Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 45e8ac2f3c | |||
| 46bea7ba14 | |||
| c35ce49669 | |||
| c1e8235895 | |||
| 1813973daa | |||
| 7b036c5889 |
BIN
assets/greyboxing/Guard tower.glb
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BIN
assets/greyboxing/Guard tower.glb
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42
assets/greyboxing/Guard tower.glb.import
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42
assets/greyboxing/Guard tower.glb.import
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@@ -0,0 +1,42 @@
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|||||||
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[remap]
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||||||
|
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||||||
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importer="scene"
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||||||
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importer_version=1
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||||||
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type="PackedScene"
|
||||||
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uid="uid://2huty67y1g5w"
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||||||
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path="res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"
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||||||
|
|
||||||
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[deps]
|
||||||
|
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||||||
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source_file="res://assets/greyboxing/Guard tower.glb"
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||||||
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dest_files=["res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"]
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||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
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animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=2
|
||||||
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gltf/embedded_image_handling=1
|
||||||
Binary file not shown.
@@ -1,59 +0,0 @@
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|||||||
[remap]
|
|
||||||
|
|
||||||
importer="scene"
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|
||||||
importer_version=1
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|
||||||
type="PackedScene"
|
|
||||||
uid="uid://b7w8cn15vsiy0"
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|
||||||
path="res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.scn"
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|
||||||
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|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/greyboxing/city.blend"
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|
||||||
dest_files=["res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.scn"]
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|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
nodes/root_type=""
|
|
||||||
nodes/root_name=""
|
|
||||||
nodes/root_script=null
|
|
||||||
nodes/apply_root_scale=true
|
|
||||||
nodes/root_scale=1.0
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|
||||||
nodes/import_as_skeleton_bones=false
|
|
||||||
nodes/use_name_suffixes=true
|
|
||||||
nodes/use_node_type_suffixes=true
|
|
||||||
meshes/ensure_tangents=true
|
|
||||||
meshes/generate_lods=true
|
|
||||||
meshes/create_shadow_meshes=true
|
|
||||||
meshes/light_baking=1
|
|
||||||
meshes/lightmap_texel_size=0.2
|
|
||||||
meshes/force_disable_compression=false
|
|
||||||
skins/use_named_skins=true
|
|
||||||
animation/import=true
|
|
||||||
animation/fps=30
|
|
||||||
animation/trimming=false
|
|
||||||
animation/remove_immutable_tracks=true
|
|
||||||
animation/import_rest_as_RESET=false
|
|
||||||
import_script/path=""
|
|
||||||
materials/extract=0
|
|
||||||
materials/extract_format=0
|
|
||||||
materials/extract_path=""
|
|
||||||
_subresources={}
|
|
||||||
blender/nodes/visible=0
|
|
||||||
blender/nodes/active_collection_only=false
|
|
||||||
blender/nodes/punctual_lights=true
|
|
||||||
blender/nodes/cameras=true
|
|
||||||
blender/nodes/custom_properties=true
|
|
||||||
blender/nodes/modifiers=1
|
|
||||||
blender/meshes/colors=false
|
|
||||||
blender/meshes/uvs=true
|
|
||||||
blender/meshes/normals=true
|
|
||||||
blender/meshes/export_geometry_nodes_instances=false
|
|
||||||
blender/meshes/tangents=true
|
|
||||||
blender/meshes/skins=2
|
|
||||||
blender/meshes/export_bones_deforming_mesh_only=false
|
|
||||||
blender/materials/unpack_enabled=true
|
|
||||||
blender/materials/export_materials=1
|
|
||||||
blender/animation/limit_playback=true
|
|
||||||
blender/animation/always_sample=true
|
|
||||||
blender/animation/group_tracks=true
|
|
||||||
gltf/naming_version=2
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|
||||||
Binary file not shown.
File diff suppressed because one or more lines are too long
1899
assets/greyboxing/guard_tower.tscn
Normal file
1899
assets/greyboxing/guard_tower.tscn
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File diff suppressed because one or more lines are too long
0
authoring/.gdignore
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0
authoring/.gdignore
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BIN
authoring/greyboxing/city.blend
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BIN
authoring/greyboxing/city.blend
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BIN
authoring/greyboxing/city.blend1
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BIN
authoring/greyboxing/city.blend1
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@@ -10,7 +10,7 @@
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|||||||
[ext_resource type="PackedScene" uid="uid://482s38k0yv35" path="res://maps/Components/stairs.tscn" id="8_pxgdh"]
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[ext_resource type="PackedScene" uid="uid://482s38k0yv35" path="res://maps/Components/stairs.tscn" id="8_pxgdh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cmfagvnymc2yr" path="res://assets/ladder/ladder.fbx" id="9_ukfuy"]
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[ext_resource type="PackedScene" uid="uid://cmfagvnymc2yr" path="res://assets/ladder/ladder.fbx" id="9_ukfuy"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bod7boex72igr" path="res://assets/ladder/ladder-top.fbx" id="10_wctvs"]
|
[ext_resource type="PackedScene" uid="uid://bod7boex72igr" path="res://assets/ladder/ladder-top.fbx" id="10_wctvs"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dyw5lds1w724m" path="res://assets/greyboxing/city_col.tscn" id="11_wctvs"]
|
[ext_resource type="PackedScene" uid="uid://dip6cce5gtwi8" path="res://assets/greyboxing/guard_tower.tscn" id="11_wctvs"]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
|
||||||
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
||||||
@@ -47,13 +47,13 @@ shadow_enabled = true
|
|||||||
visible = false
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visible = false
|
||||||
|
|
||||||
[node name="Greybox" type="CSGCombiner3D" parent="."]
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[node name="Greybox" type="CSGCombiner3D" parent="."]
|
||||||
transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 0, 0, 0)
|
transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, -436.97952, 0, -22.618225)
|
||||||
use_collision = true
|
use_collision = true
|
||||||
collision_layer = 3
|
collision_layer = 3
|
||||||
collision_mask = 5
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collision_mask = 5
|
||||||
|
|
||||||
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"]
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[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"]
|
||||||
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 149.932, -1, -129.284)
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transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 420.50928, 1.0475101, 202.40054)
|
||||||
use_collision = true
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use_collision = true
|
||||||
size = Vector3(398.5, 1, 288.5)
|
size = Vector3(398.5, 1, 288.5)
|
||||||
material = ExtResource("3_cieeo")
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material = ExtResource("3_cieeo")
|
||||||
@@ -1182,8 +1182,8 @@ size = Vector3(16, 19, 4.5)
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|||||||
material = ExtResource("3_cieeo")
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material = ExtResource("3_cieeo")
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||||||
|
|
||||||
[node name="Map" type="Sprite3D" parent="."]
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[node name="Map" type="Sprite3D" parent="."]
|
||||||
transform = Transform3D(0, -8, -3.49691e-08, 0, -3.49691e-07, 0.8, -8, 0, 0, 13.4386, 0, -186.439)
|
transform = Transform3D(-3.278354e-07, -7.5, -3.278354e-08, 0, -3.278354e-07, 0.75, -7.5, 3.278354e-07, 1.4330142e-15, 7.1878185, 1.5956535, -175.5159)
|
||||||
texture = ExtResource("3_ruo5i")
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texture = ExtResource("3_ruo5i")
|
||||||
|
|
||||||
[node name="city" parent="." instance=ExtResource("11_wctvs")]
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[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
|
||||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
|
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ WalkSpeed = 7.5
|
|||||||
AccelerationAir = 2.0
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AccelerationAir = 2.0
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||||||
DecelerationAir = 0.1
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DecelerationAir = 0.1
|
||||||
Weight = 5.0
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Weight = 5.0
|
||||||
|
MantleTime = 0.2
|
||||||
SimpleJumpStartVelocity = 8.0
|
SimpleJumpStartVelocity = 8.0
|
||||||
SimpleJumpHangTimeInFrames = 1
|
SimpleJumpHangTimeInFrames = 1
|
||||||
SimpleJumpGravityLesseningFactor = 2.5
|
SimpleJumpGravityLesseningFactor = 2.5
|
||||||
@@ -201,6 +202,7 @@ offset_left = 1524.0
|
|||||||
offset_top = 1.0
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offset_top = 1.0
|
||||||
offset_right = -8.0
|
offset_right = -8.0
|
||||||
offset_bottom = 1.0
|
offset_bottom = 1.0
|
||||||
|
enabled = false
|
||||||
initial_node_to_watch = NodePath("../StateChart")
|
initial_node_to_watch = NodePath("../StateChart")
|
||||||
|
|
||||||
[node name="UI" type="CanvasLayer" parent="."]
|
[node name="UI" type="CanvasLayer" parent="."]
|
||||||
|
|||||||
@@ -310,7 +310,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
// Movement stuff
|
// Movement stuff
|
||||||
// Getting universal setting from GODOT editor to be in sync
|
// Getting universal setting from GODOT editor to be in sync
|
||||||
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||||
MantleSystem.Init(HeadSystem);
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MantleSystem.Init();
|
||||||
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
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StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
||||||
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
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DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
|
||||||
WeaponSystem.Init(HeadSystem, camera);
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WeaponSystem.Init(HeadSystem, camera);
|
||||||
@@ -438,7 +438,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
{
|
{
|
||||||
if (CanMantle())
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if (CanMantle())
|
||||||
{
|
{
|
||||||
MantleToLocation(MantleSystem.FindMantleInFrontOfPlayer().Unwrap());
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MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -871,7 +871,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
{
|
{
|
||||||
// Try mantling but don't know if this is useful
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// Try mantling but don't know if this is useful
|
||||||
if (CanMantle())
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if (CanMantle())
|
||||||
MantleToLocation(MantleSystem.FindMantleInFrontOfPlayer().Unwrap());
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MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FinishPoweredDash()
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public void FinishPoweredDash()
|
||||||
@@ -912,7 +912,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
// Mantling
|
// Mantling
|
||||||
public bool CanMantle()
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public bool CanMantle()
|
||||||
{
|
{
|
||||||
var mantleLocationResult = MantleSystem.FindMantleInFrontOfPlayer();
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var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
|
||||||
return mantleLocationResult.IsSome(out _);
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return mantleLocationResult.IsSome(out _);
|
||||||
}
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}
|
||||||
public void MantleToLocation(Vector3 location)
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public void MantleToLocation(Vector3 location)
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||||||
|
|||||||
@@ -66,7 +66,7 @@ public partial class DashSystem: Node3D
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|||||||
_tweenQueueSystem = tweenQueueSystem;
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_tweenQueueSystem = tweenQueueSystem;
|
||||||
|
|
||||||
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
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_mantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||||
_mantleSystem.Init(this);
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_mantleSystem.Init();
|
||||||
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|
||||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
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_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||||
_dashTarget.SetVisible(false);
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_dashTarget.SetVisible(false);
|
||||||
@@ -116,7 +116,8 @@ public partial class DashSystem: Node3D
|
|||||||
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
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var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
||||||
targetMaterial.SetAlbedo(targetColor);
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targetMaterial.SetAlbedo(targetColor);
|
||||||
_dashTarget.SetVisible(true);
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_dashTarget.SetVisible(true);
|
||||||
_dashTarget.SetGlobalPosition(PlannedLocation);
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var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
|
||||||
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_dashTarget.SetGlobalPosition(targetLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopPreparingDash()
|
public void StopPreparingDash()
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ mesh = SubResource("SphereMesh_qu4wy")
|
|||||||
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
|
||||||
|
|
||||||
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
||||||
MantleEndLocationDistanceFromWall = 0.3
|
MantleEndLocationDistanceFromWall = 0.25
|
||||||
MantleHeightCastStart = 2.0
|
MantleHeightCastStart = 2.0
|
||||||
|
|
||||||
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
|
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
|
||||||
|
|||||||
@@ -5,50 +5,40 @@ namespace Movementtests.systems;
|
|||||||
|
|
||||||
public partial class MantleSystem: Node3D
|
public partial class MantleSystem: Node3D
|
||||||
{
|
{
|
||||||
[Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")]
|
[Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
|
||||||
public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
|
public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
|
||||||
[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
|
[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
|
||||||
public float MantleHeightCastStart { get; set; } = 2f;
|
public float MantleHeightCastStart { get; set; } = 2f;
|
||||||
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
|
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
|
||||||
public float MaxStepHeight = 0.5f;
|
public float MaxStepHeight = 0.5f;
|
||||||
|
|
||||||
private Node3D _head;
|
|
||||||
private ShapeCast3D _wallInFrontCast3D;
|
private ShapeCast3D _wallInFrontCast3D;
|
||||||
private ShapeCast3D _mantleCast3D;
|
private ShapeCast3D _mantleCast3D;
|
||||||
private RayCast3D _mantleCheckCast3D;
|
private RayCast3D _mantleCheckCast3D;
|
||||||
|
|
||||||
private Option<Vector3> _mantleLocation;
|
private Option<Vector3> _mantleLocation;
|
||||||
|
|
||||||
public void Init(Node3D head)
|
public void Init()
|
||||||
{
|
{
|
||||||
_head = head;
|
|
||||||
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
|
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
|
||||||
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
|
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public Option<Vector3> FindMantleForHeadRotation(float rotation)
|
||||||
{
|
{
|
||||||
base._PhysicsProcess(delta);
|
|
||||||
|
|
||||||
_wallInFrontCast3D.SetRotation(new Vector3(
|
_wallInFrontCast3D.SetRotation(new Vector3(
|
||||||
_wallInFrontCast3D.Rotation.X,
|
_wallInFrontCast3D.Rotation.X,
|
||||||
_head.Rotation.Y,
|
rotation,
|
||||||
_wallInFrontCast3D.Rotation.Z));
|
_wallInFrontCast3D.Rotation.Z));
|
||||||
|
|
||||||
if (!_wallInFrontCast3D.IsColliding())
|
if (!_wallInFrontCast3D.IsColliding())
|
||||||
{
|
{
|
||||||
_mantleLocation = Option<Vector3>.None;
|
return Option<Vector3>.None;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
|
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
|
||||||
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
|
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
|
||||||
_mantleLocation = FindMantleLocationAtPoint(collisionPoint, collisionNormal);
|
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
|
||||||
}
|
|
||||||
|
|
||||||
public Option<Vector3> FindMantleInFrontOfPlayer()
|
|
||||||
{
|
|
||||||
return _mantleLocation;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
|
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
|
||||||
@@ -60,7 +50,7 @@ public partial class MantleSystem: Node3D
|
|||||||
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
|
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
|
||||||
_mantleCast3D.SetTargetPosition(targetLocation);
|
_mantleCast3D.SetTargetPosition(targetLocation);
|
||||||
|
|
||||||
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f)
|
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
|
||||||
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
|
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
|
||||||
return Option<Vector3>.None;
|
return Option<Vector3>.None;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -218,22 +218,4 @@ public partial class MoveSystem : Node3D
|
|||||||
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
|
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
|
||||||
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
|
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanMantle()
|
|
||||||
{
|
|
||||||
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
|
|
||||||
return mantleLocationResult.IsSome(out _);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Option<Tween> Mantle()
|
|
||||||
{
|
|
||||||
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
|
|
||||||
if (mantleLocationResult.IsSome(out var mantleLocation))
|
|
||||||
{
|
|
||||||
var duration = 0.1f * mantleLocation.DistanceTo(_parent.Position);
|
|
||||||
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(mantleLocation, duration));
|
|
||||||
return tween.Some();
|
|
||||||
}
|
|
||||||
return Option<Tween>.None;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://ckm3d6k08a72u"]
|
[gd_scene load_steps=10 format=3 uid="uid://ckm3d6k08a72u"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
|
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
|
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
|
||||||
@@ -11,7 +11,14 @@
|
|||||||
height = 1.0
|
height = 1.0
|
||||||
radius = 0.1
|
radius = 0.1
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"]
|
||||||
|
use_z_clip_scale = true
|
||||||
|
z_clip_scale = 0.9
|
||||||
|
use_fov_override = true
|
||||||
|
fov_override = 70.0
|
||||||
|
|
||||||
[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
|
[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
|
||||||
|
material = SubResource("StandardMaterial3D_5owyf")
|
||||||
top_radius = 0.0
|
top_radius = 0.0
|
||||||
bottom_radius = 0.05
|
bottom_radius = 0.05
|
||||||
height = 1.0
|
height = 1.0
|
||||||
|
|||||||
Reference in New Issue
Block a user