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Author SHA1 Message Date
9ba8847626 changing itch action
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2026-01-28 17:56:59 +01:00
51b7328310 changing itch action
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2026-01-28 17:54:06 +01:00
fdc352596d were getting there...
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2026-01-28 17:39:23 +01:00
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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2026-01-28 17:25:28 +01:00
fdc79166a0 testing ci
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2026-01-28 16:22:38 +01:00
b84487336b testing ci 2026-01-28 16:20:44 +01:00
3 changed files with 53 additions and 171 deletions

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@@ -10,44 +10,22 @@ on:
- "**" - "**"
env: env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
jobs: jobs:
Export: Export:
runs-on: ubuntu-latest runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
- name: Install node, xvfb and curl - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Run tests - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
with: with:
godot-version: '4.6.0' godot-version: ${GODOT_VERSION}
godot-net: true godot-net: true
godot-force-mono: true godot-force-mono: true
dotnet-version: 'net9.0' dotnet-version: 'net9.0'
@@ -56,9 +34,9 @@ jobs:
timeout: 1 timeout: 1
publish-report: false publish-report: false
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v6
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html

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@@ -43,42 +43,8 @@ jobs:
# env: # env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache # RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
# - name: Install node, xvfb and curl - name: Checkout with LFS
# run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
# apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
persist-credentials: true
# - name: Checkout LFS
# run: |
# git lfs install --local
# echo ${{ gitea.server_url }}
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# echo ${{ gitea.repository }}
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# echo sandwich
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# echo teub
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# echo bite
# git lfs pull
- name: Checkout LFS
run: |
git lfs install --local
echo toto
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
echo tata
git config --local --unset http.${{ github.server_url }}/.extraheader
echo http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader
git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
echo bite
git lfs pull
- name: Run tests - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
@@ -94,96 +60,55 @@ jobs:
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v6
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: godot runs-on: godot
# env: needs:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache - BumpTag
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps: steps:
- name: Install tools - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl zip
- name: Install node 24 - name: Setup Godot
run: | id: setup-godot
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash uses: https://git.game-dev.space/minimata/setup-godot.git@main
\. "$HOME/.nvm/nvm.sh"
nvm install 24
node -v
- name: Test node version
run: |
node -v
- name: Checkout
uses: actions/checkout@v3
with: with:
lfs: false godot-version: '4.6'
persist-credentials: true dotnet-version: 'net9.0'
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
# - name: Checkout LFS - name: Remove GDUnit addon
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
# - name: Remove GDUnit addon folder because it breaks the build
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdunit4
- uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.x'
- name: Import resources and build solution
run: | run: |
godot --headless --editor --build-solutions --quit --import --path $PWD rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch ls -la
uses: KikimoraGames/itch-publish@v0.0.3 pwd
echo ${{ github.workspace }}
- name: Upload build to Itch
uses: https://github.com/Oval-Tutu/publish-to-itch-with-butler.git@main
with: with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} api-key: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} itch_user: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }} itch_game: ${{ env.ITCHIO_GAMEID }}
buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }} channel: windows
gameData: Windows.zip package: Windows.zip
buildChannel: windows version: ${{ needs.BumpTag.outputs.tag_name }}
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
# gameData: ${{ github.workspace }}/Windows.zip
# buildChannel: windows

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@@ -8,6 +8,7 @@ on:
- "**" - "**"
env: env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
@@ -26,42 +27,20 @@ jobs:
separator: '/' separator: '/'
Release: Release:
runs-on: ubuntu-latest runs-on: godot
if: ${{ contains(gitea.ref_name, 'release/') }} if: ${{ contains(gitea.ref_name, 'release/') }}
needs: ReleaseName needs: ReleaseName
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
container:
image: barichello/godot-ci:mono-4.6
steps: steps:
- name: Install node, curl and zip - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl zip nodejs
- name: Checkout - name: Setup Godot
uses: actions/checkout@v3 id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with: with:
lfs: false godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows - name: Build Windows
run: | run: |