# test overriding process() class_name ProcessTestSystem_B extends System var process_count: int = 0 func _init(_process_empty: bool = false): process_empty = _process_empty func query(): return ECS.world.query.with_all([C_TestB]) func process(entities: Array[Entity], components: Array, delta: float): for entity in entities: if entity: process_count += 1 # Simulate some light processing var component = entity.get_component(C_TestB) if component: # Access component data (simulates typical system work) var _data = component.serialize() # Simulates a task/action execution system, it clears some task-specific # components after completing the task for better performance. entity.remove_component(C_TestB) func reset_count(): process_count = 0