Commit Graph

13 Commits

Author SHA1 Message Date
b84b7e4dd5 aim dashing through targetable entities now possible 2026-01-24 13:49:16 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
916ff1921c dash drop indicators
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2025-10-20 11:42:14 +02:00
7b036c5889 fixed mantle after dash bug
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2025-09-16 10:28:41 +02:00
285365becf least worst version 2025-09-11 16:36:27 +02:00
e3d10840c9 fix: dash indicator vfx works
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2025-07-06 22:18:59 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
21bc3f4724 gd,ld: some LD and some bug fixing that didn't fix the bugs 2025-06-19 13:34:31 +02:00
5db803bb31 ld: start of city map and component greyboxing 2025-06-13 15:53:58 +02:00
cebf7a1f0b gd: weapon throws orients and throws itself correctly 2025-06-07 09:11:51 +02:00
5c36765a36 gd,refacto: added state chart addon and namespace cleanup 2025-06-05 14:47:51 +02:00