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fb78add739
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export target variables and made a targetable interface
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2026-01-21 14:21:47 +01:00 |
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fa029b9e53
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fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
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2026-01-21 10:13:00 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m56s
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2026-01-20 12:05:31 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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9690280cd7
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better spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m36s
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2026-01-18 10:27:21 +01:00 |
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65538495c4
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spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
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2026-01-17 23:18:06 +01:00 |
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561e026834
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ok so this should be the way to go
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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2026-01-17 21:51:57 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
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2026-01-17 19:55:51 +01:00 |
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