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Author SHA1 Message Date
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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Create tag and build when new code gets to main / BumpTag (push) Successful in 40s
Create tag and build when new code gets to main / Test (push) Successful in 5m45s
Create tag and build when new code gets to main / Export (push) Failing after 7m56s
2026-01-28 17:25:28 +01:00

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@@ -79,6 +79,12 @@ jobs:
Export:
runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# needs:
# - BumpTag
# - Test # Wait for tests to finish
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -86,27 +92,49 @@ jobs:
token: ${{ secrets.TOKEN }}
lfs: false
persist-credentials: true
- name: Checkout LFS
- name: Create Git LFS file list
run: git lfs ls-files -l |cut -d' ' -f1 |sort >.git/lfs-hashes.txt
- name: Restore Git LFS object cache
uses: actions/cache@v5
with:
path: .git/lfs
key: ${{ runner.os }}-lfsdata-v1-${{ hashFiles('.git/lfs-hashes.txt') }}
restore-keys: |
${{ runner.os }}-lfsdata-v1-
${{ runner.os }}-lfsdata
- name: Setup LFS
run: |
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
git config --local --unset http.${{ github.server_url }}/.extraheader
git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
- name: Fetch any needed Git LFS objects and prune extraneous ones
run: git lfs fetch --prune
- name: Check out Git LFS content
run: git lfs checkout
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Import resources and build solution
- name: Remove GDUnit addon
run: |
${{ steps.setup-godot.outputs.godot_bin }} --headless --editor --build-solutions --quit --import --path $PWD
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows
run: |
mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with: