Files
MovementTests/player_controller/Scripts/DashSystem.cs

80 lines
2.7 KiB
C#

using Godot;
namespace PolarBears.PlayerControllerAddon;
public record DashComputation(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
public record DashResolve(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
public partial class DashSystem: Node3D
{
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float DashSpeed { get; set; } = 0.05f;
private Node3D _head;
private ShapeCast3D _dashCast3D;
private Camera3D _camera;
private MeshInstance3D _dashTarget;
private MantleSystem _mantleSystem;
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
_head = head;
_camera = camera;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(this);
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
}
private DashComputation ComputeDashLocation()
{
if (!_dashCast3D.IsColliding())
{
return new DashComputation(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero);
}
var collisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionNormal = _dashCast3D.GetCollisionNormal(0);
var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius;
return new DashComputation(true, centerSphereLocation, collisionPoint, collisionNormal);
}
public DashResolve PrepareDash()
{
_dashTarget.SetVisible(false);
_dashCast3D.SetRotation(new Vector3(
_camera.Rotation.X,
_head.Rotation.Y,
_camera.Rotation.Z));
var (hasHit, location, collisionPoint, collisionNormal) = ComputeDashLocation();
var shouldMantle = false;
var mantleLocation = Vector3.Zero;
if (hasHit && Mathf.Abs(collisionNormal.Y) < 0.01f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(collisionPoint, collisionNormal);
shouldMantle = mantleResult.IsSome(out mantleLocation);
}
var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(location);
return new DashResolve(shouldMantle, location, mantleLocation);
}
public void Dash()
{
_dashTarget.SetVisible(false);
}
}