Files
godot-shader-experiments/grass/High/High Grass.obj.import

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://3vena5emwf0c"
path="res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"
[deps]
files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
source_file="res://grass/High/High Grass.obj"
dest_files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh", "res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false