put the godot installation right in the main action file
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@@ -40,7 +40,7 @@ runs:
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uses: actions/cache@v5
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uses: actions/cache@v5
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id: godot-cache-binary
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id: godot-cache-binary
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with:
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with:
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path: "/home/runner/godot-linux"
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path: ${{ inputs.install-path }}
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key: ${{ env.CACHE_NAME }}
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key: ${{ env.CACHE_NAME }}
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restore-keys: ${{ env.CACHE_NAME }}
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restore-keys: ${{ env.CACHE_NAME }}
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enableCrossOsArchive: true
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enableCrossOsArchive: true
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@@ -78,7 +78,7 @@ runs:
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- name: "print restored version - ${{ inputs.godot-version }}"
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- name: "print restored version - ${{ inputs.godot-version }}"
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shell: bash
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shell: bash
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run: |
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run: |
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/home/runner/godot-linux/godot --version
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${{ inputs.install-path }}/godot --version
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- name: "Set .NET SDK version"
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- name: "Set .NET SDK version"
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if: ${{ !cancelled() }}
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if: ${{ !cancelled() }}
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@@ -107,7 +107,7 @@ runs:
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- name: "Restore Godot project cache"
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- name: "Restore Godot project cache"
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if: ${{ !cancelled() }}
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if: ${{ !cancelled() }}
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env:
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env:
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GODOT_BIN: "/home/runner/godot-linux/godot"
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GODOT_BIN: "${{ inputs.install-path }}/godot"
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shell: bash
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shell: bash
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run: |
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run: |
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cd "${{ inputs.project_dir }}"
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cd "${{ inputs.project_dir }}"
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