some small grass and shader test
This commit is contained in:
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grass/High/High Grass.c4d
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grass/High/High Grass.c4d
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grass/High/High Grass.fbx
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grass/High/High Grass.fbx
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grass/High/High Grass.fbx.import
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grass/High/High Grass.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bvq7n1s5iasky"
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path="res://.godot/imported/High Grass.fbx-3c8a6fd67d562bd1df777a9008a5f9a8.scn"
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[deps]
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source_file="res://grass/High/High Grass.fbx"
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dest_files=["res://.godot/imported/High Grass.fbx-3c8a6fd67d562bd1df777a9008a5f9a8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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grass/High/High Grass.obj
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grass/High/High Grass.obj
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grass/High/High Grass.obj.import
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grass/High/High Grass.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://3vena5emwf0c"
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path="res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"
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[deps]
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files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
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source_file="res://grass/High/High Grass.obj"
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dest_files=["res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh", "res://.godot/imported/High Grass.obj-89e95bb964e3b3822f3d741785de1654.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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grass/High/High quality.png
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grass/High/High quality.png
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grass/High/High quality.png.import
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grass/High/High quality.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b2067p8erljsx"
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path="res://.godot/imported/High quality.png-f2cbe3b2baa7c6630a6e8ab7aaec3266.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://grass/High/High quality.png"
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dest_files=["res://.godot/imported/High quality.png-f2cbe3b2baa7c6630a6e8ab7aaec3266.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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