vault backup: 2024-06-03 14:51:07

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2024-06-03 14:51:07 +02:00
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- [x] Adapt all workflows to godot ✅ 2024-05-31
- [x] Adapt the `project-vars` action as well ✅ 2024-05-31
- [x] Created [an issue](https://github.com/MikeSchulze/gdUnit4/issues/487) for GDUnit since it broke my CI
- [/] Optimized the release process to make Windows, Linux and Web in the same job, which is useful if I have only a single runner (which is the case currently)
- [x] Optimized the release process to make Windows, Linux and Web in the same job, which is useful if I have only a single runner (which is the case currently) ✅ 2024-06-03
### Outcomes 🦄
1.

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---
tags:
- devlog
---
![[Todo list]]
### Today's Work 💻
- [x] Found a commit to which I can rollback GdUnit to make it work
- [ ] Marketing planning
### Outcomes 🦄
1.

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- [x] Adapt the full trunk-based dev pipeline to Godot (branch testing, PR creation, releases, Itch, etc.) ✅ 2024-05-31
- [ ] Make the Web export for Itch work
- [ ] Create a Godot-CICDBase repository to easily clone it into existing project
- [ ] Fix GdUnit4 that breaks the loading of the engine on CI
- [x] Make the Web export for Itch work ✅ 2024-06-03
- [x] Create a Godot-CICDBase repository to easily clone it into existing project ✅ 2024-06-03
- [/] Fix GdUnit4 that breaks the loading of the engine on CI
- [ ] Make a reproduceable environment for GdUnitt bug
- [ ] Make a marketing plan
- [ ] Create a website