vault backup: 2024-04-09 10:39:12

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2024-04-09 10:39:12 +02:00
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@@ -29,24 +29,25 @@ In a trunk based UE game development environment, here's a list of the basic act
### CI
- MANUAL: create a branch from `main` to code something
- MANUAL: commit and push to this branch
- AUTO: build the game, run the game (null hypothesis test)
- AUTO: labelling with either `feat`, `fix`, `chore` or `skip-ci` and optionally `code-review`. If labelled as `code-review`, let it sit.
- AUTO: if not `skip-ci`, build the game, run the game (null hypothesis test)
- AUTO: run basic pre-package tests (unit/functional).
- AUTO: on success, create a PR.
- AUTO: labelling with `feat`, `fix`, `chore`, optionally `code-review`. If labelled as `code-review`, let it sit.
- AUTO: otherwise, merge to `main` and delete current branch
- METRIC: This should take minutes max.
### CD
- AUTO/MANUAL: on PR merge, if the PR is `feat`, bump the minor version tag. if the PR is `fix` or `chore`, bump the patch version.
- AUTO/MANUAL: on PR merge, if the PR is `feat`, bump the minor version tag. if the PR is `fix` or `chore`, bump the patch version. If `skip-ci`, stop there.
- AUTO: build, cook, stage, package and archive the game (development)
- AUTO: run tests on package (acceptance, E2E)
- AUTO: on success upload the result to a running build release.
- METRIC: This should take minutes max.
- NIGHTLY/MANUAL: either each night or on manual workflow trigger, make a complete build.
- AUTO: build the game, run the game (null hypothesis test)
- AUTO: build the game, run the game.
- AUTO: run all pre-package tests.
- AUTO: build, cook, stage, package and archive the game (production)
- AUTO: run all package tests.
- AUTO: create a unique release
- AUTO: create a unique release with a release note and checkboxes.
- AUTO: publish on steam (or other).
---
# References