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21 Commits

Author SHA1 Message Date
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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Create tag and build when new code gets to main / BumpTag (push) Successful in 40s
Create tag and build when new code gets to main / Test (push) Successful in 5m45s
Create tag and build when new code gets to main / Export (push) Failing after 7m56s
2026-01-28 17:25:28 +01:00
fdc79166a0 testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 4m39s
Create tag and build when new code gets to main / Export (push) Failing after 5m16s
2026-01-28 16:22:38 +01:00
b84487336b testing ci 2026-01-28 16:20:44 +01:00
e4ab103c4d testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Export (push) Failing after 1m15s
Create tag and build when new code gets to main / Test (push) Successful in 4m43s
2026-01-28 15:33:56 +01:00
3b6cf0252b testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 13s
Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Failing after 45s
2026-01-28 15:29:31 +01:00
e908cd3085 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 14s
Create tag and build when new code gets to main / BumpTag (push) Failing after 24s
Create tag and build when new code gets to main / Export (push) Failing after 51s
2026-01-28 15:19:04 +01:00
6b23fdbd26 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 12s
Create tag and build when new code gets to main / BumpTag (push) Failing after 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m29s
2026-01-28 15:13:11 +01:00
ea6258ff19 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 12s
Create tag and build when new code gets to main / BumpTag (push) Failing after 21s
Create tag and build when new code gets to main / Export (push) Failing after 53s
2026-01-28 15:05:12 +01:00
5e54f0f83b testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 12s
Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Export (push) Failing after 55s
2026-01-28 15:00:24 +01:00
f00439a430 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 18s
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 54s
2026-01-28 13:08:24 +01:00
02ec230b3f testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 13s
Create tag and build when new code gets to main / BumpTag (push) Successful in 25s
Create tag and build when new code gets to main / Export (push) Failing after 52s
2026-01-28 12:48:28 +01:00
867554b835 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 18s
Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Failing after 47s
2026-01-28 12:45:13 +01:00
a4835eeb3c testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 7s
Create tag and build when new code gets to main / Test (push) Failing after 6m21s
2026-01-28 12:34:26 +01:00
55b877226e testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m31s
2026-01-28 10:49:08 +01:00
d7d33d0dac testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m28s
2026-01-28 10:47:15 +01:00
f92c6d282f testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m33s
2026-01-28 10:43:32 +01:00
2d41523668 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m24s
2026-01-28 10:38:56 +01:00
34b04a365a testing ci
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Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-28 10:38:21 +01:00
d0ac644e14 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m17s
2026-01-28 10:28:07 +01:00
510a3200d1 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m32s
2026-01-28 10:17:05 +01:00
bef601941c testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m24s
2026-01-28 10:14:25 +01:00

View File

@@ -22,6 +22,7 @@ jobs:
- name: Check out repository code
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
- name: Remove buggy pre-push hook
run: |
@@ -37,123 +38,109 @@ jobs:
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
# Test:
# runs-on: ubuntu-latest
Test:
runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Install node, xvfb and curl
# run: |
# apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout
# uses: actions/checkout@v3
# with:
# lfs: false
#
# - name: Checkout LFS
# run: |
# UrlBase=$GITHUB_SERVER_URL; \
# UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
# Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
# /usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
# /usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
#
# git config --local lfs.transfer.maxretries 1
#
# /usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
# /usr/bin/git lfs checkout
# /usr/bin/git add .
# /usr/bin/git reset --hard
#
# - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# godot-version: ${GODOT_VERSION}
# godot-net: true
# godot-force-mono: true
# dotnet-version: 'net9.0'
# paths: |
# res://tests/
# timeout: 1
# publish-report: false
# upload-report: false
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
needs:
- BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
git config --local --unset http.${{ github.server_url }}/.extraheader
git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
git config --local lfs.transfer.maxretries 1
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: ${GODOT_VERSION}
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
paths: |
res://tests/
timeout: 1
publish-report: false
upload-report: false
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
#
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
- name: Remove GDUnit addon folder because it breaks the build
Export:
runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# needs:
# - BumpTag
# - Test # Wait for tests to finish
steps:
- name: Checkout
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
persist-credentials: true
- name: Create Git LFS file list
run: git lfs ls-files -l |cut -d' ' -f1 |sort >.git/lfs-hashes.txt
- name: Restore Git LFS object cache
uses: actions/cache@v5
with:
path: .git/lfs
key: ${{ runner.os }}-lfsdata-v1-${{ hashFiles('.git/lfs-hashes.txt') }}
restore-keys: |
${{ runner.os }}-lfsdata-v1-
${{ runner.os }}-lfsdata
- name: Setup LFS
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
#
# - name: Import resources and build solution
# run: |
# godot --headless --editor --build-solutions --quit --import --path $PWD
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
git config --local --unset http.${{ github.server_url }}/.extraheader
git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
- name: Fetch any needed Git LFS objects and prune extraneous ones
run: git lfs fetch --prune
- name: Check out Git LFS content
run: git lfs checkout
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Remove GDUnit addon
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows