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2d44a2da05
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feat: final cutscene and full game loop
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m26s
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2025-08-03 11:25:21 +02:00 |
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02f04cc38a
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feat: shield
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m13s
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2025-08-02 21:34:08 +02:00 |
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12b02877bb
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feat: choice system
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m24s
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2025-08-02 20:01:01 +02:00 |
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3450c463f9
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feat: arrows and stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m22s
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2025-08-02 15:51:29 +02:00 |
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5c9add1fe4
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feat: new hit anim
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2025-08-01 17:58:25 +02:00 |
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6e017197f6
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feat: integrated some assets and made a hitbox and damage reaction system
Create tag and build when new code gets to main / BumpTag (push) Successful in 5s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
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2025-08-01 17:17:00 +02:00 |
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503efeb5ec
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feat: basis
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m10s
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2025-07-31 15:39:35 +02:00 |
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