[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bpfgcchpiq8wr"] [ext_resource type="Shader" uid="uid://dkvxju1uruobh" path="res://grass/grass.gdshader" id="1_1atig"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_1atig"] domain_warp_amplitude = 110.655 domain_warp_frequency = 0.045 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wnfha"] noise = SubResource("FastNoiseLite_1atig") [resource] render_priority = 0 shader = ExtResource("1_1atig") shader_parameter/color = Color(0, 0.7518667, 0, 1) shader_parameter/shade = Color(0, 0.54901963, 0.34901962, 1) shader_parameter/noise = SubResource("NoiseTexture2D_wnfha") shader_parameter/noiseScale = 78.52 shader_parameter/windSpeedScale = 100.0 shader_parameter/windVertexOffsetScale = 0.126