Files
MovementTests/menus/scenes/overlaid_menus/inventory_wrapper.gd

15 lines
306 B
GDScript

@tool
@icon("res://assets/ui/IconGodotNode/control/icon_crate_02.png")
class_name InventoryWrapper
extends OverlaidMenu
@export var player: PlayerController
@onready var inventory: Control = %Inventory
func _ready() -> void:
inventory.Player = player
func _on_close_button_pressed() -> void:
close()