Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c6559d593a | |||
| e32dac9e6e | |||
| 30b4d1a2eb |
@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
|
||||
text = "10m"
|
||||
|
||||
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
|
||||
text = "10deg
|
||||
"
|
||||
|
||||
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
|
||||
text = "20deg
|
||||
"
|
||||
|
||||
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
|
||||
text = "30deg
|
||||
"
|
||||
|
||||
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
|
||||
text = "20m"
|
||||
@@ -367,6 +382,60 @@ use_collision = true
|
||||
size = Vector3(7.5, 20, 10)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(12.5, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
|
||||
use_collision = true
|
||||
size = Vector3(12.5, 10, 58)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
|
||||
use_collision = true
|
||||
size = Vector3(3, 6.5, 31.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
|
||||
use_collision = true
|
||||
size = Vector3(3, 5.5, 20.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
|
||||
use_collision = true
|
||||
|
||||
@@ -59,7 +59,7 @@ height = 1.0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
|
||||
radius = 1.0
|
||||
height = 3.0
|
||||
height = 3.5
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||
blend_mode = 1
|
||||
@@ -89,9 +89,16 @@ SimpleDashTime = 0.2
|
||||
AimedDashTime = 0.2
|
||||
PostDashSpeed = 30.0
|
||||
SlamSpeed = 80.0
|
||||
AccelerationGroundSlide = 0.2
|
||||
FlatGroundSlideSpeedLossRate = 0.996
|
||||
GroundSlideJumpMultiplier = 0.1
|
||||
GroundSlideJumpSpeedFactor = 0.1
|
||||
GroundSlideDownSlopeAcceleration = 0.2
|
||||
GroundSlideDownSlopeMaxSpeed = 30.0
|
||||
AirGlideVSpeed = 4.0
|
||||
AccelerationAirGlide = 0.2
|
||||
AccelerationAirGlide = 0.4
|
||||
AirGlideVerticalAcceleration = 8.0
|
||||
AirGlideJumpMultiplier = 0.1
|
||||
AirGlideJumpSpeedFactor = 0.05
|
||||
WallHugGravityLesseningFactor = 15.0
|
||||
WallHugDownwardMaxSpeed = 4.0
|
||||
WallHugHorizontalDeceleration = 1.0
|
||||
@@ -242,7 +249,10 @@ mesh = SubResource("CylinderMesh_nodcl")
|
||||
|
||||
[node name="GroundDetector" type="ShapeCast3D" parent="."]
|
||||
shape = SubResource("CapsuleShape3D_6lejt")
|
||||
target_position = Vector3(0, -0.5, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, -2, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="DashCooldown" type="Timer" parent="."]
|
||||
@@ -540,12 +550,6 @@ delay_in_seconds = "0.0"
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("SimpleJump")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
@@ -561,6 +565,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
@@ -570,6 +580,12 @@ to = NodePath("../../../Airborne/Falling")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("Dash")
|
||||
@@ -602,6 +618,12 @@ script = ExtResource("27_34snm")
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("GroundSlide")
|
||||
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Dashing/Dash")
|
||||
event = &"actually_no_dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
@@ -619,10 +641,43 @@ delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../AirGlide")
|
||||
to = NodePath("../../AirGlideDoubleJumpEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnCancel" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../SlideCanceled")
|
||||
event = &"slide_canceled"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/Reset")
|
||||
event = &"slide_released"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../GroundSlide")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
@@ -638,6 +693,33 @@ to = NodePath("../../GroundSlide")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="SlideCanceled" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/CoyoteEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Dashing/Dash")
|
||||
event = &"dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Grounded")
|
||||
event = &"slide_released"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("CoyoteEnabled")
|
||||
@@ -664,12 +746,6 @@ to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Slamming")
|
||||
@@ -679,6 +755,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
@@ -694,6 +776,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/Hugging")
|
||||
@@ -709,6 +797,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/Hugging")
|
||||
|
||||
@@ -49,6 +49,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
public CylinderMesh DashIndicatorMeshCylinder;
|
||||
public RayCast3D WallRunSnapper;
|
||||
public ShapeCast3D GroundDetector;
|
||||
public RayCast3D DirectGroundDetector;
|
||||
|
||||
// Inspector stuff
|
||||
[Export] public Marker3D TutorialWeaponTarget;
|
||||
@@ -142,14 +143,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
public float AccelerationGroundSlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationGroundSlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0.99,1,0.0001")]
|
||||
public float FlatGroundSlideSpeedLossRate = 0.9975f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundSlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideJumpSpeedFactor;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideDownSlopeAcceleration = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
public float GroundSlideDownSlopeMaxSpeed = 50f;
|
||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
||||
public float GroundSlideSlopeMagnetism = 2f;
|
||||
|
||||
|
||||
[ExportSubgroup("Air glide")]
|
||||
[ExportSubgroup("Air glide")]
|
||||
[Export]
|
||||
public bool AllowForVelocityRedirection = true;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVSpeed { get; set; } = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AccelerationAirGlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationAirGlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVerticalAcceleration = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float AirGlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AirGlideJumpSpeedFactor;
|
||||
|
||||
// Wall hug
|
||||
[ExportGroup("Wall hug")]
|
||||
@@ -252,6 +275,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _jumping;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _mantling;
|
||||
@@ -260,6 +284,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _sliding;
|
||||
private StateChartState _groundSliding;
|
||||
private StateChartState _airGliding;
|
||||
private StateChartState _airGlidingDoubleJump;
|
||||
private StateChartState _slideCanceled;
|
||||
private StateChartState _slamming;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
@@ -269,6 +295,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private Transition _onGroundSlideJump;
|
||||
private Transition _onAirGlideDoubleJump;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -307,6 +336,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
||||
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
||||
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
|
||||
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
|
||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
|
||||
@@ -326,11 +356,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
||||
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
||||
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
|
||||
|
||||
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
|
||||
_slideCanceled = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/SlideCanceled"));
|
||||
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
|
||||
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
|
||||
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
|
||||
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
|
||||
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
|
||||
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
|
||||
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
@@ -341,6 +375,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
@@ -421,8 +456,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
_sliding.StateEntered += SlideStarted;
|
||||
_sliding.StateExited += SlideEnded;
|
||||
_slideCanceled.StateEntered += OnSlideCanceled;
|
||||
_slideCanceled.StatePhysicsProcessing += HandleSlideCanceled;
|
||||
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
|
||||
_airGliding.StatePhysicsProcessing += HandleAirGlide;
|
||||
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
|
||||
|
||||
_onGroundSlideJump.Taken += JumpFromGroundSlide;
|
||||
_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
|
||||
|
||||
_slamming.StateEntered += SlamStarted;
|
||||
_slamming.StateExited += SlamEnded;
|
||||
@@ -569,7 +610,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
};
|
||||
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
|
||||
|
||||
if (upStairsCheckResult.UpdateRequired)
|
||||
if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
|
||||
{
|
||||
upStairsCheckResult.Update(this);
|
||||
}
|
||||
@@ -1063,11 +1104,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
|
||||
private float _jumpStrengthMultiplier = 1.0f;
|
||||
public void OnJumpStarted(float verticalVelocity)
|
||||
{
|
||||
_framesSinceJumpAtApex = 0;
|
||||
SetVerticalVelocity(verticalVelocity);
|
||||
var angle = GetFloorAngle();
|
||||
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
|
||||
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
|
||||
_jumpStrengthMultiplier = 1.0f;
|
||||
}
|
||||
public void OnSimpleJumpStarted()
|
||||
{
|
||||
@@ -1201,7 +1246,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||
// SimpleDashInDirection(directionHorizontal.Normalized());
|
||||
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
|
||||
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
|
||||
}
|
||||
|
||||
_customMantle = false;
|
||||
@@ -1220,33 +1265,123 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public record SlopeRecord(
|
||||
Vector3 Position,
|
||||
Vector3 Normal,
|
||||
Vector3 Direction,
|
||||
float AngleRadians
|
||||
);
|
||||
public Vector3 GetGroundPosition()
|
||||
{
|
||||
return DirectGroundDetector.GetCollisionPoint();
|
||||
}
|
||||
public Vector3 GetGroundNormal()
|
||||
{
|
||||
return DirectGroundDetector.GetCollisionNormal();
|
||||
}
|
||||
public SlopeRecord GetSlope()
|
||||
{
|
||||
var position = GetGroundPosition();
|
||||
var normal = GetGroundNormal();
|
||||
var angle = normal.AngleTo(Vector3.Up);
|
||||
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
|
||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
||||
}
|
||||
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
}
|
||||
public void SlideOnGround(float delta)
|
||||
{
|
||||
// Store current velocity
|
||||
var currentVelocity = Velocity.Length();
|
||||
var finalSpeed = currentVelocity * FlatGroundSlideSpeedLossRate;
|
||||
|
||||
// Going down slope?
|
||||
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
var newVelocityDirection = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z).Normalized();
|
||||
var newVelocityHDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
|
||||
// var redirectedVelocity = newVelocityDirection.Slide(normal);
|
||||
|
||||
var redirectedVelocity = newVelocityDirection;
|
||||
if (slopeAngleRadians > Mathf.Epsilon)
|
||||
{
|
||||
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
|
||||
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
|
||||
|
||||
var angleBetweenVelocityAndSlope = newVelocityHDirection.AngleTo(slopeHDirection);
|
||||
var velocitySlopeAlignment = Mathf.Cos(angleBetweenVelocityAndSlope);
|
||||
var slopeSpeedFactor = Mathf.Remap(velocitySlopeAlignment, -1, 1, 0.98, 1.02);
|
||||
var speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : slopeSpeedFactor;
|
||||
finalSpeed *= (float) speedFactorFromDownSlope;
|
||||
|
||||
// var redirectedVVelocity = slopeDirection.Y * velocitySlopeAlignment;
|
||||
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
|
||||
|
||||
// Moving upslope and not enough speed
|
||||
if (velocitySlopeAlignment < 0 && DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f) _playerState.SendEvent("slide_canceled");
|
||||
}
|
||||
else if (DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f)
|
||||
{
|
||||
// Moving on flat ground and not enough speed
|
||||
_playerState.SendEvent("slide_canceled");
|
||||
}
|
||||
|
||||
// Preserve velocity when changing direction
|
||||
var finalVelocity = redirectedVelocity.Normalized() * finalSpeed;
|
||||
Velocity = finalVelocity;
|
||||
if (DirectGroundDetector.IsColliding())
|
||||
{
|
||||
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSlideCanceled()
|
||||
{
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
public void HandleSlideCanceled(float delta)
|
||||
{
|
||||
HandleGrounded(delta);
|
||||
}
|
||||
public void HandleGroundSlide(float delta)
|
||||
{
|
||||
SlideOnGround(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (!isOnFloorCustom())
|
||||
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding())
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
|
||||
public void GlideInAir(float delta)
|
||||
{
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
|
||||
float verticalSpeed;
|
||||
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
|
||||
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
|
||||
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
|
||||
|
||||
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
if (AllowForVelocityRedirection)
|
||||
{
|
||||
// Preserve overall velocity
|
||||
// Allows for tragic reorientation of the velocity vector after a fall
|
||||
// Allows for bunny-hoping-like movement
|
||||
var currentVelocity = Velocity.Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
Velocity = newVelocity.Normalized() * currentVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preserve horizontal velocity only
|
||||
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
|
||||
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
|
||||
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
|
||||
Velocity = newVelocity;
|
||||
}
|
||||
}
|
||||
public void HandleAirGlide(float delta)
|
||||
{
|
||||
@@ -1260,6 +1395,16 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void JumpFromGroundSlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
public void JumpFromAirGlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Slam Management ///////
|
||||
@@ -1537,6 +1682,4 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
|
||||
{
|
||||
foreach (RayCast3D raycast in _raycasts)
|
||||
{
|
||||
if (raycast.IsColliding())
|
||||
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
|
||||
{
|
||||
WallHugLocation = raycast.GetCollisionPoint().Some();
|
||||
WallHugNormal = raycast.GetCollisionNormal().Some();
|
||||
|
||||
Reference in New Issue
Block a user