Files
MovementTests/systems/head/fp_blend_tree.tres
Minimata 87a9fad005
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
now that's an animation
2026-01-19 23:15:40 +01:00

25 lines
1.1 KiB
Plaintext

[gd_resource type="AnimationNodeBlendTree" load_steps=5 format=3 uid="uid://c26yvcyyyj811"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://3r5oeg0ho0d4" path="res://systems/head/fp_state_machine.tres" id="1_knaxl"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_knaxl"]
animation = &"idle"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_1hkum"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
animation = &"hit1"
[resource]
graph_offset = Vector2(-455.3856, -37.41575)
nodes/output/position = Vector2(320, 160)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-540, 200)
nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
nodes/Idle/position = Vector2(-80, 20)
nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
nodes/OnHit/position = Vector2(120, 100)
nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")
nodes/hit1/position = Vector2(-80, 220)
node_connections = [&"output", 0, &"OnHit", &"OnHit", 0, &"Idle", &"OnHit", 1, &"hit1"]