|
|
cf7591b413
|
this is so easy to develop there must be a catch
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Failing after 1m55s
|
2026-01-25 00:16:16 +01:00 |
|
|
|
92cc4f0264
|
sooooo coded a feature first try? weird
Create tag and build when new code gets to main / BumpTag (push) Successful in 25s
Create tag and build when new code gets to main / Export (push) Failing after 1m48s
|
2026-01-24 23:29:22 +01:00 |
|
|
|
18c8b741dd
|
can plant weapon in targetables, dash towards it, jump in the air.
Create tag and build when new code gets to main / BumpTag (push) Successful in 28s
Create tag and build when new code gets to main / Export (push) Failing after 1m47s
|
2026-01-24 15:22:16 +01:00 |
|
|
|
b84b7e4dd5
|
aim dashing through targetable entities now possible
|
2026-01-24 13:49:16 +01:00 |
|
|
|
8b2bf3e32e
|
fixed a going through wall issue
|
2026-01-21 17:31:24 +01:00 |
|
|
|
db49703326
|
added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
|
2026-01-21 16:46:20 +01:00 |
|
|
|
04121f18a4
|
basic targeting system
|
2026-01-21 12:32:58 +01:00 |
|
|
|
fa029b9e53
|
fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 15m37s
|
2026-01-21 10:13:00 +01:00 |
|
|
|
98ed361546
|
reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
|
2026-01-18 17:04:28 +01:00 |
|
|
|
35b9ea383c
|
knockback component
|
2026-01-18 12:39:01 +01:00 |
|
|
|
9690280cd7
|
better spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m36s
|
2026-01-18 10:27:21 +01:00 |
|
|
|
65538495c4
|
spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
|
2026-01-17 23:18:06 +01:00 |
|
|
|
561e026834
|
ok so this should be the way to go
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
|
2026-01-17 21:51:57 +01:00 |
|
|
|
7c74b8b5e5
|
removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
|
2026-01-17 19:55:51 +01:00 |
|
|
|
f7705a6d57
|
moving files around
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m3s
|
2026-01-17 17:58:23 +01:00 |
|
|
|
4ccdbc0ee6
|
broken composition and signals
|
2026-01-17 17:02:31 +01:00 |
|
|
|
b1e78df6c7
|
some damage interfacing
|
2026-01-17 11:02:17 +01:00 |
|
|
|
5908494977
|
two enemy types, ready to refactor
|
2026-01-17 10:10:14 +01:00 |
|
|
|
255b87f991
|
basic interface and no success trying to use them in a Tool script
|
2026-01-16 18:35:58 +01:00 |
|
|
|
fd3eb35782
|
added enemy inputs as a resource
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
|
2026-01-16 11:18:57 +01:00 |
|
|
|
9e75193731
|
enemies can move, also changed and named a few collision layers
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
|
2026-01-16 11:05:02 +01:00 |
|
|
|
609078c584
|
enemy work
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m32s
|
2026-01-15 21:47:17 +01:00 |
|
|
|
893126ef78
|
starting on enemies
|
2026-01-14 18:10:37 +01:00 |
|