vault backup: 2024-06-03 14:51:07
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- [x] Adapt all workflows to godot ✅ 2024-05-31
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- [x] Adapt the `project-vars` action as well ✅ 2024-05-31
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- [x] Created [an issue](https://github.com/MikeSchulze/gdUnit4/issues/487) for GDUnit since it broke my CI
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- [/] Optimized the release process to make Windows, Linux and Web in the same job, which is useful if I have only a single runner (which is the case currently)
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- [x] Optimized the release process to make Windows, Linux and Web in the same job, which is useful if I have only a single runner (which is the case currently) ✅ 2024-06-03
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### Outcomes 🦄
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1.
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07 - GameDevSpace/Devlog/2024-06-03.md
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14
07 - GameDevSpace/Devlog/2024-06-03.md
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---
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tags:
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- devlog
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---
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![[Todo list]]
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### Today's Work 💻
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- [x] Found a commit to which I can rollback GdUnit to make it work
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- [ ] Marketing planning
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### Outcomes 🦄
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1.
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0
07 - GameDevSpace/Marketing/Market hub.md
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0
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- [x] Adapt the full trunk-based dev pipeline to Godot (branch testing, PR creation, releases, Itch, etc.) ✅ 2024-05-31
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- [ ] Make the Web export for Itch work
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- [ ] Create a Godot-CICDBase repository to easily clone it into existing project
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- [ ] Fix GdUnit4 that breaks the loading of the engine on CI
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- [x] Make the Web export for Itch work ✅ 2024-06-03
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- [x] Create a Godot-CICDBase repository to easily clone it into existing project ✅ 2024-06-03
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- [/] Fix GdUnit4 that breaks the loading of the engine on CI
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- [ ] Make a reproduceable environment for GdUnitt bug
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- [ ] Make a marketing plan
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- [ ] Create a website
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