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Author SHA1 Message Date
1cafe6e96d removing import clause on windows export
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2025-10-27 10:41:32 +01:00
ea8821b41a back to base main menu
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Create tag and build when new code gets to main / Export (push) Successful in 7m51s
2025-10-27 10:15:00 +01:00
8338ce3dd9 trying to change the autoload class name and extends order to fix release issue
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2025-10-27 10:14:11 +01:00
39f45d418f trying to add a console to release
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Create tag and build when new code gets to main / Export (push) Successful in 7m32s
2025-10-27 09:49:52 +01:00
4e756da1ba trying simpler self made menus to fix selection and focus issues on build
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Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 7m49s
2025-10-27 09:32:58 +01:00
8 changed files with 74 additions and 31 deletions

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@@ -57,18 +57,18 @@ jobs:
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@@ -79,21 +79,21 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac

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@@ -1,5 +1,5 @@
class_name SceneLoaderClass
extends Node
class_name SceneLoaderClass
## Autoload class for loading scenes with an optional loading screen.
signal scene_loaded

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@@ -72,7 +72,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
debug/export_console_wrapper=2
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false

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@@ -0,0 +1,31 @@
[gd_scene load_steps=3 format=3 uid="uid://br8shfwk2lne0"]
[ext_resource type="Script" uid="uid://brrt2uj47cmld" path="res://systems/ui/grab_focus.gd" id="1_c6nmr"]
[ext_resource type="Script" uid="uid://ckywnolvqy6w1" path="res://systems/ui/new_main_menu.gd" id="1_vi8ha"]
[node name="NewMainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_vi8ha")
game_scene_path = "uid://dmkw8cmalm5k"
[node name="Menus" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StartGameButton" type="Button" parent="Menus"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
text = "Start game"
script = ExtResource("1_c6nmr")
[connection signal="pressed" from="Menus/StartGameButton" to="." method="on_new_game"]

4
systems/ui/grab_focus.gd Normal file
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@@ -0,0 +1,4 @@
extends Control
func _ready() -> void:
grab_focus()

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@@ -0,0 +1 @@
uid://brrt2uj47cmld

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@@ -0,0 +1,6 @@
extends Control
@export_file("*.tscn") var game_scene_path : String
func on_new_game() -> void:
SceneLoader.load_scene(game_scene_path)

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@@ -0,0 +1 @@
uid://ckywnolvqy6w1