fixed a flaky test and let the godot bin be defined by env variable
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@@ -6,9 +6,6 @@
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<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
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<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
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<TestSessionTimeout>180000</TestSessionTimeout>
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<TestSessionTimeout>180000</TestSessionTimeout>
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<TreatNoTestsAsError>true</TreatNoTestsAsError>
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<TreatNoTestsAsError>true</TreatNoTestsAsError>
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<EnvironmentVariables>
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<GODOT_BIN>D:\Godot\Godot_v4.6-stable_mono_win64\Godot_v4.6-stable_mono_win64\Godot_v4.6-stable_mono_win64.exe</GODOT_BIN>
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</EnvironmentVariables>
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</RunConfiguration>
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</RunConfiguration>
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<LoggerRunSettings>
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<LoggerRunSettings>
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@@ -82,7 +82,7 @@ public class PlayerMovementTest
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var marker = _scene.FindChild(markerName) as Marker3D;
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var marker = _scene.FindChild(markerName) as Marker3D;
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AssertObject(marker).IsNotNull();
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AssertObject(marker).IsNotNull();
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_player.GlobalPosition = marker!.GlobalPosition;
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_player.GlobalPosition = marker!.GlobalPosition;
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await _runner.AwaitIdleFrame();
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await _runner.AwaitMillis(100);
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var startPos = _player.GlobalPosition;
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var startPos = _player.GlobalPosition;
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