gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash.
This commit is contained in:
@ -145,7 +145,7 @@ use_collision = true
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size = Vector3(2.14108, 52.2441, 99.9347)
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size = Vector3(2.14108, 52.2441, 99.9347)
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[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox"]
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[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8779, 27.1386)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8458, 27.1386)
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use_collision = true
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use_collision = true
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size = Vector3(1.10791, 1.71436, 25.7228)
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size = Vector3(1.10791, 1.71436, 25.7228)
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@ -155,9 +155,9 @@ use_collision = true
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size = Vector3(76.2239, 21.6211, 2.62695)
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size = Vector3(76.2239, 21.6211, 2.62695)
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[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox"]
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[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0259, 22.0567, -5.15678)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.8856, 21.8279, -5.20281)
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use_collision = true
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use_collision = true
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size = Vector3(74.1406, 1, 25.474)
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size = Vector3(74.1406, 1, 25.6403)
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[node name="CSGBox3D17" type="CSGBox3D" parent="Greybox"]
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[node name="CSGBox3D17" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.0327, 10.786, -16.8929)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.0327, 10.786, -16.8929)
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@ -170,4 +170,4 @@ use_collision = true
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size = Vector3(1.10791, 1.71436, 23.4043)
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size = Vector3(1.10791, 1.71436, 23.4043)
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.35171, 0.0273495, 22.1779)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.2019, 12.6118, 13.3006)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=26 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
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[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
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@ -8,13 +8,13 @@
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[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
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[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
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[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
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[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
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[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
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[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle_system.tscn" id="8_qu4wy"]
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[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
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[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
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[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
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[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
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[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
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[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Script" uid="uid://bt8flen3mi28r" path="res://player_controller/Scripts/AnimationPlayer.cs" id="13_vnh4e"]
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[ext_resource type="Script" uid="uid://bt8flen3mi28r" path="res://player_controller/Scripts/AnimationPlayer.cs" id="13_vnh4e"]
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[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://player_controller/Scripts/MantleSystem.cs" id="14_4coqe"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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@ -25,10 +25,7 @@ shader = ExtResource("4_jyscr")
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shader_parameter/limit = 0.0
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shader_parameter/limit = 0.0
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shader_parameter/blur = 0.0
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shader_parameter/blur = 0.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
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height = 1.5
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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@ -194,29 +191,14 @@ target_position = Vector3(0, -0.55, 0)
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[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
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[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, -0.75, 0)
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target_position = Vector3(0, -0.75, 0)
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[node name="MantleSystem" type="Node3D" parent="."]
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[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
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script = ExtResource("14_4coqe")
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MantleEndLocationDistanceFromWall = 0.2
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MantleHeightCastStart = 3.0
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[node name="MantleCast3D" type="ShapeCast3D" parent="."]
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shape = SubResource("CapsuleShape3D_4coqe")
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target_position = Vector3(0, 0, 0)
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debug_shape_custom_color = Color(1, 0, 0, 1)
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[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_qu4wy")
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target_position = Vector3(0, 0, -1.5)
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max_results = 1
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashSystem" type="Node3D" parent="."]
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[node name="DashSystem" type="Node3D" parent="."]
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script = ExtResource("9_qu4wy")
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script = ExtResource("9_qu4wy")
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[node name="DashCast3D" type="ShapeCast3D" parent="DashSystem"]
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[node name="DashCast3D" type="ShapeCast3D" parent="DashSystem"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("CapsuleShape3D_qu4wy")
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shape = SubResource("SphereShape3D_qu4wy")
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target_position = Vector3(0, 0, -20)
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target_position = Vector3(0, 0, -20)
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max_results = 1
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max_results = 1
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collision_mask = 2
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collision_mask = 2
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@ -226,6 +208,8 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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mesh = SubResource("SphereMesh_qu4wy")
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mesh = SubResource("SphereMesh_qu4wy")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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[node name="MantleSystem" parent="DashSystem" instance=ExtResource("8_qu4wy")]
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[node name="StairsSystem" type="Node3D" parent="."]
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[node name="StairsSystem" type="Node3D" parent="."]
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script = ExtResource("7_bmt5a")
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script = ExtResource("7_bmt5a")
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@ -1,9 +1,10 @@
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using Godot;
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using Godot;
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using RustyOptions;
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namespace PolarBears.PlayerControllerAddon;
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namespace PolarBears.PlayerControllerAddon;
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public record DashLocation(Result<Vector3, string> Result, bool HasHit);
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public record DashComputation(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
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public record DashResolve(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
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public partial class DashSystem: Node3D
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public partial class DashSystem: Node3D
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{
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{
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@ -15,24 +16,35 @@ public partial class DashSystem: Node3D
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private Camera3D _camera;
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private Camera3D _camera;
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private MeshInstance3D _dashTarget;
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private MeshInstance3D _dashTarget;
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private MantleSystem _mantleSystem;
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public void Init(Node3D head, Camera3D camera)
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public void Init(Node3D head, Camera3D camera)
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{
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{
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_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
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_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
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_head = head;
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_head = head;
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_camera = camera;
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_camera = camera;
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_mantleSystem = GetNode<MantleSystem>("MantleSystem");
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_mantleSystem.Init(this);
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_dashTarget = GetNode<MeshInstance3D>("DashTarget");
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_dashTarget = GetNode<MeshInstance3D>("DashTarget");
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_dashTarget.SetVisible(false);
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_dashTarget.SetVisible(false);
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}
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}
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private DashLocation ComputeDashLocation()
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private DashComputation ComputeDashLocation()
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{
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{
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var dashLocation = _dashCast3D.IsColliding()
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if (!_dashCast3D.IsColliding())
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? _dashCast3D.GetCollisionPoint(0)
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{
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: _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
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return new DashComputation(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero);
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return new DashLocation(Result.Ok(dashLocation), _dashCast3D.IsColliding());
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}
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var collisionPoint = _dashCast3D.GetCollisionPoint(0);
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var collisionNormal = _dashCast3D.GetCollisionNormal(0);
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var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
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var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius;
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return new DashComputation(true, centerSphereLocation, collisionPoint, collisionNormal);
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}
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}
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public Result<Vector3, string> PrepareDash()
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public DashResolve PrepareDash()
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{
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{
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_dashTarget.SetVisible(false);
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_dashTarget.SetVisible(false);
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@ -41,16 +53,23 @@ public partial class DashSystem: Node3D
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_head.Rotation.Y,
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_head.Rotation.Y,
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_camera.Rotation.Z));
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_camera.Rotation.Z));
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var (result, hasHit) = ComputeDashLocation();
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var (hasHit, location, collisionPoint, collisionNormal) = ComputeDashLocation();
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var targetColor = hasHit ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
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var shouldMantle = false;
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var mantleLocation = Vector3.Zero;
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if (hasHit && Mathf.Abs(collisionNormal.Y) < 0.01f)
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{
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var mantleResult = _mantleSystem.FindMantleLocationAtPoint(collisionPoint, collisionNormal);
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shouldMantle = mantleResult.IsSome(out mantleLocation);
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}
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var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
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var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
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var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
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targetMaterial.AlbedoColor = targetColor;
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targetMaterial.SetAlbedo(targetColor);
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_dashTarget.SetVisible(true);
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_dashTarget.SetVisible(true);
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_dashTarget.SetGlobalPosition(result.Unwrap());
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_dashTarget.SetGlobalPosition(location);
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return result;
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return new DashResolve(shouldMantle, location, mantleLocation);
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}
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}
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public void Dash()
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public void Dash()
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@ -1,13 +1,14 @@
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using Godot;
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using System;
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using Godot;
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using RustyOptions;
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using RustyOptions;
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namespace PolarBears.PlayerControllerAddon;
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namespace PolarBears.PlayerControllerAddon;
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public partial class MantleSystem: Node3D
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public partial class MantleSystem: Node3D
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{
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{
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[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
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[Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")]
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public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
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public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
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public float MantleHeightCastStart { get; set; } = 2f;
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public float MantleHeightCastStart { get; set; } = 2f;
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[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
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[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
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public float MaxStepHeight = 0.5f;
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public float MaxStepHeight = 0.5f;
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@ -15,15 +16,16 @@ public partial class MantleSystem: Node3D
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private Node3D _head;
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private Node3D _head;
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private ShapeCast3D _wallInFrontCast3D;
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private ShapeCast3D _wallInFrontCast3D;
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private ShapeCast3D _mantleCast3D;
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private ShapeCast3D _mantleCast3D;
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private RayCast3D _mantleCheckCast3D;
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public void Init(ShapeCast3D wallInFrontCast3D, Node3D head, ShapeCast3D mantleCast3D)
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public void Init(Node3D head)
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{
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{
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_wallInFrontCast3D = wallInFrontCast3D;
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_head = head;
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_head = head;
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_mantleCast3D = mantleCast3D;
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_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
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_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
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}
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}
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public Result<Vector3, string> CheckWallInFront()
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public Option<Vector3> FindMantleInFrontOfPlayer()
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{
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{
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_wallInFrontCast3D.SetRotation(new Vector3(
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_wallInFrontCast3D.SetRotation(new Vector3(
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_wallInFrontCast3D.Rotation.X,
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_wallInFrontCast3D.Rotation.X,
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@ -32,17 +34,25 @@ public partial class MantleSystem: Node3D
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if (!_wallInFrontCast3D.IsColliding())
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if (!_wallInFrontCast3D.IsColliding())
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{
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{
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return Result.Err<Vector3, string>("No collision found");
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return Option<Vector3>.None;
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}
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}
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var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
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var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
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var horizontalEndLocation = collisionPoint - _wallInFrontCast3D.GetCollisionNormal(0) * MantleEndLocationDistanceFromWall;
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var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
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return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
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}
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public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
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{
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var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
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var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
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var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
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_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
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_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
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var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
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var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
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_mantleCast3D.SetTargetPosition(targetLocation);
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_mantleCast3D.SetTargetPosition(targetLocation);
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return _mantleCast3D.IsColliding() ? Result.Ok(_mantleCast3D.GetCollisionPoint(0)) : Result.Err<Vector3, string>("No collision found");
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if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f)
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return Option.Some(_mantleCast3D.GetCollisionPoint(0));
|
||||||
|
return Option<Vector3>.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices.JavaScript;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using RustyOptions;
|
||||||
|
|
||||||
namespace PolarBears.PlayerControllerAddon;
|
namespace PolarBears.PlayerControllerAddon;
|
||||||
|
|
||||||
@ -34,7 +37,15 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
private bool _canDoubleJump = true;
|
private bool _canDoubleJump = true;
|
||||||
private bool _movementEnabled = true;
|
private bool _movementEnabled = true;
|
||||||
|
|
||||||
|
private bool _isTweening = false;
|
||||||
|
private record TweenInputs(Vector3 Location, float Duration);
|
||||||
|
|
||||||
|
private Queue<TweenInputs> _tweenInputs = new Queue<TweenInputs>();
|
||||||
|
|
||||||
|
private bool _shouldMantle = false;
|
||||||
private Vector3 _dashLocation = Vector3.Zero;
|
private Vector3 _dashLocation = Vector3.Zero;
|
||||||
|
private Vector3 _mantleLocation = Vector3.Zero;
|
||||||
|
|
||||||
private float _currentSpeed;
|
private float _currentSpeed;
|
||||||
|
|
||||||
@ -65,8 +76,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||||
ShapeCast3D wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
|
|
||||||
ShapeCast3D mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
|
|
||||||
|
|
||||||
Node3D cameraSmooth = GetNode<Node3D>("Head/CameraSmooth");
|
Node3D cameraSmooth = GetNode<Node3D>("Head/CameraSmooth");
|
||||||
|
|
||||||
@ -100,7 +109,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
||||||
|
|
||||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||||
MantleSystem.Init(wallInFrontCast3D, Head, mantleCast3D);
|
MantleSystem.Init(Head);
|
||||||
|
|
||||||
DashSystem = GetNode<DashSystem>("DashSystem");
|
DashSystem = GetNode<DashSystem>("DashSystem");
|
||||||
DashSystem.Init(Head, camera);
|
DashSystem.Init(Head, camera);
|
||||||
@ -139,32 +148,58 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_movementEnabled = true;
|
_movementEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TweenToLocation(Vector3 location, float duration)
|
public void EndTween()
|
||||||
{
|
{
|
||||||
Tween tween = GetTree().CreateTween();
|
EnableMovement();
|
||||||
var callback = new Callable(this, MethodName.EnableMovement);
|
_isTweening = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TweenToLocation(TweenInputs inputs)
|
||||||
|
{
|
||||||
|
var (location, duration) = inputs;
|
||||||
|
|
||||||
|
var tween = GetTree().CreateTween();
|
||||||
|
var callback = new Callable(this, MethodName.EndTween);
|
||||||
|
|
||||||
tween.TweenProperty(this, "position", location, duration);
|
tween.TweenProperty(this, "position", location, duration);
|
||||||
tween.TweenCallback(callback);
|
tween.TweenCallback(callback);
|
||||||
|
|
||||||
DisableMovement();
|
DisableMovement();
|
||||||
|
_isTweening = true;
|
||||||
tween.Play();
|
tween.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void QueueTween(TweenInputs inputs)
|
||||||
|
{
|
||||||
|
_tweenInputs.Enqueue(inputs);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void QueueTween(Vector3 location, float duration)
|
||||||
|
{
|
||||||
|
QueueTween(new TweenInputs(location, duration));
|
||||||
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
|
if (_tweenInputs.Count > 0 && !_isTweening)
|
||||||
|
TweenToLocation(_tweenInputs.Dequeue());
|
||||||
|
|
||||||
if (Input.IsActionPressed("aim_dash"))
|
if (Input.IsActionPressed("aim_dash"))
|
||||||
{
|
{
|
||||||
_dashLocation = DashSystem.PrepareDash().Unwrap();
|
(_shouldMantle, _dashLocation, _mantleLocation) = DashSystem.PrepareDash();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustReleased("aim_dash"))
|
if (Input.IsActionJustReleased("aim_dash"))
|
||||||
{
|
{
|
||||||
DashSystem.Dash();
|
DashSystem.Dash();
|
||||||
TweenToLocation(_dashLocation, 0.1f);
|
QueueTween(_dashLocation, 0.1f);
|
||||||
|
if (_shouldMantle)
|
||||||
|
{
|
||||||
|
QueueTween(_mantleLocation, 0.1f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var mantleLocationResult = MantleSystem.CheckWallInFront();
|
var mantleLocationResult = MantleSystem.FindMantleInFrontOfPlayer();
|
||||||
if (isOnFloorCustom())
|
if (isOnFloorCustom())
|
||||||
{
|
{
|
||||||
_lastFrameWasOnFloor = Engine.GetPhysicsFrames();
|
_lastFrameWasOnFloor = Engine.GetPhysicsFrames();
|
||||||
@ -189,10 +224,10 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
&& !doesCapsuleHaveCrouchingHeight
|
&& !doesCapsuleHaveCrouchingHeight
|
||||||
&& !isPlayerDead)
|
&& !isPlayerDead)
|
||||||
{
|
{
|
||||||
if (mantleLocationResult.IsOk(out var mantleLocation))
|
if (mantleLocationResult.IsSome(out var mantleLocation))
|
||||||
{
|
{
|
||||||
var duration = 0.1f * mantleLocation.DistanceTo(Position);
|
var duration = 0.1f * mantleLocation.DistanceTo(Position);
|
||||||
TweenToLocation(mantleLocation, duration);
|
QueueTween(mantleLocation, duration);
|
||||||
}
|
}
|
||||||
else if (isOnFloorCustom())
|
else if (isOnFloorCustom())
|
||||||
{
|
{
|
||||||
|
28
systems/mantle_system.tscn
Normal file
28
systems/mantle_system.tscn
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://player_controller/Scripts/MantleSystem.cs" id="1_o1m1l"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
|
||||||
|
height = 1.5
|
||||||
|
|
||||||
|
[node name="MantleSystem" type="Node3D"]
|
||||||
|
script = ExtResource("1_o1m1l")
|
||||||
|
MantleEndLocationDistanceFromWall = 0.2
|
||||||
|
MantleHeightCastStart = 3.0
|
||||||
|
|
||||||
|
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
|
||||||
|
shape = SubResource("CapsuleShape3D_4coqe")
|
||||||
|
target_position = Vector3(0, 0, 0)
|
||||||
|
max_results = 1
|
||||||
|
collision_mask = 2
|
||||||
|
debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||||
|
|
||||||
|
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
shape = SubResource("CapsuleShape3D_qu4wy")
|
||||||
|
target_position = Vector3(0, 0, -1.5)
|
||||||
|
max_results = 1
|
||||||
|
collision_mask = 2
|
||||||
|
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
Reference in New Issue
Block a user