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7 Commits

Author SHA1 Message Date
fd3eb35782 added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
609078c584 enemy work
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2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
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2026-01-14 10:21:50 +01:00
23 changed files with 1814 additions and 1464 deletions

File diff suppressed because it is too large Load Diff

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@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
material_override = ExtResource("3_u2uhe")
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_5i7wx")
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
material_override = ExtResource("4_jmnc2")
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_wai75")
[node name="Area3D" type="Area3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
collision_layer = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
shape = SubResource("CylinderShape3D_wai75")

124
maps/GYMs/enemies.tscn Normal file
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@@ -0,0 +1,124 @@
[gd_scene load_steps=11 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
sky = SubResource("Sky_h2yge")
ambient_light_source = 2
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2
tonemap_mode = 4
tonemap_exposure = 1.32
ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[sub_resource type="Resource" id="Resource_8fd2t"]
script = ExtResource("4_nd7vd")
Speed = 3.2
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_7m3bq"]
script = ExtResource("4_nd7vd")
Speed = 2.8
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_sysok"]
script = ExtResource("4_nd7vd")
Speed = 6.4
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
shadow_enabled = true
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("2_3uydm")
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.346, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -15.846001, 2.75, 2.0415)
use_collision = true
size = Vector3(6.5, 7.5, 11)
material = ExtResource("2_3uydm")
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.346001, 1, 1.0415001)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8460007, 4.5, 17.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_8fd2t")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_7m3bq")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_sysok")

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")

View File

@@ -46,8 +46,8 @@ visible = false
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 3
collision_mask = 5
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
@@ -506,6 +506,162 @@ use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=50 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
@@ -11,7 +11,6 @@
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
@@ -47,6 +46,9 @@
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
radius = 0.45
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -59,12 +61,16 @@ height = 1.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
radius = 1.0
height = 3.0
height = 3.5
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_mask = 272
script = ExtResource("1_poq2x")
WalkSpeed = 7.5
AccelerationFloor = 4.0
@@ -89,6 +95,7 @@ SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
SlamSpeed = 80.0
FlatGroundSlideSpeedLossRate = 0.996
GroundSlideJumpMultiplier = 0.1
GroundSlideJumpSpeedFactor = 0.1
GroundSlideDownSlopeAcceleration = 0.2
@@ -106,7 +113,7 @@ WallHugHorizontalDeceleration = 1.0
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 2
collision_mask = 256
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -135,17 +142,22 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
visible = false
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
[node name="StandingCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
[node name="SlideCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("SphereShape3D_6lejt")
disabled = true
debug_color = Color(0, 0.6, 0.701961, 0.341176)
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
@@ -158,9 +170,11 @@ script = ExtResource("7_bmt5a")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
collision_mask = 256
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
collision_mask = 256
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -174,18 +188,22 @@ visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
@@ -194,39 +212,39 @@ script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="back2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="front" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="front2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="right" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="right2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.2
@@ -248,8 +266,18 @@ mesh = SubResource("CylinderMesh_nodcl")
[node name="GroundDetector" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_6lejt")
target_position = Vector3(0, -0.5, 0)
collision_mask = 2
collision_mask = 256
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
enabled = false
shape = SubResource("SphereShape3D_nob5r")
target_position = Vector3(0, 0.4, 0)
collision_mask = 256
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
@@ -546,6 +574,12 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
@@ -586,6 +620,12 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
@@ -647,6 +687,12 @@ to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnCancel" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../SlideCanceled")
event = &"slide_canceled"
delay_in_seconds = "0.0"
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
@@ -683,6 +729,33 @@ to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="SlideCanceled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled")

View File

@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
}
public void Crouch(float delta, float crouchTransitionSpeed)
public void Crouch()
{
_shape.Height -= delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleCrouchHeight;
}
public void UndoCrouching(float delta, float crouchTransitionSpeed)
public void Uncrouch()
{
_shape.Height += delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleDefaultHeight;
}
}

View File

@@ -37,7 +37,8 @@ public partial class PlayerController : CharacterBody3D
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -49,6 +50,8 @@ public partial class PlayerController : CharacterBody3D
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget;
@@ -142,6 +145,8 @@ public partial class PlayerController : CharacterBody3D
public float AccelerationGroundSlide = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DecelerationGroundSlide = 0.1f;
[Export(PropertyHint.Range, "0.99,1,0.0001")]
public float FlatGroundSlideSpeedLossRate = 0.9975f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundSlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
@@ -282,6 +287,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _airGlidingDoubleJump;
private StateChartState _slideCanceled;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
@@ -326,12 +332,15 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
@@ -341,7 +350,7 @@ public partial class PlayerController : CharacterBody3D
"HeadCollisionDetectors/HeadCollisionDetector" + i);
}
var playerShape = CapsuleCollider.GetShape() as CapsuleShape3D;
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
@@ -354,6 +363,7 @@ public partial class PlayerController : CharacterBody3D
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
_slideCanceled = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/SlideCanceled"));
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
@@ -450,6 +460,8 @@ public partial class PlayerController : CharacterBody3D
_sliding.StateEntered += SlideStarted;
_sliding.StateExited += SlideEnded;
_slideCanceled.StateEntered += OnSlideCanceled;
_slideCanceled.StatePhysicsProcessing += HandleSlideCanceled;
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
_airGliding.StatePhysicsProcessing += HandleAirGlide;
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
@@ -590,9 +602,9 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
{
IsOnFloorCustom = isOnFloorCustom(),
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
FloorMaxAngle = FloorMaxAngle,
GlobalPositionFromDriver = GlobalPosition,
@@ -613,10 +625,10 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.DownStairsCheckParams downStairsCheckParams = new StairsSystem.DownStairsCheckParams
{
IsOnFloor = IsOnFloor(),
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
LastFrameWasOnFloor = _lastFrameWasOnFloor,
CapsuleDefaultHeight = CapsuleCollider.GetDefaultHeight(),
CurrentCapsuleHeight = CapsuleCollider.GetCurrentHeight(),
CapsuleDefaultHeight = _playerHeight,
CurrentCapsuleHeight = _playerHeight,
FloorMaxAngle = FloorMaxAngle,
VelocityY = Velocity.Y,
GlobalTransformFromDriver = GlobalTransform,
@@ -634,9 +646,9 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.SlideCameraParams slideCameraParams = new StairsSystem.SlideCameraParams
{
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
BetweenCrouchingAndNormalHeight = false,
Delta = delta
};
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
@@ -781,7 +793,7 @@ public partial class PlayerController : CharacterBody3D
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
}
public void RotateWeaponWithPlayer()
{
@@ -796,7 +808,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -804,7 +816,7 @@ public partial class PlayerController : CharacterBody3D
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
{
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
SprintSpeed = WalkSpeed,
Velocity = Velocity,
@@ -935,7 +947,8 @@ public partial class PlayerController : CharacterBody3D
if (!_canDash)
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
return;
}
_canDash = false;
@@ -953,7 +966,8 @@ public partial class PlayerController : CharacterBody3D
public void SimpleDashFinished()
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
///////////////////////////
@@ -1248,13 +1262,19 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Slide management //
///////////////////////////
private bool _isSlideInputDown = false;
public void OnInputSlideStarted()
{
_playerState.SendEvent("slide");
_isSlideInputDown = true;
if (Velocity.Length() > WalkSpeed/2f)
_playerState.SendEvent("slide");
}
public void OnInputSlideEnded()
{
_playerState.SendEvent("slide_released");
_isSlideInputDown = false;
if (_airGliding.Active || CanStandUpFromSlide())
_playerState.SendEvent("slide_released");
}
public record SlopeRecord(
@@ -1265,11 +1285,11 @@ public partial class PlayerController : CharacterBody3D
);
public Vector3 GetGroundPosition()
{
return GroundDetector.GetCollisionPoint(0);
return DirectGroundDetector.GetCollisionPoint();
}
public Vector3 GetGroundNormal()
{
return GroundDetector.GetCollisionNormal(0);
return DirectGroundDetector.GetCollisionNormal();
}
public SlopeRecord GetSlope()
{
@@ -1280,49 +1300,105 @@ public partial class PlayerController : CharacterBody3D
var direction = normal.Cross(vectorInPlane).Normalized();
return new SlopeRecord(position, normal, direction, angle);
}
public void SetupSlideCollision()
{
StandingCollider.Disabled = true;
SlideCollider.Disabled = false;
CeilingDetector.Enabled = true;
}
public void SetupStandingCollision()
{
StandingCollider.Disabled = false;
SlideCollider.Disabled = true;
CeilingDetector.Enabled = false;
}
public void SlideStarted()
{
_targetSpeed = Velocity.Length();
SetupSlideCollision();
}
public bool CanStandUpFromSlide()
{
return !CeilingDetector.IsColliding();
}
public bool CanCancelSlide()
{
return DirectGroundDetector.IsColliding()
&& Velocity.Length() < WalkSpeed / 2f
&& CanStandUpFromSlide();
}
public void SlideOnGround(float delta)
{
// Store current velocity
var currentVelocity = Velocity.Length();
// We prevent automatically losing speed when sliding under something
var speedLossRate = CanStandUpFromSlide() ? FlatGroundSlideSpeedLossRate : 1.0f;
// We force a minimum of speed when sliding under something
var minimumVelocity = CanStandUpFromSlide() ? 0f : WalkSpeed;
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
// Going down slope?
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
// Going down a slope?
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
// Change velocity based on Input
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
var newVelocityDirection = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z).Normalized();
var newVelocityHDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
// var redirectedVelocity = newVelocityDirection.Slide(normal);
var redirectedVelocity = newVelocityDirection;
var speedFactorFromDownSlope = 1f;
if (slopeAngleRadians > Mathf.Epsilon)
{
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
var redirectedVVelocity = slopeDirection.Y * cosAngle;
var angleBetweenVelocityAndSlope = newVelocityHDirection.AngleTo(slopeHDirection);
var velocitySlopeAlignment = Mathf.Cos(angleBetweenVelocityAndSlope);
var slopeSpeedFactor = Mathf.Remap(velocitySlopeAlignment, -1, 1, 0.98, 1.02);
var speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : slopeSpeedFactor;
finalSpeed *= (float) speedFactorFromDownSlope;
redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
// var redirectedVVelocity = slopeDirection.Y * velocitySlopeAlignment;
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
// Moving upslope and not enough speed
if (velocitySlopeAlignment < 0 && CanCancelSlide())
_playerState.SendEvent("slide_canceled");
}
else if (CanCancelSlide())
{
// Moving on flat ground and not enough speed
_playerState.SendEvent("slide_canceled");
}
// Preserve velocity when changing direction
var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
var finalVelocity = redirectedVelocity.Normalized() * finalSpeed;
Velocity = finalVelocity;
if (DirectGroundDetector.IsColliding())
{
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
}
}
public void OnSlideCanceled()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
public void HandleSlideCanceled(float delta)
{
HandleGrounded(delta);
}
public void HandleGroundSlide(float delta)
{
SlideOnGround(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom())
_playerState.SendEvent("start_falling");
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding()) _playerState.SendEvent("start_falling");
if (CanStandUpFromSlide() && !_isSlideInputDown) _playerState.SendEvent("slide_released");
}
public void GlideInAir(float delta)
@@ -1354,13 +1430,14 @@ public partial class PlayerController : CharacterBody3D
public void HandleAirGlide(float delta)
{
GlideInAir(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
}
public void SlideEnded()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
@@ -1474,7 +1551,8 @@ public partial class PlayerController : CharacterBody3D
}
public void HandleAiming(float delta)
{
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
@@ -1540,7 +1618,8 @@ public partial class PlayerController : CharacterBody3D
}
public void AimedDashTweenEnded()
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
public void OnAimedDashFinished()
{
@@ -1634,14 +1713,13 @@ public partial class PlayerController : CharacterBody3D
CameraModifications((float) delta);
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
{
DashIndicatorMesh.Visible = false;
}
if (!WeaponSystem.InHandState.Active && TutorialDone)
{
DashIndicatorMesh.Visible = true;

View File

@@ -146,6 +146,16 @@ aim_dash={
locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/translations/menus_translations.en.translation", "res://addons/maaacks_game_template/base/translations/menus_translations.fr.translation")
[layer_names]
3d_physics/layer_1="Player"
3d_physics/layer_2="2"
3d_physics/layer_3="3"
3d_physics/layer_4="4"
3d_physics/layer_5="enemies"
3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon"
[maaacks_game_template]
disable_update_check=false
@@ -154,6 +164,7 @@ copy_path="res://scenes"
[physics]
3d/run_on_separate_thread=true
common/physics_jitter_fix=0.0
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true

View File

@@ -0,0 +1,18 @@
using Godot;
using System;
[GlobalClass]
public partial class EnemyInitInputs : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed = 5.0f;
public EnemyInitInputs()
{
Speed = 5.0f;
}
public EnemyInitInputs(float speed)
{
Speed = speed;
}
}

View File

@@ -0,0 +1 @@
uid://b2vdwkiqauhk3

View File

@@ -0,0 +1,40 @@
using Godot;
using System;
using Movementtests.player_controller.Scripts;
public partial class FirstEnemy : CharacterBody3D
{
[Export]
public Node3D Target { get; set; }
[Export]
public EnemyInitInputs Inputs;
private RayCast3D _wallInFrontRayCast;
public override void _Ready()
{
_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
}
public override void _PhysicsProcess(double delta)
{
var target = Target.GlobalPosition;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
var velocity = Velocity;
velocity.X = direction.X * Inputs.Speed;
velocity.Z = direction.Z * Inputs.Speed;
if (_wallInFrontRayCast.IsColliding())
velocity.Y = Inputs.Speed;
else if (!IsOnFloor())
velocity += GetGravity() * (float)delta;
Velocity = velocity;
MoveAndSlide();
}
}

View File

@@ -0,0 +1 @@
uid://bn7sc6id7n166

View File

@@ -0,0 +1,51 @@
[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[node name="CharacterBody3D" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 273
script = ExtResource("1_4yfjf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_62kkh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
layers = 33
mesh = SubResource("CapsuleMesh_3uydm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
target_position = Vector3(0, 0, -1.5)
collision_mask = 272

View File

@@ -10,7 +10,6 @@ font_size = 30
[node name="TutoTrigger" type="Area3D"]
collision_layer = 0
collision_mask = 16
script = ExtResource("1_w8mpv")
[node name="Control" type="Control" parent="."]

View File

@@ -28,7 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -50)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashTarget" type="MeshInstance3D" parent="."]

View File

@@ -22,12 +22,26 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterFrequency { get; set; } = 0.01f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f;
private FastNoiseLite _slidingNoise = new FastNoiseLite();
public void Init()
{
Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
_slidingNoise.SetFrequency(SlidingJitterFrequency);
}
public void OnMantle()
@@ -35,7 +49,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -46,8 +60,9 @@ public partial class HeadSystem : Node3D
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
// Camera incline on Wall and more
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
var cameraIncline = 0f;
float cameraIncline;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
@@ -56,11 +71,23 @@ public partial class HeadSystem : Node3D
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
if (isSliding)
{
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
}
else
{
_cameraAnchor.Position = Vector3.Zero;
}
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}

View File

@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false
[node name="CameraAnchor" type="Marker3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -28,7 +28,7 @@ visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
@@ -37,20 +37,20 @@ visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
@@ -59,46 +59,46 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256

View File

@@ -1,221 +0,0 @@
using Godot;
using Movementtests.player_controller.Scripts;
using RustyOptions;
namespace Movementtests.systems;
public partial class MoveSystem : Node3D
{
public enum JumpTypes
{
SimpleJump,
DoubleJump,
JumpFromDash,
JumpFromWall
}
public record MoveSystemParameters(
CharacterBody3D Parent,
Gravity Gravity,
MantleSystem MantleSystem,
TweenQueueSystem TweenQueueSystem,
HeadSystem HeadSystem,
CapsuleCollider CapsuleCollider);
public record MoveAroundParameters(
double Delta,
Vector3 MovementDirection,
bool IsOnFloor,
bool IsDead,
bool IsHeadTouchingCeiling,
bool isHanging,
bool isWallHugging
);
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float WalkSpeed { get; set; } = 5.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float SprintSpeed { get; set; } = 7.2f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float CrouchSpeed { get; set; } = 2.5f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float _currentSpeed;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AccelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float ApexHoldTime = 0.0f;
private float _timeLeftAtApex = 0.0f;
private bool _wasGoingUpLastFrame = false;
public float CrouchTransitionSpeed { get; set; } = 20.0f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
private Gravity _gravity;
private CharacterBody3D _parent;
private MantleSystem _mantleSystem;
private TweenQueueSystem _tweenQueueSystem;
private CapsuleCollider _capsuleCollider;
private HeadSystem _headSystem;
public void Init(MoveSystemParameters parameters)
{
_parent = parameters.Parent;
_gravity = parameters.Gravity;
_mantleSystem = parameters.MantleSystem;
_tweenQueueSystem = parameters.TweenQueueSystem;
_capsuleCollider = parameters.CapsuleCollider;
_headSystem = parameters.HeadSystem;
_currentSpeed = WalkSpeed;
}
private bool IsGoingUp()
{
return _parent.Velocity.Y > 0;
}
public void MoveAround(MoveAroundParameters param)
{
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
if (IsGoingUp() || isOnFloor)
{
_wasGoingUpLastFrame = true;
_timeLeftAtApex = ApexHoldTime;
}
if (isHanging)
{
_parent.Velocity = Vector3.Zero;
_parent.MoveAndSlide();
return;
}
if (isWallHugging)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
z: _parent.Velocity.Z);
return;
}
// Adding the gravity
if (!isOnFloor)
{
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: 0,
z: _parent.Velocity.Z);
_timeLeftAtApex -= (float) delta;
}
else
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
}
}
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
// trajectory of player's jump and player is standing
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - 2.0f,
z: _parent.Velocity.Z);
}
if (!isDead)
{
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
// in the crouching mode
if (Input.IsActionPressed("crouch") ||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
{
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
_currentSpeed = CrouchSpeed;
}
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
else
{
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
_currentSpeed = WalkSpeed;
}
}
// Each component of the boolean statement for sprinting is required
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
!doesCapsuleHaveCrouchingHeight && !isDead)
{
_currentSpeed = SprintSpeed;
}
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
// By multiplying our Vector3 by this matrix we're doing multiple things:
// a) We start to operate in global space;
// b) We're applying to Vector3 the current rotation of "head" object;
// c) We're applying to Vector3 the current scaling of "head" object;
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
if (isDead)
{
direction = Vector3.Zero;
}
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * accelerationFactor);
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * accelerationFactor);
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
if (isDead)
{
_parent.MoveAndSlide();
}
}
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpForce = 0.0f;
switch (jumpType)
{
case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce();
break;
case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce();
break;
case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce();
break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default:
jumpForce = _gravity.CalculateJumpForce();
break;
}
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
}

View File

@@ -1 +0,0 @@
uid://dyy5njw6pxoh4

View File

@@ -1,5 +0,0 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

View File

@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
material = SubResource("StandardMaterial3D_m0v1h")
[node name="Weapon" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
collision_layer = 65536
collision_mask = 256
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1