|
|
2fdc9c7ca8
|
instanciating explosion on slam
Create tag and build when new code gets to main / BumpTag (push) Has been cancelled
Create tag and build when new code gets to main / Test (push) Has been cancelled
Create tag and build when new code gets to main / Export (push) Has been cancelled
|
2026-01-26 16:34:18 +01:00 |
|
|
|
4d419b9010
|
basic healthbars for enemies
|
2026-01-23 13:31:11 +01:00 |
|
|
|
db49703326
|
added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
|
2026-01-21 16:46:20 +01:00 |
|
|
|
35b9ea383c
|
knockback component
|
2026-01-18 12:39:01 +01:00 |
|
|
|
561e026834
|
ok so this should be the way to go
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
|
2026-01-17 21:51:57 +01:00 |
|
|
|
0dcf4a3f99
|
fixed damage composition issue
|
2026-01-17 17:47:14 +01:00 |
|
|
|
4ccdbc0ee6
|
broken composition and signals
|
2026-01-17 17:02:31 +01:00 |
|
|
|
6b97c226f1
|
setup damage types and modifiers as resources
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
|
2026-01-17 14:32:48 +01:00 |
|
|
|
b1e78df6c7
|
some damage interfacing
|
2026-01-17 11:02:17 +01:00 |
|
|
|
5908494977
|
two enemy types, ready to refactor
|
2026-01-17 10:10:14 +01:00 |
|