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25 Commits

Author SHA1 Message Date
6d967bf2bf extended enemy dashthrough improvement to aimed dash behaviour
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2026-02-06 12:10:21 +01:00
e87a228dd2 fixed dashing through terrain so easily when targeting enemy 2026-02-06 11:52:29 +01:00
e8ff01e097 fixed toolbox menu issue 2026-02-06 11:02:38 +01:00
66a71067cc fixed a few issues and also tuto triggers
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2026-02-05 17:26:20 +01:00
7a938b245e refresh level selection
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2026-02-05 17:06:32 +01:00
52ebc68a02 put the player back in its place
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2026-02-05 17:04:45 +01:00
2a604fb06a tutorial levels with enemies
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2026-02-05 16:52:53 +01:00
1f904cdb13 final tuto movement
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2026-02-05 15:26:40 +01:00
db93e8f68e base movement tutorial done
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2026-02-05 10:44:32 +01:00
4c302be16b more tutorial 2026-02-05 10:06:25 +01:00
013545af8a more tutorial 2026-02-05 10:06:12 +01:00
9f5769bb76 testing ci
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2026-02-05 08:36:41 +01:00
8a7ad9d418 test ci 2026-02-05 08:32:16 +01:00
f589ef8dec basic movement tutorial 2026-02-05 08:30:35 +01:00
55a12ec7cd new sky and greybox materials 2026-02-04 13:11:00 +01:00
fad528faa1 refactored the way levels are listed in the toolbox
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2026-02-04 11:57:30 +01:00
cd519e528f complete project reorganization
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2026-02-04 11:20:00 +01:00
b6e8d0b590 fixed jolt issue 2026-02-04 10:34:43 +01:00
03f72f3715 name change 2026-02-04 10:33:45 +01:00
15ab9edab1 fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering 2026-02-04 10:32:44 +01:00
0e412c2a42 fixed level loading and starting to setup proper gyms, zoos and playtest levels
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2026-02-03 16:31:37 +01:00
8a3faff7d0 small refacto of dash actions 2026-02-03 15:10:22 +01:00
3525f0e3eb added a parry button and animation that lets player chose their enemy hit behaviour
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2026-01-30 13:19:28 +01:00
cc973b9f0d fixed spawners
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2026-01-28 19:14:05 +01:00
8a552f7993 #minor CI FIXED
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2026-01-28 18:28:40 +01:00
854 changed files with 5567 additions and 16852 deletions

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@@ -36,7 +36,7 @@ jobs:
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v6 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html

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@@ -91,11 +91,6 @@ jobs:
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: List files
run: |
ls -la
pwd
- name: Setup Butler - name: Setup Butler
shell: bash shell: bash
env: env:
@@ -119,12 +114,3 @@ jobs:
"Windows.zip" \ "Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument} ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
# gameData: ${{ github.workspace }}/Windows.zip
# buildChannel: windows

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@@ -42,62 +42,75 @@ jobs:
godot-version: '4.6' godot-version: '4.6'
dotnet-version: 'net9.0' dotnet-version: 'net9.0'
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Windows.zip "Windows.zip" \
buildChannel: windows ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: WindowsArm.zip "WindowsArm.zip" \
buildChannel: windows-arm ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Linux.zip "Linux.zip" \
buildChannel: linux ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Mac.zip "Mac.zip" \
buildChannel: mac ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}

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@@ -97,8 +97,8 @@ func load_scene(scene_path : String, in_background : bool = false) -> void:
if not _background_loading: if not _background_loading:
change_scene_to_resource() change_scene_to_resource()
return return
ResourceLoader.load_threaded_request(_scene_path)
set_process(true) set_process(true)
ResourceLoader.load_threaded_request(_scene_path)
if _check_loading_screen() and not _background_loading: if _check_loading_screen() and not _background_loading:
change_scene_to_loading_screen() change_scene_to_loading_screen()
@@ -108,6 +108,7 @@ func _unhandled_key_input(event : InputEvent) -> void:
get_tree().quit() get_tree().quit()
func _ready() -> void: func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
set_process(false) set_process(false)
func _process(_delta) -> void: func _process(_delta) -> void:

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@@ -3,6 +3,8 @@ extends Node
class_name SceneLister class_name SceneLister
## Helper class for listing all the scenes in a directory. ## Helper class for listing all the scenes in a directory.
@export_tool_button("Refresh files", "Callable") var refresh_files = _refresh_files
## List of paths to scene files. ## List of paths to scene files.
## Prefilled in the editor by selecting a directory. ## Prefilled in the editor by selecting a directory.
@export var files : Array[String] @export var files : Array[String]
@@ -14,10 +16,20 @@ class_name SceneLister
func _refresh_files(): func _refresh_files():
if not is_inside_tree() or directory.is_empty(): return if not is_inside_tree() or directory.is_empty(): return
var dir_access = DirAccess.open(directory) files.clear()
find_files_in_dir(directory)
func find_files_in_dir(current_dir: String) -> void:
if not is_inside_tree() or directory.is_empty():
return
var dir_access = DirAccess.open(current_dir)
if dir_access: if dir_access:
files.clear()
for file in dir_access.get_files(): for file in dir_access.get_files():
print(current_dir + "/" + file)
if not file.ends_with(".tscn"): if not file.ends_with(".tscn"):
continue continue
files.append(directory + "/" + file) files.append(current_dir + "/" + file)
for sub_directory in dir_access.get_directories():
if sub_directory.begins_with("_"):
continue
find_files_in_dir(directory + "/" + sub_directory)

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@@ -1,9 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://31aulub2nqov"]
[ext_resource type="Texture2D" uid="uid://hf6y7ws45y8p" path="res://assets/greybox/greybox.png" id="1_qik1o"]
[resource]
albedo_texture = ExtResource("1_qik1o")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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assets/ladder/ladder-top.fbx (Stored with Git LFS)

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@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bod7boex72igr"
path="res://.godot/imported/ladder-top.fbx-3af719d67bc92743407297e84a0e273a.scn"
[deps]
source_file="res://assets/ladder/ladder-top.fbx"
dest_files=["res://.godot/imported/ladder-top.fbx-3af719d67bc92743407297e84a0e273a.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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assets/ladder/ladder.fbx (Stored with Git LFS)

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@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cmfagvnymc2yr"
path="res://.godot/imported/ladder.fbx-fde4412b36d0b69e88ef176d131d5cbb.scn"
[deps]
source_file="res://assets/ladder/ladder.fbx"
dest_files=["res://.godot/imported/ladder.fbx-fde4412b36d0b69e88ef176d131d5cbb.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://31aulub2nqov"]
[ext_resource type="Texture2D" uid="uid://bqqs6jweml03w" path="res://assets/materials/greybox/textures/greybox_grey_grid.png" id="1_2depu"]
[resource]
albedo_texture = ExtResource("1_2depu")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bsoubxtiit1pf"]
[ext_resource type="Texture2D" uid="uid://nvc7eq13ym8q" path="res://assets/materials/greybox/textures/greybox_teal_grid.png" id="1_11axt"]
[resource]
albedo_texture = ExtResource("1_11axt")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dpgodnag1ydp1"]
[ext_resource type="Texture2D" uid="uid://bxdr0oajba7d2" path="res://assets/materials/greybox/textures/greybox_red_grid.png" id="1_yql7t"]
[resource]
albedo_texture = ExtResource("1_yql7t")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dr51up0sghuyd"]
[ext_resource type="Texture2D" uid="uid://bf2kevgw4gu03" path="res://assets/materials/greybox/textures/greybox_orange_grid.png" id="1_liak7"]
[resource]
albedo_texture = ExtResource("1_liak7")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

View File

@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://cqha1a2h1dg86"]
[ext_resource type="Texture2D" uid="uid://c0kfbwkede8q" path="res://assets/materials/greybox/textures/greybox_yellow_grid.png" id="1_rg5sa"]
[resource]
albedo_texture = ExtResource("1_rg5sa")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bm5f7jraqm8n0"]
[ext_resource type="Texture2D" uid="uid://c4si5cetpfjsx" path="res://assets/materials/greybox/textures/greybox_blue_grid.png" id="1_ctfpt"]
[resource]
albedo_texture = ExtResource("1_ctfpt")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dw6lc8evmyc4d"]
[ext_resource type="Texture2D" uid="uid://bkjusurqvb4q" path="res://assets/materials/greybox/textures/greybox_green_grid.png" id="1_0gip5"]
[resource]
albedo_texture = ExtResource("1_0gip5")
uv1_triplanar = true
uv1_world_triplanar = true
uv2_world_triplanar = true

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@@ -3,8 +3,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://hf6y7ws45y8p" uid="uid://hf6y7ws45y8p"
path.s3tc="res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.s3tc.ctex" path.s3tc="res://.godot/imported/greybox.png-5957632d75bca9a282c8e897ede15d43.s3tc.ctex"
path.etc2="res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.etc2.ctex" path.etc2="res://.godot/imported/greybox.png-5957632d75bca9a282c8e897ede15d43.etc2.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"], "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true "vram_texture": true
@@ -12,8 +12,8 @@ metadata={
[deps] [deps]
source_file="res://assets/greybox/greybox.png" source_file="res://assets/materials/greybox/textures/greybox.png"
dest_files=["res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.s3tc.ctex", "res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.etc2.ctex"] dest_files=["res://.godot/imported/greybox.png-5957632d75bca9a282c8e897ede15d43.s3tc.ctex", "res://.godot/imported/greybox.png-5957632d75bca9a282c8e897ede15d43.etc2.ctex"]
[params] [params]

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@@ -0,0 +1,42 @@
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path.s3tc="res://.godot/imported/greybox_blue_grid.png-5c9700c5b21990cb4bc6c6cbec8dd59c.s3tc.ctex"
path.etc2="res://.godot/imported/greybox_blue_grid.png-5c9700c5b21990cb4bc6c6cbec8dd59c.etc2.ctex"
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/materials/greybox/textures/greybox_blue_grid.png"
dest_files=["res://.godot/imported/greybox_blue_grid.png-5c9700c5b21990cb4bc6c6cbec8dd59c.s3tc.ctex", "res://.godot/imported/greybox_blue_grid.png-5c9700c5b21990cb4bc6c6cbec8dd59c.etc2.ctex"]
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compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
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compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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[node name="stairs" unique_id=464702416 instance=ExtResource("1_v7x20")] [node name="stairs" unique_id=1895117406 instance=ExtResource("1_s50te")]
script = ExtResource("2_xm10s")
collision_layer = 256
collision_mask = 65553
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1" unique_id=1837252799] [node name="stairs_col2" type="StaticBody3D" parent="stairs" parent_id_path=PackedInt32Array(2145904663) index="0" unique_id=1786594295]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0" unique_id=2137125568] [node name="CollisionShape3D" type="CollisionShape3D" parent="stairs/stairs_col2" index="0" unique_id=883090790]
shape = SubResource("ConcavePolygonShape3D_ovbdw") shape = SubResource("ConcavePolygonShape3D_s50te")

View File

@@ -2,9 +2,9 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://qtu5ue4ixkwm" uid="uid://b1cbr6ubqrroh"
path.s3tc="res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.s3tc.ctex" path.s3tc="res://.godot/imported/Texture_MAp_sword.png-c690db194c6087e5c382e3c454c64adb.s3tc.ctex"
path.etc2="res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.etc2.ctex" path.etc2="res://.godot/imported/Texture_MAp_sword.png-c690db194c6087e5c382e3c454c64adb.etc2.ctex"
metadata={ metadata={
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"vram_texture": true "vram_texture": true
@@ -12,8 +12,8 @@ metadata={
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source_file="res://assets/swords/fbx/Texture_MAp_sword.png" source_file="res://assets/meshes/swords/fbx/Texture_MAp_sword.png"
dest_files=["res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.s3tc.ctex", "res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.etc2.ctex"] dest_files=["res://.godot/imported/Texture_MAp_sword.png-c690db194c6087e5c382e3c454c64adb.s3tc.ctex", "res://.godot/imported/Texture_MAp_sword.png-c690db194c6087e5c382e3c454c64adb.etc2.ctex"]
[params] [params]

View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1 importer_version=1
type="PackedScene" type="PackedScene"
uid="uid://pgd71ofvqsmf" uid="uid://pgd71ofvqsmf"
path="res://.godot/imported/_sword_1.fbx-4fe48a2bb63be1f77a3cf7c7a5c46a2d.scn" path="res://.godot/imported/_sword_1.fbx-6f36a1d5013e1e46c982d2236925f585.scn"
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View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1 importer_version=1
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uid="uid://dc867it2djc0j" uid="uid://dc867it2djc0j"
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View File

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