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af1f6da98d
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updating project files
Create tag and build when new code gets to main / BumpTag (push) Successful in 31s
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2026-01-28 09:50:10 +01:00 |
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916a6e7153
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some editor icons and a base level scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 33s
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2026-01-27 10:35:35 +01:00 |
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2fdc9c7ca8
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instanciating explosion on slam
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2026-01-26 16:34:18 +01:00 |
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cf7591b413
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this is so easy to develop there must be a catch
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Failing after 1m55s
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2026-01-25 00:16:16 +01:00 |
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18c8b741dd
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can plant weapon in targetables, dash towards it, jump in the air.
Create tag and build when new code gets to main / BumpTag (push) Successful in 28s
Create tag and build when new code gets to main / Export (push) Failing after 1m47s
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2026-01-24 15:22:16 +01:00 |
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4224333963
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improved weapon system and cleaner weapon setup
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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2026-01-19 17:25:12 +01:00 |
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4dd48bed70
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orienting flying sword
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2026-01-19 16:55:22 +01:00 |
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abe6f42a3b
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some juice work on the first person weapon
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2026-01-19 16:46:00 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
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2026-01-16 11:05:02 +01:00 |
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78ab2cc637
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small changes
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m34s
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2025-10-31 16:31:21 +01:00 |
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fd16342aca
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getting the weapon tutorial
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m47s
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2025-10-31 16:18:59 +01:00 |
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70e3f70bcc
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dash indicators
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
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2025-10-17 16:53:23 +02:00 |
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1813973daa
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weapon clip fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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2025-09-16 11:01:31 +02:00 |
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e6cdb26ee0
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throwing weapon back on
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2025-09-12 14:54:08 +02:00 |
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3df89c6d28
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i dunno man
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2025-07-22 16:18:43 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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767d0fc768
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gd: made wall jump more intuitive and act like a double jump
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Failing after 1s
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2025-07-04 14:15:09 +02:00 |
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cf98e6c36c
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fix: less bugs when dashing to planted weapon
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2025-06-23 17:10:42 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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21bc3f4724
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gd,ld: some LD and some bug fixing that didn't fix the bugs
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2025-06-19 13:34:31 +02:00 |
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cd5260c310
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fix: removed collision between player and weapon which would alter the player's movement
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2025-06-08 09:03:03 +02:00 |
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38e996abaa
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fix: now hanging on walls of all orientations
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2025-06-08 08:58:30 +02:00 |
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55f036f725
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gd: some weapon planting and dashing
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2025-06-07 17:42:39 +02:00 |
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ff61285483
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gd: weapon plants itself on landing
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2025-06-07 09:39:03 +02:00 |
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cebf7a1f0b
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gd: weapon throws orients and throws itself correctly
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2025-06-07 09:11:51 +02:00 |
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c2a8b939e8
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gd: broken weapon throw
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2025-06-06 23:21:56 +02:00 |
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579b523a37
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gd: basic weapon and readability refacto
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2025-06-06 16:09:39 +02:00 |
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