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MovementTests/.runsettings
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fixed a flaky test and let the godot bin be defined by env variable
2026-02-17 23:08:10 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<RunSettings>
<RunConfiguration>
<MaxCpuCount>1</MaxCpuCount>
<ResultsDirectory>./TestResults</ResultsDirectory>
<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
<TestSessionTimeout>180000</TestSessionTimeout>
<TreatNoTestsAsError>true</TreatNoTestsAsError>
</RunConfiguration>
<LoggerRunSettings>
<Loggers>
<Logger friendlyName="console" enabled="True">
<Configuration>
<Verbosity>detailed</Verbosity>
</Configuration>
</Logger>
<Logger friendlyName="html" enabled="True">
<Configuration>
<LogFileName>test-result.html</LogFileName>
</Configuration>
</Logger>
<Logger friendlyName="trx" enabled="True">
<Configuration>
<LogFileName>test-result.trx</LogFileName>
</Configuration>
</Logger>
</Loggers>
</LoggerRunSettings>
<GdUnit4>
<!-- Additional Godot runtime parameters. These are passed to the Godot executable when running tests.-->
<Parameters>"--verbose"</Parameters>
<!-- Controls the display name format of test cases in the test results.
Allowed values:
- SimpleName: Uses only the method name (e.g., "TestMethod")
- FullyQualifiedName: Uses the full path including class and method name (e.g., "MyNamespace.MyClass.TestMethod")
Default: SimpleName -->
<DisplayName>FullyQualifiedName</DisplayName>
<!-- When set to true, standard output (stdout) from test cases is captured
and included in the test result. This can be useful for debugging. -->
<CaptureStdOut>true</CaptureStdOut>
<!-- The maximum duration allowed for a Godot project compilation process in milliseconds.
After this timeout period expires, the compilation process is forcefully terminated.
For large or complex Godot projects, you may need to increase this value.
Default: 20000 (20 seconds) -->
<CompileProcessTimeout>20000</CompileProcessTimeout>
</GdUnit4>
</RunSettings>