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2026-01-15 15:27:48 +01:00

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GDScript

# test overriding process()
class_name ProcessTestSystem_B
extends System
var process_count: int = 0
func _init(_process_empty: bool = false):
process_empty = _process_empty
func query():
return ECS.world.query.with_all([C_TestB])
func process(entities: Array[Entity], components: Array, delta: float):
for entity in entities:
if entity:
process_count += 1
# Simulate some light processing
var component = entity.get_component(C_TestB)
if component:
# Access component data (simulates typical system work)
var _data = component.serialize()
# Simulates a task/action execution system, it clears some task-specific
# components after completing the task for better performance.
entity.remove_component(C_TestB)
func reset_count():
process_count = 0