some small grass and shader test
This commit is contained in:
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.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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BIN
grass/High/High Grass.c4d
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grass/High/High Grass.c4d
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grass/High/High Grass.fbx
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grass/High/High Grass.fbx
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grass/High/High Grass.fbx.import
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grass/High/High Grass.fbx.import
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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8336
grass/High/High Grass.obj
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8336
grass/High/High Grass.obj
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25
grass/High/High Grass.obj.import
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25
grass/High/High Grass.obj.import
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uid="uid://3vena5emwf0c"
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path="res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"
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[deps]
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files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
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source_file="res://grass/High/High Grass.obj"
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dest_files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh", "res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
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[params]
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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offset_mesh=Vector3(0, 0, 0)
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BIN
grass/High/High quality.png
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grass/High/High quality.png
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grass/High/High quality.png.import
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grass/High/High quality.png.import
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://grass/High/High quality.png"
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
grass/Low/Low Grass.c4d
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BIN
grass/Low/Low Grass.c4d
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grass/Low/Low Grass.fbx
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grass/Low/Low Grass.fbx
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44
grass/Low/Low Grass.fbx.import
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44
grass/Low/Low Grass.fbx.import
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[remap]
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uid="uid://bkesb12sqs1i0"
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path="res://.godot/imported/Low Grass.fbx-ab3061aea7152cd1e7988c7f9608b34a.scn"
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[deps]
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source_file="res://grass/Low/Low Grass.fbx"
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dest_files=["res://.godot/imported/Low Grass.fbx-ab3061aea7152cd1e7988c7f9608b34a.scn"]
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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|
animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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2536
grass/Low/Low Grass.obj
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2536
grass/Low/Low Grass.obj
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25
grass/Low/Low Grass.obj.import
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25
grass/Low/Low Grass.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://brk30gx7u0ikf"
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path="res://.godot/imported/Low Grass.obj-d0afb144fcbe555363ab892cce046a84.mesh"
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|
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|
[deps]
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|
files=["res://.godot/imported/Low Grass.obj-d0afb144fcbe555363ab892cce046a84.mesh"]
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|
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source_file="res://grass/Low/Low Grass.obj"
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dest_files=["res://.godot/imported/Low Grass.obj-d0afb144fcbe555363ab892cce046a84.mesh", "res://.godot/imported/Low Grass.obj-d0afb144fcbe555363ab892cce046a84.mesh"]
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[params]
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|
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|
generate_tangents=true
|
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|
generate_lods=true
|
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|
generate_shadow_mesh=true
|
||||||
|
generate_lightmap_uv2=false
|
||||||
|
generate_lightmap_uv2_texel_size=0.2
|
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|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
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|
force_disable_mesh_compression=false
|
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BIN
grass/Low/Low quality.png
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grass/Low/Low quality.png
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|
After Width: | Height: | Size: 119 KiB |
40
grass/Low/Low quality.png.import
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grass/Low/Low quality.png.import
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[remap]
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importer="texture"
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uid="uid://cnhth712dv3ia"
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path="res://.godot/imported/Low quality.png-843d16f764da2059ebbffc4e9ca4174c.ctex"
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metadata={
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"vram_texture": false
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}
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|
[deps]
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source_file="res://grass/Low/Low quality.png"
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dest_files=["res://.godot/imported/Low quality.png-843d16f764da2059ebbffc4e9ca4174c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
grass/Low/Stem.fbx
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BIN
grass/Low/Stem.fbx
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44
grass/Low/Stem.fbx.import
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grass/Low/Stem.fbx.import
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|
[remap]
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uid="uid://dm7po7cjvio0r"
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path="res://.godot/imported/Stem.fbx-64e2d4783dcc9e77c21f9ebc51092610.scn"
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[deps]
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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|
animation/fps=30
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|
animation/trimming=true
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|
animation/remove_immutable_tracks=true
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|
animation/import_rest_as_RESET=false
|
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|
import_script/path=""
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|
materials/extract=0
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|
materials/extract_format=0
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|
materials/extract_path=""
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|
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
|
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|
fbx/embedded_image_handling=1
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|
fbx/naming_version=2
|
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BIN
grass/Tex/Grass.png
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BIN
grass/Tex/Grass.png
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After Width: | Height: | Size: 151 KiB |
40
grass/Tex/Grass.png.import
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40
grass/Tex/Grass.png.import
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|
[remap]
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importer="texture"
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uid="uid://c72mplm41yd06"
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|
path="res://.godot/imported/Grass.png-31e96299899b34c09c06a37ac0cd98de.ctex"
|
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|
metadata={
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|
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|
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|
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|
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|
|
||||||
|
[deps]
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|
source_file="res://grass/Tex/Grass.png"
|
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|
dest_files=["res://.godot/imported/Grass.png-31e96299899b34c09c06a37ac0cd98de.ctex"]
|
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|
[params]
|
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|
compress/mode=0
|
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|
compress/high_quality=false
|
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|
compress/lossy_quality=0.7
|
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|
compress/uastc_level=0
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|
compress/rdo_quality_loss=0.0
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|
compress/hdr_compression=1
|
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|
compress/normal_map=0
|
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|
compress/channel_pack=0
|
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|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
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|
roughness/mode=0
|
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|
roughness/src_normal=""
|
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|
process/channel_remap/red=0
|
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|
process/channel_remap/green=1
|
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|
process/channel_remap/blue=2
|
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|
process/channel_remap/alpha=3
|
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|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
|
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|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
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|
process/hdr_clamp_exposure=false
|
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|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
38
grass/grass.gdshader
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38
grass/grass.gdshader
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shader_type spatial;
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||||||
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render_mode cull_disabled;
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||||||
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|
||||||
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uniform vec3 color: source_color;
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||||||
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uniform vec3 shade: source_color;
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||||||
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uniform sampler2D noise: source_color;
|
||||||
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uniform float noiseScale = 1.0;
|
||||||
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uniform float windSpeedScale = 1.0;
|
||||||
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uniform float windVertexOffsetScale = 1.0;
|
||||||
|
|
||||||
|
varying vec3 worldPos;
|
||||||
|
varying vec3 instance_origin;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
worldPos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
instance_origin = MODELVIEW_MATRIX[3].xyz;
|
||||||
|
|
||||||
|
vec2 timeOffset = vec2(TIME/windSpeedScale);
|
||||||
|
float noiseLevel = texture(noise, timeOffset + worldPos.xz/noiseScale).r;
|
||||||
|
float vertexWindOffset = noiseLevel * worldPos.y * windVertexOffsetScale;
|
||||||
|
VERTEX += vec3(1.0, 0.0, 1.0)*vertexWindOffset;
|
||||||
|
// billboarding
|
||||||
|
// MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0],INV_VIEW_MATRIX[1],INV_VIEW_MATRIX[2],MODEL_MATRIX[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
vec2 timeOffset = vec2(TIME/windSpeedScale);
|
||||||
|
float noiseLevel = texture(noise, timeOffset + worldPos.xz/noiseScale).r;
|
||||||
|
NORMAL = (VIEW_MATRIX * vec4(0.0, 1.0, 0.0, 0.0)).xyz;
|
||||||
|
ALBEDO = mix(color, shade, UV.y) * mix(color, shade, noiseLevel);
|
||||||
|
LIGHT_VERTEX = instance_origin;
|
||||||
|
}
|
||||||
|
|
||||||
|
void light() {
|
||||||
|
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
|
||||||
|
float halfLambert = pow(lambert*0.5 + 0.5, 5);
|
||||||
|
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
|
||||||
|
}
|
||||||
1
grass/grass.gdshader.uid
Normal file
1
grass/grass.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dkvxju1uruobh
|
||||||
20
grass/m_grass.tres
Normal file
20
grass/m_grass.tres
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bpfgcchpiq8wr"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://dkvxju1uruobh" path="res://grass/grass.gdshader" id="1_1atig"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1atig"]
|
||||||
|
domain_warp_amplitude = 110.655
|
||||||
|
domain_warp_frequency = 0.045
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wnfha"]
|
||||||
|
noise = SubResource("FastNoiseLite_1atig")
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("1_1atig")
|
||||||
|
shader_parameter/color = Color(0, 0.7518667, 0, 1)
|
||||||
|
shader_parameter/shade = Color(0, 0.54901963, 0.34901962, 1)
|
||||||
|
shader_parameter/noise = SubResource("NoiseTexture2D_wnfha")
|
||||||
|
shader_parameter/noiseScale = 78.52
|
||||||
|
shader_parameter/windSpeedScale = 100.0
|
||||||
|
shader_parameter/windVertexOffsetScale = 0.126
|
||||||
1
icon.svg
Normal file
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||||
|
After Width: | Height: | Size: 995 B |
43
icon.svg.import
Normal file
43
icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dujjo2df0xstu"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
13
m_test.tres
Normal file
13
m_test.tres
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cte0a7msxn4b5"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://crgnrdun1t0oh" path="res://test.gdshader" id="1_vms17"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vms17"]
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fecht"]
|
||||||
|
noise = SubResource("FastNoiseLite_vms17")
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("1_vms17")
|
||||||
|
shader_parameter/textureMap = SubResource("NoiseTexture2D_fecht")
|
||||||
19
project.godot
Normal file
19
project.godot
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="ShaderTests"
|
||||||
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[dotnet]
|
||||||
|
|
||||||
|
project/assembly_name="ShaderTests"
|
||||||
19
test.gdshader
Normal file
19
test.gdshader
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
//render_mode vertex_lighting;
|
||||||
|
|
||||||
|
uniform sampler2D textureMap : source_color;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
ALBEDO = texture(textureMap, UV).rgb;
|
||||||
|
//LIGHT_VERTEX = vec3(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void light() {
|
||||||
|
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
|
||||||
|
float halfLambert = pow(lambert*0.5 + 0.5, 5);
|
||||||
|
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
|
||||||
|
}
|
||||||
1
test.gdshader.uid
Normal file
1
test.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://crgnrdun1t0oh
|
||||||
Reference in New Issue
Block a user