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cd519e528f
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complete project reorganization
Create tag and build when new code gets to main / BumpTag (push) Successful in 55s
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2026-02-04 11:20:00 +01:00 |
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3525f0e3eb
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added a parry button and animation that lets player chose their enemy hit behaviour
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 5m57s
Create tag and build when new code gets to main / Export (push) Successful in 7m43s
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2026-01-30 13:19:28 +01:00 |
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caeae26a09
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fixed camera and sword animation issue and upgraded to Godot 4.6
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 2m10s
Create tag and build when new code gets to main / Export (push) Has been skipped
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2026-01-27 17:47:19 +01:00 |
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056a68b0ad
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small death animation and toolbox
Create tag and build when new code gets to main / BumpTag (push) Successful in 35s
Create tag and build when new code gets to main / Test (push) Successful in 6m20s
Create tag and build when new code gets to main / Export (push) Successful in 7m20s
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2026-01-27 16:42:31 +01:00 |
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8d1e7ebb4f
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some jumping animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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2026-01-20 13:23:42 +01:00 |
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87a9fad005
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now that's an animation
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
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2026-01-19 23:15:40 +01:00 |
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