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8a552f7993 #minor CI FIXED
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2026-01-28 18:28:40 +01:00
93841bc85d manually uploading to itch
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2026-01-28 18:15:15 +01:00
9ba8847626 changing itch action
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2026-01-28 17:56:59 +01:00
51b7328310 changing itch action
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2026-01-28 17:54:06 +01:00
fdc352596d were getting there...
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2026-01-28 17:39:23 +01:00
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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2026-01-28 17:25:28 +01:00
fdc79166a0 testing ci
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2026-01-28 16:22:38 +01:00
b84487336b testing ci 2026-01-28 16:20:44 +01:00
e4ab103c4d testing ci
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3b6cf0252b testing ci
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e908cd3085 testing ci
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2026-01-28 15:19:04 +01:00
6b23fdbd26 testing ci
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2026-01-28 15:13:11 +01:00
ea6258ff19 testing ci
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5e54f0f83b testing ci
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f00439a430 testing ci
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02ec230b3f testing ci
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867554b835 testing ci
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a4835eeb3c testing ci
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55b877226e testing ci
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2026-01-28 10:49:08 +01:00
d7d33d0dac testing ci
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f92c6d282f testing ci
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2d41523668 testing ci
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34b04a365a testing ci
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d0ac644e14 testing ci
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2026-01-28 10:28:07 +01:00
510a3200d1 testing ci
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bef601941c testing ci
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2026-01-28 10:14:25 +01:00
b6605d6293 testing ci
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2026-01-28 10:10:51 +01:00
1b6742ea45 testing ci
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2026-01-28 10:06:32 +01:00
4 changed files with 135 additions and 196 deletions

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@@ -10,44 +10,22 @@ on:
- "**"
env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
Export:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
runs-on: godot
steps:
- name: Install node, xvfb and curl
run: |
apt update && apt -y install curl nodejs xvfb
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.6.0'
godot-version: ${GODOT_VERSION}
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
@@ -56,7 +34,7 @@ jobs:
timeout: 1
publish-report: false
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:

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@@ -22,6 +22,7 @@ jobs:
- name: Check out repository code
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
- name: Remove buggy pre-push hook
run: |
@@ -38,33 +39,12 @@ jobs:
DEFAULT_BUMP: patch
Test:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Install node, xvfb and curl
run: |
apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
@@ -84,85 +64,53 @@ jobs:
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
# - name: Trying build
# run: |
# mkdir -v -p build/windows
# /home/runner/godot-linux/godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
Export:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
runs-on: godot
needs:
- BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Checkout
uses: actions/checkout@v3
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
lfs: false
- name: Checkout LFS
godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Remove GDUnit addon
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
#
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
# - name: Remove GDUnit addon folder because it breaks the build
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdUnit4
#
# - name: Import resources and build solution
# run: |
# godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Setup export templates
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Upload to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}

View File

@@ -8,6 +8,7 @@ on:
- "**"
env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
@@ -26,99 +27,90 @@ jobs:
separator: '/'
Release:
runs-on: ubuntu-latest
runs-on: godot
if: ${{ contains(gitea.ref_name, 'release/') }}
needs: ReleaseName
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Checkout
uses: actions/checkout@v3
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
lfs: false
- name: Checkout LFS
godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Windows.zip
buildChannel: windows
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"WindowsArm.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Linux.zip
buildChannel: linux
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Linux.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Mac.zip
buildChannel: mac
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Mac.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}

View File

@@ -3,7 +3,6 @@
name="Linux/X11"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@@ -11,6 +10,11 @@ include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
@@ -53,7 +57,6 @@ texture_format/etc2=false
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@@ -61,6 +64,11 @@ include_filter=""
exclude_filter=""
export_path="builds/Movement tests.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
@@ -128,7 +136,6 @@ texture_format/etc2=false
name="macOS"
platform="macOS"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@@ -136,6 +143,11 @@ include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
@@ -150,6 +162,7 @@ binary_format/architecture="universal"
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
application/liquid_glass_icon=""
application/icon=""
application/icon_interpolation=4
application/bundle_identifier="com.ggj25.game"
@@ -310,10 +323,10 @@ privacy/collected_data/browsing_history/collected=false
privacy/collected_data/browsing_history/linked_to_user=false
privacy/collected_data/browsing_history/used_for_tracking=false
privacy/collected_data/browsing_history/collection_purposes=0
privacy/collected_data/search_hhistory/collected=false
privacy/collected_data/search_hhistory/linked_to_user=false
privacy/collected_data/search_hhistory/used_for_tracking=false
privacy/collected_data/search_hhistory/collection_purposes=0
privacy/collected_data/search_history/collected=false
privacy/collected_data/search_history/linked_to_user=false
privacy/collected_data/search_history/used_for_tracking=false
privacy/collected_data/search_history/collection_purposes=0
privacy/collected_data/user_id/collected=false
privacy/collected_data/user_id/linked_to_user=false
privacy/collected_data/user_id/used_for_tracking=false
@@ -380,6 +393,10 @@ rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
privacy/collected_data/search_hhistory/collected=false
privacy/collected_data/search_hhistory/linked_to_user=false
privacy/collected_data/search_hhistory/used_for_tracking=false
privacy/collected_data/search_hhistory/collection_purposes=0
application/min_macos_version="10.12"
[preset.3]
@@ -387,7 +404,6 @@ application/min_macos_version="10.12"
name="Windows ARM"
platform="Windows Desktop"
runnable=false
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@@ -395,6 +411,11 @@ include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0