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9e75193731
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enemies can move, also changed and named a few collision layers
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
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2026-01-16 11:05:02 +01:00 |
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cf52af4237
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mantling after aimed dash with new mantle system
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2025-12-21 16:44:35 +01:00 |
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2e2df4ff50
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new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
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2025-12-17 16:39:10 +01:00 |
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916ff1921c
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dash drop indicators
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m13s
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2025-10-20 11:42:14 +02:00 |
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7b036c5889
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fixed mantle after dash bug
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
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2025-09-16 10:28:41 +02:00 |
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285365becf
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least worst version
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2025-09-11 16:36:27 +02:00 |
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e3d10840c9
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fix: dash indicator vfx works
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m41s
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2025-07-06 22:18:59 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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21bc3f4724
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gd,ld: some LD and some bug fixing that didn't fix the bugs
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2025-06-19 13:34:31 +02:00 |
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5db803bb31
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ld: start of city map and component greyboxing
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2025-06-13 15:53:58 +02:00 |
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cebf7a1f0b
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gd: weapon throws orients and throws itself correctly
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2025-06-07 09:11:51 +02:00 |
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5c36765a36
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gd,refacto: added state chart addon and namespace cleanup
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2025-06-05 14:47:51 +02:00 |
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