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Author SHA1 Message Date
7d31d17034 tuto fixes
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2025-12-10 10:04:05 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
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2025-11-14 16:39:17 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
5b3d6c9f19 can quit menus using B button
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2025-11-14 11:41:11 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
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2025-11-13 22:38:44 +01:00
27130257c9 small camera animation on mantle
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2025-11-11 11:38:49 +01:00
e70a2e7537 keeping more intertia after dashes and mantles
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2025-11-11 09:52:57 +01:00
6051588f24 lots of tutorial fixed
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2025-11-10 14:55:16 +01:00
c895dfe9a0 made a dedicated scene for simple on-screen tutorials
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2025-11-08 10:56:35 +01:00
1ea3945cf6 final tutorial setup and UI fix
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2025-11-06 09:29:05 +01:00
29d9f44142 basic tutorial setup
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2025-11-05 16:08:36 +01:00
31b7b5ea0c adding windows ARM target
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2025-11-05 11:06:51 +01:00
78ab2cc637 small changes
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2025-10-31 16:31:21 +01:00
fd16342aca getting the weapon tutorial
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2025-10-31 16:18:59 +01:00
2d3a1b0d4c lift fix
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2025-10-31 11:04:42 +01:00
1c7abeb0d9 tutorial is set up and final lift as well
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2025-10-29 18:48:49 +01:00
97828ecdda tutorial is set up and final lift as well
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2025-10-29 18:47:52 +01:00
9d8877cc67 fov fix
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2025-10-28 14:12:32 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
1cafe6e96d removing import clause on windows export
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2025-10-27 10:41:32 +01:00
ea8821b41a back to base main menu
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2025-10-27 10:15:00 +01:00
8338ce3dd9 trying to change the autoload class name and extends order to fix release issue
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2025-10-27 10:14:11 +01:00
39f45d418f trying to add a console to release
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2025-10-27 09:49:52 +01:00
4e756da1ba trying simpler self made menus to fix selection and focus issues on build
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2025-10-27 09:32:58 +01:00
919236a388 tentatives de fixer cette ui de mort
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2025-10-26 19:06:37 +01:00
ef33336975 menus and settings
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2025-10-23 15:21:33 +02:00
916ff1921c dash drop indicators
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2025-10-20 11:42:14 +02:00
8260 changed files with 188648 additions and 1140 deletions

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@@ -57,18 +57,23 @@ jobs:
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Linux Build
- name: Build Windows ARM
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@@ -86,14 +91,23 @@ jobs:
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac
gameData: WindowsArm.zip
buildChannel: windows-arm
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac

View File

@@ -1,6 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cc37235kj4384"]
[gd_scene load_steps=6 format=3 uid="uid://cc37235kj4384"]
[ext_resource type="Script" uid="uid://b5oej1q4h7jvh" path="res://addons/maaacks_game_template/base/scripts/ui_sound_controller.gd" id="1_dmagn"]
[ext_resource type="AudioStream" uid="uid://d0iuat23cm2yd" path="res://assets/audio/kenney_ui-audio/mouseclick1.ogg" id="2_7f8wo"]
[ext_resource type="AudioStream" uid="uid://skgtkftvx1gn" path="res://assets/audio/kenney_ui-audio/switch20.ogg" id="3_nvwb3"]
[ext_resource type="AudioStream" uid="uid://dybdbi28p8a7o" path="res://assets/audio/kenney_ui-audio/switch3.ogg" id="4_e13bv"]
[ext_resource type="AudioStream" uid="uid://o3wvigf0nhg" path="res://assets/audio/kenney_ui-audio/switch4.ogg" id="5_42wer"]
[node name="ProjectUISoundController" type="Node"]
script = ExtResource("1_dmagn")
button_hovered = ExtResource("2_7f8wo")
button_focused = ExtResource("2_7f8wo")
button_pressed = ExtResource("3_nvwb3")
tab_hovered = ExtResource("2_7f8wo")
tab_selected = ExtResource("3_nvwb3")
slider_hovered = ExtResource("2_7f8wo")
slider_focused = ExtResource("2_7f8wo")
slider_drag_started = ExtResource("4_e13bv")
slider_drag_ended = ExtResource("5_42wer")
line_hovered = ExtResource("2_7f8wo")

View File

@@ -1,5 +1,5 @@
class_name SceneLoaderClass
extends Node
class_name SceneLoaderClass
## Autoload class for loading scenes with an optional loading screen.
signal scene_loaded

View File

@@ -6,6 +6,9 @@ extends Control
@export var options_packed_scene : PackedScene
@export var credits_packed_scene : PackedScene
@export var menu_context : GUIDEMappingContext
@export var back_action : GUIDEAction
var options_scene
var credits_scene
var sub_menu
@@ -73,7 +76,12 @@ func _ready() -> void:
_add_or_hide_options()
_add_or_hide_credits()
_hide_new_game_if_unset()
_setup_inputs()
func _setup_inputs() -> void:
GUIDE.enable_mapping_context(menu_context)
back_action.triggered.connect(_on_back_button_pressed)
func _on_new_game_button_pressed() -> void:
new_game()

View File

@@ -4,7 +4,24 @@ extends OverlaidMenu
@export var options_packed_scene : PackedScene
@export_file("*.tscn") var main_menu_scene : String
@export var menu_context : GUIDEMappingContext
var popup_open : Node
var previous_mapping_contexts : Array
var is_listening_to_inputs = true
func _enter_tree() -> void:
super._enter_tree()
previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
for previous_context in previous_mapping_contexts:
GUIDE.disable_mapping_context(previous_context)
GUIDE.enable_mapping_context(menu_context)
func _exit_tree() -> void:
GUIDE.disable_mapping_context(menu_context)
for previous_context in previous_mapping_contexts:
GUIDE.enable_mapping_context(previous_context)
func close_popup() -> void:
if popup_open != null:
@@ -29,10 +46,15 @@ func open_options_menu() -> void:
var options_scene := options_packed_scene.instantiate()
add_child(options_scene)
_disable_focus.call_deferred()
is_listening_to_inputs = false
await options_scene.tree_exiting
is_listening_to_inputs = true
_enable_focus.call_deferred()
func _handle_cancel_input() -> void:
if not is_listening_to_inputs:
return
if popup_open != null:
close_popup()
else:
@@ -54,6 +76,8 @@ func _ready() -> void:
_hide_exit_for_web()
_hide_options_if_unset()
_hide_main_menu_if_unset()
back_action.triggered.connect(_handle_cancel_input)
func _on_restart_button_pressed() -> void:
%ConfirmRestart.popup_centered()
@@ -79,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
func _on_confirm_exit_confirmed() -> void:
get_tree().quit()

View File

@@ -11,6 +11,10 @@ extends Control
process_mode = PROCESS_MODE_INHERIT
@export var makes_mouse_visible : bool = true
@export var back_action : GUIDEAction
signal menu_closing
var _initial_pause_state : bool = false
var _initial_focus_mode : FocusMode = FOCUS_ALL
var _initial_mouse_mode : Input.MouseMode
@@ -18,6 +22,7 @@ var _initial_focus_control
var _scene_tree : SceneTree
func close() -> void:
menu_closing.emit()
_scene_tree.paused = _initial_pause_state
Input.set_mouse_mode(_initial_mouse_mode)
if is_instance_valid(_initial_focus_control) and _initial_focus_control.is_inside_tree():
@@ -29,13 +34,14 @@ func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
return
if event.is_action_pressed("ui_cancel"):
_handle_cancel_input()
get_viewport().set_input_as_handled()
func _on_close_button_pressed() -> void:
close()
func _enter_tree() -> void:
_scene_tree = get_tree()
_initial_pause_state = _scene_tree.paused

View File

@@ -12,3 +12,11 @@ extends OverlaidMenu
if menu_scene:
var _instance = menu_scene.instantiate()
%MenuContainer.add_child(_instance)
func blocking_close() -> void:
get_viewport().set_input_as_handled()
super.close()
func _ready() -> void:
back_action.triggered.connect(blocking_close)

View File

@@ -2,17 +2,32 @@ class_name PauseMenuController
extends Node
## Node for opening a pause menu when detecting a 'ui_cancel' event.
@export var pause_menu_packed : PackedScene
@export var focused_viewport : Viewport
@export var player : CharacterBody3D
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()
@export_group("Inputs")
@export var pause:GUIDEAction
var menu_already_open = false
func _ready() -> void:
pause.triggered.connect(on_input_pause)
func on_input_pause():
if menu_already_open:
return
menu_already_open = true
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
current_menu.menu_closing.connect(player.LoadSettings)
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
menu_already_open = false
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://f8cvr5s041ej"
path="res://.godot/imported/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav-2e700b8c124a9677672d20eb38b6b815.sample"
[deps]
source_file="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav"
dest_files=["res://.godot/imported/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav-2e700b8c124a9677672d20eb38b6b815.sample"]
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edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cl6h0mjha1nx6"
path="res://.godot/imported/click1.ogg-e43207507bdf9996dc6eee9d8de2d6ae.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click1.ogg"
dest_files=["res://.godot/imported/click1.ogg-e43207507bdf9996dc6eee9d8de2d6ae.oggvorbisstr"]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dwlx1fle7occu"
path="res://.godot/imported/click2.ogg-cc6f77c66c2a5c5fb2b99a8dcacf5dbb.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click2.ogg"
dest_files=["res://.godot/imported/click2.ogg-cc6f77c66c2a5c5fb2b99a8dcacf5dbb.oggvorbisstr"]
[params]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d1lxvmeu7xqhc"
path="res://.godot/imported/click3.ogg-53ec2ad3446a1599306ba5fb69f83ef6.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click3.ogg"
dest_files=["res://.godot/imported/click3.ogg-53ec2ad3446a1599306ba5fb69f83ef6.oggvorbisstr"]
[params]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://v4b7r86gw4jv"
path="res://.godot/imported/click4.ogg-578b6508ba2c2082ae1380997e4a7d4b.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click4.ogg"
dest_files=["res://.godot/imported/click4.ogg-578b6508ba2c2082ae1380997e4a7d4b.oggvorbisstr"]
[params]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bi8dejhv7sow8"
path="res://.godot/imported/click5.ogg-c58aa7f0d158cbf4264b42d0b73f63a0.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click5.ogg"
dest_files=["res://.godot/imported/click5.ogg-c58aa7f0d158cbf4264b42d0b73f63a0.oggvorbisstr"]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d0iuat23cm2yd"
path="res://.godot/imported/mouseclick1.ogg-4cb23de28f1184f8690200698d0db0a0.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/mouseclick1.ogg"
dest_files=["res://.godot/imported/mouseclick1.ogg-4cb23de28f1184f8690200698d0db0a0.oggvorbisstr"]
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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c3m0rgi6i5m64"
path="res://.godot/imported/mouserelease1.ogg-aa3af07b09ea13ea295da153698ca257.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/mouserelease1.ogg"
dest_files=["res://.godot/imported/mouserelease1.ogg-aa3af07b09ea13ea295da153698ca257.oggvorbisstr"]
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ccwsi7fn6iuyi"
path="res://.godot/imported/rollover1.ogg-573772d4df2f7b01e70366ab1ff70f0a.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover1.ogg"
dest_files=["res://.godot/imported/rollover1.ogg-573772d4df2f7b01e70366ab1ff70f0a.oggvorbisstr"]
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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://duwbtggblpjr7"
path="res://.godot/imported/rollover2.ogg-10e5be71249d57bb88d3e8f876eafa29.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover2.ogg"
dest_files=["res://.godot/imported/rollover2.ogg-10e5be71249d57bb88d3e8f876eafa29.oggvorbisstr"]
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importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://chaebu4sj7tyu"
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