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godot-shader-experiments/grass/m_grass.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bpfgcchpiq8wr"]
[ext_resource type="Shader" uid="uid://dkvxju1uruobh" path="res://grass/grass.gdshader" id="1_1atig"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1atig"]
domain_warp_amplitude = 110.655
domain_warp_frequency = 0.045
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wnfha"]
noise = SubResource("FastNoiseLite_1atig")
[resource]
render_priority = 0
shader = ExtResource("1_1atig")
shader_parameter/color = Color(0, 0.7518667, 0, 1)
shader_parameter/shade = Color(0, 0.54901963, 0.34901962, 1)
shader_parameter/noise = SubResource("NoiseTexture2D_wnfha")
shader_parameter/noiseScale = 78.52
shader_parameter/windSpeedScale = 100.0
shader_parameter/windVertexOffsetScale = 0.126