removed editor granted weapon abilities and prepared granting abilites through an inventory
This commit is contained in:
10
menus/scenes/overlaid_menus/Inventory.cs
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10
menus/scenes/overlaid_menus/Inventory.cs
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using Godot;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
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public partial class Inventory : Control
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{
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public PlayerController? Player { get; set; }
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public override void _Ready()
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{
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}
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}
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1
menus/scenes/overlaid_menus/Inventory.cs.uid
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1
menus/scenes/overlaid_menus/Inventory.cs.uid
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uid://7yil0fiftvaf
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166
menus/scenes/overlaid_menus/inventory.tscn
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166
menus/scenes/overlaid_menus/inventory.tscn
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[gd_scene format=3 uid="uid://oq1jjvjs4qga"]
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[ext_resource type="Script" uid="uid://vu5kh5amnta" path="res://menus/scenes/overlaid_menus/inventory_wrapper.gd" id="1_yst23"]
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[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/scripts/capture_focus.gd" id="2_ijoei"]
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[ext_resource type="Script" uid="uid://7yil0fiftvaf" path="res://menus/scenes/overlaid_menus/Inventory.cs" id="2_sb1gh"]
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[node name="InventoryWrapper" type="Control" unique_id=1853168495]
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process_mode = 3
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top_level = true
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_yst23")
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pauses_game = true
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[node name="Inventory" type="MarginContainer" parent="." unique_id=1581374847]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_right = 1920.0
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grow_vertical = 2
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theme_override_constants/margin_left = 256
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theme_override_constants/margin_top = 32
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theme_override_constants/margin_right = 256
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theme_override_constants/margin_bottom = 32
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script = ExtResource("2_sb1gh")
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[node name="MenuPanelContainer" type="PanelContainer" parent="Inventory" unique_id=494302799]
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unique_name_in_owner = true
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process_mode = 3
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layout_mode = 2
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[node name="MarginContainer" type="MarginContainer" parent="Inventory/MenuPanelContainer" unique_id=890844332]
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layout_mode = 2
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theme_override_constants/margin_left = 128
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_right = 128
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theme_override_constants/margin_bottom = 16
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[node name="BoxContainer" type="BoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer" unique_id=1551508149]
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layout_mode = 2
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vertical = true
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[node name="TitleMargin" type="MarginContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=1278279788]
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layout_mode = 2
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[node name="TitleLabel" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/TitleMargin" unique_id=1966063657]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "Inventory"
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horizontal_alignment = 1
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[node name="PlayerSectionMargin" type="MarginContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
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layout_mode = 2
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_bottom = 16
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[node name="PlayerSection" type="BoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin" unique_id=469432036]
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custom_minimum_size = Vector2(128, 0)
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/separation = 16
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vertical = true
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[node name="PlayerSectionLabel" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=1100827847]
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layout_mode = 2
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text = "Player"
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[node name="PlayerUtilsContainer" type="HBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=993608648]
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/separation = 8
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[node name="PlayerInvicibleToggle" type="CheckButton" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=960956060]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Invincible"
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script = ExtResource("2_ijoei")
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[node name="KillPlayerButton" type="Button" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=472828424]
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layout_mode = 2
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text = "Kill in 1s"
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[node name="PlayerStatsContainer" type="VBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=201095522]
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/separation = 8
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[node name="PlayerHealth" type="HBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer" unique_id=823599662]
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/separation = 8
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[node name="Label" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerHealth" unique_id=159028563]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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text = "Player base health"
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[node name="PlayerHealthSpinBox" type="SpinBox" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerHealth" unique_id=211258886]
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unique_name_in_owner = true
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layout_mode = 2
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min_value = 1.0
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max_value = 1000.0
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value = 1.0
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rounded = true
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allow_greater = true
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[node name="PlayerDamage" type="HBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer" unique_id=560862269]
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layout_mode = 2
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size_flags_horizontal = 4
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[node name="Label" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerDamage" unique_id=16098677]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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text = "Player damage"
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[node name="PlayerDamageSpinBox" type="SpinBox" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerDamage" unique_id=223936754]
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unique_name_in_owner = true
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layout_mode = 2
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min_value = 1.0
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max_value = 1000.0
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value = 1.0
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rounded = true
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allow_greater = true
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[node name="LevelSelectionMargin" type="MarginContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=517648431]
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layout_mode = 2
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_bottom = 16
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[node name="LevelSelectionSection" type="BoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin" unique_id=2038380087]
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custom_minimum_size = Vector2(128, 0)
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/separation = 16
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vertical = true
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[node name="LevelSelectionLabel" type="Label" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=950442689]
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layout_mode = 2
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text = "Levels"
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[node name="LevelSelectionContainer" type="HBoxContainer" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=1674253271]
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/separation = 8
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[node name="RestartCurrentButton" type="Button" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=1059727667]
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layout_mode = 2
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text = "Restart current
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"
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[node name="SelectLevel" type="Button" parent="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=2015444126]
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layout_mode = 2
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text = "Select level
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"
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[connection signal="toggled" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/PlayerInvicibleToggle" to="." method="_on_player_invicible_toggled"]
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[connection signal="pressed" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/KillPlayerButton" to="." method="_on_kill_player_button_pressed"]
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[connection signal="value_changed" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerHealth/PlayerHealthSpinBox" to="." method="_on_player_health_changed"]
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[connection signal="value_changed" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerStatsContainer/PlayerDamage/PlayerDamageSpinBox" to="." method="_on_player_damage_changed"]
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[connection signal="pressed" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/RestartCurrentButton" to="." method="_on_restart_current_level_pressed"]
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[connection signal="pressed" from="Inventory/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/SelectLevel" to="." method="_on_select_level_pressed"]
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14
menus/scenes/overlaid_menus/inventory_wrapper.gd
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14
menus/scenes/overlaid_menus/inventory_wrapper.gd
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@tool
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@icon("res://assets/ui/IconGodotNode/control/icon_crate_02.png")
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class_name InventoryWrapper
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extends OverlaidMenu
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@export var player: PlayerController
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@onready var inventory: Control = %Inventory
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func _ready() -> void:
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inventory.Player = player
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func _on_close_button_pressed() -> void:
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close()
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1
menus/scenes/overlaid_menus/inventory_wrapper.gd.uid
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1
menus/scenes/overlaid_menus/inventory_wrapper.gd.uid
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@@ -0,0 +1 @@
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uid://vu5kh5amnta
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