5 Commits

Author SHA1 Message Date
e3545a5087 feat: new dialogue with NPC
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Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-02 12:16:27 +02:00
712d2a41ea feat: parallax and more environment
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Create tag and build when new code gets to main / Export (push) Successful in 2m19s
2025-08-02 11:50:59 +02:00
5c9add1fe4 feat: new hit anim 2025-08-01 17:58:25 +02:00
f914032f8f feat: nouveau dialogue
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Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m6s
2025-08-01 17:46:36 +02:00
6e017197f6 feat: integrated some assets and made a hitbox and damage reaction system
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Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 17:17:00 +02:00
30 changed files with 681 additions and 484 deletions

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@ -9,6 +9,7 @@ size = Vector2(630, 340)
script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
@ -16,6 +17,8 @@ collision_mask = 2
shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 30.0
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

13
damageable/damageable.gd Normal file
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@ -0,0 +1,13 @@
extends Node
class_name Damageable
@export var health = 3
@export var hitback_velocity: float = 500
signal got_hit
func damage(value: int = 0, direction: Vector2 = Vector2.UP):
health -= value
get_parent().velocity = hitback_velocity * direction
got_hit.emit()

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@ -0,0 +1 @@
uid://bhbn4pngdfk7w

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://djwoetcyvvofc"]
[ext_resource type="Script" uid="uid://bhbn4pngdfk7w" path="res://damageable/damageable.gd" id="1_qv54c"]
[node name="Damageable" type="Node"]
script = ExtResource("1_qv54c")

9
damageable/hitbox.gd Normal file
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@ -0,0 +1,9 @@
extends Area2D
@export var damage = 0
@export var hitback_direction = Vector2.UP
func _on_body_entered(body: Node2D) -> void:
for child in body.get_children():
if is_instance_of(child, Damageable):
child.damage(damage, hitback_direction)

1
damageable/hitbox.gd.uid Normal file
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@ -0,0 +1 @@
uid://dt2lsk3je41th

8
damageable/hitbox.tscn Normal file
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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://7sqwi3lygb1u"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="1_n3l2p"]
[node name="Hitbox" type="Area2D"]
script = ExtResource("1_n3l2p")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

21
default_bus_layout.tres Normal file
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@ -0,0 +1,21 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://bvbt5y18xikew"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -3.32682
bus/1/send = &"Master"
bus/2/name = &"Ambiance"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -10.9863
bus/2/send = &"Master"
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -6.25101
bus/3/send = &"Master"

View File

@ -106,3 +106,7 @@ func _on_next_letter() -> void:
next_label.visible = true
ui_flicker_timer.start()
func _on_body_entered_trigger_dialogue(body: Node2D) -> void:
on_dialogue_started()

BIN
ennemy/IdleMechant.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
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@ -0,0 +1,34 @@
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@ -1,6 +1,11 @@
extends CharacterBody2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var time_to_finish_hit: Timer = $TimeToFinishHit
@onready var hitbox: Area2D = $Hitbox
func _ready() -> void:
hitbox.monitoring = false
func play_anim_run():
animated_sprite.play("run")
@ -10,3 +15,13 @@ func play_anim_idle():
func hit():
animated_sprite.play("hit")
time_to_finish_hit.start()
hitbox.monitoring = true
func _on_trigger_hit_body_entered(body: Node2D) -> void:
if body.name == "Player":
hit()
func _on_time_to_finish_hit_timeout() -> void:
play_anim_idle()
hitbox.monitoring = false

View File

@ -1,18 +1,52 @@
[gd_scene load_steps=4 format=3 uid="uid://c5ruphrd8ebuu"]
[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
[node name="ArmoredEnnemy" type="CharacterBody2D"]
script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -28)
position = Vector2(1, -16)
sprite_frames = ExtResource("1_k1sc2")
animation = &"jump"
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = ExtResource("2_f4v0e")
[node name="TriggerHit" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerHit"]
position = Vector2(17, -15)
shape = SubResource("RectangleShape2D_f4v0e")
[node name="Hitbox" parent="." instance=ExtResource("4_e5h8j")]
collision_mask = 3
hitback_direction = Vector2(1, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(17, -15)
shape = SubResource("CircleShape2D_e5h8j")
[node name="TimeToFinishHit" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_iblih")
autoplay = true
max_distance = 400.0
bus = &"SFX"
[connection signal="body_entered" from="TriggerHit" to="." method="_on_trigger_hit_body_entered"]
[connection signal="timeout" from="TimeToFinishHit" to="." method="_on_time_to_finish_hit_timeout"]

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ennemy/black-magic-159868.mp3 (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
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dest_files=["res://.godot/imported/black-magic-159868.mp3-f5e04e11025cfff3fcd9a08fe133af57.mp3str"]
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loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

21
main.gd
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@ -5,16 +5,30 @@ extends Node2D
@onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@onready var background_far: TileMapLayer = $BackgroundFar
@onready var background_middle: TileMapLayer = $BackgroundMiddle
@onready var background_close: TileMapLayer = $BackgroundClose
@onready var foreground_far: TileMapLayer = $ForegroundFar
@export_group("Parallax")
@export var parallax_far = 0.1
@export var parallax_middle = 0.3
@export var parallax_close = 0.5
@export var foreground = 0.8
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
for child in get_children():
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
opening_cutscene.play("opening_cutscene")
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
@ -26,3 +40,8 @@ func _process(delta: float) -> void:
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground

193
main.tscn

File diff suppressed because one or more lines are too long

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@ -1,111 +1,70 @@
[gd_resource type="SpriteFrames" load_steps=23 format=3 uid="uid://i6035vm5ited"]
[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://i6035vm5ited"]
[ext_resource type="Texture2D" uid="uid://dbruj2bdtjfmd" path="res://player/assets/char_blue.png" id="1_pbrcr"]
[ext_resource type="Texture2D" uid="uid://cjruk5xlt3tyn" path="res://ennemy/MechantVol.png" id="2_pxh46"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8pxes"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pxh46"]
atlas = ExtResource("1_pbrcr")
region = Rect2(0, 56, 56, 56)
region = Rect2(112, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_fmu53"]
[sub_resource type="AtlasTexture" id="AtlasTexture_b2lu2"]
atlas = ExtResource("1_pbrcr")
region = Rect2(56, 56, 56, 56)
region = Rect2(168, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3w5np"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 56, 56, 56)
region = Rect2(224, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_4wqev"]
atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
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atlas = ExtResource("1_pbrcr")
region = Rect2(224, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_t0xqw"]
atlas = ExtResource("2_pxh46")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("1_pbrcr")
region = Rect2(280, 56, 56, 56)
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atlas = ExtResource("2_pxh46")
region = Rect2(64, 0, 32, 32)
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atlas = ExtResource("1_pbrcr")
region = Rect2(0, 0, 56, 56)
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atlas = ExtResource("1_pbrcr")
region = Rect2(56, 0, 56, 56)
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atlas = ExtResource("1_pbrcr")
region = Rect2(112, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1u5o"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3dxkp"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 0, 56, 56)
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atlas = ExtResource("1_pbrcr")
region = Rect2(280, 0, 56, 56)
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atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pbrcr"]
atlas = ExtResource("1_pbrcr")
region = Rect2(392, 168, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5tca"]
atlas = ExtResource("1_pbrcr")
region = Rect2(0, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_yp8g1"]
atlas = ExtResource("2_pxh46")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jbx34"]
atlas = ExtResource("1_pbrcr")
region = Rect2(56, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3g0c"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_35wys"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjwc4"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_or4qq"]
atlas = ExtResource("1_pbrcr")
region = Rect2(280, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_hggc2"]
atlas = ExtResource("1_pbrcr")
region = Rect2(336, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2j0d"]
atlas = ExtResource("1_pbrcr")
region = Rect2(392, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_er5ay"]
atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
"texture": SubResource("AtlasTexture_pxh46")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
"texture": SubResource("AtlasTexture_b2lu2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
"texture": SubResource("AtlasTexture_3w5np")
}],
"loop": false,
"name": &"got_hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4wqev")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
"texture": SubResource("AtlasTexture_t0xqw")
}],
"loop": true,
"name": &"hit",
@ -113,26 +72,14 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
"texture": SubResource("AtlasTexture_7en50")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dxkp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6wior")
"texture": SubResource("AtlasTexture_dcl6h")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
@ -144,30 +91,12 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5tca")
"texture": SubResource("AtlasTexture_yp8g1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jbx34")
}, {
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"texture": SubResource("AtlasTexture_s3g0c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_35wys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjwc4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_or4qq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hggc2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2j0d")
"texture": SubResource("AtlasTexture_er5ay")
}],
"loop": true,
"name": &"run",
"speed": 14.0
"speed": 2.0
}]

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@ -12,15 +12,15 @@ var jump_velocity = 400.0
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var red_hood: AnimatedSprite2D = $RedHood
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var is_in_cutscene = false
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite in animated_sprites:
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
func play_anim_run():
@ -49,12 +49,14 @@ func look_right():
func _ready() -> void:
animated_sprites = [
knight,
red_hood
base
]
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
play_anim_idle()
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -62,30 +64,33 @@ func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
# if Input.is_action_just_pressed("ui_accept") and is_on_floor():
# velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right")
if direction > 0:
if direction > 0 and is_on_floor():
look_right()
if direction < 0:
if direction < 0 and is_on_floor():
look_left()
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
if direction:
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
if not is_on_floor():
current_animation = "got_hit"
else:
velocity.x = move_toward(velocity.x, 0, speed)
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
if is_on_floor():
if direction:
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()

View File

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region = Rect2(352, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_mmwog"]
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"texture": SubResource("AtlasTexture_g6k8r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_boad6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rgyib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
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@ -248,75 +125,10 @@ animations = [{
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