gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash.

This commit is contained in:
2025-05-27 15:15:07 +02:00
parent 1d8a8c7423
commit d8a1604af9
6 changed files with 139 additions and 63 deletions

View File

@ -145,7 +145,7 @@ use_collision = true
size = Vector3(2.14108, 52.2441, 99.9347) size = Vector3(2.14108, 52.2441, 99.9347)
[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox"] [node name="CSGBox3D14" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8779, 27.1386) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8458, 27.1386)
use_collision = true use_collision = true
size = Vector3(1.10791, 1.71436, 25.7228) size = Vector3(1.10791, 1.71436, 25.7228)
@ -155,9 +155,9 @@ use_collision = true
size = Vector3(76.2239, 21.6211, 2.62695) size = Vector3(76.2239, 21.6211, 2.62695)
[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox"] [node name="CSGBox3D16" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0259, 22.0567, -5.15678) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.8856, 21.8279, -5.20281)
use_collision = true use_collision = true
size = Vector3(74.1406, 1, 25.474) size = Vector3(74.1406, 1, 25.6403)
[node name="CSGBox3D17" type="CSGBox3D" parent="Greybox"] [node name="CSGBox3D17" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.0327, 10.786, -16.8929) transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.0327, 10.786, -16.8929)
@ -170,4 +170,4 @@ use_collision = true
size = Vector3(1.10791, 1.71436, 23.4043) size = Vector3(1.10791, 1.71436, 23.4043)
[node name="Player" parent="." instance=ExtResource("1_ig7tw")] [node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.35171, 0.0273495, 22.1779) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.2019, 12.6118, 13.3006)

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@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bei4nhkf8lwdo"] [gd_scene load_steps=26 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"] [ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
@ -8,13 +8,13 @@
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"] [ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"] [ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"] [ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"] [ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"] [ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"] [ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"] [ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"] [ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Script" uid="uid://bt8flen3mi28r" path="res://player_controller/Scripts/AnimationPlayer.cs" id="13_vnh4e"] [ext_resource type="Script" uid="uid://bt8flen3mi28r" path="res://player_controller/Scripts/AnimationPlayer.cs" id="13_vnh4e"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://player_controller/Scripts/MantleSystem.cs" id="14_4coqe"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
@ -25,10 +25,7 @@ shader = ExtResource("4_jyscr")
shader_parameter/limit = 0.0 shader_parameter/limit = 0.0
shader_parameter/blur = 0.0 shader_parameter/blur = 0.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"] [sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
height = 1.5
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"] [sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
@ -194,29 +191,14 @@ target_position = Vector3(0, -0.55, 0)
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."] [node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0) target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" type="Node3D" parent="."] [node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
script = ExtResource("14_4coqe")
MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_qu4wy")
target_position = Vector3(0, 0, -1.5)
max_results = 1
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashSystem" type="Node3D" parent="."] [node name="DashSystem" type="Node3D" parent="."]
script = ExtResource("9_qu4wy") script = ExtResource("9_qu4wy")
[node name="DashCast3D" type="ShapeCast3D" parent="DashSystem"] [node name="DashCast3D" type="ShapeCast3D" parent="DashSystem"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
shape = SubResource("CapsuleShape3D_qu4wy") shape = SubResource("SphereShape3D_qu4wy")
target_position = Vector3(0, 0, -20) target_position = Vector3(0, 0, -20)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2
@ -226,6 +208,8 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
mesh = SubResource("SphereMesh_qu4wy") mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3") surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="DashSystem" instance=ExtResource("8_qu4wy")]
[node name="StairsSystem" type="Node3D" parent="."] [node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a") script = ExtResource("7_bmt5a")

View File

@ -1,9 +1,10 @@
using Godot; using Godot;
using RustyOptions;
namespace PolarBears.PlayerControllerAddon; namespace PolarBears.PlayerControllerAddon;
public record DashLocation(Result<Vector3, string> Result, bool HasHit); public record DashComputation(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
public record DashResolve(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
public partial class DashSystem: Node3D public partial class DashSystem: Node3D
{ {
@ -15,24 +16,35 @@ public partial class DashSystem: Node3D
private Camera3D _camera; private Camera3D _camera;
private MeshInstance3D _dashTarget; private MeshInstance3D _dashTarget;
private MantleSystem _mantleSystem;
public void Init(Node3D head, Camera3D camera) public void Init(Node3D head, Camera3D camera)
{ {
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D"); _dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
_head = head; _head = head;
_camera = camera; _camera = camera;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(this);
_dashTarget = GetNode<MeshInstance3D>("DashTarget"); _dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
} }
private DashLocation ComputeDashLocation() private DashComputation ComputeDashLocation()
{ {
var dashLocation = _dashCast3D.IsColliding() if (!_dashCast3D.IsColliding())
? _dashCast3D.GetCollisionPoint(0) {
: _dashCast3D.ToGlobal(_dashCast3D.TargetPosition); return new DashComputation(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero);
return new DashLocation(Result.Ok(dashLocation), _dashCast3D.IsColliding()); }
var collisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionNormal = _dashCast3D.GetCollisionNormal(0);
var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius;
return new DashComputation(true, centerSphereLocation, collisionPoint, collisionNormal);
} }
public Result<Vector3, string> PrepareDash() public DashResolve PrepareDash()
{ {
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
@ -41,16 +53,23 @@ public partial class DashSystem: Node3D
_head.Rotation.Y, _head.Rotation.Y,
_camera.Rotation.Z)); _camera.Rotation.Z));
var (result, hasHit) = ComputeDashLocation(); var (hasHit, location, collisionPoint, collisionNormal) = ComputeDashLocation();
var shouldMantle = false;
var mantleLocation = Vector3.Zero;
if (hasHit && Mathf.Abs(collisionNormal.Y) < 0.01f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(collisionPoint, collisionNormal);
shouldMantle = mantleResult.IsSome(out mantleLocation);
}
var targetColor = hasHit ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f); var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0); var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.AlbedoColor = targetColor; targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true); _dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(result.Unwrap()); _dashTarget.SetGlobalPosition(location);
return result; return new DashResolve(shouldMantle, location, mantleLocation);
} }
public void Dash() public void Dash()

View File

@ -1,13 +1,14 @@
using Godot; using System;
using Godot;
using RustyOptions; using RustyOptions;
namespace PolarBears.PlayerControllerAddon; namespace PolarBears.PlayerControllerAddon;
public partial class MantleSystem: Node3D public partial class MantleSystem: Node3D
{ {
[Export(PropertyHint.Range, "0,2,0.1,or_greater")] [Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")]
public float MantleEndLocationDistanceFromWall { get; set; } = 1f; public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
public float MantleHeightCastStart { get; set; } = 2f; public float MantleHeightCastStart { get; set; } = 2f;
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")] [Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
public float MaxStepHeight = 0.5f; public float MaxStepHeight = 0.5f;
@ -15,15 +16,16 @@ public partial class MantleSystem: Node3D
private Node3D _head; private Node3D _head;
private ShapeCast3D _wallInFrontCast3D; private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D; private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
public void Init(ShapeCast3D wallInFrontCast3D, Node3D head, ShapeCast3D mantleCast3D) public void Init(Node3D head)
{ {
_wallInFrontCast3D = wallInFrontCast3D;
_head = head; _head = head;
_mantleCast3D = mantleCast3D; _wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
} }
public Result<Vector3, string> CheckWallInFront() public Option<Vector3> FindMantleInFrontOfPlayer()
{ {
_wallInFrontCast3D.SetRotation(new Vector3( _wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X, _wallInFrontCast3D.Rotation.X,
@ -32,17 +34,25 @@ public partial class MantleSystem: Node3D
if (!_wallInFrontCast3D.IsColliding()) if (!_wallInFrontCast3D.IsColliding())
{ {
return Result.Err<Vector3, string>("No collision found"); return Option<Vector3>.None;
} }
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0); var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var horizontalEndLocation = collisionPoint - _wallInFrontCast3D.GetCollisionNormal(0) * MantleEndLocationDistanceFromWall; var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
{
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart; var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation); _mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight; var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation); _mantleCast3D.SetTargetPosition(targetLocation);
return _mantleCast3D.IsColliding() ? Result.Ok(_mantleCast3D.GetCollisionPoint(0)) : Result.Err<Vector3, string>("No collision found"); if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None;
} }
} }

View File

@ -1,4 +1,7 @@
using System.Collections.Generic;
using System.Runtime.InteropServices.JavaScript;
using Godot; using Godot;
using RustyOptions;
namespace PolarBears.PlayerControllerAddon; namespace PolarBears.PlayerControllerAddon;
@ -34,7 +37,15 @@ public partial class PlayerController : CharacterBody3D
private bool _canDoubleJump = true; private bool _canDoubleJump = true;
private bool _movementEnabled = true; private bool _movementEnabled = true;
private bool _isTweening = false;
private record TweenInputs(Vector3 Location, float Duration);
private Queue<TweenInputs> _tweenInputs = new Queue<TweenInputs>();
private bool _shouldMantle = false;
private Vector3 _dashLocation = Vector3.Zero; private Vector3 _dashLocation = Vector3.Zero;
private Vector3 _mantleLocation = Vector3.Zero;
private float _currentSpeed; private float _currentSpeed;
@ -65,8 +76,6 @@ public partial class PlayerController : CharacterBody3D
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D"); RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D"); RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
ShapeCast3D wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
ShapeCast3D mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
Node3D cameraSmooth = GetNode<Node3D>("Head/CameraSmooth"); Node3D cameraSmooth = GetNode<Node3D>("Head/CameraSmooth");
@ -100,7 +109,7 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth); StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
MantleSystem = GetNode<MantleSystem>("MantleSystem"); MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem.Init(wallInFrontCast3D, Head, mantleCast3D); MantleSystem.Init(Head);
DashSystem = GetNode<DashSystem>("DashSystem"); DashSystem = GetNode<DashSystem>("DashSystem");
DashSystem.Init(Head, camera); DashSystem.Init(Head, camera);
@ -139,32 +148,58 @@ public partial class PlayerController : CharacterBody3D
_movementEnabled = true; _movementEnabled = true;
} }
private void TweenToLocation(Vector3 location, float duration) public void EndTween()
{ {
Tween tween = GetTree().CreateTween(); EnableMovement();
var callback = new Callable(this, MethodName.EnableMovement); _isTweening = false;
}
private void TweenToLocation(TweenInputs inputs)
{
var (location, duration) = inputs;
var tween = GetTree().CreateTween();
var callback = new Callable(this, MethodName.EndTween);
tween.TweenProperty(this, "position", location, duration); tween.TweenProperty(this, "position", location, duration);
tween.TweenCallback(callback); tween.TweenCallback(callback);
DisableMovement(); DisableMovement();
_isTweening = true;
tween.Play(); tween.Play();
} }
private void QueueTween(TweenInputs inputs)
{
_tweenInputs.Enqueue(inputs);
}
private void QueueTween(Vector3 location, float duration)
{
QueueTween(new TweenInputs(location, duration));
}
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
if (_tweenInputs.Count > 0 && !_isTweening)
TweenToLocation(_tweenInputs.Dequeue());
if (Input.IsActionPressed("aim_dash")) if (Input.IsActionPressed("aim_dash"))
{ {
_dashLocation = DashSystem.PrepareDash().Unwrap(); (_shouldMantle, _dashLocation, _mantleLocation) = DashSystem.PrepareDash();
} }
if (Input.IsActionJustReleased("aim_dash")) if (Input.IsActionJustReleased("aim_dash"))
{ {
DashSystem.Dash(); DashSystem.Dash();
TweenToLocation(_dashLocation, 0.1f); QueueTween(_dashLocation, 0.1f);
if (_shouldMantle)
{
QueueTween(_mantleLocation, 0.1f);
}
} }
var mantleLocationResult = MantleSystem.CheckWallInFront(); var mantleLocationResult = MantleSystem.FindMantleInFrontOfPlayer();
if (isOnFloorCustom()) if (isOnFloorCustom())
{ {
_lastFrameWasOnFloor = Engine.GetPhysicsFrames(); _lastFrameWasOnFloor = Engine.GetPhysicsFrames();
@ -189,10 +224,10 @@ public partial class PlayerController : CharacterBody3D
&& !doesCapsuleHaveCrouchingHeight && !doesCapsuleHaveCrouchingHeight
&& !isPlayerDead) && !isPlayerDead)
{ {
if (mantleLocationResult.IsOk(out var mantleLocation)) if (mantleLocationResult.IsSome(out var mantleLocation))
{ {
var duration = 0.1f * mantleLocation.DistanceTo(Position); var duration = 0.1f * mantleLocation.DistanceTo(Position);
TweenToLocation(mantleLocation, duration); QueueTween(mantleLocation, duration);
} }
else if (isOnFloorCustom()) else if (isOnFloorCustom())
{ {

View File

@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://player_controller/Scripts/MantleSystem.cs" id="1_o1m1l"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
height = 1.5
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_o1m1l")
MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_qu4wy")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)