Files
MovementTests/menus/scenes/overlaid_menus/Inventory.cs

11 lines
231 B
C#

using Godot;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
public partial class Inventory : Control
{
public PlayerController? Player { get; set; }
public override void _Ready()
{
}
}