5.7 KiB
Component Queries in GECS
Advanced property-based entity filtering
Component Queries provide a powerful way to filter entities not just based on the presence of components but also on the data within those components. This allows for precise, data-driven entity selection in your game systems.
📋 Prerequisites
- Understanding of Core Concepts
- Familiarity with Basic Queries
🎯 Introduction
In standard ECS queries, you filter entities by which components they have or don't have. Component Queries take this further by letting you filter based on the values inside those components.
Instead of just asking "which entities have a HealthComponent?", you can ask "which entities have a HealthComponent with current health less than 20?"
Using Component Queries with QueryBuilder
The QueryBuilder class allows you to construct queries to retrieve entities that match certain criteria. With component queries, you can specify conditions on component properties within with_all and with_any methods.
Syntax
A component query is a Dictionary that maps a component class to a query Dictionary specifying property conditions.
{ ComponentClass: { property_name: { operator: value } } }
Supported Operators
_eq: Equal to_ne: Not equal to_gt: Greater than_lt: Less than_gte: Greater than or equal to_lte: Less than or equal to_in: Value is in a list_nin: Value is not in a list
Examples
1. Basic Component Query
Retrieve entities where C_TestC.value is equal to 25.
var result = QueryBuilder.new(world).with_all([
{ C_TestC: { "value": { "_eq": 25 } } }
]).execute()
2. Multiple Conditions on a Single Component
Retrieve entities where C_TestC.value is between 20 and 25.
var result = QueryBuilder.new(world).with_all([
{ C_TestC: { "value": { "_gte": 20, "_lte": 25 } } }
]).execute()
3. Combining Component Queries and Regular Components
Retrieve entities that have C_TestD component and C_TestC.value greater than 20.
var result = QueryBuilder.new(world).with_all([
C_TestD,
{ C_TestC: { "value": { "_gt": 20 } } }
]).execute()
4. Using with_any with Component Queries
Retrieve entities where C_TestC.value is less than 15 or C_TestD.points is greater than or equal to 100.
var result = QueryBuilder.new(world).with_any([
{ C_TestC: { "value": { "_lt": 15 } } },
{ C_TestD: { "points": { "_gte": 100 } } }
]).execute()
5. Using _in and _nin Operators
Retrieve entities where C_TestC.value is either 10 or 25.
var result = QueryBuilder.new(world).with_all([
{ C_TestC: { "value": { "_in": [10, 25] } } }
]).execute()
6. Complex Queries
Retrieve entities where:
C_TestC.valueis greater than or equal to25, andC_TestD.pointsis greater than75or less than30, and- Excludes entities with
C_TestEcomponent.
var result = QueryBuilder.new(world).with_all([
{ C_TestC: { "value": { "_gte": 25 } } }
]).with_any([
{ C_TestD: { "points": { "_gt": 75 } } },
{ C_TestD: { "points": { "_lt": 30 } } }
]).with_none([C_TestE]).execute()
Important Notes
-
Component Queries with
with_none: Component queries are not supported with thewith_nonemethod. This is because querying properties of components that should not exist on the entity doesn't make logical sense. Usewith_noneto exclude entities that have certain components.# Correct usage of with_none var result = QueryBuilder.new(world).with_none([C_Inactive]).execute() -
Empty Queries Match All Instances of the Component
If you provide an empty query dictionary for a component, it will match all entities that have that component, regardless of its properties.
# This will match all entities that have C_TestC component var result = QueryBuilder.new(world).with_all([ { C_TestC: {} } ]).execute() -
Non-existent Properties
If you query a property that doesn't exist on the component, it will not match any entities.
# Assuming 'non_existent' is not a property of C_TestC var result = QueryBuilder.new(world).with_all([ { C_TestC: { "non_existent": { "_eq": 10 } } } ]).execute() # result will be empty
Comprehensive Example
Here's a full example demonstrating several component queries:
# Setting up entities with components
var entity1 = Entity.new()
entity1.add_component(C_TestC.new(25))
entity1.add_component(C_TestD.new(100))
var entity2 = Entity.new()
entity2.add_component(C_TestC.new(10))
entity2.add_component(C_TestD.new(50))
var entity3 = Entity.new()
entity3.add_component(C_TestC.new(25))
entity3.add_component(C_TestD.new(25))
var entity4 = Entity.new()
entity4.add_component(C_TestC.new(30))
world.add_entity(entity1)
world.add_entity(entity2)
world.add_entity(entity3)
world.add_entity(entity4)
# Query: Entities with C_TestC.value == 25 and C_TestD.points > 50
var result = QueryBuilder.new(world).with_all([
{ C_TestC: { "value": { "_eq": 25 } } },
{ C_TestD: { "points": { "_gt": 50 } } }
]).execute()
# result will include entity1
Conclusion
Component Queries extend the querying capabilities of the GECS framework by allowing you to filter entities based on component data. By utilizing the supported operators and combining component queries with traditional component filters, you can precisely target the entities you need for your game's logic.
For more information on how to use the QueryBuilder, refer to the query_builder.gd documentation and the test cases in test_query_builder.gd.