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11 Commits

Author SHA1 Message Date
fffd8c947b implementing jump input buffering on grounded
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2026-01-07 09:58:18 +01:00
a1d57d6a1a some tuto fixing
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2026-01-06 16:35:17 +01:00
941205af2b small gravity and jump balancing, removed wall jumping coyote times
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2026-01-06 16:08:39 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00
59494f9e98 updating CI to build for linux as well
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2025-12-25 09:37:51 +01:00
510246c341 fix a scene load issue
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2025-12-22 14:25:17 +01:00
b184bcdea5 added a small dash when leaving a wall run organically
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2025-12-21 17:23:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
e0fc301414 fixed user stuff
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2025-12-19 19:11:53 +01:00
b792e8721c mantle system fix amazing
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2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
17 changed files with 1337 additions and 781 deletions

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@@ -54,27 +54,12 @@ jobs:
- name: Import resources and build solution - name: Import resources and build solution
run: | run: |
godot --headless --editor --build-solutions --quit --import --path $PWD godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
with: with:
@@ -84,6 +69,12 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip gameData: Windows.zip
buildChannel: windows buildChannel: windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
with: with:
@@ -93,15 +84,27 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: WindowsArm.zip gameData: WindowsArm.zip
buildChannel: windows-arm buildChannel: windows-arm
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3 - name: Linux Build
# with: run: |
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }} mkdir -v -p build/linux
# itchUsername: ${{ env.ITCHIO_USERNAME }} godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# itchGameId: ${{ env.ITCHIO_GAMEID }} zip -r Linux.zip build/linux
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }} - name: Upload to Itch
# gameData: Linux.zip uses: KikimoraGames/itch-publish@v0.0.3
# buildChannel: linux with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
with: with:

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@@ -50,7 +50,7 @@ collision_layer = 3
collision_mask = 5 collision_mask = 5
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"] [node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true use_collision = true
size = Vector3(100, 1, 190.741) size = Vector3(100, 1, 190.741)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
@@ -400,3 +400,205 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true use_collision = true
size = Vector3(1, 0.5, 5) size = Vector3(1, 0.5, 5)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
text = "0.5m"
[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
text = "0.25m"
[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
text = "1m"
[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
text = "1m"
[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
text = "1m"
[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
text = "2m"
[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
text = "3m"
[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
text = "2m"
[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
text = "3m"
[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
text = "1.5m"
[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
text = "2m"
[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
text = "4m"
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
use_collision = true
size = Vector3(4, 1, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
use_collision = true
size = Vector3(3, 1, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
use_collision = true
size = Vector3(4, 1, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
use_collision = true
size = Vector3(4, 1, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
use_collision = true
size = Vector3(4, 1, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
use_collision = true
size = Vector3(3, 2, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
use_collision = true
size = Vector3(4, 2, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
use_collision = true
size = Vector3(4, 2, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
use_collision = true
size = Vector3(4, 2, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
use_collision = true
size = Vector3(4, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
use_collision = true
size = Vector3(3, 3, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
use_collision = true
size = Vector3(4, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
use_collision = true
size = Vector3(4, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
use_collision = true
size = Vector3(4, 3, 4)
material = ExtResource("3_vvhq3")
[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
text = "4m"
[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
text = "4m"
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
use_collision = true
size = Vector3(4, 4, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
use_collision = true
size = Vector3(3, 4, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
use_collision = true
size = Vector3(3, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
use_collision = true
size = Vector3(3, 2, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
use_collision = true
size = Vector3(3, 3, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
use_collision = true
size = Vector3(3, 4, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
use_collision = true
size = Vector3(4, 4, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
use_collision = true
size = Vector3(4, 4, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
use_collision = true
size = Vector3(4, 4, 4)
material = ExtResource("3_vvhq3")

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"] [gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"] [ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"] [ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="2_p287n"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"] [ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"] [ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"] [ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
@@ -92,7 +91,6 @@ adjustment_enabled = true
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
script = ExtResource("1_qwuk2") script = ExtResource("1_qwuk2")
base_mode = ExtResource("2_p287n")
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")] [node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n") stream = ExtResource("10_eca4n")

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"] [gd_scene load_steps=48 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"] [ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
@@ -62,21 +63,22 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
WalkSpeed = 7.5 WalkSpeed = 7.5
AccelerationAir = 2.0 AccelerationAir = 0.8
DecelerationAir = 0.1 DecelerationAir = 0.02
Weight = 5.0 Weight = 4.0
MantleTime = 0.3 MantleTime = 0.3
MantlePath = ExtResource("2_6lejt")
CoyoteTime = 0.3 CoyoteTime = 0.3
SimpleJumpStartVelocity = 8.0 InputBufferFrames = 5
SimpleJumpStartVelocity = 6.0
SimpleJumpHangTimeInFrames = 1 SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5 SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpStartVelocity = 15.0
DoubleJumpHangTimeInFrames = 3 DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5 DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0 MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12 MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2 MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 12.0 WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3 MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0 SimpleDashStrength = 15.0
PoweredDashStrength = 30.0 PoweredDashStrength = 30.0
@@ -133,6 +135,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0 CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0 GroundedCameraIncline = 3.0
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="StairsSystem" type="Node3D" parent="."] [node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a") script = ExtResource("7_bmt5a")
@@ -143,10 +150,6 @@ target_position = Vector3(0, -0.55, 0)
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."] [node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0) target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0
[node name="Bobbing" type="Node3D" parent="."] [node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w") script = ExtResource("10_7wk1w")
@@ -154,6 +157,7 @@ script = ExtResource("10_7wk1w")
script = ExtResource("12_m2mxi") script = ExtResource("12_m2mxi")
[node name="HeadCollisionDetectors" type="Node3D" parent="."] [node name="HeadCollisionDetectors" type="Node3D" parent="."]
visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"] [node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
@@ -174,6 +178,7 @@ target_position = Vector3(0, 1, 0)
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")] [node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."] [node name="WallHugSystem" type="Node3D" parent="."]
visible = false
script = ExtResource("27_n7qhm") script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"] [node name="back" type="RayCast3D" parent="WallHugSystem"]
@@ -231,6 +236,11 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0
mesh = SubResource("CylinderMesh_nodcl") mesh = SubResource("CylinderMesh_nodcl")
[node name="DashCooldown" type="Timer" parent="."] [node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="."]
wait_time = 0.5
one_shot = true one_shot = true
[node name="PowerCooldown" type="Timer" parent="."] [node name="PowerCooldown" type="Timer" parent="."]
@@ -243,11 +253,11 @@ one_shot = true
ignore_time_scale = true ignore_time_scale = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")] [node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
visible = false
offset_left = 1524.0 offset_left = 1524.0
offset_top = 1.0 offset_top = 1.0
offset_right = -8.0 offset_right = -8.0
offset_bottom = 1.0 offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart") initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="Control" parent="."] [node name="UI" type="Control" parent="."]
@@ -500,45 +510,45 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump") initial_state = NodePath("SimpleJump")
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"] [node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"] [node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled") to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended" event = &"jump_ended"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"] [node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump") to = NodePath("../../MegaJump")
event = &"megajump" event = &"megajump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"] [node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling") to = NodePath("../../../Airborne/Falling")
event = &"jump_ended" event = &"jump_ended"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"] [node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"] [node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("Dash") initial_state = NodePath("Dash")
@@ -602,15 +612,9 @@ initial_state = NodePath("CoyoteEnabled")
script = ExtResource("41_ruloh") script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled") default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/RunningCoyoteEnabled") to = NodePath("../../OnWall/Running")
event = &"wall_run" event = &"wall_run"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -650,6 +654,12 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"] [node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump") to = NodePath("../../../Jump/MegaJump")
@@ -665,6 +675,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] [node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled") to = NodePath("../../DoubleJumpEnabled")
@@ -699,6 +715,12 @@ to = NodePath("../../Airborne/Reset")
event = &"start_falling" event = &"start_falling"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"] [node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
@@ -708,12 +730,18 @@ to = NodePath("../../Hugging")
event = &"coyote_expired" event = &"coyote_expired"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"] [node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump") to = NodePath("../../../Jump/DoubleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -722,19 +750,31 @@ script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump") to = NodePath("../../../Jump/DoubleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"] [node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"] [node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Running") to = NodePath("../../Running")
event = &"coyote_expired" event = &"coyote_expired"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"] [node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
@@ -744,6 +784,12 @@ to = NodePath("../../../Jump/SimpleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"] [connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"] [connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"] [connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp; using Movementtests.addons.godot_state_charts.csharp;
@@ -15,7 +14,7 @@ public partial class PlayerController : CharacterBody3D
MoveCamera, MoveCamera,
None, None,
} }
private bool _isUsingGamepad = false; private bool _isUsingGamepad;
// User API to important child nodes. // User API to important child nodes.
public HeadSystem HeadSystem; public HeadSystem HeadSystem;
@@ -38,9 +37,11 @@ public partial class PlayerController : CharacterBody3D
private bool _movementEnabled = true; private bool _movementEnabled = true;
private Vector3 _dashDirection = Vector3.Zero;
private bool _shouldMantle; private bool _shouldMantle;
private Vector3 _mantleLocation = Vector3.Zero; private Vector3 _mantleLocation = Vector3.Zero;
private Vector3 _dashDirection = Vector3.Zero; private Vector3 _preMantleVelocity = Vector3.Zero;
private float _lastFrameWasOnFloor = -Mathf.Inf; private float _lastFrameWasOnFloor = -Mathf.Inf;
@@ -57,6 +58,7 @@ public partial class PlayerController : CharacterBody3D
// Timers // Timers
private Timer _timeScaleAimInAirTimer; private Timer _timeScaleAimInAirTimer;
private Timer _simpleDashCooldownTimer; private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer; private Timer _powerCooldownTimer;
[Export] public Marker3D TutorialWeaponTarget; [Export] public Marker3D TutorialWeaponTarget;
@@ -80,11 +82,15 @@ public partial class PlayerController : CharacterBody3D
[ExportGroup("Mantle")] [ExportGroup("Mantle")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f; public float MantleTime { get; set; } = 0.1f;
[Export]
public PackedScene MantlePath { get; set; }
// Jump // Jump
[ExportGroup("Jump")] [ExportGroup("Jump")]
[Export(PropertyHint.Range, "0,1,0.01")] [Export(PropertyHint.Range, "0,1,0.01")]
public float CoyoteTime { get; set; } = 0.2f; public float CoyoteTime { get; set; } = 0.2f;
[Export(PropertyHint.Range, "0,10,1,or_greater")]
public int InputBufferFrames { get; set; } = 3;
// Simple jump // Simple jump
[ExportSubgroup("Simple jump")] [ExportSubgroup("Simple jump")]
@@ -185,6 +191,11 @@ public partial class PlayerController : CharacterBody3D
private bool _canDash = true; private bool _canDash = true;
private bool _shouldMantleOnDashEnded; private bool _shouldMantleOnDashEnded;
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
private StateChart _playerState; private StateChart _playerState;
private StateChartState _aiming; private StateChartState _aiming;
@@ -196,9 +207,11 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _grounded; private StateChartState _grounded;
private StateChartState _airborne; private StateChartState _airborne;
private StateChartState _coyoteEnabled; private StateChartState _coyoteEnabled;
// private StateChartState _doubleJumpEnabled;
private StateChartState _simpleJump; private StateChartState _simpleJump;
private StateChartState _doubleJump; private StateChartState _doubleJump;
private StateChartState _megaJump; private StateChartState _megaJump;
private StateChartState _mantling;
private StateChartState _simpleDash; private StateChartState _simpleDash;
private StateChartState _poweredDash; private StateChartState _poweredDash;
private StateChartState _aimedDash; private StateChartState _aimedDash;
@@ -208,14 +221,21 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _onWallHanging; private StateChartState _onWallHanging;
private StateChartState _onWallRunning; private StateChartState _onWallRunning;
private StateChartState _onWallRunningCoyoteEnabled; private StateChartState _onWallRunningCoyoteEnabled;
private Transition _onJumpFromWallCoyote;
private Transition _onJumpFromWallRunCoyote;
private Transition _onJumpFromWall1; private Transition _onJumpFromWall1;
private Transition _onJumpFromWall2; private Transition _onJumpFromWall2;
private Transition _onJumpFromWall3; private Transition _onJumpFromWall3;
private Transition _onMegajumpFromWall; private Transition _onMegajumpFromWall;
private Transition _onLeaveWallFromRunCoyote;
private Transition _onLeaveWallFromRun;
private int _currentJumpBufferFrames = 0;
private float _playerHeight; private float _playerHeight;
private float _playerRadius; private float _playerRadius;
private bool _isJumpInputPressed;
private float _lookSensitivityMultiplier = 1.0f; private float _lookSensitivityMultiplier = 1.0f;
private float _mouseSensitivityMultiplier = 1.0f; private float _mouseSensitivityMultiplier = 1.0f;
@@ -252,9 +272,9 @@ public partial class PlayerController : CharacterBody3D
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth"); Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
// Movement stuff // Movement stuff
WeaponRoot = GetNode<Node3D>("WeaponRoot"); WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem"); WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("MantleSystem"); MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider"); CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
DashSystem = GetNode<DashSystem>("DashSystem"); DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem"); StairsSystem = GetNode<StairsSystem>("StairsSystem");
@@ -284,14 +304,18 @@ public partial class PlayerController : CharacterBody3D
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On")); _empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired")); _powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge")); _powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full")); _powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded")); _grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne")); _airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled")); _coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump")); _simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump")); _doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump")); _megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump")); _onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump")); _onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump")); _onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
@@ -302,10 +326,13 @@ public partial class PlayerController : CharacterBody3D
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging")); _onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running")); _onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled")); _onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
_onLeaveWallFromRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnLeaveWall"));
// State timers // State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown"); _powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir"); _timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown"); _simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
/////////////////////////// ///////////////////////////
// Initialize components // // Initialize components //
@@ -342,6 +369,7 @@ public partial class PlayerController : CharacterBody3D
_grounded.StateEntered += OnGrounded; _grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded; _grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StatePhysicsProcessing += HandleAirborne; _airborne.StatePhysicsProcessing += HandleAirborne;
_onWall.StatePhysicsProcessing += HandleOnWall;
_coyoteEnabled.StateEntered += StartCoyoteTime; _coyoteEnabled.StateEntered += StartCoyoteTime;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale; _timeScaleAimInAirTimer.Timeout += ResetTimeScale;
@@ -362,6 +390,9 @@ public partial class PlayerController : CharacterBody3D
_megaJump.StateEntered += OnMegaJumpStarted; _megaJump.StateEntered += OnMegaJumpStarted;
_megaJump.StatePhysicsProcessing += HandleMegaJump; _megaJump.StatePhysicsProcessing += HandleMegaJump;
_mantling.StateEntered += OnMantleStarted;
_mantling.StatePhysicsProcessing += HandleMantling;
_simpleDash.StateEntered += OnSimpleDashStarted; _simpleDash.StateEntered += OnSimpleDashStarted;
_simpleDash.StatePhysicsProcessing += HandleSimpleDash; _simpleDash.StatePhysicsProcessing += HandleSimpleDash;
@@ -373,6 +404,7 @@ public partial class PlayerController : CharacterBody3D
_aimedDash.StateExited += OnAimedDashFinished; _aimedDash.StateExited += OnAimedDashFinished;
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout; _simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
_onWall.StateEntered += OnWallStarted; _onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped; _onWall.StateExited += OnWallStopped;
@@ -383,11 +415,15 @@ public partial class PlayerController : CharacterBody3D
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted; _onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning; _onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning; _onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWall1.Taken += OnJumpFromWall; _onJumpFromWall1.Taken += OnJumpFromWall;
_onJumpFromWall2.Taken += OnJumpFromWall; _onJumpFromWall2.Taken += OnJumpFromWall;
_onJumpFromWall3.Taken += OnJumpFromWall; _onJumpFromWall3.Taken += OnJumpFromWall;
_onMegajumpFromWall.Taken += OnMegajumpFromWall; _onMegajumpFromWall.Taken += OnMegajumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
_onLeaveWallFromRunCoyote.Taken += OnLeaveWallFromRun;
} }
public void SetAllowedInputsAll() public void SetAllowedInputsAll()
@@ -434,16 +470,37 @@ public partial class PlayerController : CharacterBody3D
if (_simpleDashCooldownTimer.IsStopped()) if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start(); _simpleDashCooldownTimer.Start();
if (_currentJumpBufferFrames > 0)
{
_currentJumpBufferFrames = 0;
PerformJump();
}
} }
public void DashCooldownTimeout() public void DashCooldownTimeout()
{ {
_canDash = true; _canDash = true;
} }
public void AirborneDashCooldownTimeout()
{
_canDashAirborne = true;
}
public bool IsPlayerInputtingForward()
{
return GetMoveInput().Z < -0.5f;
}
public bool IsTryingToMantle()
{
return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
}
public void HandleGrounded(float delta) public void HandleGrounded(float delta)
{ {
MoveOnGround(delta); MoveOnGround(delta);
// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom()) if (!isOnFloorCustom())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
} }
@@ -454,8 +511,13 @@ public partial class PlayerController : CharacterBody3D
if (isOnFloorCustom()) if (isOnFloorCustom())
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
{
_isWallJumpAvailable = true; // reset wall jump if we left the wall
return; return;
}
// Going upwards, we stay simply airborne // Going upwards, we stay simply airborne
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4) if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
@@ -478,9 +540,16 @@ public partial class PlayerController : CharacterBody3D
// If all else fail and we go down, we hug // If all else fail and we go down, we hug
if (Velocity.Y < 0 && !_coyoteEnabled.Active) if (Velocity.Y < 0 && !_coyoteEnabled.Active)
{
_playerState.SendEvent("wall_hug"); _playerState.SendEvent("wall_hug");
}
} }
public void HandleOnWall(float delta)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
}
public void OnWallHuggingStarted() public void OnWallHuggingStarted()
{ {
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired; GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
@@ -491,11 +560,6 @@ public partial class PlayerController : CharacterBody3D
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired; GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
} }
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
public void OnWallDetected() public void OnWallDetected()
{ {
FinishPoweredDash(); FinishPoweredDash();
@@ -504,11 +568,15 @@ public partial class PlayerController : CharacterBody3D
return; return;
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up); var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4) return;
_wallHugStartNormal = newWallNormal; _wallHugStartNormal = newWallNormal;
} }
public void OnWallStarted() public void OnWallStarted()
{ {
if (!WallHugSystem.IsWallHugging())
return;
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up); _wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero); _currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius; _wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
@@ -517,10 +585,11 @@ public partial class PlayerController : CharacterBody3D
public void OnWallStopped() public void OnWallStopped()
{ {
_wallHugStartLocation = Vector3.Zero; }
_currentWallContactPoint = Vector3.Zero;
_wallHugStartNormal = Vector3.Zero; public void OnLeaveWallFromRun()
_wallHugStartProjectedVelocity = Vector3.Zero; {
SimpleDashInDirection(Velocity.Normalized());
} }
public void HandleWallHugging(float delta) public void HandleWallHugging(float delta)
@@ -576,18 +645,20 @@ public partial class PlayerController : CharacterBody3D
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
GlobalPosition = _wallHugStartLocation; GlobalPosition = _wallHugStartLocation;
} }
private Option<Vector3> _plannedMantleLocation = Option<Vector3>.None;
// Jump // Jump
public void OnInputJumpStarted() public void OnInputJumpStarted()
{ {
if (CanMantle()) _currentJumpBufferFrames = InputBufferFrames;
_isJumpInputPressed = true;
PerformJump();
}
public void PerformJump()
{
if (MantleSystem.IsMantlePossible)
{ {
var location = _plannedMantleLocation.UnwrapOr(Vector3.Zero); _playerState.SendEvent("mantle");
if (location == Vector3.Zero)
return; // For some reason CanMantle can return an invalid location so fuck off I guess
MantleToLocation(location);
return; return;
} }
@@ -596,16 +667,23 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("megajump"); _playerState.SendEvent("megajump");
return; return;
} }
if (_onWall.Active && !_isWallJumpAvailable && IsFacingWall()) return;
_playerState.SendEvent("jump"); _playerState.SendEvent("jump");
} }
public bool IsFacingWall()
{
return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
}
public void OnInputJumpOngoing() public void OnInputJumpOngoing()
{ {
} }
public void OnInputJumpEnded() public void OnInputJumpEnded()
{ {
_isJumpInputPressed = false;
_playerState.SendEvent("jump_ended"); _playerState.SendEvent("jump_ended");
} }
@@ -621,7 +699,7 @@ public partial class PlayerController : CharacterBody3D
public void OnDoubleJumpStarted() public void OnDoubleJumpStarted()
{ {
_canDash = true; _canDash = true;
_canDashAirborne = true; // _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity); OnJumpStarted(DoubleJumpStartVelocity);
} }
public void OnMegaJumpStarted() public void OnMegaJumpStarted()
@@ -643,11 +721,24 @@ public partial class PlayerController : CharacterBody3D
var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z); var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z);
var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z); var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z);
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);; SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
} }
public void OnJumpFromWallCoyote()
{
_isWallJumpAvailable = false;
}
public void OnJumpFromWall() public void OnJumpFromWall()
{ {
ComputeJumpFromWallHSpeed(WallJumpStartVelocity); if (!IsFacingWall())
{
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
}
// Remove the ability to dash straight away so you cannot scale up the wall
_canDashAirborne = false;
_airborneDashCooldownTimer.Start();
_isWallJumpAvailable = false;
} }
public void OnMegajumpFromWall() public void OnMegajumpFromWall()
{ {
@@ -705,8 +796,70 @@ public partial class PlayerController : CharacterBody3D
z: velocity.Y); z: velocity.Y);
} }
private Path _mantlePath;
private bool _customMantle;
private Transform3D _customMantleStartTransform;
private Curve3D _customMantleCurve;
private Vector3 _mantleStartPosition;
public void OnMantleStarted()
{
HeadSystem.OnMantle();
_mantlePath = MantlePath.Instantiate() as Path;
if (_mantlePath == null)
{
GD.PrintErr("Failed to instantiate MantlePath");
return;
}
var transform = _customMantle ? _customMantleStartTransform : MantleSystem.GlobalTransform;
var curve = _customMantle ? _customMantleCurve : MantleSystem.MantleCurve;
GetTree().GetRoot().AddChild(_mantlePath);
_mantlePath.Setup(transform, curve);
_mantleStartPosition = GlobalPosition;
var tween = GetTree().CreateTween();
tween.SetTrans(Tween.TransitionType.Linear);
tween.SetEase(Tween.EaseType.InOut);
tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime);
tween.Finished += MantleFinished;
}
public void HandleMantling(float delta)
{
GlobalPosition = _mantlePath.Target.GlobalPosition;
}
public void SimpleDashInDirection(Vector3 direction)
{
SetVelocity(direction * SimpleDashStrength);
}
public void SimpleDash()
{
SimpleDashInDirection(GetInputGlobalHDirection());
}
public void MantleFinished()
{
_mantlePath.Teardown();
var isThereMovementInput = GetMoveInput().Length() > 0;
if (isThereMovementInput)
{
// If there's a movement input on Mantle, we dash in the direction the mantle took place
var positionDifference = GlobalPosition - _mantleStartPosition;
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
SimpleDashInDirection(directionHorizontal.Normalized());
}
_customMantle = false;
_playerState.SendEvent("grounded");
}
public void HandleJump(float delta, float gravityFactor, int hangFrames) public void HandleJump(float delta, float gravityFactor, int hangFrames)
{ {
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
// Update horizontal velocity // Update horizontal velocity
var horizontalVelocity = ComputeHVelocityAir(delta); var horizontalVelocity = ComputeHVelocityAir(delta);
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z); Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
@@ -733,8 +886,8 @@ public partial class PlayerController : CharacterBody3D
SetVerticalVelocity(Velocity.Y - 2.0f); SetVerticalVelocity(Velocity.Y - 2.0f);
} }
// Move back to Airborne state management when starting to go down again // Move back to Airborne state when starting to go down again or if input isn't held anymore (buffered jump)
if (_framesSinceJumpAtApex > hangFrames) if (_framesSinceJumpAtApex > hangFrames || !_isJumpInputPressed)
_playerState.SendEvent("jump_ended"); _playerState.SendEvent("jump_ended");
} }
public void HandleSimpleJump(float delta) public void HandleSimpleJump(float delta)
@@ -925,15 +1078,18 @@ public partial class PlayerController : CharacterBody3D
if (WeaponSystem.IsPlantedUnderPlatform()) if (WeaponSystem.IsPlantedUnderPlatform())
dashLocation += Vector3.Down * _playerHeight; dashLocation += Vector3.Down * _playerHeight;
_wallHugStartNormal = WeaponSystem.PlantNormal;
_currentWallContactPoint = WeaponSystem.PlantLocation;
_wallHugStartLocation = dashLocation;
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
var dashTween = CreatePositionTween(dashLocation, AimedDashTime); var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
dashTween.Finished += DashToPlantedWeaponTweenEnded; dashTween.Finished += DashToPlantedWeaponTweenEnded;
} }
public void RecoverWeapon() public void RecoverWeapon()
{ {
GetTree().GetRoot().RemoveChild(WeaponRoot); RecoverChildNode(WeaponRoot);
AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
WeaponSystem.ResetWeapon(); WeaponSystem.ResetWeapon();
} }
@@ -946,12 +1102,11 @@ public partial class PlayerController : CharacterBody3D
RecoverWeapon(); RecoverWeapon();
var resultingEvent = shouldDashToHanging ? "to_planted" : "dash_finished"; var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
_playerState.SendEvent(resultingEvent); _playerState.SendEvent(resultingEvent);
} }
private Vector3 _preDashVelocity = Vector3.Zero; private Vector3 _preDashVelocity = Vector3.Zero;
public void OnAimedDashStarted() public void OnAimedDashStarted()
{ {
// Adjusting for player height, where the middle of the capsule should get to the dash location instead of the // Adjusting for player height, where the middle of the capsule should get to the dash location instead of the
@@ -965,9 +1120,10 @@ public partial class PlayerController : CharacterBody3D
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime); var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime); // dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
dashTween.Finished += AimedDashTweenEnded; dashTween.Finished += AimedDashTweenEnded;
_shouldMantleOnDashEnded = DashSystem.ShouldMantle; _customMantle = DashSystem.ShouldMantle;
_mantleLocation = DashSystem.PlannedMantleLocation; _customMantleCurve = DashSystem.MantleSystem.MantleCurve;
_customMantleStartTransform = DashSystem.MantleSystem.GlobalTransform;
} }
Tween CreatePositionTween(Vector3 targetLocation, float tweenTime) Tween CreatePositionTween(Vector3 targetLocation, float tweenTime)
@@ -986,6 +1142,13 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("dash_finished"); _playerState.SendEvent("dash_finished");
} }
public void OnAimedDashFinished()
{
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
Velocity = _dashDirection * postDashVelocity;
if (_customMantle) _playerState.SendEvent("mantle");
}
public void PlaceWeaponForTutorial() public void PlaceWeaponForTutorial()
{ {
if (TutorialDone) if (TutorialDone)
@@ -996,14 +1159,25 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition); WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition); WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
} }
public void RemoveChildNode(Node3D node)
{
RemoveChild(node);
GetTree().GetRoot().AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void RecoverChildNode(Node3D node)
{
GetTree().GetRoot().RemoveChild(node);
AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void ThrowWeapon() public void ThrowWeapon()
{ {
_playerState.SendEvent("cancel_aim"); _playerState.SendEvent("cancel_aim");
RemoveChildNode(WeaponRoot);
RemoveChild(WeaponRoot);
GetTree().GetRoot().AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation; var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
WeaponSystem.ThrowWeapon( WeaponSystem.ThrowWeapon(
@@ -1013,25 +1187,12 @@ public partial class PlayerController : CharacterBody3D
DashSystem.CollisionNormal); DashSystem.CollisionNormal);
} }
public void OnAimedDashFinished()
{
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
Velocity = _dashDirection * postDashVelocity;
if (_shouldMantleOnDashEnded)
MantleToLocation(_mantleLocation);
}
public void OnSimpleDashStarted() public void OnSimpleDashStarted()
{ {
if (!_canDash) if (!_canDash)
return; return;
_canDash = false; _canDash = false;
SimpleDash();
var dashStrength = SimpleDashStrength;
var direction = GetInputGlobalHDirection();
SetVelocity(direction * dashStrength);
} }
public void HandleSimpleDash(float delta) public void HandleSimpleDash(float delta)
@@ -1059,9 +1220,6 @@ public partial class PlayerController : CharacterBody3D
public void OnPoweredDashFinished() public void OnPoweredDashFinished()
{ {
// Try mantling but don't know if this is useful
// if (CanMantle())
// MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
} }
public void FinishPoweredDash() public void FinishPoweredDash()
@@ -1099,28 +1257,6 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("coyote_expired"); _playerState.SendEvent("coyote_expired");
} }
// Mantling
public bool CanMantle()
{
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
return mantleLocationResult.IsSome(out _);
}
private Vector3 _preMantleVelocity = Vector3.Zero;
public void MantleToLocation(Vector3 location)
{
HeadSystem.OnMantle();
_preMantleVelocity = Velocity;
var mantleTween = CreatePositionTween(location, MantleTime);
mantleTween.Finished += MantleFinished;
}
public void MantleFinished()
{
Velocity = _preMantleVelocity;
_playerState.SendEvent("grounded");
}
/////////////////////////// ///////////////////////////
// Stateless logic //////// // Stateless logic ////////
/////////////////////////// ///////////////////////////
@@ -1264,16 +1400,23 @@ public partial class PlayerController : CharacterBody3D
{ {
WeaponRoot.SetRotation(HeadSystem.Rotation); WeaponRoot.SetRotation(HeadSystem.Rotation);
} }
public Vector3 GetGlobalForwardFacingVector()
{
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
}
/////////////////////////// ///////////////////////////
// Processes ////////////// // Processes //////////////
/////////////////////////// ///////////////////////////
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
if (_currentJumpBufferFrames > 0) _currentJumpBufferFrames -= 1;
LookAround(delta); LookAround(delta);
CameraModifications((float) delta); CameraModifications((float) delta);
HandleStairs((float) delta); HandleStairs((float) delta);
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y); MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active) if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer(); RotateWeaponWithPlayer();

25
scenes/path/Path.cs Normal file
View File

@@ -0,0 +1,25 @@
using Godot;
public partial class Path : Path3D
{
public PathFollow3D PathFollow { get; private set; }
public Marker3D Target { get; private set; }
public override void _Ready()
{
PathFollow = GetNode<PathFollow3D>("PathFollow");
Target = GetNode<Marker3D>("PathFollow/Target");
}
public void Setup(Transform3D globalTransform, Curve3D curve)
{
SetGlobalTransform(globalTransform);
SetCurve(curve);
PathFollow.ProgressRatio = 0;
}
public void Teardown()
{
QueueFree();
}
}

1
scenes/path/Path.cs.uid Normal file
View File

@@ -0,0 +1 @@
uid://djdr5bvfc8f0x

13
scenes/path/path.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
[node name="Path" type="Path3D"]
curve = SubResource("Curve3D_u4rfr")
script = ExtResource("1_kmlhi")
[node name="PathFollow" type="PathFollow3D" parent="."]
[node name="Target" type="Marker3D" parent="PathFollow"]

View File

@@ -20,10 +20,10 @@ public partial class DashSystem: Node3D
public bool ShouldMantle { get; set; } public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; } public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; }
private Node3D _head; private Node3D _head;
private ShapeCast3D _dashCast3D; private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera; private Camera3D _camera;
private Vector3 _dashDirection = Vector3.Zero; private Vector3 _dashDirection = Vector3.Zero;
@@ -31,7 +31,6 @@ public partial class DashSystem: Node3D
private MeshInstance3D _dashDropIndicator; private MeshInstance3D _dashDropIndicator;
private MeshInstance3D _dashDropLocationIndicator; private MeshInstance3D _dashDropLocationIndicator;
private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget; private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator; private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim; private AnimationPlayer _dashIndicatorAnim;
@@ -47,9 +46,6 @@ public partial class DashSystem: Node3D
public delegate void DashProgressEventHandler(float progress); public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero; private Vector3 _globalDashPosition = Vector3.Zero;
private float _playerHeight;
private float _playerRadius;
public float DashCastRadius { get; set; } public float DashCastRadius { get; set; }
@@ -65,16 +61,11 @@ public partial class DashSystem: Node3D
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator"); _dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
_dashDropLocationIndicator.Visible = false; _dashDropLocationIndicator.Visible = false;
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape!.Radius;
_head = head; _head = head;
_camera = camera; _camera = camera;
_mantleSystem = GetNode<MantleSystem>("MantleSystem"); MantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(); MantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget"); _dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
@@ -109,14 +100,15 @@ public partial class DashSystem: Node3D
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation(); (HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
ShouldMantle = false; // TODO: Position mantle system to planned location, aligned with ground planned and facing the same way as the dash
var mantleLocation = Vector3.Zero; // Then query it being careful when dashing underneath a platform and such
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f) MantleSystem.SetGlobalPosition(PlannedLocation);
{ MantleSystem.SetRotation(new Vector3(
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal); MantleSystem.Rotation.X,
ShouldMantle = mantleResult.IsSome(out mantleLocation); _head.Rotation.Y,
} MantleSystem.Rotation.Z));
PlannedMantleLocation = mantleLocation; MantleSystem.ProcessMantle(false);
ShouldMantle = MantleSystem.IsMantlePossible;
// Setup dash target // Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f); var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
@@ -124,7 +116,7 @@ public partial class DashSystem: Node3D
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0); var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor); targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true); _dashTarget.SetVisible(true);
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation; var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation); _dashTarget.SetGlobalPosition(targetLocation);
var shouldShowDropIndicator = !HasHit && !ShouldMantle; var shouldShowDropIndicator = !HasHit && !ShouldMantle;
@@ -160,6 +152,5 @@ public partial class DashSystem: Node3D
public void StartPreparingDash() public void StartPreparingDash()
{ {
_dashTarget.SetVisible(true); _dashTarget.SetVisible(true);
} }
} }

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"] [gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"] [ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"] [ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
@@ -24,13 +23,6 @@ outer_radius = 0.5
script = ExtResource("1_hwig2") script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i") DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."] [node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2") shape = SubResource("SphereShape3D_jngg2")

View File

@@ -14,46 +14,96 @@ public partial class MantleSystem: Node3D
private ShapeCast3D _wallInFrontCast3D; private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D; private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private ShapeCast3D _inAirWallDetect;
private ShapeCast3D _groundedWallDetect;
public Curve3D MantleCurve { get; private set; }
public Vector3 FirstMantleProfilePoint { get; private set; } = Vector3.Zero;
public bool IsMantlePossible { get; private set; } = false;
public const int WallProfileCastCount = 7;
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
public void Init() public void Init()
{ {
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D"); _wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D"); _mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
{
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
}
} }
public Option<Vector3> FindMantleForHeadRotation(float rotation) private void SetCastsEnabled(bool enabled)
{ {
_wallInFrontCast3D.SetRotation(new Vector3( foreach (var wallProfileShapecast in _wallProfileShapecasts)
_wallInFrontCast3D.Rotation.X,
rotation,
_wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding())
{ {
return Option<Vector3>.None; wallProfileShapecast.SetEnabled(enabled);
} }
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
{
return Option<Vector3>.None;
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
} }
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal) public void ProcessMantle(bool isGrounded)
{ {
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall; _inAirWallDetect.SetEnabled(!isGrounded);
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart; _groundedWallDetect.SetEnabled(isGrounded);
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
SetCastsEnabled(isColliding);
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation); // Reset state
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight; IsMantlePossible = false;
_mantleCast3D.SetTargetPosition(targetLocation); if (!isColliding) return;
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f) // Check if face something wall-like that should be climbable
return Option.Some(_mantleCast3D.GetCollisionPoint(0)); var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
return Option<Vector3>.None; if (collisionNormal.Y > 0.7f) return;
var spaceState = GetWorld3D().DirectSpaceState;
MantleCurve = new Curve3D();
MantleCurve.AddPoint(Vector3.Zero);
var hasFirstProfileHit = false;
var previousProfilePoint = GlobalPosition;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
// Haven't met the wall yet
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
// Got to the other side of the wall, we stop there
if (!wallProfileShapecast.IsColliding())
{
// MantleCurve.AddPoint(ToLocal(globalTargetPosition));
break;
}
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
var shape = wallProfileShapecast.Shape as SphereShape3D;
var shapeRadius = shape == null ? 0.125f : shape.Radius;
var centerOfShape = profilePoint + profileNormal * shapeRadius;
// Check if we collided parallel to a wall
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(centerOfShape);
var isCollidingWithWall = profileNormal.Y < 0.1f;
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
// Check if the path from the previous point makes us go through a wall
var query = PhysicsRayQueryParameters3D.Create(previousProfilePoint, centerOfShape, wallProfileShapecast.CollisionMask);
var result = spaceState.IntersectRay(query);
if (result.Count > 0) break; // We are going through a wall, we stop there
// We have a valid collision
if (!hasFirstProfileHit) FirstMantleProfilePoint = centerOfShape;
hasFirstProfileHit = true;
previousProfilePoint = centerOfShape;
MantleCurve.AddPoint(ToLocal(centerOfShape));
}
if (MantleCurve.PointCount == 1) return;
IsMantlePossible = true;
} }
} }

View File

@@ -0,0 +1,4 @@
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
[resource]
radius = 0.25

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"] [gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"] [ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
@@ -8,12 +8,23 @@ height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"] [sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
radius = 0.75 radius = 0.75
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
radius = 0.25
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
radius = 0.25
height = 1.5
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
radius = 0.125
[node name="MantleSystem" type="Node3D"] [node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp") script = ExtResource("1_2oobp")
MantleEndLocationDistanceFromWall = 0.2 MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0 MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."] [node name="MantleCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = SubResource("CapsuleShape3D_4coqe") shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0) target_position = Vector3(0, 0, 0)
max_results = 1 max_results = 1
@@ -22,8 +33,72 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."] [node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
shape = SubResource("SphereShape3D_2oobp") shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5) target_position = Vector3(0, 0, -1.5)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1) debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2