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4d419b9010
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basic healthbars for enemies
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2026-01-23 13:31:11 +01:00 |
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db49703326
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
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2026-01-21 16:46:20 +01:00 |
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fb78add739
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export target variables and made a targetable interface
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2026-01-21 14:21:47 +01:00 |
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fa029b9e53
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fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 15m37s
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2026-01-21 10:13:00 +01:00 |
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8d1e7ebb4f
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some jumping animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m30s
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2026-01-20 13:23:42 +01:00 |
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98ed361546
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reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
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2026-01-18 17:04:28 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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65538495c4
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spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
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2026-01-17 23:18:06 +01:00 |
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