||
37
components/damage/RDamageModifier.cs
Normal file
37
components/damage/RDamageModifier.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RDamageModifier : Resource, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
|
||||
[Export]
|
||||
public EDamageTypes DamageType = EDamageTypes.Normal;
|
||||
[Export]
|
||||
public float Modifier = 1.0f;
|
||||
|
||||
public RDamageModifier()
|
||||
{
|
||||
Modifier = 1.0f;
|
||||
DamageType = EDamageTypes.Normal;
|
||||
}
|
||||
public RDamageModifier(EDamageTypes damageType, float modifier)
|
||||
{
|
||||
Modifier = modifier;
|
||||
DamageType = damageType;
|
||||
}
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
if (damageRecord.Damage.DamageType != DamageType)
|
||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||
|
||||
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
|
||||
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
|
||||
DamageTaken?.Invoke(this, finalDamageRecord);
|
||||
return finalDamageRecord;
|
||||
}
|
||||
}
|
||||
@@ -9,18 +9,19 @@ public partial class CHealth : Node, IHealthable
|
||||
public event Action<IHealthable> HealthDepleted;
|
||||
|
||||
[Export]
|
||||
public RHealth HealthResource;
|
||||
public RHealth RHealth { get; set; }
|
||||
|
||||
public float CurrentHealth { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
CurrentHealth = HealthResource.StartingHealth;
|
||||
CurrentHealth = RHealth.StartingHealth;
|
||||
}
|
||||
|
||||
public void ReduceHealth(IDamageable source, float amount)
|
||||
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
CurrentHealth -= amount;
|
||||
GD.Print(CurrentHealth);
|
||||
CurrentHealth -= damageRecord.Damage.DamageDealt;
|
||||
HealthChanged?.Invoke(this, CurrentHealth);
|
||||
|
||||
if (CurrentHealth <= 0)
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c4ikbhojckpnc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="1_75uyt"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="1_75uyt"]
|
||||
|
||||
[node name="CHealth" type="Node"]
|
||||
script = ExtResource("1_75uyt")
|
||||
25
components/knockback/CKnockback.cs
Normal file
25
components/knockback/CKnockback.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CKnockback : Node3D, IKnockbackable
|
||||
{
|
||||
[Export] public RKnockback RKnockback { get; set;}
|
||||
|
||||
private DamageRecord _damageRecord = null;
|
||||
|
||||
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
_damageRecord = damageRecord;
|
||||
}
|
||||
|
||||
public Vector3 ComputeKnockback()
|
||||
{
|
||||
if (_damageRecord == null) return Vector3.Zero;
|
||||
|
||||
var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
|
||||
_damageRecord = null;
|
||||
return knockbackDirection.Normalized() * RKnockback.Modifier;
|
||||
}
|
||||
}
|
||||
1
components/knockback/CKnockback.cs.uid
Normal file
1
components/knockback/CKnockback.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b8dprpcjeac7e
|
||||
12
components/knockback/CKnockback.tscn
Normal file
12
components/knockback/CKnockback.tscn
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bctpe34ddamg5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://components/knockback/CKnockback.cs" id="1_ix2yg"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="2_uqiml"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_gbu2d"]
|
||||
script = ExtResource("2_uqiml")
|
||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||
|
||||
[node name="CKnockback" type="Node3D"]
|
||||
script = ExtResource("1_ix2yg")
|
||||
RKnockback = SubResource("Resource_gbu2d")
|
||||
19
components/knockback/RKnockback.cs
Normal file
19
components/knockback/RKnockback.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RKnockback : Resource
|
||||
{
|
||||
[Export]
|
||||
public float Modifier = 1.0f;
|
||||
|
||||
public RKnockback()
|
||||
{
|
||||
Modifier = 1.0f;
|
||||
}
|
||||
public RKnockback(float modifier)
|
||||
{
|
||||
Modifier = modifier;
|
||||
}
|
||||
}
|
||||
1
components/knockback/RKnockback.cs.uid
Normal file
1
components/knockback/RKnockback.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b44cse62qru7j
|
||||
@@ -5,7 +5,7 @@ namespace Movementtests.scenes.movement;
|
||||
|
||||
public partial class CFlyingMovement : Node3D, IMoveable
|
||||
{
|
||||
[Export] public RMovement RMovement;
|
||||
[Export] public RMovement RMovement { get; set; }
|
||||
|
||||
[Export(PropertyHint.Layers3DPhysics)]
|
||||
public uint TerrainCollision { get; set; } = 1;
|
||||
@@ -15,10 +15,9 @@ public partial class CFlyingMovement : Node3D, IMoveable
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
|
||||
}
|
||||
|
||||
|
||||
public Vector3 ComputeVelocity(MovementInputs inputs)
|
||||
{
|
||||
var velocity = inputs.Velocity;
|
||||
@@ -28,7 +27,7 @@ public partial class CFlyingMovement : Node3D, IMoveable
|
||||
// Check if we have a direct line of sight to the player
|
||||
if (!_movingToDesiredHeight)
|
||||
{
|
||||
velocity = direction * RMovement.Speed;
|
||||
velocity = velocity.Lerp(direction * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
|
||||
|
||||
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
|
||||
var result = spaceState.IntersectRay(query);
|
||||
@@ -40,7 +39,7 @@ public partial class CFlyingMovement : Node3D, IMoveable
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = _randomDirection * RMovement.Speed;
|
||||
velocity = velocity.Lerp(_randomDirection * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
|
||||
|
||||
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
|
||||
var groundResult = spaceState.IntersectRay(groundQuery);
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
|
||||
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://components/movement/CFlyingMovement.cs" id="1_i26q2"]
|
||||
|
||||
[node name="CFlyingMovement" type="Node3D"]
|
||||
script = ExtResource("1_i26q2")
|
||||
@@ -5,7 +5,7 @@ namespace Movementtests.scenes.movement;
|
||||
|
||||
public partial class CGroundedMovement : Node3D, IMoveable
|
||||
{
|
||||
[Export] public RMovement RMovement;
|
||||
[Export] public RMovement RMovement { get; set; }
|
||||
|
||||
[Export]
|
||||
public RayCast3D WallInFrontRayCast { get; set; }
|
||||
@@ -19,14 +19,15 @@ public partial class CGroundedMovement : Node3D, IMoveable
|
||||
|
||||
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
|
||||
LookAt(targetPlane);
|
||||
|
||||
velocity.X = direction.X * RMovement.Speed;
|
||||
velocity.Z = direction.Z * RMovement.Speed;
|
||||
float xAcc = (float) Mathf.Lerp(velocity.X, direction.X * RMovement.Speed, inputs.delta * RMovement.Acceleration);
|
||||
float zAcc = (float) Mathf.Lerp(velocity.Z, direction.Z * RMovement.Speed, inputs.delta * RMovement.Acceleration);
|
||||
velocity.X = xAcc;
|
||||
velocity.Z = zAcc;
|
||||
|
||||
if (WallInFrontRayCast.IsColliding())
|
||||
velocity.Y = RMovement.Speed;
|
||||
else if (!inputs.isOnFloor)
|
||||
velocity += inputs.gravity * (float)inputs.delta;
|
||||
velocity += inputs.gravity * (float)inputs.delta * RMovement.GravityModifier;
|
||||
|
||||
return velocity;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
|
||||
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://components/movement/CGroundedMovement.cs" id="1_e0agf"]
|
||||
|
||||
[node name="CGroundedMovement" type="Node3D"]
|
||||
script = ExtResource("1_e0agf")
|
||||
31
components/movement/RMovement.cs
Normal file
31
components/movement/RMovement.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RMovement : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float Speed { get; set;}
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float Acceleration { get; set;}
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GravityModifier { get; set;}
|
||||
|
||||
[Export(PropertyHint.Range, "0,20,1,or_greater")]
|
||||
public float TargetHeight { get; set;}
|
||||
|
||||
public RMovement()
|
||||
{
|
||||
Speed = 3.0f;
|
||||
Acceleration = 1.0f;
|
||||
GravityModifier = 1.0f;
|
||||
TargetHeight = 10.0f;
|
||||
}
|
||||
public RMovement(float speed, float acceleration, float gravityModifier, float targetHeight)
|
||||
{
|
||||
Speed = speed;
|
||||
Acceleration = acceleration;
|
||||
GravityModifier = gravityModifier;
|
||||
TargetHeight = targetHeight;
|
||||
}
|
||||
}
|
||||
9
interfaces/IDamageDealer.cs
Normal file
9
interfaces/IDamageDealer.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.interfaces;
|
||||
|
||||
public interface IDamageDealer
|
||||
{
|
||||
[Export]
|
||||
RDamage RDamage { get; set; }
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.interfaces;
|
||||
|
||||
public interface IDamageMaker
|
||||
{
|
||||
[Export]
|
||||
RDamage GetDamageDealt { get; set; }
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
using System;
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.interfaces;
|
||||
|
||||
public record DamageRecord(Node3D Source, RDamage Damage);
|
||||
|
||||
public interface IDamageable
|
||||
{
|
||||
event Action<IDamageable, float> DamageTaken;
|
||||
float TakeDamage(RDamage damage);
|
||||
event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
DamageRecord TakeDamage(DamageRecord damageRecord);
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.interfaces;
|
||||
|
||||
@@ -7,5 +8,9 @@ public interface IHealthable
|
||||
event Action<IHealthable, float> HealthChanged;
|
||||
event Action<IHealthable> HealthDepleted;
|
||||
|
||||
void ReduceHealth(IDamageable source, float amount);
|
||||
[Export] RHealth RHealth { get; set; }
|
||||
|
||||
float CurrentHealth { get; set; }
|
||||
|
||||
void ReduceHealth(IDamageable source, DamageRecord damageRecord);
|
||||
}
|
||||
@@ -1,6 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Movementtests.interfaces;
|
||||
|
||||
public interface IKnockbackable
|
||||
{
|
||||
[Export] RKnockback RKnockback { get; set;}
|
||||
|
||||
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
|
||||
public Vector3 ComputeKnockback();
|
||||
}
|
||||
@@ -11,5 +11,6 @@ public record MovementInputs(
|
||||
|
||||
public interface IMoveable
|
||||
{
|
||||
[Export] RMovement RMovement { get; set; }
|
||||
Vector3 ComputeVelocity(MovementInputs inputs);
|
||||
}
|
||||
@@ -3,5 +3,5 @@ using Godot;
|
||||
|
||||
interface ISpawnable
|
||||
{
|
||||
void TestMethod();
|
||||
void Initialize();
|
||||
}
|
||||
@@ -1,15 +1,21 @@
|
||||
[gd_scene load_steps=12 format=3 uid="uid://q7uc1h2jpbd2"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://q7uc1h2jpbd2"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="3_3uydm"]
|
||||
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="5_7m3bq"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_sysok"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
|
||||
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
|
||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
|
||||
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
|
||||
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="9_dmw1t"]
|
||||
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
|
||||
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"]
|
||||
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_2e4ci"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_gp7s3"]
|
||||
[sub_resource type="Resource" id="Resource_2e4ci"]
|
||||
script = ExtResource("2_sysok")
|
||||
DamageDealt = 10.0
|
||||
metadata/_custom_type_script = "uid://jitubgv6judn"
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
|
||||
@@ -38,12 +44,17 @@ glow_enabled = true
|
||||
script = ExtResource("5_7m3bq")
|
||||
metadata/_custom_type_script = "uid://b4cwruitopcee"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_ybosk"]
|
||||
script = ExtResource("9_2e4ci")
|
||||
StartingHealth = 1.0
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
|
||||
TutorialDone = true
|
||||
GetDamageDealt = SubResource("Resource_gp7s3")
|
||||
RDamage = SubResource("Resource_2e4ci")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
@@ -125,3 +136,21 @@ Target = NodePath("../Player")
|
||||
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
|
||||
Target = NodePath("../Player")
|
||||
|
||||
[node name="GroundedSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15)
|
||||
EnemyToSpawn = ExtResource("3_3uydm")
|
||||
MovementInputs = ExtResource("7_caohq")
|
||||
HealthInputs = SubResource("Resource_ybosk")
|
||||
DamageInputs = ExtResource("9_dmw1t")
|
||||
Target = NodePath("../Player")
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="FlyingSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
|
||||
EnemyToSpawn = ExtResource("5_8fd2t")
|
||||
MovementInputs = ExtResource("10_spw1u")
|
||||
HealthInputs = ExtResource("11_2e4ci")
|
||||
DamageInputs = ExtResource("9_gp7s3")
|
||||
Target = NodePath("../Player")
|
||||
IsActiveOnStart = false
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
|
||||
[gd_scene load_steps=45 format=3 uid="uid://dmkw8cmalm5k"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
|
||||
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
|
||||
@@ -23,6 +23,10 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="19_efsse"]
|
||||
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
|
||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="25_nrosh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="25_x7fl1"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="26_lu3yt"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
|
||||
font_size = 30
|
||||
@@ -89,6 +93,12 @@ adjustment_enabled = true
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_p287n"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_pxspk"]
|
||||
script = ExtResource("26_lu3yt")
|
||||
Speed = 7.0
|
||||
TargetHeight = 15.0
|
||||
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
script = ExtResource("1_qwuk2")
|
||||
|
||||
@@ -436,6 +446,17 @@ spot_range = 47.233
|
||||
spot_angle = 18.85
|
||||
spot_angle_attenuation = 10.556052
|
||||
|
||||
[node name="Spawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19, 43, -111.5)
|
||||
EnemyToSpawn = ExtResource("25_x7fl1")
|
||||
MovementInputs = SubResource("Resource_pxspk")
|
||||
Target = NodePath("../Player")
|
||||
|
||||
[node name="Spawner2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31, 7.5, -88)
|
||||
EnemyToSpawn = ExtResource("25_nrosh")
|
||||
Target = NodePath("../Player")
|
||||
|
||||
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="_on_tuto_mantle_body_entered"]
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
[gd_scene load_steps=56 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
[gd_scene load_steps=52 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
|
||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="4_q7bng"]
|
||||
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
||||
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="5_q7bng"]
|
||||
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
|
||||
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
|
||||
@@ -18,11 +17,9 @@
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
||||
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
|
||||
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
|
||||
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
|
||||
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
|
||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
|
||||
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
|
||||
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
|
||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
|
||||
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
|
||||
@@ -46,11 +43,6 @@
|
||||
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
|
||||
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_m8gvy"]
|
||||
script = ExtResource("2_q14ux")
|
||||
DamageDealt = 3.0
|
||||
metadata/_custom_type_script = "uid://jitubgv6judn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_jb43f"]
|
||||
script = ExtResource("5_q7bng")
|
||||
Modifier = 3.0
|
||||
@@ -88,7 +80,6 @@ blend_mode = 1
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
|
||||
collision_mask = 272
|
||||
script = ExtResource("1_poq2x")
|
||||
GetDamageDealt = SubResource("Resource_m8gvy")
|
||||
CDamage = NodePath("CDamageable")
|
||||
WalkSpeed = 7.5
|
||||
AccelerationFloor = 4.0
|
||||
@@ -181,6 +172,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
SlidingJitterAmplitude = 0.2
|
||||
WeaponSway = 8.0
|
||||
WeaponLookRotation = 10.0
|
||||
WeaponAdjustmentSpeed = 1.0
|
||||
|
||||
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
@@ -210,12 +204,6 @@ collision_mask = 256
|
||||
target_position = Vector3(0, -0.75, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="Bobbing" type="Node3D" parent="."]
|
||||
script = ExtResource("10_7wk1w")
|
||||
|
||||
[node name="FieldOfView" type="Node3D" parent="."]
|
||||
script = ExtResource("12_m2mxi")
|
||||
|
||||
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
|
||||
visible = false
|
||||
|
||||
@@ -284,11 +272,11 @@ collision_mask = 256
|
||||
DashSpeed = 0.2
|
||||
PostDashSpeed = 30.0
|
||||
|
||||
[node name="WeaponRoot" type="Node3D" parent="."]
|
||||
|
||||
[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
|
||||
[node name="WeaponSystem" parent="." instance=ExtResource("29_wv70j")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648, 0.45268, 1.44035, -0.692528)
|
||||
ThrowForce = 15.0
|
||||
mass = 10.0
|
||||
gravity_scale = 3.0
|
||||
ThrowForce = 300.0
|
||||
StraightThrowDuration = 0.05
|
||||
|
||||
[node name="DashIndicator" type="Node3D" parent="."]
|
||||
@@ -335,6 +323,7 @@ offset_left = 1524.0
|
||||
offset_top = 1.0
|
||||
offset_right = -8.0
|
||||
offset_bottom = 1.0
|
||||
enabled = false
|
||||
initial_node_to_watch = NodePath("../StateChart")
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
|
||||
@@ -7,7 +7,9 @@ using Movementtests.systems;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
using RustyOptions;
|
||||
|
||||
public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
|
||||
public partial class PlayerController : CharacterBody3D,
|
||||
IDamageable,
|
||||
IDamageDealer
|
||||
{
|
||||
// Enums
|
||||
public enum AllowedInputs
|
||||
@@ -33,20 +35,17 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
// Signals and events //
|
||||
///////////////////////////
|
||||
|
||||
public event Action<IDamageable, float> DamageTaken;
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
|
||||
///////////////////////////
|
||||
// Public stuff //
|
||||
///////////////////////////
|
||||
public HeadSystem HeadSystem;
|
||||
public Bobbing Bobbing;
|
||||
public FieldOfView FieldOfView;
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CollisionShape3D StandingCollider;
|
||||
public CollisionShape3D SlideCollider;
|
||||
public Node3D WeaponRoot;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
public PlayerUi PlayerUi;
|
||||
@@ -68,7 +67,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
[ExportCategory("Combat")]
|
||||
[ExportGroup("Damage")]
|
||||
[Export]
|
||||
public RDamage GetDamageDealt { get; set; }
|
||||
public RDamage RDamage { get; set; }
|
||||
[Export]
|
||||
public CDamageable CDamage { get; set; }
|
||||
|
||||
@@ -309,6 +308,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
|
||||
private Transition _onDashEnded;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
@@ -338,14 +339,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem = GetNode<HeadSystem>("HeadSystem");
|
||||
Bobbing = GetNode<Bobbing>("Bobbing");
|
||||
FieldOfView = GetNode<FieldOfView>("FieldOfView");
|
||||
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
|
||||
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
|
||||
|
||||
// Movement stuff
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
|
||||
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
|
||||
@@ -386,6 +384,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
|
||||
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
|
||||
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
|
||||
_onDashEnded = Transition.Of(GetNode("StateChart/Root/Movement/Dashing/OnDashEnded"));
|
||||
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
@@ -420,8 +419,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem.Init();
|
||||
Bobbing.Init(camera);
|
||||
FieldOfView.Init(camera);
|
||||
|
||||
// Movement stuff
|
||||
// Getting universal setting from GODOT editor to be in sync
|
||||
@@ -499,6 +496,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onWallHanging.StateExited += RecoverWeapon;
|
||||
_onDashEnded.Taken += RecoverWeapon;
|
||||
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
_onJumpFromWallFalling.Taken += OnJumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
@@ -546,9 +546,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
if (TutorialDone)
|
||||
return;
|
||||
|
||||
RemoveChild(WeaponRoot);
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
|
||||
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||
RemoveChild(WeaponSystem);
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponSystem);
|
||||
WeaponSystem.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
||||
}
|
||||
|
||||
@@ -809,39 +809,25 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
|
||||
}
|
||||
public void RotateWeaponWithPlayer()
|
||||
{
|
||||
WeaponRoot.SetRotation(HeadSystem.Rotation);
|
||||
var moveInput = GetGlobalMoveInput();
|
||||
|
||||
var lookAroundInputs = new HeadSystem.CameraParameters(
|
||||
Delta: delta,
|
||||
LookDir: inputLookDir,
|
||||
PlayerInput: moveInput,
|
||||
PlayerVelocity:Velocity,
|
||||
WallContactPoint: wallHugContactPoint,
|
||||
SensitivitMultiplier: lookSensitivity,
|
||||
WithCameraJitter: _groundSliding.Active,
|
||||
WithCameraBobbing: _grounded.Active || _onWallRunning.Active,
|
||||
BobbingMultiplier: _headBobbingMultiplier,
|
||||
FovMultiplier: _fovChangeMultiplier);
|
||||
HeadSystem.LookAround(lookAroundInputs);
|
||||
}
|
||||
public Vector3 GetGlobalForwardFacingVector()
|
||||
{
|
||||
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
|
||||
}
|
||||
private void CameraModifications(float delta)
|
||||
{
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
Bobbing.PerformCameraBobbing(cameraBobbingParams);
|
||||
|
||||
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
||||
{
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
SprintSpeed = WalkSpeed,
|
||||
Velocity = Velocity,
|
||||
FOVMultiplier = _fovChangeMultiplier
|
||||
};
|
||||
FieldOfView.PerformFovAdjustment(fovParams);
|
||||
}
|
||||
|
||||
// Horizontal velocity computing
|
||||
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
|
||||
{
|
||||
@@ -1568,9 +1554,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
}
|
||||
public void HandleAiming(float delta)
|
||||
{
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
|
||||
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
|
||||
|
||||
@@ -1638,7 +1621,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
public void ThrowWeapon()
|
||||
{
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
RemoveChildNode(WeaponRoot);
|
||||
RemoveChildNode(WeaponSystem);
|
||||
HeadSystem.HideWeapon();
|
||||
|
||||
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
||||
WeaponSystem.ThrowWeapon(
|
||||
@@ -1649,7 +1633,10 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
}
|
||||
public void RecoverWeapon()
|
||||
{
|
||||
RecoverChildNode(WeaponRoot);
|
||||
if (WeaponSystem.GetParent() == this) return;
|
||||
|
||||
HeadSystem.ShowWeapon();
|
||||
RecoverChildNode(WeaponSystem);
|
||||
WeaponSystem.ResetWeapon();
|
||||
}
|
||||
|
||||
@@ -1702,8 +1689,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
|
||||
var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform;
|
||||
|
||||
RecoverWeapon();
|
||||
|
||||
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
|
||||
_playerState.SendEvent(resultingEvent);
|
||||
}
|
||||
@@ -1716,12 +1701,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
|
||||
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = false;
|
||||
@@ -1735,9 +1717,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
}
|
||||
}
|
||||
|
||||
public float TakeDamage(RDamage damage)
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
var finalDamage = CDamage.TakeDamage(damage);
|
||||
var finalDamage = CDamage.TakeDamage(damageRecord);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
return finalDamage;
|
||||
}
|
||||
@@ -1757,7 +1739,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
foreach (var body in bodies)
|
||||
{
|
||||
if(body is IDamageable spawnable)
|
||||
spawnable.TakeDamage(GetDamageDealt);
|
||||
spawnable.TakeDamage(new DamageRecord(this, RDamage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,6 +148,7 @@ locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/t
|
||||
|
||||
[layer_names]
|
||||
|
||||
3d_render/layer_2="FirstPersonView"
|
||||
3d_physics/layer_1="Player"
|
||||
3d_physics/layer_2="2"
|
||||
3d_physics/layer_3="3"
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RDamageModifier : Resource, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, float> DamageTaken;
|
||||
|
||||
[Export]
|
||||
public EDamageTypes DamageType = EDamageTypes.Normal;
|
||||
[Export]
|
||||
public float Modifier = 1.0f;
|
||||
|
||||
public RDamageModifier()
|
||||
{
|
||||
Modifier = 1.0f;
|
||||
DamageType = EDamageTypes.Normal;
|
||||
}
|
||||
public RDamageModifier(EDamageTypes damageType, float modifier)
|
||||
{
|
||||
Modifier = modifier;
|
||||
DamageType = damageType;
|
||||
}
|
||||
|
||||
public float TakeDamage(RDamage damage)
|
||||
{
|
||||
if (damage.DamageType != DamageType) return 0;
|
||||
var finalDamage = damage.DamageDealt * Modifier;
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
return finalDamage;
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RMovement : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float Speed;
|
||||
|
||||
[Export(PropertyHint.Range, "0,20,1,or_greater")]
|
||||
public float TargetHeight;
|
||||
|
||||
public RMovement()
|
||||
{
|
||||
Speed = 3.0f;
|
||||
TargetHeight = 10.0f;
|
||||
}
|
||||
public RMovement(float speed, float targetHeight)
|
||||
{
|
||||
Speed = speed;
|
||||
TargetHeight = targetHeight;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CDamageable : Node, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, float> DamageTaken;
|
||||
|
||||
[Export]
|
||||
public RDamageModifier[] DamageModifiers { get; set; }
|
||||
|
||||
|
||||
public float TakeDamage(RDamage damage)
|
||||
{
|
||||
var finalDamage = 0f;
|
||||
foreach (var damageable in DamageModifiers.ToIDamageables())
|
||||
finalDamage += damageable.TakeDamage(damage);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
return finalDamage;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user