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ObsidianHome/07 - GameDevSpace/Processes/Git CICD.md

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2024-04-09 09:46 Tuesday 9th April 2024 09:49:48

Git CI/CD

Compass

[!multi-column]

[!info]+ Comes from Somewhere

[!success]+ Similar to Something

[!danger]+ Competes with Something

[!seealso]+ Leads to Somewhere

Core

In a trunk based game development environment, here's a list of the basic actions taken to make the game go through the whole CI/CD process.

CI

  • MANUAL: create a branch from main to code something
  • MANUAL: commit and push to this branch
  • AUTO: build the game, run the game (null hypothesis test)
  • AUTO: run basic tests (unit/functional), any test that can be done quickly in a matter of minutes max.
  • AUTO: on success, create a PR.
  • AUTO: labelling with feat, fix, chore, optionally code-review. If labelled as code-review, let it sit.
  • AUTO: otherwise, merge to main and delete current branch

CD

  • AUTO: on PR merge, if the PR is feat, bump the minor version tag. if the PR is fix or chore, bump the patch version.
  • AUTO: build, cook, stage, package and archive the game
  • AUTO: run tests on build (acceptance, stress)
  • AUTO: on success upload the result to a running build release

References